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Taz-Mania 2

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This page details one or more prototype versions of Taz-Mania 2.

General Differences#

Proto

Final

The prototype is much lighter on the copyright info.

Proto

Final

Dialogue isn't implemented yet, with empty text boxes briefly flashing on the screen instead.

(Source: Forest of Illusion, Gaming Alexandria)

Proto

Final

Different high scores.

  • Taz's voice clip hasn't been added.
  • In the final, leaving Taz idle for 20 seconds causes the game to restart. This doesn't happen in the prototype.
  • The background in the Jungle level is missing, making it appear much more bland.
  • Kangaroos have a different behavior. In the prototype, they throw boomerangs at Taz, whereas in the final they jump on the spot. This was likely changed to make the enemy unique, as opposed to a larger variation of the bushrat.
    • Due to the different behavior, Taz can die in Condo Caves 2 and complete the level at the same time.
  • Taz's jumping sprites were changed for the final.
  • Taz can't throw anything at the bosses.
  • The Level Select found in the final also exists in the prototype, and can be accessed with Game Genie code 209-F59-4CA.