The Cutting Room Floor
(Contentus Unusicus)
Sub-Page#
Debug Mode#
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To do: |
At the title screen, press B, A, Right, B, A, Right, A (BARBARA, a reference to lead programmer Barbara Michalec) to access a debug menu. The features are as follows:
- Start At - Level Select. Any entry marked "XXXX" will either re-load the menu, or crash the game. Press Up or Down to toggle the level. Press Start to leave Debug Menu once you have selected your stage.
- Cruise Mode - Press A or Z (the latter also toggles the coordinate display) to toggle between cursor and player. Cursor is a free-movement mode, whereas Player just seems to be the normal movements.
- Play Sound - Sound Test. Some entries are unused in the game itself, but are fully functional. Press B to select a song, and C to play it.
- Coordinates Display - Self-explanatory. Press Z to toggle it on and off (this also toggles cruise mode).
Oddities#
When playing as the Road Runner, the first and second levels (Red Rock Rendezvous and Buttes and Ladders, respectively) are played in reverse order. However, the between-level animations are not changed to account for this, even though they are played in a different order. This means that you first watch the Road Runner run from Red Rock Rendezvous to Buttes and Ladders, then play Buttes and Ladders, then watch him run from off-screen to Red Rock Rendezvous, then play Red Rock Rendezvous, and then finally watch Road Runner run from Buttes and Ladders to Choo Choo Terrain, the third level. Other than this instance, the level orders when playing as Wile E. Coyote and the Road Runner match perfectly, so the reason for this change is unclear.
References#
- BlueSky Software - GDRI :: Game Developer Research Institute↩︎
- Short ProShots: Desert Demolition - GamePro, Volume 7, Issue 3, March 1995↩︎
- Mega Drive Review: Road Runner Desert Demolition - Sega Magazine, Issue 15, March 1995↩︎
- PCs e videogames ganham novos jogos "PCs and consoles get new games" - O Estado de S. Paulo, June 5, 1995↩︎
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The Looney Tunes series | |
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Game Boy |
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SNES |
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Game Boy Color |
Looney Tunes • Looney Tunes Collector: Alert! (Prototypes) • Marvin Strikes Back! |
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DOS |
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Sega Saturn |
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PlayStation |
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PlayStation 2 |
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Dreamcast |
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Xbox |
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GameCube |
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Wii, Xbox 360 |
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Windows |
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Game Boy Advance |
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Android/iOS |
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Adobe Flash |
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Bugs Bunny | |
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Atari 2600 |
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NES |
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DOS |
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Genesis |
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SNES |
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Game Boy (Color) |
Crazy Castle • Crazy Castle II • Crazy Castle 3 • Bugs Bunny Collection • Carrot Crazy |
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PlayStation, Windows |
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Adobe Flash |
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Daffy Duck | |
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DOS |
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Sega Master System, Game Gear |
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Genesis |
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SNES |
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Nintendo 64 |
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Game Boy (Color) |
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Nintendo DS |
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Adobe Flash |
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Marvin the Martian | |
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Adobe Flash |
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Porky Pig | |
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SNES |
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Road Runner & Wile E. Coyote | |
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Arcade |
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NES |
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DOS |
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Genesis |
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SNES |
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Game Gear, Sega Master System |
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Speedy Gonzales | |
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Genesis |
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SNES |
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Game Boy Color |
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Sylvester & Tweety | |
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Genesis |
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Game Boy Color |
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Adobe Shockwave |
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Adobe Flash |
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Taz | |
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Atari 2600 |
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Sega Master System |
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Game Gear |
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Genesis |
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SNES |
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Game Boy |
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PlayStation, Windows |
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Nintendo DS |
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GameCube, Xbox, PlayStation 2, Windows |
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Nintendo 64 |
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Adobe Flash |
Extreme Taz: Skateboard Street Course • Extreme Taz: Skateboard Halfpipe • Taz' Football Frenzy |
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See Also | |
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Tiny Toon Adventures • Animaniacs • Cartoon Network • DC Comics |
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