Looney Tunes: Back in Action is a platformer based on the movie. While there isn't much else, it's known for the banter between playable Daffy Duck and Bugs Bunny characters and taking some notes from scrapped elements of the film, such as Danger Duck.
Sub-Pages#
Debug Menu#
The codes listed below will replace the pause menu with a debug menu.
GCN |
PS2 (USA) |
|---|---|
042592E0 00000000 |
202D2128 00000000 |
Option |
Effect |
|---|---|
Continue Game |
Closes debug menu. |
Map Screen |
Returns to map screen. |
Hud Display |
Enables/disables HUD. |
Chall Display |
Enables/disables talking character bubble. |
AI Disable |
Enables/disables enemy AI. |
ScreenShot Mode |
Moves the camera freely and enables free character placement. It may freeze the game at times. |
Edit Sound Info |
Changes the volume of the music and sound effects. |
Camera Menu |
Changes camera coordinates. They may not function correctly on certain levels. |
Cut Scenes |
Watch any of the movie clips in the game. |
Debug Warp |
Warp to select points in a hub world. |
Bugs Parameters |
Change Bugs Bunny's attributes, such as walking speed, jump height, etc. It may freeze the game. |
Daffy Parameters |
Change Daffy Duck's attributes, such as walking speed, jump height, etc. It may also freeze the game. |
(PS2 Code: Punk7890)
Debug Camera#
Applying the below code will enable a free camera mode when pausing the game. Press Triangle to warp the player to a new camera location. Pressing L2 would have saved a screenshot to a network path.
GCN |
PS2 (USA) |
|---|---|
202D2120 00000001 |
(Source: Punk7890 (PS2 code))
Error Messages#
Present throughout boot.dol are some interesting error messages, these are also present in the PlayStation 2 version's executable:
We're in some mad state here we're not meant to be in. Tell Keith!!! s_eFrontEndState = %d
Unknown result from BIASaveState_CheckCard(). Tell Keith!!!
Cannot Find Scene Press Pad to continue
Duplicate emitter class names: "%s" Edit .lvl files to avoid name conflict
dontcare
File server function not available in non debug mode
Build Date#
Present in the boot.dol and SLES/SLUS files, respectively:
Version |
Address |
Build Date |
|---|---|---|
US & EU GCN |
0x182490 |
|
US PS2 |
0x297AB0 |
|
EU PS2 |
0x1E2320 |
|
References#
|
The Looney Tunes series | |
|---|---|
|
Game Boy |
|
|
SNES |
|
|
Game Boy Color |
Looney Tunes • Looney Tunes Collector: Alert! (Prototypes) • Marvin Strikes Back! |
|
DOS |
|
|
Sega Saturn |
|
|
PlayStation |
|
|
PlayStation 2 |
|
|
Dreamcast |
|
|
Xbox |
|
|
GameCube |
|
|
Wii, Xbox 360 |
|
|
Windows |
|
|
Game Boy Advance |
|
|
Android/iOS |
|
|
Adobe Flash |
|
|
Bugs Bunny | |
|
Atari 2600 |
|
|
NES |
|
|
DOS |
|
|
Genesis |
|
|
SNES |
|
|
Game Boy (Color) |
Crazy Castle • Crazy Castle II • Crazy Castle 3 • Bugs Bunny Collection • Carrot Crazy |
|
PlayStation, Windows |
|
|
Adobe Flash |
|
|
Daffy Duck | |
|
DOS |
|
|
Sega Master System, Game Gear |
|
|
Genesis |
|
|
SNES |
|
|
Nintendo 64 |
|
|
Game Boy (Color) |
|
|
Nintendo DS |
|
|
Adobe Flash |
|
|
Marvin the Martian | |
|
Adobe Flash |
|
|
Porky Pig | |
|
SNES |
|
|
Road Runner & Wile E. Coyote | |
|
Arcade |
|
|
NES |
|
|
DOS |
|
|
Genesis |
|
|
SNES |
|
|
Game Gear, Sega Master System |
|
|
Speedy Gonzales | |
|
Genesis |
|
|
SNES |
|
|
Game Boy Color |
|
|
Sylvester & Tweety | |
|
Genesis |
|
|
Game Boy Color |
|
|
Adobe Shockwave |
|
|
Adobe Flash |
|
|
Taz | |
|
Atari 2600 |
|
|
Sega Master System |
|
|
Game Gear |
|
|
Genesis |
|
|
SNES |
|
|
Game Boy |
|
|
PlayStation, Windows |
|
|
Nintendo DS |
|
|
GameCube, Xbox, PlayStation 2, Windows |
|
|
Nintendo 64 |
|
|
Adobe Flash |
Extreme Taz: Skateboard Street Course • Extreme Taz: Skateboard Halfpipe • Taz' Football Frenzy |
|
See Also | |
|
Tiny Toon Adventures • Animaniacs • Cartoon Network • DC Comics |
|