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Mickey Mousecapade is the earliest known Disney-based video game to be released on the NES, and one of the few not developed by Capcom (although they did publish its American release).
Level Select#
At the title screen, hold Select and one of the below buttons, then press Start to go to the corresponding level.
Button |
Level |
|---|---|
Right |
Ocean |
Left |
Woods |
Down |
Pirate Ship |
Up |
Castle |
Regional Differences#
Title Screen#
Japan |
US |
|---|---|
Level Names#
Japan |
US |
|---|---|
To Little House |
To Fun House |
To Woods Land |
To The Woods |
To Never Land |
To Pirate Ship |
To Queens Palace |
To The Castle |
Bosses#
Most of the enemies and all of the bosses are Alice in Wonderland themed in the Japanese version. For the US version, they were changed to other Disney villains.
Japan |
US |
|---|---|
Miscellaneous#
- You begin with more health in the US version.
- In the US version, different colored gems and cakes would restore life and destroy all enemies on screen. In the Japanese version, a single colored gem and a Donald Duck head restored health, while the Hudson Bee would kill all enemies on screen.
- In the US version, Mickey shoots star-shaped projectiles. However, in the Japanese version, he shoots white balls.
- In the US version, after you beat the game and Mickey and Minnie are seen saving Alice, a few seconds after the "princess saved" music ends, the "End" screen appears with the "Game Over" music playing; while in the Japanese version, the "End" screen appears a few seconds after the picture frame sequence, before the "princess saved" music concludes.