Released as a follow-up to Castle of Illusion (around a year before its actual sequel), Fantasia became infamous not just for its terrible gameplay, but also because its license was apparently given to Sega by mistake.
As the story goes, upon hearing about the game's existence, Roy E. Disney ordered Sega to pull the game from store shelves to keep a promise he made to Walt that no Fantasia adaptations would be made. As a result, 5,000 unsold copies of the game were recalled and destroyed roughly 100 days after the initial release. It's considered a primary reason for the founding of Disney Interactive.
Unused Music#
This strange tune is never heard during normal gameplay. It can be played in the main menu under Sound Test #7. The game code indicates that it's programmed to play instead of the death sound effect in one specific case, in a function handling getting hit by enemies:
- After getting hit by an enemy and 0 hearts are remaining, if remaining Dreams (lives) == 0 then play Sound Test #7, else play the death sound effect.
However, the remaining Dream count is decreased only after this check, so at the time of the check the Dream count is always at least 1, rendering this sound unused.
The intended effect can be heard by enabling Pro Action Replay code FF07DB:0000 (which forces the number of remaining Dreams to 0), then losing all of Mickey's hearts. Note that the game won't go to the Continue screen after Mickey dies, effectively giving him unlimited Dreams.