A game based on the movie. This particular version is an ortographic 2D platformer but has different sets of scenes from its home console counterparts.
Debug Menu Text#
Various strings related to a debug menu are scattered throughout the ROM. One of them would have appeared as the second entry in the pause menu:
0802dae0 addr s_PAUSE_08222968 = "PAUSE"
0802dae4 addr s_RESUME_08222960 = "RESUME"
0802dae8 addr s_DEBUG_MENU_08222954 = "DEBUG MENU"
0802daec addr s_QUIT_0822294c = "QUIT"
0802daf0 addr s_OPTIONS_08222944 = "OPTIONS"
0802daf4 addr s_HINTS_0822293c = "HINTS"
This is also confirmed by the following table of menu handlers, where index 1 skips to index 3, matching the entries visible in-game:
0802dcac ddw 0h = index 0 ("PAUSE")
0802dcb0 ddw 7FFh
0802dcb4 ddw 0h = no handler, just a title
0802dcb8 ddw 0h
0802dcbc ddw 1h = index 1 ("RESUME")
0802dcc0 ddw 1FEFFh
0802dcc4 addr FUN_080170ec+1 = handler function for index 1
0802dcc8 ddw 0h
0802dccc ddw 3h = index 3 ("QUIT")
0802dcd0 ddw 1FFFFh
0802dcd4 addr FUN_08017058+1 = handler function for index 3
0802dcd8 ddw 0h
No handler function exists for index 2 next to the other handlers.
Furthermore, there are distinct tables of text entries for each of the five languages available in the game. Only the English table contains some entries that likely would have been part of a debug submenu:
08036f78 addr s_CLEAR_BACKUP_DATA?_08223384 = "CLEAR BACKUP DATA?"
08036f7c addr s_CLEARING_BACKUP_DATA_0822336c = "CLEARING BACKUP DATA"
08036f80 addr s_ALL_DATA_WILL_BE_LOST!_08223354 = "ALL DATA WILL BE LOST!"
08036f84 addr s_DEBUG_LEVEL_SELECT_08223340 = "DEBUG LEVEL SELECT"
08036f88 addr s_CLEAR_SRAM_08223334 = "CLEAR SRAM"
(Source: Original TCRF research)
Level Select#
Although the debug menu logic was stripped, the level select function is still present at 0x0801b98c, but it's unreferenced. It also includes a sound test: use the Left / Right buttons to select a sound, then the Left / Right shoulder buttons to play that sound.
You can replace the call at 0x08018fee, which loads data for the first level when the New Game option is selected at the title screen. To call the level select function instead, apply these GameShark v1/v2 codes:
Patch |
Raw codes |
Encrypted codes |
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Due to the way that the level select is loaded, some boss sequences may be glitched. As a workaround, you can load a new game as normal with the cheat disabled, then enable the cheat, quit the game, and load a new game again--this time loading the level select screen, which should work as expected.
(Source: Original TCRF research)
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The Looney Tunes series | |
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Game Boy |
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SNES |
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Game Boy Color |
Looney Tunes • Looney Tunes Collector: Alert! (Prototypes) • Marvin Strikes Back! |
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DOS |
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Sega Saturn |
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PlayStation |
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PlayStation 2 |
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Dreamcast |
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Xbox |
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GameCube |
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Wii, Xbox 360 |
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Windows |
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Game Boy Advance |
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Android/iOS |
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Adobe Flash |
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Bugs Bunny | |
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Atari 2600 |
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NES |
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DOS |
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Genesis |
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SNES |
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Game Boy (Color) |
Crazy Castle • Crazy Castle II • Crazy Castle 3 • Bugs Bunny Collection • Carrot Crazy |
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PlayStation, Windows |
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Adobe Flash |
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Daffy Duck | |
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DOS |
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Sega Master System, Game Gear |
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Genesis |
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SNES |
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Nintendo 64 |
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Game Boy (Color) |
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Nintendo DS |
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Adobe Flash |
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Marvin the Martian | |
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Adobe Flash |
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Porky Pig | |
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SNES |
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Road Runner & Wile E. Coyote | |
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Arcade |
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NES |
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DOS |
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Genesis |
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SNES |
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Game Gear, Sega Master System |
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Speedy Gonzales | |
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Genesis |
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SNES |
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Game Boy Color |
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Sylvester & Tweety | |
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Genesis |
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Game Boy Color |
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Adobe Shockwave |
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Adobe Flash |
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Taz | |
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Atari 2600 |
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Sega Master System |
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Game Gear |
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Genesis |
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SNES |
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Game Boy |
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PlayStation, Windows |
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Nintendo DS |
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GameCube, Xbox, PlayStation 2, Windows |
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Nintendo 64 |
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Adobe Flash |
Extreme Taz: Skateboard Street Course • Extreme Taz: Skateboard Halfpipe • Taz' Football Frenzy |
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See Also | |
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Tiny Toon Adventures • Animaniacs • Cartoon Network • DC Comics |
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