Duck Amuck adapts the classic 1953 Merrie Melodies short of the same name into a video game that shows off the power of the DS' two screens and stylus.
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Unused Text#
Present in the game's executable are some early names for various minigames.
Internal Name |
In-Game Name |
|---|---|
Bleeding Black |
The Bleeding Black |
Bomb Ski |
Cross Country Kapooow! |
Card Deal |
Deal the Cards |
Cannon Load |
Load the Cannon |
Close The DS |
Closing the DS |
Color Coded |
Color Coded Daffy |
Duck Brain/Noodle Soup |
Use Your Noodle Soup |
Duck Cover |
Duck & Cover |
Diamond Mine |
Diamond Mine, Mine! |
Food Fling |
Missing Duck Bill |
Piano Explode |
Exploding Piano |
Record Spin |
Song &/+ Dance Daffy |
Robin Hood |
Robin Hood Daffy |
Low Poly |
Low-Poly Daffy |
Quick Slice |
Daffy Divided |
Development Leftovers#
The source file list of the sound_data.sdat file is present in the root of the game's data.
#define PLAYER_BGM 0
#define STD_PLAYER 1
#define PLAYER_SE 10
#define PLAYER_VOICE 11
#define WAVEARC_MUSIC 0
#define WAVEARC_BB 1
#define WAVEARC_BE 2
#define WAVEARC_BT 3
#define WAVEARC_BC 4
#define WAVEARC_CL 5
#define WAVEARC_DTC 6
#define WAVEARC_CS 7
#define WAVEARC_CDS 8
#define WAVEARC_CDS2 9
#define WAVEARC_CC 10
#define WAVEARC_DA 11
#define WAVEARC_DB 12
#define WAVEARC_DC 13
#define WAVEARC_DD 14
#define WAVEARC_FF 15
#define WAVEARC_LP 16
#define WAVEARC_LOW 17
#define WAVEARC_MEN 18
#define WAVEARC_MDB 19
#define WAVEARC_MOS 20
#define WAVEARC_PA 21
#define WAVEARC_PE 22
#define WAVEARC_QS 23
#define WAVEARC_RS 24
#define WAVEARC_RTC 25
#define WAVEARC_RH 26
#define WAVEARC_VR 27
#define WAVEARC_BS 28
#define WAVEARC_IS 29
#define BANK_BB 0
#define BANK_BE 1
#define BANK_BT 2
#define BANK_BC 3
#define BANK_CL 4
#define BANK_DTC 5
#define BANK_CS 6
#define BANK_CDS 7
#define BANK_CC 8
#define BANK_DA 9
#define BANK_DB 10
#define BANK_DC 11
#define BANK_DD 12
#define BANK_FF 13
#define BANK_LP 14
#define BANK_LOW 15
#define BANK_MEN 16
#define BANK_MDB 17
#define BANK_MOS 18
#define BANK_PA 19
#define BANK_PE 20
#define BANK_QS 21
#define BANK_RS 22
#define BANK_RTC 23
#define BANK_RH 24
#define BANK_VR 25
#define BANK_BS 26
#define BANK_IS 27
#define BANK_Body_Erase_NEWEST 28
#define BANK_Charleston_Theme_2 29
#define BANK_Circus_Theme_2 30
#define BANK_Comedic_Theme_1 31
#define BANK_Daffy_Bomb_Toss_Theme_2 32
#define BANK_DA_Misc10 33
#define BANK_DA_Misc4 34
#define BANK_DA_Misc7 35
#define BANK_DA_Misc8 36
#define BANK_DA_Misc9 37
#define BANK_DA_Misc_11 38
#define BANK_DA_Misc_2 39
#define BANK_DA_Misc_5 40
#define BANK_Deal_the_cards 41
#define BANK_Duck_Amuck_Misc3 42
#define BANK_Duck_and_Cover_Theme_1 43
#define BANK_Duck_Dodgers_Theme_1 44
#define BANK_Light_Medival_tune 45
#define BANK_Low_poly_daffy_theme_1 46
#define BANK_Mexican_Theme_1 47
#define BANK_My_own_stylus_theme_1 48
#define BANK_Orchestral_Theme 49
#define BANK_Painter 50
#define BANK_Quick_slice 51
#define BANK_Recycle_the_code_theme_2 52
#define BANK_Robin_Hood_Daffy_NEWEST 53
#define BANK_RS_Jazzy_Theme_2 54
#define BANK_Stairs_Down_2 55
#define BANK_Stairs_Up_2 56
#define BANK_The_Bleeding_Black 57
#define BANK_MASTER 58
#define SEQ_Body_Erase_NEWEST 0
#define SEQ_Charleston_Theme_2 1
#define SEQ_Circus_Theme_2 2
#define SEQ_Comedic_Theme_1 3
#define SEQ_Daffy_Bomb_Toss_Theme_2 4
#define SEQ_DA_Misc10 5
#define SEQ_DA_Misc4 6
#define SEQ_DA_Misc7 7
#define SEQ_DA_Misc8 8
#define SEQ_DA_Misc9 9
#define SEQ_DA_Misc_11 10
#define SEQ_DA_Misc_2 11
#define SEQ_DA_Misc_5 12
#define SEQ_Deal_the_cards 13
#define SEQ_Duck_Amuck_Misc3 14
#define SEQ_Duck_and_Cover_Theme_1 15
#define SEQ_Duck_Dodgers_Theme_1 16
#define SEQ_Light_Medival_tune 17
#define SEQ_Low_poly_daffy_theme_1 18
#define SEQ_Mexican_Theme_1 19
#define SEQ_My_own_stylus_theme_1 20
#define SEQ_Orchestral_Theme 21
#define SEQ_Painter 22
#define SEQ_Quick_slice 23
#define SEQ_Recycle_the_code_theme_2 24
#define SEQ_Robin_Hood_Daffy_NEWEST 25
#define SEQ_RS_Jazzy_Theme_2 26
#define SEQ_Stairs_Down_2 27
#define SEQ_Stairs_Up_2 28
#define SEQ_The_Bleeding_Black 29
#define SEQARC_BB 0
#define SEQARC_BE 1
#define SEQARC_BT 2
#define SEQARC_BC 3
#define SEQARC_CL 4
#define SEQARC_DTC 5
#define SEQARC_CS 6
#define SEQARC_CDS 7
#define SEQARC_CC 8
#define SEQARC_DA 9
#define SEQARC_DB 10
#define SEQARC_DC 11
#define SEQARC_DD 12
#define SEQARC_FF 13
#define SEQARC_LP 14
#define SEQARC_LOW 15
#define SEQARC_MEN 16
#define SEQARC_MDB 17
#define SEQARC_MOS 18
#define SEQARC_PA 19
#define SEQARC_PE 20
#define SEQARC_QS 21
#define SEQARC_RS 22
#define SEQARC_RTC 23
#define SEQARC_RH 24
#define SEQARC_VR 25
#define SEQARC_BS 26
#define SEQARC_IS 27
#define STRM_0 0
#define STRM_1 1
#define STRM_2 2
#define STRM_3 3
#define VO_IDL_WHOA2 0
#define VO_CDS_TOTHELEFT 1
#define VO_CDS_TOTHELEFT2 2
#define VO_CDS_TOTHELEFT3 3
#define VO_CDS_TOTHELEFT4 4
#define VO_CDS_TOTHELEFT5 5
#define VO_CDS_TOTHELEFT6 6
#define VO_CDS_TOTHERIGHT 7
#define VO_CDS_TOTHERIGHT2 8
#define VO_CDS_TOTHERIGHT3 9
#define VO_CDS_TOTHERIGHT4 10
#define VO_CDS_TOTHERIGHT5 11
#define VO_CDS_TOTHERIGHT6 12
#define VO_CDS_BOTHWAYS 13
#define VO_CDS_BOTHWAYS2 14
#define VO_CDS_OPENUP 15
#define VO_CDS_OPENUP2 16
#define VO_CDS_OPENUP3 17
#define VO_CDS_CLS_INST 18
#define VO_CDS_FIRSTCLOSE 19
#define VO_DTC_HORSE 20
#define SE_DC_VO_DESPICABLE 21
#define SE_FF_VO_EXIT_STAGE_LEFT 22
#define SE_FF_VO_HA 23
#define SE_FF_VO_YIKES 24
#define SE_RS_VO_HA 25
#define SE_RS_VO_STAR 26
#define SE_RS_VO_WAITING 27
#define SE_RS_VO_YIKES 28
#define SE_RS_VO_EXIT_STAGE_LEFT 29
#define SE_RS_VO_INTRO1 30
#define SE_VR_VO_STAR 31
#define SE_VR_VO_WAITING 32
#define SE_VR_VO_DISPICABLE 33
#define SE_SC_VO_AFTER_ALL 34
#define SE_SC_VO_DISGUSTABLE 35
#define SE_SC_VO_ENORMOUS 36
#define SE_SC_VO_GAS_GUZZLER 37
#define SE_SC_VO_GOOMBAS 38
#define SE_SC_VO_HINT_OF_MINT 39
#define SE_SC_VO_I_SHOULD_BE 40
#define SE_SC_VO_NOODLE 41
#define SE_SC_VO_COCONUT 42
#define SE_SC_VO_NOGGIN 43
#define SE_SC_VO_SCREWBALL 44
#define SE_SC_VO_SO_MUCH 45
#define SE_SC_VO_WAZOO 46
#define SE_SC_VO_RIPPING 47
#define SE_SC_VO_GOTTA_BE 48
#define SE_SC_VO_MAYBE_YOU_SHOULD 49
#define SE_SC_VO_YA_KNOW 50
#define SE_SC_VO_SWEET 51
#define SE_SC_VO_DUCT_TAPE 52
#define SE_SC_VO_SHODDY 53
#define SE_SC_VO_GREEDY 54
#define SE_SC_VO_VAUDEVILLE 55
#define SE_SC_VO_IGNORANT 56
#define SE_SC_VO_EXPLOSIVE 57
#define SE_SC_VO_DASTARDLY 58
#define SE_SC_VO_WILD_WEST 59
#define SE_SC_VO_SNAPPY 60
#define SE_SC_VO_BURP 61
#define SE_SC_VO_MONSTROUS 62
#define SE_SC_VO_SNAZZY 63
#define SE_SC_VO_FLIGHTLESS 64
#define SE_SC_VO_CREEPY 65
#define SE_SC_VO_YOUR_MIND 66
#define SE_SC_VO_BANDITS 67
#define SE_SC_VO_MISER 68
#define SE_SC_VO_PLUMBER 69
#define SE_SC_VO_MAMA 70
#define SE_SC_VO_PIE 71
#define SE_SC_VO_ON_THE_ROAD 72
#define SE_SC_VO_SAVAGE 73
#define SE_SC_VO_GUN_POWDER 74
#define SE_SC_VO_CANNONBALLS 75
#define SE_SC_VO_MARTIAN 76
#define SE_SC_VO_TWERP 77
#define SE_SC_VO_BULLETS 78
#define SE_SC_VO_MUSH 79
#define SE_SC_VO_WHACK 80
#define SE_SC_VO_HUGE_CLAWS 81
#define SE_SC_VO_TEETH_LIKE_DAGGERS 82
#define SE_SC_VO_GOOD_CLUMP 83
#define SE_SC_VO_YAHOO 84
#define SE_SC_VO_CULPRIT 85
#define SE_SC_VO_BLOG 86
#define SE_SC_VO_STYLUS 87
#define SE_SC_VO_NUCLEAR_OPTION 88
#define SE_SC_VO_GASOLINE 89
#define SE_SC_VO_C4_EXPLOSIVES 90
#define SE_SC_VO_URANIUM_238 91
#define SE_SL_VO_AH_HA 92
#define SE_SL_VO_TENNIS 93
#define SE_SL_VO_BETCHA_SNEAKY 94
#define SE_SL_VO_BROTHER 95
#define SE_SL_VO_HEY_BUDDY 96
#define SE_SL_VO_HEY_PSSST 97
#define SE_SL_VO_HOW_INVITING 98
#define SE_SL_VO_HAPPY_MISER 99
#define SE_SL_VO_WISEGUY 100
#define SE_SL_VO_MOTHER 101
#define SE_SL_VO_NOW_WHAT 102
#define SE_SL_VO_SHEESH 103
#define SE_SL_VO_THANKS_FOR_NOTHING 104
#define SE_SL_VO_VERY_FUNNY 105
#define SE_SL_VO_WHADDAYA_KNOW 106
#define SE_SL_VO_YOO_HOO 107
#define SE_SL_VO_CLUMSY_NUT 108
#define SE_SL_VO_YOU_DOPE 109
#define SE_SL_VO_YOU_KNOW_BETTER 110
#define SE_SL_VO_DESPICABLE 111
#define SE_SL_VO_TALKIN 112
#define SE_SL_VO_BEAUTY_TECHNOLOGY 113
#define SE_SL_VO_BETTER_HOLD_DS 114
#define SE_SL_VO_CUT_IT_OUT 115
#define SE_SL_VO_DELICIOUS 116
#define SE_SL_VO_I_SEE 117
#define SE_SL_VO_DOZEN_ROSES 118
#define SE_SL_VO_IGNORANT_SAVAGE 119
#define SE_SL_VO_SMART 120
#define SE_SL_VO_CLOUT 121
#define SE_SL_VO_SOMETHING_STRAIGHT 122
#define SE_SL_VO_LISTEN_BUD 123
#define SE_SL_VO_MAKE_UP_MIND 124
#define SE_SL_VO_NO_NO 125
#define SE_SL_VO_SERVICE 126
#define SE_SL_VO_UH_OH 127
#define SE_SL_VO_FINALLY 128
#define SE_SL_VO_WHEW 129
#define SE_SL_VO_YIPE 130
#define SE_SL_VO_DISGUSTIBLE 131
#define SE_SL_VO_AH_HAAAA 132
#define SE_SL_VO_AH_NICE 133
#define SE_SL_VO_ALRIGHT_KNOCK_IT_OFF 134
#define SE_SL_VO_ANYHOO 135
#define SE_SL_VO_LOUSY_SHOT 136
#define SE_SL_VO_NICE_TRY 137
#define SE_SL_VO_HEY 138
#define SE_SL_VO_SUPERIORS 139
#define SE_SL_VO_ALL_YOUVE_GOT 140
#define SE_SL_VO_NOT_EASY 141
#define SE_SL_VO_LETS_MOVE_ON 142
#define SE_SL_VO_NO_NO_NO 143
#define SE_SL_VO_ENDORSE 144
#define SE_SL_VO_OH_KNOCK_IT_OFF 145
#define SE_SL_VO_NEVER_MIND 146
#define SE_SL_VO_CARE 147
#define SE_SL_VO_THATS_BETTER 148
#define SE_SL_VO_FAULT 149
#define SE_SL_VO_WAITING 150
#define SE_SL_VO_WHATS_GOING_ON 151
#define GROUP_STATIC 0
#define SE_BB_BUTTON_CLICK 0
#define SE_BB_BONK 1
#define SE_BB_STICK_BREAK 2
#define SE_BB_STICK_TAPPED 3
#define SE_BB_ROLL_LARGE 4
#define SE_BB_ROLL_SMALL 5
#define SE_BB_PROP_STICK 6
#define SE_BB_HIT1 7
#define SE_BB_HIT2 8
#define SE_BB_HIT3 9
#define SE_BB_MISS1 10
#define SE_BB_MISS2 11
#define SE_BB_MISS3 12
#define SE_BB_LEVEL_WIN 13
#define SE_BB_LEVEL_LOSE 14
#define SE_BB_RIGHTANSWER 15
#define SE_BB_WRONGANSWER 16
#define SE_BE_BUTTON_CLICK 0
#define SE_BE_GUNSHOT 1
#define SE_BE_HURDLE01 2
#define SE_BE_HURDLE02 3
#define SE_BE_SWARM 4
#define SE_BE_JUMP 5
#define SE_BE_DUCK 6
#define SE_BE_STEP 7
#define SE_BE_BOO 8
#define SE_BE_CHEER 9
#define SE_BE_TONE 10
#define SE_BE_RIGHT_ANSWER 11
#define SE_BE_LEVEL_WIN 12
#define SE_BE_LEVEL_LOSE 13
#define SE_QS_BUTTON_CLICK 0
#define SE_BT_EXPLOSION 1
#define SE_BT_EXPLOSION2 2
#define SE_BT_BOMBFLING 3
#define SE_BT_BOMBLAND 4
#define SE_BT_HISS 5
#define SE_BC_MATCH_STRIKE 0
#define SE_BC_FUSE_HISS 1
#define SE_BC_FOOTSTEPS_UPSTAIRS 2
#define SE_BC_FOOTSTEPS_DOWNSTAIRS 3
#define SE_BC_FLAME_OUT 4
#define SE_BC_EXPLODE 5
#define SE_BC_WATERDROP 6
#define SE_BC_LIGHT 7
#define SE_BC_ROUNDLOSE 8
#define SE_BC_ROUNDWIN 9
#define SE_BC_ALLDONE 10
#define SE_BC_ALLLOSE 11
#define SE_LTC_ADDING_TNT 0
#define SE_LTC_CANNON_FIRE 1
#define SE_LTC_CRANK 2
#define SE_LTC_CROWD_CHEER 3
#define SE_LTC_CROWD_GASP 4
#define SE_LTC_HIT_WALL 5
#define SE_LTC_FUSE_HISS 6
#define SE_LTC_KEG_EXPLOSION 7
#define SE_LTC_FIRE 8
#define SE_LTC_TRAMPOLINE 9
#define SE_LTC_LEVEL_WIN 10
#define SE_LTC_LEVEL_LOSE 11
#define SE_DTC_CARDDROPOFF 0
#define SE_DTC_CARDFLICK 1
#define SE_DTC_CARDOFFTABLE 2
#define SE_DTC_CARDPICKUP 3
#define SE_DTC_HITCHIPS 4
#define SE_DTC_LEVELWIN 5
#define SE_DTC_STACKSLIDEIN 6
#define SE_DTC_STACKSLIDEOUT 7
#define SE_DTC_GUNFIRE 8
#define SE_DTC_HORSE 9
#define SE_DTC_DRAW_CLEAR 10
#define SE_DTC_DRAW_DRAW 11
#define SE_DTC_DRAW_OK 12
#define SE_DTC_WRONGPLAYER 13
#define SE_DTC_RIGHTPLAYER 14
#define SE_DTC_ALLDONE 15
#define SE_DTC_ALLLOSE 16
#define SE_DTC_TIMEOUT 17
#define SE_DTC_TIMENORM 18
#define SE_DTC_TIMEURGENT 19
#define SE_CS_BUTTON_CLICK 0
#define SE_CS_DAFFY_BONKED 1
#define SE_CS_RIGHT_ANSWER 2
#define SE_CS_SEND 3
#define SE_CS_TYPE 4
#define SE_CS_DRAWING 5
#define SE_CS_DAFFY_SEND 6
#define SE_CS_LEVEL_WIN 7
#define SE_CS_LEVEL_LOSE 8
#define SE_CS_RIGHTANSWER 9
#define SE_CS_WRONGANSWER 10
#define SE_CDS_SEARCH1 0
#define SE_CDS_SEARCH2 1
#define SE_CDS_SEARCH3 2
#define SE_CDS_SEARCH4 3
#define SE_CDS_WRONG 4
#define SE_CDS_RIGHT 5
#define SE_CDS_ALLDONE 6
#define SE_CDS_ALLLOSE 7
#define SE_CC_BUTTON_CLICK 0
#define SE_CC_STYLUS_TAP 1
#define SE_CC_DAFFY_BOX 2
#define SE_CC_DAFFY_LAND 3
#define SE_CC_LEVEL_WIN 4
#define SE_CC_LEVEL_LOSE 5
#define SE_CC_TIMER 6
#define SE_CC_TIMER_URGENT 7
#define SE_CC_TIMESUP 8
#define SE_DA_BUTTON_CLICK 0
#define SE_DA_DAFFY_APPEAR 1
#define SE_DA_DAFFY_WALK 2
#define SE_DA_OBSTICALE_BREAK 3
#define SE_DA_CAVE_EXIT 4
#define SE_DA_GEM_CAPTURE 5
#define SE_DA_GEM_PICKED_UP 6
#define SE_DA_OBSTICALE_RELEASE 7
#define SE_DA_WALL 8
#define SE_DB_BUTTON_CLICK 0
#define SE_DB_DAFFY_CRASH_ORCHESTRAL 1
#define SE_DB_EGG_TIMER_DING 2
#define SE_DB_EGG_TIMER_TICKING 3
#define SE_DB_EGG_TIMER_TICKING_URGENT 4
#define SE_DB_FIRE_SURGE 5
#define SE_DB_SOUP_METER_FALLING 6
#define SE_DB_SOUP_METER_RISING 7
#define SE_DB_SOUP_SPLASH 8
#define SE_DB_VEGGIE_SLICE_CRISP 9
#define SE_DB_VEGGIE_SLICE_WET 10
#define SE_DB_VEGGIE_SLICE_POTATO 11
#define SE_DB_VEGGIE_SLICE_CELERY 12
#define SE_DB_VEGGIE_SLICE_MUSHROOM 13
#define SE_DB_VEGGIE_MISS 14
#define SE_DB_DAFFY_SPLASH 15
#define SE_DB_NEW_CHALLENGE 16
#define SE_DC_EXPLODE 0
#define SE_DC_FIRE 1
#define SE_DC_MATCH 2
#define SE_DC_KEG 3
#define SE_DC_BUTTON_CLICK 4
#define SE_DC_MATCH_LIGHT 5
#define SE_DC_TRAIL_LIGHT 6
#define SE_DC_CAR_TRACK 7
#define SE_DD_ADDSPARK 0
#define SE_DD_CHANGESWITCH 1
#define SE_DD_FIZZEL 2
#define SE_DD_LEVERLOSE 3
#define SE_DD_LEVERWIN 4
#define SE_DD_EXPLODE 5
#define SE_DD_ROCKDIE 6
#define SE_DD_ROCKHIT 7
#define SE_DD_LAZER 8
#define SE_DD_TELEPORT 9
#define SE_DD_ZAPPED 10
#define SE_DD_LEVERPOWERDN 11
#define SE_DD_LEVELCHANGE 12
#define SE_DD_TIMEOUT 13
#define SE_DD_TIMENORM 14
#define SE_DD_TIMEURGENT 15
#define SE_DD_ALLDONE 16
#define SE_DD_ALLLOSE 17
#define SE_FF_BUTTON_CLICK 0
#define SE_FF_BEEP01 1
#define SE_FF_BEEP02 2
#define SE_FF_SWISH01 3
#define SE_FF_SQUASH01 4
#define SE_LP_BUTTON_CLICK 0
#define SE_LP_BALL_HIT 1
#define SE_LP_POWERUP 2
#define SE_LP_DAFFY_BALL_HIT 3
#define SE_LP_DAFFY_BALL 4
#define SE_LO_DAFFY_DIVE 0
#define SE_LO_SHIELD 1
#define SE_LO_LASER_1 2
#define SE_LO_LASER_2 3
#define SE_LO_BOMB_1 4
#define SE_LO_BOMB_2 5
#define SE_LO_BOMB_3 6
#define SE_LO_INDICATOR 7
#define SE_LO_ALLDONE 8
#define SE_LO_ALLLOSE 9
#define SE_LO_ROUNDLOSE 10
#define SE_LO_ROUNDWIN 11
#define SE_MENU_ARROW 0
#define SE_MENU_BACK 1
#define SE_MENU_BGZIP 2
#define SE_MENU_BONUSOPTBUTTON 3
#define SE_MENU_CHARBUTTON 4
#define SE_MENU_GAGSLOT 5
#define SE_MENU_NOTOUCH 6
#define SE_MDB_BUTTON_CLICK 0
#define SE_MDB_CHEW01 1
#define SE_MDB_CHEW02 2
#define SE_MDB_CHOMP01 3
#define SE_MDB_CHOMP02 4
#define SE_MDB_CHOMP03 5
#define SE_MDB_SLURP01 6
#define SE_MDB_SWALLOW01 7
#define SE_MDB_SWALLOW02 8
#define SE_MDB_SWISH01 9
#define SE_MDB_SWISH02 10
#define SE_MDB_SWISH03 11
#define SE_MDB_SWISH04 12
#define SE_MDB_SWISH05 13
#define SE_MDB_SWISH06 14
#define SE_MDB_SWISH07 15
#define SE_MDB_HITWALL01 16
#define SE_MDB_WRONG 17
#define SE_MDB_WIN 18
#define SE_MDB_TIMER 19
#define SE_MDB_TIMER_URGENT 20
#define SE_MDB_TIMESUP 21
#define SE_MOS_EXPLOSION_1 0
#define SE_MOS_LINE_BOUNCE 1
#define SE_MOS_LINE_BOUNCE_2 2
#define SE_MOS_TNT_WICK_HISS 3
#define SE_MOS_LEVEL_WIN 4
#define SE_MOS_LEVEL_LOSE 5
#define SE_MOS_DRAW 6
#define SE_PA_BUTTON_CLICK 0
#define SE_PA_CHAR_IMAGE_ADVANCE 1
#define SE_PA_CLEAR 2
#define SE_PA_COLOR_SELECT 3
#define SE_PA_DRAW 4
#define SE_PA_ERASE 5
#define SE_PA_PAINT_FILL 6
#define SE_PA_TOOL_SELECT 7
#define SE_PE_EXPLODE 0
#define SE_PE_NOTE_1C_05 1
#define SE_PE_NOTE_1C_10 2
#define SE_PE_NOTE_1C_20 3
#define SE_PE_NOTE_1C_30 4
#define SE_PE_NOTE_1C_40 5
#define SE_PE_NOTE_2C_05 6
#define SE_PE_NOTE_2C_10 7
#define SE_PE_NOTE_2C_20 8
#define SE_PE_NOTE_2C_30 9
#define SE_PE_NOTE_2C_40 10
#define SE_PE_TURNDONE 11
#define SE_PE_WRONGNOTE 12
#define SE_PE_TAP 13
#define SE_PE_ROUNDDONE 14
#define SE_PE_ALLDONE 15
#define SE_PE_ALLLOSE 16
#define SE_PE_TIMEOUT 17
#define SE_QS_BUTTON_CLICK 0
#define VO_QS_GETHIT1 1
#define VO_QS_GETHIT2 2
#define VO_QS_GETHIT3 3
#define VO_QS_WIN 4
#define QS_EXPLOSION 5
#define QS_URGENT 6
#define QS_BOMBFLING 7
#define SE_RS_BUTTON_CLICK 0
#define SE_RS_BEEP01 1
#define SE_RS_BEEP02 2
#define SE_RS_AUDIENCE_BOO 3
#define SE_RS_AUDIENCE_CHEER 4
#define SE_RS_AUDIENCE_LAUGH 5
#define SE_RTC_CODEDROP 0
#define SE_RTC_CODEFALLOFF 1
#define SE_RTC_CODEINBIN 2
#define SE_RTC_CODEPICKUP 3
#define SE_RTC_POWERDOWN 4
#define SE_RTC_POWERUP 5
#define SE_RTC_ROUNDLOSE 6
#define SE_RTC_ROUNDWIN 7
#define SE_RTC_ALLDONE 8
#define SE_RTC_ALLLOSE 9
#define SE_RH_BUTTON_CLICK 0
#define SE_RHD_HIT 1
#define SE_RHD_HIT_SHERIFF 2
#define SE_RHD_START 3
#define SE_RHD_WIN 4
#define SE_RHD_WIN2 5
#define SE_RHD_BLOW 6
#define SE_RHD_ALLDONE 7
#define SE_RHD_ALLLOSE 8
#define SE_VR_BUTTON_CLICK 0
#define SE_BS_YIKES 0
#define SE_BS_WICK_HISS 1
#define SE_BS_EXPLOSION_1 2
#define SE_BS_EXPLOSION_2 3
#define SE_BS_EXPLOSION_3 4
#define SE_BS_EXPLOSION_4 5
#define SE_BS_EXPLOSION_5 6
#define SE_IS_TIMER 0
#define SE_IS_TIMER_HARD 1
#define SE_IS_TIMES_UP 2
#define SE_IS_DRAW 3
#define SE_IS_LIGHT_CLICK 4
#define SE_IS_BRIGHTNESS_CLICK 5
#define SE_IS_DROP 6
#define SE_IS_PICKUP 7
#define SE_IS_TOSS 8
|
The Looney Tunes series | |
|---|---|
|
Game Boy |
|
|
SNES |
|
|
Game Boy Color |
Looney Tunes • Looney Tunes Collector: Alert! (Prototypes) • Marvin Strikes Back! |
|
DOS |
|
|
Sega Saturn |
|
|
PlayStation |
|
|
PlayStation 2 |
|
|
Dreamcast |
|
|
Xbox |
|
|
GameCube |
|
|
Wii, Xbox 360 |
|
|
Windows |
|
|
Game Boy Advance |
|
|
Android/iOS |
|
|
Adobe Flash |
|
|
Bugs Bunny | |
|
Atari 2600 |
|
|
NES |
|
|
DOS |
|
|
Genesis |
|
|
SNES |
|
|
Game Boy (Color) |
Crazy Castle • Crazy Castle II • Crazy Castle 3 • Bugs Bunny Collection • Carrot Crazy |
|
PlayStation, Windows |
|
|
Adobe Flash |
|
|
Daffy Duck | |
|
DOS |
|
|
Sega Master System, Game Gear |
|
|
Genesis |
|
|
SNES |
|
|
Nintendo 64 |
|
|
Game Boy (Color) |
|
|
Nintendo DS |
|
|
Adobe Flash |
|
|
Marvin the Martian | |
|
Adobe Flash |
|
|
Porky Pig | |
|
SNES |
|
|
Road Runner & Wile E. Coyote | |
|
Arcade |
|
|
NES |
|
|
DOS |
|
|
Genesis |
|
|
SNES |
|
|
Game Gear, Sega Master System |
|
|
Speedy Gonzales | |
|
Genesis |
|
|
SNES |
|
|
Game Boy Color |
|
|
Sylvester & Tweety | |
|
Genesis |
|
|
Game Boy Color |
|
|
Adobe Shockwave |
|
|
Adobe Flash |
|
|
Taz | |
|
Atari 2600 |
|
|
Sega Master System |
|
|
Game Gear |
|
|
Genesis |
|
|
SNES |
|
|
Game Boy |
|
|
PlayStation, Windows |
|
|
Nintendo DS |
|
|
GameCube, Xbox, PlayStation 2, Windows |
|
|
Nintendo 64 |
|
|
Adobe Flash |
Extreme Taz: Skateboard Street Course • Extreme Taz: Skateboard Halfpipe • Taz' Football Frenzy |
|
See Also | |
|
Tiny Toon Adventures • Animaniacs • Cartoon Network • DC Comics |
|