World of Illusion is the third game in Sega's Illusion series. Notable for having three unique sections in each round depending on whether you're Mickey, Donald, or playing in a two-player co-op game.
Sub-Pages#
Unused Area#
A small chunk of the first area of Round 2-M (to the right of the cavern entrance) is unused. This section was used in the prototype before ultimately being discarded.
Unused Graphics#
Graphics |
Address |
Comments |
|---|---|---|
0x02F656 |
A just-in-case placeholder image that would be used for unfinished picture book cutscenes. |
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0x0A911C |
Text for a Character Select that uses the same font style as the Password and Continue options in the Game Over screen. |
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0x0BA160 |
Graphics for an unused enemy, the King of Hearts carrying his head around in a picture frame. This is loaded in the intro section of Round 5-M, which has no enemies whatsoever. |
0x0BAB02 |
A smaller version of the rolling rocks found in Round 2-M. These might have been used in the crushing ceiling section of that round. |
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0x0BDF94 |
An alternate Spade-suited version of the Heart card enemies. This is used just once in the prototype, but is completely unused in the final version. |
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0x0D9174 |
A button label for a "Magic" action. This was used in the prototype, but it's replaced by a more useful "Run" button in the final game. |
Mickey's hurt animation is five frames long, but only three frames are used in the final game.
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Used |
Full |
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Maybe these frames weren't used because of how goofy they look? That's lower case 'g' goofy, by the way.
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Used |
Full |
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The Round 3 boss, Glut, is below the floorboards most of the time, so his bottom half is hidden from view.
Early Character Selection#
Setting RAM address 0xFFD1 to 0x10 (while in a stage) will bring up an early character selection screen (using an unused text graphic seen in the section above). It's fully functional, aside from the music turning off after you make your selection.
Unused Text#
All four magic spells have earlier texts in the ROM. These earlier drafts use the in-level dialogue tileset, and as such are in all-caps.
Address |
Text (Early) |
Text (Final) |
|---|---|---|
0x02F85F |
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0x02F9C1 |
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0x02FBB3 |
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0x2FC99 |
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In-Level (0x02FC47) |
Cutscene (0x02F44E) |
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This out of place dialogue doesn't appear in an in-level dialogue box or in a cutscene, though it's formatted for both. There aren't any scarves or magic wands in this game.
Level Selects#
Code for a round select and a stage select still exists in the game, and can be enabled with the use of Game Genie codes.
Round Select#
Enable one of the below codes (depending on region), then press C to play a specific track in the sound test (listed below), then press Start to go to the corresponding round. Note that playing a sound test entry higher than 6 will crash the game.
US |
Europe |
|---|---|
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Sound Test Entry |
Round Number |
|---|---|
1 or 2 |
1 |
3 |
2 |
4 |
3 |
5 |
4 |
6 |
5 |
Stage Select#
Enable one of the below codes (depending on region), then highlight Controller and press Right. Every time Right is pressed, a beep will be heard, and the number of times Right is pressed denotes the stage to go to. Press Start to go to the chosen stage.
US |
Europe |
|---|---|
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Master Code#
If a red screen appears while any of the above codes are enabled, enable one of the below codes (depending on region) to fix it:
US |
Europe |
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(Source: Original TCRF research)
(Source: Tony H (EU codes))
Regional Differences#
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International |
Japan |
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The layout for the first candy level was changed in the Japanese version, with the most noticeable change being the additional wafer platforms in place of the much easier cake platforms. The circular biscuits don't drop in the Japanese version, but in the International version they drop shortly after Mickey touches them.
References#
- ソフトウェア一覧(セガ発売) | メガドライブ |セガ SEGA↩︎
- Mega, Issue 3↩︎
- Linha Tec Toy ganha novos cartuchos "The Tec Toy line gets new cartridges" - O Estado de S. Paulo, February 1, 1993↩︎
- Network: Diary Dates - GamesMaster, Issue 1, January 1993↩︎
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The Donald Duck series | |
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Atari 2600 |
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NES |
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Genesis |
QuackShot • World of Illusion (Prototype) • Donald in Maui Mallard |
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Game Gear |
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Sega Master System |
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SNES |
Mickey to Donald: Magical Adventure 3 • Maui Mallard in Cold Shadow |
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Game Boy (Color) |
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Nintendo 64 |
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PlayStation |
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PlayStation 2 |
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Windows |
Maui Mallard in Cold Shadow • Goin' Quackers! (Early Demo) • DuckWorld Smart Adventures |
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Adobe Shockwave |
Daisy's Mountain Bike Mayhem • Find Donald • Donald's Pizza Kitchen |
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DuckTales | |
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NES |
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Game Boy |
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MSX2 |
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Windows, PlayStation 3, Xbox 360, Wii U, iOS, Android |
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Darkwing Duck | |
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NES |
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Game Boy |
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Adobe Shockwave |
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