the cutting room mirror

Looney Tunes: Space Race (PlayStation 2)

This article has a talk page!This article has a talk page!
view on tcrf.net

A port of the Dreamcast game with a new soundtrack and improved UI.

Unused Graphics#

A majority of background textures and UI graphics leftover from the Dreamcast version are still here.

Logos#

During development of the PlayStation 2 version, the developer's logo seen in the Dreamcast version was replaced with an animated video with two cartoon characters playing video games on an Earth-like sphere, showing the company's logo with a bold cartoonish font. The MPEG Sofdec logo was also removed from this version.

The Challenge Mode is a game mode omitted from the PlayStation 2 version, being replaced with a Tournament Mode. However, there's a character select screen of that same mode hidden in the game's files. Also from the Dreamcast version, we have several unused screens: the main menu, the Race Mode's character select, the options and the Acme Events screens. All of them were replaced with one single background screen.

VMU#

Leftovers from the Dreamcast version. All of the images in the gallery below are saved in a folder called VMUSELECT.

Game Modes#

Almost like a tradition, more assets from the Dreamcast version are found here. Fortunately the PS2 version's menu screen doesn't reach this level of blandness.

Unused ACME Token Sprite#

Unknown if it's used in the Dreamcast version.

Unused Video#

BRUNO.PSS#

LTSR_BRUNO.mp4

An unused video likely meant to be seen among the opening logos. Bruno Bonnell is the founder of Infogrames.

Keyboard/Mouse Configuration#

A list of the game's keyboard/mouse configuration found in CTRLCFG.txt. Despite being called PeripheralConfigDreamcast, the list contains eight AXIS mappings instead of four, with the four directions forming an analog stick.

    } // PeripheralConfigDreamcast "Controller"
    ~PeripheralConfigWin32 "Keyboard/Mouse"
    {
        19 // Number of button mappings
        "Left"          AXIS_LEFT
        "Right"         AXIS_RIGHT
        "Up"            AXIS_UP
        "Down"          AXIS_DOWN
        "Numpad 4"      AXIS_LEFT
        "Numpad 6"      AXIS_RIGHT
        "Numpad 8"      AXIS_UP
        "Numpad 2"      AXIS_DOWN
        "Return"        A_BUTTON
        "Escape"        B_BUTTON
        "Caps Lock"     C_BUTTON
        "Left Ctrl"     X_BUTTON
        "Left Alt"      Y_BUTTON
        "Tab"           Z_BUTTON
        "Q"         LEFT_TRIGGER
        "W"         RIGHT_TRIGGER
        "Right Shift"       START
        "Left Shift"        SHIFT
        "~"         TILDA

        4 // Number of axis mappings
        "Left-Right"        LEFTRIGHT
        "Up-Down"       UPDOWN
        "Numpad4-Numpad6"   LEFTRIGHT
        "Numpad8-Numpad2"   UPDOWN

Intro Oddity#

Watch on YouTubeBy mistake, the wrong version of the intro cutscene shipped in the retail game. At 0:32 in the intro, Foghorn Leghorn is missing an expression. As a result, Foghorn sits still for a brief moment. Despite this mistake also being present in the Dreamcast version of the game, it was not corrected in the PlayStation 2 port (probably due to it being pretty hard to notice).