This is a sub-page of Taz: Wanted.
Accessing the menu#
The menu is inaccessible by default. The prototypes are enabled by default.
Enter the appropriate Action Replay code for your version:
Version |
Encrypted |
Decrypted |
|---|---|---|
USA (GameCube) |
UQV1-FY1X-TXEU5 |
0000724F 08000000 |
Europe (GameCube) |
098X-QGNR-5W9CA |
00001938 08000000 |
(Source: US version ported from Ralf@gc-forever Action Replay Codes)
Version |
Button Input |
|---|---|
GameCube |
L + R |
PS2 |
To be added |
PC |
Ctrl |
Appearance#
The menu lists early names for the levels and powerups. This menu is inaccessible in the final version, but it's enabled by default in prototypes.
Press the arrow keys to navigate the menu. Press select to select a option.
The following functions are listed here:
Option |
Purpose/Function |
|---|---|
File |
likely used to import something. Only has a exit option, and lists the build number and the date. |
Video |
Change to NTSC (60hz) or PAL (50hz) |
View |
has three options, "Ingame view", "Object viewer", and a free camera mode. |
Scene |
Selects which scene. |
Options |
|
Power Ups |
|
Optimisation |
|
Cheats |
|
Character |
Presumably used for testing animations on a specific character. |
Create Enemy |
Creates an enemy on a specific position. Note that it only creates level specific enemies. |
Scene#
- Misc Levels: Language Select, Front End, Enemy Playpen
- Zoo Levels: Zoo - Hub (Yosemite Zoo), Zoo - Ice Kingdome, Zoo - Safari, Zoo - Aqua, Zoo - Boss
- City Levels
- West Levels: West - Hub, West - Ghost Town, West - Gold Mine, West - Grand Canyon, West - Boss
- Docks Levels (Unused)
- Taz Levels: Taz - Tazmania, Taz - Boss 1, Taz - Boss 2
- Vehicle Races: Vehicle Race - Grand Canyon, Vehicle Race - Museum, Vehicle Race - Dept Store
- Destructions: Destruction - Aqua, Destruction - Construct, Destruction - Tazmania
- Time Attacks: Time Attack - Ice Dome, Time Attack - Gold Mine, Time Attack - Safari
- Map
- Test Map
- Null Scene
- Object Viewer Only
- Taz Intro Cutscene
- Start game intro
- Department Store Demo Level
View#
Fly Cam#
A free-camera mode that prints out the text "fly cam", and lists the triangle.
Cheats#
Wilson#
A cheat that gives Taz a mask of programmer Christopher P. Wilson's face. It is only accessible via debug menu. The back of it reads "ACME GOTH MASK".
Other debug functions#
On the PC versions of the prototypes, running the game would create debugLog.txt. This would gather information on what processor, as well as other contents such as CPU test, model importing and gathering, audio gathering, texture gathering/importing, etc.
Taz.bat#
This is the Taz Menu system, a development tool that is likely used to view levels. Found in the Dave Pinkney backup discs. The information suggests it was a batch file menu by "Grover", from 2000.
Free-movement#
In the September 5th, 2000 PC prototype, Pressing Q would make you fly when in air (sort of?) and pressing A would make you fly in the sky. The function appears to be scrapped.