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Taz: Wanted

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Taz: Wanted is a 3D-platformer set in the Looney Tunes universe, with Taz the Tasmanian Devil as the main character. The main objective of the game is to destroy all the Wanted signs in the world after Taz escapes the zoo.

Sub-Pages#

Unused Objects#

catcher.obe#

An animal catcher carrying a large hammer. They can be seen in prototypes of game and also in some cutscenes in the final game.

taskforce.obe#

Task Force catchers armed with a helmet, shield, and boxing-glove baton sticks. They can be seen in concept art and Gladiatoons outro cutscene.

beaky.obe#

My mama dun told me... bring home somethin' for din-ner!

A model of Beaky Buzzard, meant to appear as an enemy in the western levels.

coyote.obe#

An earlier version of Wile E. Coyote's model, different from the one seen in cutscenes.

Unused Levels#

Test Map (test)#

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Specifically: Try to access this level in the prototypes to list differences.

Accessible in the debug menu. An actual test level is playable in the September 5th, 2000 prototype, where it's selectable and having textures. It was presumably used for developers to test out mechanics.

PROTOARENA#

A strange level coming from a extremely early prototype, not present in the final release. The level files are from the Dave Pinkney backup discs.

testSlide#

Another strange level coming from a extremely early prototype, not present in the final release. The level files are from the Dave Pinkney backup discs.

Slide#

Another strange level coming from a extremely early prototype, not present in the final release. The level files are from the Dave Pinkney backup discs.

Internal Project name#

The internal project name was called Taz, according to source directories. This is likely a leftover, for when the game was a unnamed Taz game.