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Mickey Mania: The Timeless Adventures of Mickey Mouse (SNES)

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Mickey Mania: The Timeless Adventures of Mickey Mouse is a platform game where you control Mickey through over 20 levels based on six Mickey cartoons from 1928-90, while throwing marbles at enemies and stuff. It's fairly watered-down compared to all other versions of the game, lacking "The Band Concert" among other things. One of the weirder quirks of this particular version is the fact that it has surprisingly long decompression times for a cartridge-based game, partially because of the game's DMA-intensive nature.

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Unused Songs#

Interestingly, the SNES version of the game omits three songs found in the Genesis version, even though they are present in the game's data.

Unused

Final

"EOL Boss 3." This track is used in the burning tower section of "The Prince and the Pauper" in the Genesis version; however, the SNES version features a different song.

The level intro jingle from the Genesis version is notably absent in the SNES version, which remains completely silent when the player begins a new level.

Unused

Final

The Game Over theme from the Genesis version is replaced in the final SNES version by the jingle that plays on the title screen and upon completing a level.

Level Select#

Similar to the Genesis version, go to the sound test and select "Beanstalk1" for music, "Extra Try" for SFX and highlight the "Exit" option holding L for more than 5 seconds. Start the game as normal, and the level select screen will appear.

Cleverly-Disguised Crash Handler#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: It seems the timing behind this is a bit more involved. Investigate? There are also multiple more warps throughout the game.

This game has a fairly difficult to trigger "Level Warp" that appears to be displayed when the game crashes, similarly to Sonic 3D Blast from the same developer. It has you test your luck to select one of two options, "Forward" and "Backward", warping you to the following/preceding sub-stage, or to the beginning of the same stage in the case of selecting "Backwards" when in Steamboat Willie.

You can trigger it in the following places, among others:

  • Steamboat Willie: Go to the first stage and jump on the cat when he is walking to the far left and drop on the spot triggering Steamboat Willie Mickey freakout just before a drop of rain touches something. This video and the pictures below demonstrate the exact timing required.

Wait! Jump on the cat at this moment. Congratulations! But beating the level would probably be easier...

  • Mad Doctor: In the trolley stage, after the first few jumps, throw a marble at the row of buzz-saws as pictured below.

MickeyManiaCrash4.png MickeyManiaCrash5.png MickeyManiaCrash6.png

  • The Prince and the Pauper: It has been reported that in some of the final sprite-intensive sub-stages, the crash handler can be accidentally triggered, but specific details are unknown.

Regional Differences#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: There may also be more differences.

  • The Japanese version has an exclusive glitch known as Rope Zips where if the player jumps off a rope on the first possible frame, Mickey will fly super quickly to the left or right.

International

Japan

MickeyManiaCopyrightNotice SNES INT.png MickeyManiaCopyrightNotice SNES JP.png

The copyright notice screen in the Japanese version includes a note stating "Distributed by Capcom Co Ltd" in the copyright text.

MickeyMania Capcom SNES JP.png

The Japanese version includes a new screen that appears after the copyright notice screen featuring the text "Distributed by Capcom" alongside the company's logo.

Steamboat Willie#

International

Japan

The boss in the second segment of "Steamboat Willie" uses the boss fight theme associated with the battle against the Mad Doctor in the Japanese version. In contrast, the international versions continue to play "The Wharf" during the boss fight.

Moose Hunters#

International

Japan

MickeyMania Moose Chase SNES INT.png MickeyMania Moose Chase SNES JP.png

In "Moose Hunters," the moose chase in the second segment concludes with a faint dark line on the ground in the International versions. However, in the Japanese version, this dark line is replaced with a checkered finish line.

Mickey and the Beanstalk#

International

Japan

MickeyMania Garden SNES INT.png MickeyMania Tunnel SNES INT.png MickeyMania Steps SNES INT.png MickeyMania Tables SNES INT.png

MickeyMania Garden Pluto SNES JP.png MickeyMania Tunnel Pluto SNES JP.png MickeyMania Steps Pluto SNES JP.png MickeyMania Tables Pluto SNES JP.png

In the Japanese version, Pluto appears in every segment of "Mickey and the Beanstalk." He is absent from the international versions.

International

Japan

MickeyMania Tables Beanstalk Mickey SNES INT.png MickeyMania Tables Beanstalk Mickey SNES JP.png

In the fourth and final segment of "Mickey and the Beanstalk," the Japanese version features Beanstalk Mickey flying with the cork from the bottle when the player reaches the end. In contrast, in the international versions, Beanstalk Mickey remains on top of the bottle's cork inside the bottle.