A port of the Dreamcast game with a new soundtrack and improved UI.
Unused Graphics#
A majority of background textures and UI graphics leftover from the Dreamcast version are still here.
Logos#
During development of the PlayStation 2 version, the developer's logo seen in the Dreamcast version was replaced with an animated video with two cartoon characters playing video games on an Earth-like sphere, showing the company's logo with a bold cartoonish font. The MPEG Sofdec logo was also removed from this version.

Menu Screens#
The Challenge Mode is a game mode omitted from the PlayStation 2 version, being replaced with a Tournament Mode. However, there's a character select screen of that same mode hidden in the game's files. Also from the Dreamcast version, we have several unused screens: the main menu, the Race Mode's character select, the options and the Acme Events screens. All of them were replaced with one single background screen.


VMU#
Leftovers from the Dreamcast version. All of the images in the gallery below are saved in a folder called VMUSELECT.
Game Modes#
Almost like a tradition, more assets from the Dreamcast version are found here. Fortunately the PS2 version's menu screen doesn't reach this level of blandness.
Unused ACME Token Sprite#
Unknown if it's used in the Dreamcast version.
Unused Video#
BRUNO.PSS#
An unused video likely meant to be seen among the opening logos. Bruno Bonnell is the founder of Infogrames.
Keyboard/Mouse Configuration#
A list of the game's keyboard/mouse configuration found in CTRLCFG.txt. Despite being called PeripheralConfigDreamcast, the list contains eight AXIS mappings instead of four, with the four directions forming an analog stick.
} // PeripheralConfigDreamcast "Controller"
~PeripheralConfigWin32 "Keyboard/Mouse"
{
19 // Number of button mappings
"Left" AXIS_LEFT
"Right" AXIS_RIGHT
"Up" AXIS_UP
"Down" AXIS_DOWN
"Numpad 4" AXIS_LEFT
"Numpad 6" AXIS_RIGHT
"Numpad 8" AXIS_UP
"Numpad 2" AXIS_DOWN
"Return" A_BUTTON
"Escape" B_BUTTON
"Caps Lock" C_BUTTON
"Left Ctrl" X_BUTTON
"Left Alt" Y_BUTTON
"Tab" Z_BUTTON
"Q" LEFT_TRIGGER
"W" RIGHT_TRIGGER
"Right Shift" START
"Left Shift" SHIFT
"~" TILDA
4 // Number of axis mappings
"Left-Right" LEFTRIGHT
"Up-Down" UPDOWN
"Numpad4-Numpad6" LEFTRIGHT
"Numpad8-Numpad2" UPDOWN
Intro Oddity#
Watch on YouTubeBy mistake, the wrong version of the intro cutscene shipped in the retail game. At 0:32 in the intro, Foghorn Leghorn is missing an expression. As a result, Foghorn sits still for a brief moment. Despite this mistake also being present in the Dreamcast version of the game, it was not corrected in the PlayStation 2 port (probably due to it being pretty hard to notice).
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The Looney Tunes series | |
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Game Boy |
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SNES |
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Game Boy Color |
Looney Tunes • Looney Tunes Collector: Alert! (Prototypes) • Marvin Strikes Back! |
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DOS |
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Sega Saturn |
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PlayStation |
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PlayStation 2 |
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Dreamcast |
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Xbox |
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GameCube |
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Wii, Xbox 360 |
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Windows |
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Game Boy Advance |
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Android/iOS |
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Adobe Flash |
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Bugs Bunny | |
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Atari 2600 |
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NES |
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DOS |
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Genesis |
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SNES |
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Game Boy (Color) |
Crazy Castle • Crazy Castle II • Crazy Castle 3 • Bugs Bunny Collection • Carrot Crazy |
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PlayStation, Windows |
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Adobe Flash |
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Daffy Duck | |
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DOS |
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Sega Master System, Game Gear |
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Genesis |
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SNES |
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Nintendo 64 |
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Game Boy (Color) |
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Nintendo DS |
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Adobe Flash |
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Marvin the Martian | |
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Adobe Flash |
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Porky Pig | |
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SNES |
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Road Runner & Wile E. Coyote | |
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Arcade |
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NES |
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DOS |
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Genesis |
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SNES |
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Game Gear, Sega Master System |
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Speedy Gonzales | |
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Genesis |
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SNES |
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Game Boy Color |
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Sylvester & Tweety | |
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Genesis |
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Game Boy Color |
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Adobe Shockwave |
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Adobe Flash |
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Taz | |
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Atari 2600 |
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Sega Master System |
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Game Gear |
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Genesis |
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SNES |
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Game Boy |
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PlayStation, Windows |
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Nintendo DS |
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GameCube, Xbox, PlayStation 2, Windows |
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Nintendo 64 |
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Adobe Flash |
Extreme Taz: Skateboard Street Course • Extreme Taz: Skateboard Halfpipe • Taz' Football Frenzy |
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See Also | |
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Tiny Toon Adventures • Animaniacs • Cartoon Network • DC Comics |
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