This page details one or more prototype versions of Escape from Mars - Starring Taz.
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This page is rather stubbly and could use some expansion. |
All sorts of prototypes were leaked onto the Internet on February 23, 2008 by drx. These prototypes, among many other, originated from one of Sega of America's QA archives.
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To do: |
March 9, 1994 Prototype#
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This prototype is documented on Hidden Palace. |
This prototype is in a very primitive state.
General#
- No Sega logo, copyright, or title screens.
- No intermission screen pictures.
- Some of the levels are devoid of music.
- No sound effects.
- Most of the levels do not have a HUD visible.
- Pressing Up and Down do not move the camera up and down.
Aesthetic Differences#
- The HUD is recycled from Taz-Mania, and they haven't been remapped to a proper fitting palette.
- Most palettes are marginally desaturated compared to the final game (most notably with Taz himself).
Level Differences#
Test#
The prototype starts here and the frame rate is not limited to 30 frames per second in this level. You cannot get too far, because of Taz's limitations.
Mars 1#
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March 4, 1994 Prototype |
Final |
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The breakable bricks are absent and the palette was brightened up.
Mexico 1#
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March 4, 1994 Prototype |
Final |
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Wile E. Coyote's sprite is different.
Mole World 3#
The boss is glitched up.
Megapolis 2#
This particular level did not make the final cut, probably because the game is on a 16-megabit cartridge. There is not much to speak of, since the level is very barren.
Debugging#
A detailed debug system can be found within this prototype. However, several menus are buggy and crash the game.
- RESUME GAME - It returns you to the level.
- RESTART LEVEL - Restarts the level.
- Both of these options have unique features. Pressing the A button returns you to the game, but pressing B shows a list of NPCs and pressing C turns up a menu that can't really be used.
- DEBUG FUNCTION - Unknown; crashes the game.
- RESTORE HP - Restore the player's health bar back to full health.
- LEVEL SELECT - Brings up a level select screen, as seen here:
This level selection menu is unreadable due to some VRAM issues. It is supposed to read:
Test 1
Mars 1
Mars 2
Mars 3
Mexico 1
Mexico 2
Mexico 3
Mole World 1
Mole World 2
Mole World 3
Planet X 1
Planet X 2
Planet X 3
Haunted Castle 1
Haunted Castle 2
Haunted Castle 3
Haunted Castle 4
Megapolis 2
Marvins House 1
Marvins House 2
Marvins House 3
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The Looney Tunes series | |
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Game Boy |
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SNES |
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Game Boy Color |
Looney Tunes • Looney Tunes Collector: Alert! (Prototypes) • Marvin Strikes Back! |
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DOS |
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Sega Saturn |
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PlayStation |
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PlayStation 2 |
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Xbox |
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GameCube |
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Wii, Xbox 360 |
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Windows |
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Game Boy Advance |
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Android/iOS |
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Adobe Flash |
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Bugs Bunny | |
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Atari 2600 |
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NES |
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DOS |
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Genesis |
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SNES |
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Game Boy (Color) |
Crazy Castle • Crazy Castle II • Crazy Castle 3 • Bugs Bunny Collection • Carrot Crazy |
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PlayStation, Windows |
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Adobe Flash |
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Daffy Duck | |
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DOS |
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Genesis |
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SNES |
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Nintendo DS |
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Adobe Flash |
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Marvin the Martian | |
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Adobe Flash |
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Porky Pig | |
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SNES |
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Road Runner & Wile E. Coyote | |
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Arcade |
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NES |
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DOS |
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Sylvester & Tweety | |
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Genesis |
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Game Boy Color |
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Taz | |
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Atari 2600 |
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Nintendo 64 |
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Adobe Flash |
Extreme Taz: Skateboard Street Course • Extreme Taz: Skateboard Halfpipe • Taz' Football Frenzy |
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See Also | |
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Tiny Toon Adventures • Animaniacs • Cartoon Network • DC Comics |
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