the cutting room mirror

Looney Tunes: Duck Amuck

This article has a talk page!This article has a talk page!
view on tcrf.net

Duck Amuck adapts the classic 1953 Merrie Melodies short of the same name into a video game that shows off the power of the DS' two screens and stylus.

To do:
.

  • There is possible code and text for a Debug Menu.
  • There are some unused STRM voices. Most of these voices are only present in the English version, with no modification language-wise for the ones that didn't get removed in the other versions. Most of them were made (and used) for the cutscenes, but some of these are modified when they're heard in them. (An example being "SE_SL_VO_HAPPY_MISER", which was modified in pitch for Diamond Mine, Mine!'s opening cutscene.)
  • Document the prototypes.

Unused Text#

Present in the game's executable are some early names for various minigames.

Internal Name

In-Game Name

Bleeding Black

The Bleeding Black

Bomb Ski

Cross Country Kapooow!

Card Deal

Deal the Cards

Cannon Load

Load the Cannon

Close The DS

Closing the DS

Color Coded

Color Coded Daffy

Duck Brain/Noodle Soup

Use Your Noodle Soup

Duck Cover

Duck & Cover

Diamond Mine

Diamond Mine, Mine!

Food Fling

Missing Duck Bill

Piano Explode

Exploding Piano

Record Spin

Song &/+ Dance Daffy

Robin Hood

Robin Hood Daffy

Low Poly

Low-Poly Daffy

Quick Slice

Daffy Divided

Development Leftovers#

The source file list of the sound_data.sdat file is present in the root of the game's data.

#define PLAYER_BGM  0
#define STD_PLAYER  1
#define PLAYER_SE   10
#define PLAYER_VOICE    11
#define WAVEARC_MUSIC   0
#define WAVEARC_BB  1
#define WAVEARC_BE  2
#define WAVEARC_BT  3
#define WAVEARC_BC  4
#define WAVEARC_CL  5
#define WAVEARC_DTC 6
#define WAVEARC_CS  7
#define WAVEARC_CDS 8
#define WAVEARC_CDS2    9
#define WAVEARC_CC  10
#define WAVEARC_DA  11
#define WAVEARC_DB  12
#define WAVEARC_DC  13
#define WAVEARC_DD  14
#define WAVEARC_FF  15
#define WAVEARC_LP  16
#define WAVEARC_LOW 17
#define WAVEARC_MEN 18
#define WAVEARC_MDB 19
#define WAVEARC_MOS 20
#define WAVEARC_PA  21
#define WAVEARC_PE  22
#define WAVEARC_QS  23
#define WAVEARC_RS  24
#define WAVEARC_RTC 25
#define WAVEARC_RH  26
#define WAVEARC_VR  27
#define WAVEARC_BS  28
#define WAVEARC_IS  29
#define BANK_BB 0
#define BANK_BE 1
#define BANK_BT 2
#define BANK_BC 3
#define BANK_CL 4
#define BANK_DTC    5
#define BANK_CS 6
#define BANK_CDS    7
#define BANK_CC 8
#define BANK_DA 9
#define BANK_DB 10
#define BANK_DC 11
#define BANK_DD 12
#define BANK_FF 13
#define BANK_LP 14
#define BANK_LOW    15
#define BANK_MEN    16
#define BANK_MDB    17
#define BANK_MOS    18
#define BANK_PA 19
#define BANK_PE 20
#define BANK_QS 21
#define BANK_RS 22
#define BANK_RTC    23
#define BANK_RH 24
#define BANK_VR 25
#define BANK_BS 26
#define BANK_IS 27
#define BANK_Body_Erase_NEWEST  28
#define BANK_Charleston_Theme_2 29
#define BANK_Circus_Theme_2 30
#define BANK_Comedic_Theme_1    31
#define BANK_Daffy_Bomb_Toss_Theme_2    32
#define BANK_DA_Misc10  33
#define BANK_DA_Misc4   34
#define BANK_DA_Misc7   35
#define BANK_DA_Misc8   36
#define BANK_DA_Misc9   37
#define BANK_DA_Misc_11 38
#define BANK_DA_Misc_2  39
#define BANK_DA_Misc_5  40
#define BANK_Deal_the_cards 41
#define BANK_Duck_Amuck_Misc3   42
#define BANK_Duck_and_Cover_Theme_1 43
#define BANK_Duck_Dodgers_Theme_1   44
#define BANK_Light_Medival_tune 45
#define BANK_Low_poly_daffy_theme_1 46
#define BANK_Mexican_Theme_1    47
#define BANK_My_own_stylus_theme_1  48
#define BANK_Orchestral_Theme   49
#define BANK_Painter    50
#define BANK_Quick_slice    51
#define BANK_Recycle_the_code_theme_2   52
#define BANK_Robin_Hood_Daffy_NEWEST    53
#define BANK_RS_Jazzy_Theme_2   54
#define BANK_Stairs_Down_2  55
#define BANK_Stairs_Up_2    56
#define BANK_The_Bleeding_Black 57
#define BANK_MASTER 58
#define SEQ_Body_Erase_NEWEST   0
#define SEQ_Charleston_Theme_2  1
#define SEQ_Circus_Theme_2  2
#define SEQ_Comedic_Theme_1 3
#define SEQ_Daffy_Bomb_Toss_Theme_2 4
#define SEQ_DA_Misc10   5
#define SEQ_DA_Misc4    6
#define SEQ_DA_Misc7    7
#define SEQ_DA_Misc8    8
#define SEQ_DA_Misc9    9
#define SEQ_DA_Misc_11  10
#define SEQ_DA_Misc_2   11
#define SEQ_DA_Misc_5   12
#define SEQ_Deal_the_cards  13
#define SEQ_Duck_Amuck_Misc3    14
#define SEQ_Duck_and_Cover_Theme_1  15
#define SEQ_Duck_Dodgers_Theme_1    16
#define SEQ_Light_Medival_tune  17
#define SEQ_Low_poly_daffy_theme_1  18
#define SEQ_Mexican_Theme_1 19
#define SEQ_My_own_stylus_theme_1   20
#define SEQ_Orchestral_Theme    21
#define SEQ_Painter 22
#define SEQ_Quick_slice 23
#define SEQ_Recycle_the_code_theme_2    24
#define SEQ_Robin_Hood_Daffy_NEWEST 25
#define SEQ_RS_Jazzy_Theme_2    26
#define SEQ_Stairs_Down_2   27
#define SEQ_Stairs_Up_2 28
#define SEQ_The_Bleeding_Black  29
#define SEQARC_BB   0
#define SEQARC_BE   1
#define SEQARC_BT   2
#define SEQARC_BC   3
#define SEQARC_CL   4
#define SEQARC_DTC  5
#define SEQARC_CS   6
#define SEQARC_CDS  7
#define SEQARC_CC   8
#define SEQARC_DA   9
#define SEQARC_DB   10
#define SEQARC_DC   11
#define SEQARC_DD   12
#define SEQARC_FF   13
#define SEQARC_LP   14
#define SEQARC_LOW  15
#define SEQARC_MEN  16
#define SEQARC_MDB  17
#define SEQARC_MOS  18
#define SEQARC_PA   19
#define SEQARC_PE   20
#define SEQARC_QS   21
#define SEQARC_RS   22
#define SEQARC_RTC  23
#define SEQARC_RH   24
#define SEQARC_VR   25
#define SEQARC_BS   26
#define SEQARC_IS   27
#define STRM_0  0
#define STRM_1  1
#define STRM_2  2
#define STRM_3  3
#define VO_IDL_WHOA2    0
#define VO_CDS_TOTHELEFT    1
#define VO_CDS_TOTHELEFT2   2
#define VO_CDS_TOTHELEFT3   3
#define VO_CDS_TOTHELEFT4   4
#define VO_CDS_TOTHELEFT5   5
#define VO_CDS_TOTHELEFT6   6
#define VO_CDS_TOTHERIGHT   7
#define VO_CDS_TOTHERIGHT2  8
#define VO_CDS_TOTHERIGHT3  9
#define VO_CDS_TOTHERIGHT4  10
#define VO_CDS_TOTHERIGHT5  11
#define VO_CDS_TOTHERIGHT6  12
#define VO_CDS_BOTHWAYS 13
#define VO_CDS_BOTHWAYS2    14
#define VO_CDS_OPENUP   15
#define VO_CDS_OPENUP2  16
#define VO_CDS_OPENUP3  17
#define VO_CDS_CLS_INST 18
#define VO_CDS_FIRSTCLOSE   19
#define VO_DTC_HORSE    20
#define SE_DC_VO_DESPICABLE 21
#define SE_FF_VO_EXIT_STAGE_LEFT    22
#define SE_FF_VO_HA 23
#define SE_FF_VO_YIKES  24
#define SE_RS_VO_HA 25
#define SE_RS_VO_STAR   26
#define SE_RS_VO_WAITING    27
#define SE_RS_VO_YIKES  28
#define SE_RS_VO_EXIT_STAGE_LEFT    29
#define SE_RS_VO_INTRO1 30
#define SE_VR_VO_STAR   31
#define SE_VR_VO_WAITING    32
#define SE_VR_VO_DISPICABLE 33
#define SE_SC_VO_AFTER_ALL  34
#define SE_SC_VO_DISGUSTABLE    35
#define SE_SC_VO_ENORMOUS   36
#define SE_SC_VO_GAS_GUZZLER    37
#define SE_SC_VO_GOOMBAS    38
#define SE_SC_VO_HINT_OF_MINT   39
#define SE_SC_VO_I_SHOULD_BE    40
#define SE_SC_VO_NOODLE 41
#define SE_SC_VO_COCONUT    42
#define SE_SC_VO_NOGGIN 43
#define SE_SC_VO_SCREWBALL  44
#define SE_SC_VO_SO_MUCH    45
#define SE_SC_VO_WAZOO  46
#define SE_SC_VO_RIPPING    47
#define SE_SC_VO_GOTTA_BE   48
#define SE_SC_VO_MAYBE_YOU_SHOULD   49
#define SE_SC_VO_YA_KNOW    50
#define SE_SC_VO_SWEET  51
#define SE_SC_VO_DUCT_TAPE  52
#define SE_SC_VO_SHODDY 53
#define SE_SC_VO_GREEDY 54
#define SE_SC_VO_VAUDEVILLE 55
#define SE_SC_VO_IGNORANT   56
#define SE_SC_VO_EXPLOSIVE  57
#define SE_SC_VO_DASTARDLY  58
#define SE_SC_VO_WILD_WEST  59
#define SE_SC_VO_SNAPPY 60
#define SE_SC_VO_BURP   61
#define SE_SC_VO_MONSTROUS  62
#define SE_SC_VO_SNAZZY 63
#define SE_SC_VO_FLIGHTLESS 64
#define SE_SC_VO_CREEPY 65
#define SE_SC_VO_YOUR_MIND  66
#define SE_SC_VO_BANDITS    67
#define SE_SC_VO_MISER  68
#define SE_SC_VO_PLUMBER    69
#define SE_SC_VO_MAMA   70
#define SE_SC_VO_PIE    71
#define SE_SC_VO_ON_THE_ROAD    72
#define SE_SC_VO_SAVAGE 73
#define SE_SC_VO_GUN_POWDER 74
#define SE_SC_VO_CANNONBALLS    75
#define SE_SC_VO_MARTIAN    76
#define SE_SC_VO_TWERP  77
#define SE_SC_VO_BULLETS    78
#define SE_SC_VO_MUSH   79
#define SE_SC_VO_WHACK  80
#define SE_SC_VO_HUGE_CLAWS 81
#define SE_SC_VO_TEETH_LIKE_DAGGERS 82
#define SE_SC_VO_GOOD_CLUMP 83
#define SE_SC_VO_YAHOO  84
#define SE_SC_VO_CULPRIT    85
#define SE_SC_VO_BLOG   86
#define SE_SC_VO_STYLUS 87
#define SE_SC_VO_NUCLEAR_OPTION 88
#define SE_SC_VO_GASOLINE   89
#define SE_SC_VO_C4_EXPLOSIVES  90
#define SE_SC_VO_URANIUM_238    91
#define SE_SL_VO_AH_HA  92
#define SE_SL_VO_TENNIS 93
#define SE_SL_VO_BETCHA_SNEAKY  94
#define SE_SL_VO_BROTHER    95
#define SE_SL_VO_HEY_BUDDY  96
#define SE_SL_VO_HEY_PSSST  97
#define SE_SL_VO_HOW_INVITING   98
#define SE_SL_VO_HAPPY_MISER    99
#define SE_SL_VO_WISEGUY    100
#define SE_SL_VO_MOTHER 101
#define SE_SL_VO_NOW_WHAT   102
#define SE_SL_VO_SHEESH 103
#define SE_SL_VO_THANKS_FOR_NOTHING 104
#define SE_SL_VO_VERY_FUNNY 105
#define SE_SL_VO_WHADDAYA_KNOW  106
#define SE_SL_VO_YOO_HOO    107
#define SE_SL_VO_CLUMSY_NUT 108
#define SE_SL_VO_YOU_DOPE   109
#define SE_SL_VO_YOU_KNOW_BETTER    110
#define SE_SL_VO_DESPICABLE 111
#define SE_SL_VO_TALKIN 112
#define SE_SL_VO_BEAUTY_TECHNOLOGY  113
#define SE_SL_VO_BETTER_HOLD_DS 114
#define SE_SL_VO_CUT_IT_OUT 115
#define SE_SL_VO_DELICIOUS  116
#define SE_SL_VO_I_SEE  117
#define SE_SL_VO_DOZEN_ROSES    118
#define SE_SL_VO_IGNORANT_SAVAGE    119
#define SE_SL_VO_SMART  120
#define SE_SL_VO_CLOUT  121
#define SE_SL_VO_SOMETHING_STRAIGHT 122
#define SE_SL_VO_LISTEN_BUD 123
#define SE_SL_VO_MAKE_UP_MIND   124
#define SE_SL_VO_NO_NO  125
#define SE_SL_VO_SERVICE    126
#define SE_SL_VO_UH_OH  127
#define SE_SL_VO_FINALLY    128
#define SE_SL_VO_WHEW   129
#define SE_SL_VO_YIPE   130
#define SE_SL_VO_DISGUSTIBLE    131
#define SE_SL_VO_AH_HAAAA   132
#define SE_SL_VO_AH_NICE    133
#define SE_SL_VO_ALRIGHT_KNOCK_IT_OFF   134
#define SE_SL_VO_ANYHOO 135
#define SE_SL_VO_LOUSY_SHOT 136
#define SE_SL_VO_NICE_TRY   137
#define SE_SL_VO_HEY    138
#define SE_SL_VO_SUPERIORS  139
#define SE_SL_VO_ALL_YOUVE_GOT  140
#define SE_SL_VO_NOT_EASY   141
#define SE_SL_VO_LETS_MOVE_ON   142
#define SE_SL_VO_NO_NO_NO   143
#define SE_SL_VO_ENDORSE    144
#define SE_SL_VO_OH_KNOCK_IT_OFF    145
#define SE_SL_VO_NEVER_MIND 146
#define SE_SL_VO_CARE   147
#define SE_SL_VO_THATS_BETTER   148
#define SE_SL_VO_FAULT  149
#define SE_SL_VO_WAITING    150
#define SE_SL_VO_WHATS_GOING_ON 151
#define GROUP_STATIC    0
#define SE_BB_BUTTON_CLICK  0
#define SE_BB_BONK  1
#define SE_BB_STICK_BREAK   2
#define SE_BB_STICK_TAPPED  3
#define SE_BB_ROLL_LARGE    4
#define SE_BB_ROLL_SMALL    5
#define SE_BB_PROP_STICK    6
#define SE_BB_HIT1  7
#define SE_BB_HIT2  8
#define SE_BB_HIT3  9
#define SE_BB_MISS1 10
#define SE_BB_MISS2 11
#define SE_BB_MISS3 12
#define SE_BB_LEVEL_WIN 13
#define SE_BB_LEVEL_LOSE    14
#define SE_BB_RIGHTANSWER   15
#define SE_BB_WRONGANSWER   16
#define SE_BE_BUTTON_CLICK  0
#define SE_BE_GUNSHOT   1
#define SE_BE_HURDLE01  2
#define SE_BE_HURDLE02  3
#define SE_BE_SWARM 4
#define SE_BE_JUMP  5
#define SE_BE_DUCK  6
#define SE_BE_STEP  7
#define SE_BE_BOO   8
#define SE_BE_CHEER 9
#define SE_BE_TONE  10
#define SE_BE_RIGHT_ANSWER  11
#define SE_BE_LEVEL_WIN 12
#define SE_BE_LEVEL_LOSE    13
#define SE_QS_BUTTON_CLICK  0
#define SE_BT_EXPLOSION 1
#define SE_BT_EXPLOSION2    2
#define SE_BT_BOMBFLING 3
#define SE_BT_BOMBLAND  4
#define SE_BT_HISS  5
#define SE_BC_MATCH_STRIKE  0
#define SE_BC_FUSE_HISS 1
#define SE_BC_FOOTSTEPS_UPSTAIRS    2
#define SE_BC_FOOTSTEPS_DOWNSTAIRS  3
#define SE_BC_FLAME_OUT 4
#define SE_BC_EXPLODE   5
#define SE_BC_WATERDROP 6
#define SE_BC_LIGHT 7
#define SE_BC_ROUNDLOSE 8
#define SE_BC_ROUNDWIN  9
#define SE_BC_ALLDONE   10
#define SE_BC_ALLLOSE   11
#define SE_LTC_ADDING_TNT   0
#define SE_LTC_CANNON_FIRE  1
#define SE_LTC_CRANK    2
#define SE_LTC_CROWD_CHEER  3
#define SE_LTC_CROWD_GASP   4
#define SE_LTC_HIT_WALL 5
#define SE_LTC_FUSE_HISS    6
#define SE_LTC_KEG_EXPLOSION    7
#define SE_LTC_FIRE 8
#define SE_LTC_TRAMPOLINE   9
#define SE_LTC_LEVEL_WIN    10
#define SE_LTC_LEVEL_LOSE   11
#define SE_DTC_CARDDROPOFF  0
#define SE_DTC_CARDFLICK    1
#define SE_DTC_CARDOFFTABLE 2
#define SE_DTC_CARDPICKUP   3
#define SE_DTC_HITCHIPS 4
#define SE_DTC_LEVELWIN 5
#define SE_DTC_STACKSLIDEIN 6
#define SE_DTC_STACKSLIDEOUT    7
#define SE_DTC_GUNFIRE  8
#define SE_DTC_HORSE    9
#define SE_DTC_DRAW_CLEAR   10
#define SE_DTC_DRAW_DRAW    11
#define SE_DTC_DRAW_OK  12
#define SE_DTC_WRONGPLAYER  13
#define SE_DTC_RIGHTPLAYER  14
#define SE_DTC_ALLDONE  15
#define SE_DTC_ALLLOSE  16
#define SE_DTC_TIMEOUT  17
#define SE_DTC_TIMENORM 18
#define SE_DTC_TIMEURGENT   19
#define SE_CS_BUTTON_CLICK  0
#define SE_CS_DAFFY_BONKED  1
#define SE_CS_RIGHT_ANSWER  2
#define SE_CS_SEND  3
#define SE_CS_TYPE  4
#define SE_CS_DRAWING   5
#define SE_CS_DAFFY_SEND    6
#define SE_CS_LEVEL_WIN 7
#define SE_CS_LEVEL_LOSE    8
#define SE_CS_RIGHTANSWER   9
#define SE_CS_WRONGANSWER   10
#define SE_CDS_SEARCH1  0
#define SE_CDS_SEARCH2  1
#define SE_CDS_SEARCH3  2
#define SE_CDS_SEARCH4  3
#define SE_CDS_WRONG    4
#define SE_CDS_RIGHT    5
#define SE_CDS_ALLDONE  6
#define SE_CDS_ALLLOSE  7
#define SE_CC_BUTTON_CLICK  0
#define SE_CC_STYLUS_TAP    1
#define SE_CC_DAFFY_BOX 2
#define SE_CC_DAFFY_LAND    3
#define SE_CC_LEVEL_WIN 4
#define SE_CC_LEVEL_LOSE    5
#define SE_CC_TIMER 6
#define SE_CC_TIMER_URGENT  7
#define SE_CC_TIMESUP   8
#define SE_DA_BUTTON_CLICK  0
#define SE_DA_DAFFY_APPEAR  1
#define SE_DA_DAFFY_WALK    2
#define SE_DA_OBSTICALE_BREAK   3
#define SE_DA_CAVE_EXIT 4
#define SE_DA_GEM_CAPTURE   5
#define SE_DA_GEM_PICKED_UP 6
#define SE_DA_OBSTICALE_RELEASE 7
#define SE_DA_WALL  8
#define SE_DB_BUTTON_CLICK  0
#define SE_DB_DAFFY_CRASH_ORCHESTRAL    1
#define SE_DB_EGG_TIMER_DING    2
#define SE_DB_EGG_TIMER_TICKING 3
#define SE_DB_EGG_TIMER_TICKING_URGENT  4
#define SE_DB_FIRE_SURGE    5
#define SE_DB_SOUP_METER_FALLING    6
#define SE_DB_SOUP_METER_RISING 7
#define SE_DB_SOUP_SPLASH   8
#define SE_DB_VEGGIE_SLICE_CRISP    9
#define SE_DB_VEGGIE_SLICE_WET  10
#define SE_DB_VEGGIE_SLICE_POTATO   11
#define SE_DB_VEGGIE_SLICE_CELERY   12
#define SE_DB_VEGGIE_SLICE_MUSHROOM 13
#define SE_DB_VEGGIE_MISS   14
#define SE_DB_DAFFY_SPLASH  15
#define SE_DB_NEW_CHALLENGE 16
#define SE_DC_EXPLODE   0
#define SE_DC_FIRE  1
#define SE_DC_MATCH 2
#define SE_DC_KEG   3
#define SE_DC_BUTTON_CLICK  4
#define SE_DC_MATCH_LIGHT   5
#define SE_DC_TRAIL_LIGHT   6
#define SE_DC_CAR_TRACK 7
#define SE_DD_ADDSPARK  0
#define SE_DD_CHANGESWITCH  1
#define SE_DD_FIZZEL    2
#define SE_DD_LEVERLOSE 3
#define SE_DD_LEVERWIN  4
#define SE_DD_EXPLODE   5
#define SE_DD_ROCKDIE   6
#define SE_DD_ROCKHIT   7
#define SE_DD_LAZER 8
#define SE_DD_TELEPORT  9
#define SE_DD_ZAPPED    10
#define SE_DD_LEVERPOWERDN  11
#define SE_DD_LEVELCHANGE   12
#define SE_DD_TIMEOUT   13
#define SE_DD_TIMENORM  14
#define SE_DD_TIMEURGENT    15
#define SE_DD_ALLDONE   16
#define SE_DD_ALLLOSE   17
#define SE_FF_BUTTON_CLICK  0
#define SE_FF_BEEP01    1
#define SE_FF_BEEP02    2
#define SE_FF_SWISH01   3
#define SE_FF_SQUASH01  4
#define SE_LP_BUTTON_CLICK  0
#define SE_LP_BALL_HIT  1
#define SE_LP_POWERUP   2
#define SE_LP_DAFFY_BALL_HIT    3
#define SE_LP_DAFFY_BALL    4
#define SE_LO_DAFFY_DIVE    0
#define SE_LO_SHIELD    1
#define SE_LO_LASER_1   2
#define SE_LO_LASER_2   3
#define SE_LO_BOMB_1    4
#define SE_LO_BOMB_2    5
#define SE_LO_BOMB_3    6
#define SE_LO_INDICATOR 7
#define SE_LO_ALLDONE   8
#define SE_LO_ALLLOSE   9
#define SE_LO_ROUNDLOSE 10
#define SE_LO_ROUNDWIN  11
#define SE_MENU_ARROW   0
#define SE_MENU_BACK    1
#define SE_MENU_BGZIP   2
#define SE_MENU_BONUSOPTBUTTON  3
#define SE_MENU_CHARBUTTON  4
#define SE_MENU_GAGSLOT 5
#define SE_MENU_NOTOUCH 6
#define SE_MDB_BUTTON_CLICK 0
#define SE_MDB_CHEW01   1
#define SE_MDB_CHEW02   2
#define SE_MDB_CHOMP01  3
#define SE_MDB_CHOMP02  4
#define SE_MDB_CHOMP03  5
#define SE_MDB_SLURP01  6
#define SE_MDB_SWALLOW01    7
#define SE_MDB_SWALLOW02    8
#define SE_MDB_SWISH01  9
#define SE_MDB_SWISH02  10
#define SE_MDB_SWISH03  11
#define SE_MDB_SWISH04  12
#define SE_MDB_SWISH05  13
#define SE_MDB_SWISH06  14
#define SE_MDB_SWISH07  15
#define SE_MDB_HITWALL01    16
#define SE_MDB_WRONG    17
#define SE_MDB_WIN  18
#define SE_MDB_TIMER    19
#define SE_MDB_TIMER_URGENT 20
#define SE_MDB_TIMESUP  21
#define SE_MOS_EXPLOSION_1  0
#define SE_MOS_LINE_BOUNCE  1
#define SE_MOS_LINE_BOUNCE_2    2
#define SE_MOS_TNT_WICK_HISS    3
#define SE_MOS_LEVEL_WIN    4
#define SE_MOS_LEVEL_LOSE   5
#define SE_MOS_DRAW 6
#define SE_PA_BUTTON_CLICK  0
#define SE_PA_CHAR_IMAGE_ADVANCE    1
#define SE_PA_CLEAR 2
#define SE_PA_COLOR_SELECT  3
#define SE_PA_DRAW  4
#define SE_PA_ERASE 5
#define SE_PA_PAINT_FILL    6
#define SE_PA_TOOL_SELECT   7
#define SE_PE_EXPLODE   0
#define SE_PE_NOTE_1C_05    1
#define SE_PE_NOTE_1C_10    2
#define SE_PE_NOTE_1C_20    3
#define SE_PE_NOTE_1C_30    4
#define SE_PE_NOTE_1C_40    5
#define SE_PE_NOTE_2C_05    6
#define SE_PE_NOTE_2C_10    7
#define SE_PE_NOTE_2C_20    8
#define SE_PE_NOTE_2C_30    9
#define SE_PE_NOTE_2C_40    10
#define SE_PE_TURNDONE  11
#define SE_PE_WRONGNOTE 12
#define SE_PE_TAP   13
#define SE_PE_ROUNDDONE 14
#define SE_PE_ALLDONE   15
#define SE_PE_ALLLOSE   16
#define SE_PE_TIMEOUT   17
#define SE_QS_BUTTON_CLICK  0
#define VO_QS_GETHIT1   1
#define VO_QS_GETHIT2   2
#define VO_QS_GETHIT3   3
#define VO_QS_WIN   4
#define QS_EXPLOSION    5
#define QS_URGENT   6
#define QS_BOMBFLING    7
#define SE_RS_BUTTON_CLICK  0
#define SE_RS_BEEP01    1
#define SE_RS_BEEP02    2
#define SE_RS_AUDIENCE_BOO  3
#define SE_RS_AUDIENCE_CHEER    4
#define SE_RS_AUDIENCE_LAUGH    5
#define SE_RTC_CODEDROP 0
#define SE_RTC_CODEFALLOFF  1
#define SE_RTC_CODEINBIN    2
#define SE_RTC_CODEPICKUP   3
#define SE_RTC_POWERDOWN    4
#define SE_RTC_POWERUP  5
#define SE_RTC_ROUNDLOSE    6
#define SE_RTC_ROUNDWIN 7
#define SE_RTC_ALLDONE  8
#define SE_RTC_ALLLOSE  9
#define SE_RH_BUTTON_CLICK  0
#define SE_RHD_HIT  1
#define SE_RHD_HIT_SHERIFF  2
#define SE_RHD_START    3
#define SE_RHD_WIN  4
#define SE_RHD_WIN2 5
#define SE_RHD_BLOW 6
#define SE_RHD_ALLDONE  7
#define SE_RHD_ALLLOSE  8
#define SE_VR_BUTTON_CLICK  0
#define SE_BS_YIKES 0
#define SE_BS_WICK_HISS 1
#define SE_BS_EXPLOSION_1   2
#define SE_BS_EXPLOSION_2   3
#define SE_BS_EXPLOSION_3   4
#define SE_BS_EXPLOSION_4   5
#define SE_BS_EXPLOSION_5   6
#define SE_IS_TIMER 0
#define SE_IS_TIMER_HARD    1
#define SE_IS_TIMES_UP  2
#define SE_IS_DRAW  3
#define SE_IS_LIGHT_CLICK   4
#define SE_IS_BRIGHTNESS_CLICK  5
#define SE_IS_DROP  6
#define SE_IS_PICKUP    7
#define SE_IS_TOSS  8