Port of Mickey Mouse Kindergarten for the PlayStation.
Console Text#
Text that can get printed to the TTY console, including one that curses.
user %d,Ptr=%x, length=%d, data '%s'
******* Save Session (user=%d, oldlen=%d, newlen=%d)
******* %s
From=%x,to=%x
end=%x,endlen=%d
got past save
got past setdirty
got past setlength
got past memcpy
******* Load Session...
Enabling periph
Disabling periph
trans effect: can't malloc memory
trans effect: no free ids
trans effect: incompatible samples
warning from qsfx: not initialised
warning from qsfx: playid out of range
I HAVE NO PAGE
CD Seek Error
CD Read Issue Error
Load Queue Full
Seek failed
Spinning on id %d (CD Speed=%d)
Purging from %d items
Unrecognised image format %08x
Read failed
Sound Load aborted
FinishedLoadingSound %d(%d)
WAITING...
Playing at volume %d, s=%d, p=%
AddToPlayList() failed
STOPPED PLAYING SOUND s=%d,p=%d (SPU=%d)
STOPPED PENDING SOUND s=%d,p=%d (SPU=%d)
size=%d
Found
empty
Compacting Heap ***********************
Total Copied %d
Purging %d from %d items
Saving in ProjectMovieScript::ExitFrame()
Purging movie data %d
SmackerPlay : %s
Found movie %s (Number %d)
Frame count %d
Playing movie (width %d height %d) at %dms per frame
Loaded sound
First m_pCurrentSprite is %x
Starting Movie %s
Caching frame %d
Waiting for frame %d to finish loading
Finished Playing smacker movie
waiting for audio to finish
Playing
audio finished - exiting
smacker purged
smacker terminated
New sound %s
Loading sound %s
Load Failed ***********
Unloading sound %s
GetSound() FAILED *******************
Starting Dummy Sound (Streamed)
Starting Dummy Streamed Sound (Memory) ************** SOUND EXISTS **************
Starting Dummy Sound (Memory)
g_FreeMem=%d
Overlay started...
Error: OVERLAY NOT CALLED FROM STUB!
language=%d
Note: currently loading all data from file "%s"...
FreeMem %d (%d)
Loading SMMF...
Done loading SMMF
PRELOADING %d SPRITES
WAITING FOR SPRITES TO LOAD
FINISHED
Preparing Movie...
Starting Movie...
Quitting
Returning to stub to play movie '%s'
Playing Movie...
DRAWMOVIE REQUIRES %d ------------------------------------------------------
DRAWMOVIE DONE %d ------------------------------------------------------
IrisSprite
cast member type = '%s'
InitPool %d,%d
All pools initialised
Pool Report
Pool %d,%d, %d
MEM ALLOC FAILED: needed %d from %d free, largest=%d, blocks=%d
%s\%s
pool(%d,%d) %d
Failed to allocate data for sprite 1
Failed to allocate data for sprite 2
FUCK THIS FOR A GAME OF SOLDIERS %d
ID=%d, w=%d, h=%d
Opened
Read
maxItems=%d
heapSize=%d
numAllocated=%d
lruCount=%d
nextAlloc=%d
ReadItemBlock
Heap Loaded