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World of Illusion Starring Mickey Mouse and Donald Duck

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World of Illusion is the third game in Sega's Illusion series. Notable for having three unique sections in each round depending on whether you're Mickey, Donald, or playing in a two-player co-op game.

Sub-Pages#

Unused Area#

A small chunk of the first area of Round 2-M (to the right of the cavern entrance) is unused. This section was used in the prototype before ultimately being discarded.

Unused Graphics#

Graphics

Address

Comments

0x02F656

A just-in-case placeholder image that would be used for unfinished picture book cutscenes.

0x0A911C

Text for a Character Select that uses the same font style as the Password and Continue options in the Game Over screen.

WOIKingFrame.gif WOIKingFrame2.png

0x0BA160

Graphics for an unused enemy, the King of Hearts carrying his head around in a picture frame. This is loaded in the intro section of Round 5-M, which has no enemies whatsoever.

0x0BAB02

A smaller version of the rolling rocks found in Round 2-M. These might have been used in the crushing ceiling section of that round.

WOISpadeSoldierThrow.gifWOISpadeSoldierProj.png

0x0BDF94

An alternate Spade-suited version of the Heart card enemies. This is used just once in the prototype, but is completely unused in the final version.

0x0D9174

A button label for a "Magic" action. This was used in the prototype, but it's replaced by a more useful "Run" button in the final game.

WOIMickeyHitExtraF.png

Mickey's hurt animation is five frames long, but only three frames are used in the final game.

Used

Full

Maybe these frames weren't used because of how goofy they look? That's lower case 'g' goofy, by the way.

Used

Full

The Round 3 boss, Glut, is below the floorboards most of the time, so his bottom half is hidden from view.

Early Character Selection#

Setting RAM address 0xFFD1 to 0x10 (while in a stage) will bring up an early character selection screen (using an unused text graphic seen in the section above). It's fully functional, aside from the music turning off after you make your selection.

Unused Text#

All four magic spells have earlier texts in the ROM. These earlier drafts use the in-level dialogue tileset, and as such are in all-caps.

Address

Text (Early)

Text (Final)

0x02F85F

“ IF YOU SAY THE MAGIC
 WORD, ’ALAKAZAM’ AND
 PRESS A BUTTON,

 A FLYING CARPET WILL
 APPEAR. IT IS EASY TO
 CONTROL: HOLD DOWN

 THE C BUTTON TO FLYING 
 UP. IF YOU DON'T PRESS
 THE C BUTTON,

 YOUR CARPET WILL COME 
 BACK TO THE GROUND.”
 
  “If you say the magic word,
’ALAKAZAM’, and then press any one
of the buttons, a flying carpet
will appear.

To control the carpet, hold down
the JUMP button to fly up. If JUMP
is not pressed, the carpet will
descend.

Use the direction pad to control
your movement.”

0x02F9C1

“ IF YOU SAY THE MAGIC
 WORD, ’ALAKAZAM’ AND
 PRESS A BUTTON, A MAGIC
 BUBBLE WILL APPEAR. 
 IT IS EASY TO CONTROL:

 HOLD DOWN THE C BUTTON
 TO FLOAT UP WHERE YOU
 ARE IN WATER, AND USE
 THE D BUTTON TO CONTROL
 YOUR DIRECTION.

 IF YOU DON'T PRESS C
 BUTTON, YOU AND YOUR
 BUBBLE WILL SINK DOWN.” 
  “If you say the magic word,
’ALAKAZAM’, and then press any one
of the buttons, a magic bubble
will appear.


To control the bubble, hold down
the JUMP button to float up, and use
the direction pad to control your
movement.


If JUMP is not pressed, the bubble
will sink.”
 

0x02FBB3

“SAY ’ALAKAZAM’ AND
 PRESS THE A BUTTON,
 THEN YOU CAN WARP
 TO ANOTHER BOX.”
“If you say ’ALAKAZAM’, and then
press any one of the buttons, you'll
be transported to another box.”
 

0x2FC99

“IF YOU SAY THE MAGIC WORD
 ’ALAKAZAM’ AND PRESS THE
 A BUTTON, YOU CAN COMMAND
 CARDS."
“If you say ’ALAKAZAM’, and then
press any one of the buttons, you'll
be able to command cards.”
 

In-Level (0x02FC47)

Cutscene (0x02F44E)

“----SO, WITH THIS MAGIC
 WE CAN CONTROL THE SCARF
 WITH OUR MAGIC WAND.”
“. . . So, with this magic we can
control the scarf with our magic
wand.”

This out of place dialogue doesn't appear in an in-level dialogue box or in a cutscene, though it's formatted for both. There aren't any scarves or magic wands in this game.

Level Selects#

Code for a round select and a stage select still exists in the game, and can be enabled with the use of Game Genie codes.

Round Select#

Enable one of the below codes (depending on region), then press C to play a specific track in the sound test (listed below), then press Start to go to the corresponding round. Note that playing a sound test entry higher than 6 will crash the game.

US

Europe

9AST-FCS0
02ST-FHH2
9AST-FCSW
02ST-FHHY

Sound Test Entry

Round Number

1 or 2

1

3

2

4

3

5

4

6

5

Stage Select#

Enable one of the below codes (depending on region), then highlight Controller and press Right. Every time Right is pressed, a beep will be heard, and the number of times Right is pressed denotes the stage to go to. Press Start to go to the chosen stage.

US

Europe

52JA-F96E
AJST-EA96
REJT-E6WT
52JA-F96A
AJST-EA92
REJT-E6WN

Master Code#

If a red screen appears while any of the above codes are enabled, enable one of the below codes (depending on region) to fix it:

US

Europe

RYCA-A61A
RYCA-A606

(Source: Original TCRF research)

(Source: Tony H (EU codes))

Regional Differences#

International

Japan

The layout for the first candy level was changed in the Japanese version, with the most noticeable change being the additional wafer platforms in place of the much easier cake platforms. The circular biscuits don't drop in the Japanese version, but in the International version they drop shortly after Mickey touches them.

References#


  1. ソフトウェア一覧(セガ発売) | メガドライブ |セガ SEGA↩︎
  2. Mega, Issue 3↩︎
  3. Linha Tec Toy ganha novos cartuchos "The Tec Toy line gets new cartridges" - O Estado de S. Paulo, February 1, 1993↩︎
  4. Network: Diary Dates - GamesMaster, Issue 1, January 1993↩︎