the cutting room mirror

Unused Pedestrian Features

This is a sub-page of Grand Theft Auto IV.

Early Drinking Leftovers#

In the final version of the game, pedestrians only drinks coffee in cups, but initially this action was way more varied, and pedestrian could drank various types of drinks. Many things remained from this feature, such as models, textures, text leftovers, animations.

<BOTTLE> AMB_WINE(1.0), AMB_MILK(1.0), AMB_JUICE_BOT(4.0), AMB_BS_DRINK(3.0)

AMB@BOTTLE_CREATE Wander, !IsRaining, TimeRange(9, 20), CreatesProp(<BOTTLE>), SetPriorityMultiplier(3.0), MinRangeToPlayer(100), !IsModel(F_Y_COP)
AMB@BOTTLE_DESTROY Wander, PedHasProp(<BOTTLE>), SetPriorityMultiplier(1.0), !IsModel(F_Y_COP)
AMB@BOTTLE_IDLE Wander, !IsRaining, PedHasProp(<BOTTLE>), SetPriorityMultiplier(3.0), !IsModel(F_Y_COP)

AMB_WINE,           AMB_WINE,           AMB@BOTTLE_HOLD,    1,  50,     0
AMB_MILK,           AMB_MILK,           AMB@BOTTLE_HOLD,    1,  50,     0
AMB_JUICE_BOT,      AMB_JUICE_BOT,      AMB@BOTTLE_HOLD,    1,  50,     0
AMB_BS_DRINK,       AMB_BS_DRINK,       AMB@BOTTLE_HOLD,    1,  50,     0

AMB_WINE,   0,  CM_GLASS_BEER_BOTTLE
AMB_MILK,   0,  CM_SHOPS_FOOD_CARTON
AMB_JUICE_BOT,  0,  CM_SHOPS_FOOD_DRINK_BOTTLE
AMB_BS_DRINK,   0,  CM_SHOPS_FASTFOOD_SODA

amb@bottle_create-stand_create

amb@bottle_destroy-destroy_stand

amb@bottle_hold-hold_stand

amb@bottle_idle-drink_stand

amb@drink_fbottle-bottle_stand

amb@drink_f_fat-drink_bottle

In addition to this, there is also leftovers of feature where pedestrians could drink from cans. This action had two ways of being triggered, first do not required vending machine, where pedestrian could randomly start drinking from can, while the second was tied to vending machine, according to unused animation.

PROP_SETS:
<CAN> AMB_CAN_DRINK_1(1.0), AMB_CAN_DRINK_2(1.0)

AMB_CAN_DRINK_1,    AMB_CAN_DRINK_1,    null,               1,  50,     0
AMB_CAN_DRINK_2,    AMB_CAN_DRINK_2,    null,               1,  50,     0

AMB_CAN_DRINK_1,    0,  CM_JUNK_DRINKS_CAN
AMB_CAN_DRINK_2,    0,  CM_JUNK_DRINKS_CAN

amb@drink_can-can_stand

amb@drink_fcan-can_stand

amb@drink_f_fat-drink_can

amb@sprunk_ped-buy_drink

Bartenders Offering and Selling Drinks#

In the final version of the game, bartenders play the role of decorations in the interiors, they simply perform a series of animations and nothing more, but according to these audio leftovers, they were able to offer and sell drinks.

It is unknown whether this feature was available only for the player, or for the regular pedestrians too, it's also worth to mention that Scenarios.dat contains an unused scenario line related to drinking at bar.

Scenario_DrinkingAtBar          StartEnd(17,24)     Task(Stationary)

Pedestrian

Audio

Subtitles

M_Y_BARMAN_01

What's your poison?

Choose your weapon!

You look like you could use a drink!

Let me guess, uhh... pina colada?

What can I get you?

How can I be of service?

Fill your boots!

This will sort you out.

Served with a smile.

Satisfaction guaranteed.

Get that down you.

This will take the edge off.

M_Y_BARMAN_02

Can I get you something?

Can I help you out?

What do you want?

Have you decided yet?

What can I do for you?

Something different today?

Here you go.

Enjoy!

One for you!

Let me know if you need anything.

Here it is!

And there we go!

Buying Strippers a Drink#

Some male pedestrians could buy a drink for strippers, or at least make such offer to them, this feature is not present in the final version of the game.

Quick demonstration of how pedestrians of various ages and types could offer strippers a drink, the rest is on the Unused Pedestrian Audio sub-page.

Pedestrian

Audio

Subtitles

M_O_SUITED

Honey, I have to let me buy you a drink.

M_Y_SOHO_01

If I buy you a drink can I feel your tits?

M_M_CHINATOWN

Drink for sexy checking?

M_Y_PJERSEY_01

Um, can I get you drunk please?

M_Y_PHARBRON_01

Hey honey, can I get you something?

Looks like thirsty worp. Champaign?

M_Y_GBIK_HI_01

I'm gonna get you toasted.

Ice Cream#

Selling Ice Cream#

Aside from burgers and hotdogs, street vendors could also sell ice cream, and pedestrians could buy and eat it. In the case of vendors, all that was left from this feature is voice lines, animations, and a possible prop where they were supposed to stand and sell the ice cream.

amb@vendor-vendor_give

amb@vendor-vendor_receive

Pedestrian

Audio

Subtitles

M_Y_CHINVEND_01 GTAIV_M_Y_CHINVEND_01.png

Coldest ice cream in the city.

Smell that vanilla? How can you resist?

Whenever the weather, it's ice cream time!

We'll melt until you finish, guarantee!

Not everybodys on the diet, motherfuckers!

M_Y_VENDOR GTAIV_M_Y_VENDOR.png

Frozen, sugar milk water for sale.

Like to lick? Ice cream!

Girls like it where you lick. Ice cream!

Get your ice cream.

Delicious, nutritious ice cream!

Global warming ice cream special!

Don't miss out, ice cream!

Milk will melt, with ice cream.

M_M_SELLER_01 GTAIV_M_M_SELLER_01.png

Helados!

Who wants some? The creamiest in town!

Big cones, fudge sauce!

Who's ready for an ice cream?

Ice cream! Come on, I'm not a child molester!

Come on! It's worth the headache!

Ice cream, whipped to perfection!

You know you want to, free sprinkles!

M_M_STREETFOOD_01 GTAIV_M_M_STREETFOOD_01.png

Creamy ice cream, ice with cream!

Have some nice cream of ice!

Creamy ice for your hot mouth!

Let the ice cream cream in your mouth!

Lick some of my ice and cream!

We have make cream of ice for you!

Ice cream! for little ones and big ones.

Ice with cream melting, get it quick!

Eating Ice Cream#

AMB@ICECREAM_IDLES Wander, PedHasProp(AMB_ICECONE01), SetPriorityMultiplier(5)
AMB@ICECREAM_DESTROY Wander, PedHasProp(AMB_ICECONE01), SetPriorityMultiplier(1)

amb@icecream_default

amb@icecream_destroy

amb@icecream_idles (stand_eat)

amb@icecream_idles (walk_eat)

Eating Chocolate Bar#

Pedestrians can eat chocolate bars in the final version of the game, but only while sitting, while the ability to eat them on-foot left unused.

AMB@EAT_CHOCOLATE Wander, !IsRaining, TimeRange(9, 20), LoopCount(2), !IsModel(F_Y_COP)

amb@eat_chocolate-choc_stand

Ordering Food Drive-through#

A lot of pedestrians have lines that are labeled as ORDER_DRIVE_THROUGH, in which they order food, apparently through vehicle. There is no such scenario in the game, and therefore these lines goes unused.

Quick demonstration of how pedestrians of various ages and types could order food drive-through, the rest is on the Unused Pedestrian Audio sub-page.

Pedestrian

Audio

Subtitles

F_M_PMANHAT_02

May I have a number thirteen?

F_O_PEASTEURO_02

I'll have the number five.

F_Y_BANK

Can I get a seven with a salad?

M_M_FATMOB_01

Give me a number thirteen and one of those jumbo sizes.

M_O_PJERSEY_01

A number eight, and don't skimp on the sauce.

M_Y_GENSTREET_34

Number six, no, uh.. number seven.

Fastfoods#

Spitting in Food#

From these audio leftovers and the way they are named FOOD_SPIT it is not hard to guess that the food vendors could spit in the food they sell, most likely to the player. Perhaps it was made for cases when the player did something bad in the place, and thereby made employee angry.

Location

Audio

Subtitles

F_Y_FASTFOODHISPANIC

Hehehehe, they fucking deserve it!

They lucky it's only spit!

F_Y_FASTFOODWHITES

~spit~ Here is some protein for ya.

~spit~ Here's some spit, fuckface!

M_Y_FASTFOODBLACK

Here comes the special sauce, bitch! ~spit~

Have some protein motherfucker! ~spit~

M_Y_FASTFOODWHITES

~spit~ Heh, there you go!

~spit~ Heheh, enjoy this!

Fighting Back#

Each of the fastfood employees has lines related to fighting the player in case the player starts fighting first. The only audio container whose fighting lines the game uses is M_Y_FASTFOODWHITES, because this employee works at tw@, and he can fight back against the player, however, the employees of Burger Shot, Clukin' Bell and various diners will not fight back and will simply try to ignore the player.

Location

Audio

Subtitles

F_Y_FASTFOODHISPANIC

I'm gonna shove my fist in your ass!

Don't fuck with my uniform or I'll kick your ass!

Back off you motherfucker!

I'll poke your eyes out!

Don't fuck with me, bitch!

F_Y_FASTFOODWHITES

You better cool it bitch!

Someone get this on the camera phone!

You want my fist up your ass?

Give me a fucking break!

I'm like paparazzi, bitch!

M_Y_FASTFOODBLACK

This beat down for getting fired!

The customer ain't right, pussy!

You getting jacked up, dog!

You wanna set it off, huh?!

Let's shoot a fair one, dog!

Let's go fool!

Reactions#

Sunny Weather#

Aside from reacting to rainy weather, pedestrians also had to react to sunny weather by indicating that it is hot. There is a line left in the Ambient.dat file, as well as some animations from this feature.

# AMB@HOT Wander, IsSunny, SetPriorityMultiplier(0.25)

amb@hot-fan stand

amb@hot-sun shield

amb@hot-sweaty stand

Dead Pedestrian#

Pedestrians were supposed to react to dead pedestrians when they saw them, in the final version of the game they do not react at all.

#   AI STATES:
#   InvestigateDeadPed

AMB@LOOK_DEAD_PED InvestigateDeadPed

amb@look_dead_ped-shakes_head

amb@look_dead_ped-shakes_head_b

Watching Melee Fight#

A somewhat strange reaction in which pedestrians was supposed to cheer at the fight, wave arms and applaud. Since leftovers from this feature are located in Ambient.dat, it could have been applied to absolutely random pedestrian, be it an aged pedestrian or someone else not quite suitable for this kind of reaction.

#   AI STATES:
#       WatchMelee - ped is stood around watching a fight take place

SetTiming_WatchMelee(1.0, 1.0, 0)

AMB@WATCH_MELEE WatchMelee, SetPriorityMultiplier(10.0)

amb@watch_melee-cheer_on_fight_a

amb@watch_melee-cheer_on_fight_b

amb@watch_melee-cheer_on_fight_c

amb@watch_melee-cheer_on_fight_d

amb@watch_melee-cheer_on_fight_e

However, these animations were used in the debug script of the fight club in TLAD, as well as in the final form of the fight club in TBoGT, perhaps developers experimented with fight clubs back in IV, otherwise how else can this be explained.

There is also an audio file found in PAIN_MALE_EXTRA that has a man cheering for something, presumably that could be connected with this feature.

Plane Fly by#

In ShockingEvents.dat file there is a line called PlaneFlyby, since in the game planes are not available for the player to control, it is impossible for them to fly near a pedestrian, therefore this reaction remains unused.

PlaneFlyby  1   0   30  25  5   10      100 6 4 0 0 0   0   0 0 0 0 0   10  9 0 0 0 0   100 6 4 0 0 0

Art Appreciation#

Various types of art are placed on the game map, mostly paintings, baskets with paintings or tables with paint, to which pedestrians supposed to show their reaction, be it positive or negative, but this feature does not work quite as intended.

The following pedestrians have lines that are named as ART_LIKE and ART_DISLIKE, they are not used by the game, but how does this system work then?

Only in some places there are scenario points in front of the art that pedestrians can approach and say some kind of line, or just play an animation of looking on the art, but such points are connected with windowshopping scenario, thus the developers implemented a trick with this feature to work, but this trick does not make art to be used anyway.

Pedestrians who like art

Pedestrian

Audio

Subtitles

F_Y_PVILLBO_02

Oh that's so moving.

It makes me question my entire life. Wow, that's powerful.

N\A

I love whatever the artists is trying to convey here.

That is intense. I love it!

It makes me feel at one with the artist.

F_Y_PCOOL_02

That's pretty.

Interesting.

I like that, wow!

That one is cool.

Amazing!

M_M_PRICH_01

Hm, very powerful!

Yes, I like this one very much!

Oh, this will look fantastic in the library.

Yes! Now this one interesting.

Yes! Such depth.

M_Y_GAYYOUNG

Powerful. I feel quite emotional.

Wow! Why this makes me so horny?

Inspiring, I could so cry right now.

N\A

My ex-boyfriend would have love this.

M_Y_PRICH_01

Oh man, I want that at home!

That rocks! Is this shit for sale?

That's pretty cool. Can I buy this one?

Oh, I dig this one, yeah!

Oh man, I'm feeling this fucking piece!

Pedestrians who dislike art

Pedestrian

Audio

Subtitles

F_Y_PMANHAT_01

Boring!

I think I have to drink like a magnum of vodka before I start to like that.

That thing makes me wanna puke!

What was the artist thinking?!

Whoever made that had to be high.

Look at this shit.

F_M_PRICH_01

This artist still thinks it's Suffolk nineteen forty seven.

I don't know what these so called "new materials" are.

N\A

N\A

I had a boyfriend to make something like this sixty years ago.

M_M_PITALIAN_02

I've taken dumps that look better than that.

Looks like a fucking school project!

And people pay millions for this shit?!

If that's art, I'm a fucking brain surgeon.

What a pile of crap.

M_M_GAYMID

N\A

Yuck! This looks like dry poop.

Avant-garde my ass!

Is this cubest or realist? Looks like a shitless to me.

M_Y_PCOOL_02

Man, my three year old niece can do better.

Jeez, what a copycat, so cliche!

Either this sucks, or I'm an idiot, I pick A.

Oh, this kind of art brings property values down.

This artist who hasn't had an original idea in years!

Being Overtaken#

Pedestrians were not supposed to be indifferent to the fact that someone would overtake them on the road, although it is unknown whether this feature was supposed to work in traffic jam or with the drive-through feature.

Quick demonstration of what type of pedestrians could react to this, the rest is on the Unused Pedestrian Audio sub-page.

Pedestrian

Audio

Subtitles

F_M_BUSINESS_01

And just where you think you going?

Look, you can't just be cutting no lines here.

F_O_PORIENT_01

What do you think you doing?

Hey, you cannot do that!

F_Y_STREET_34

Hey, get back in line!

M_M_FATMOB_01

Hey, there's a line here, pal.

Get to the back of the fucking line, yo.

M_O_PJERSEY_01

That asshole's line jumped.

Damn foreigners. There is a line!

M_Y_TOUGH_05

You gonna cut? Just like that, huh?

Hey buddy, there is a line here.

Early System of Walking with Props#

In the pedprops.img, where the models and textures of hats, glasses, watches, etc. are located, there is a several pedestrians that have unused textures that are signed as p_rhand_diff and p_lhand_diff.

In most cases, these are textures from various bags that pedestrians had to walk with, these are pedestrians F_M_Peasteuro_01, M_O_Easteuro_01 and M_M_Pmanhat_02. However, there is one single pedestrian M_M_GJam_Hi_02 who, according by the name of the texture (p_rhand_diff_000_cane), should've had a cane.

F_M_Peasteuro_01

GTAIV_p_rhand_diff_000_a(F_M_Peasteuro_01).png GTAIV_p_rhand_diff_000_b(F_M_Peasteuro_01).png GTAIV_p_rhand_diff_000_c(F_M_Peasteuro_01).png

M_O_Easteuro_01

GTAIV_p_lhand_diff_000_a(M_O_Easteuro_01).png GTAIV_p_lhand_diff_000_b(M_O_Easteuro_01).png GTAIV_p_lhand_diff_000_c(M_O_Easteuro_01).png GTAIV_p_lhand_diff_000_d(M_O_Easteuro_01).png

M_M_Pmanhat_02

GTAIV_p_lhand_diff_000_a_m_m_pmanhat_02_p.png GTAIV_p_lhand_diff_000_b_m_m_pmanhat_02_p.png

M_M_GJam_Hi_02

This texture naming suggests that these props were part of an accessory item, and the game handled them as a component that would be attached to the pedestrian model. In the final game, such things exist separately, and without any need to be attached to pedestrians, and they are controlled by the Ambient.dat and default.ide files.

M_O_Easteuro_01 has textures of shopping bags that exactly match those that are used by the game, since the models of these bags exist, this feature can be restored and tested in the game, and this is how it looks:

Some of the very first and earliest screenshots of the game show that this system was actually used by the developers for some time. In one of the screenshots, it can be seen that F_Y_Pjersey_02 was walking with untextured handbag, so it is impossible to say exactly how many pedestrians had such a system at the moment. Pre-release screenshot where M_O_Easteuro_01 with shopping bag can be seen.

Reading Book#

Pedestrians can read book in final version of the game, but only while sitting, meanwhile the ability to read it while walking left unused.

# AMB@BOOK Wander, CreatesProp(<BOOK>), SetPriorityMultiplier(1), LoopCount(4), MinRangeToPlayer(5)

amb@book-walk_read

Giving Flyers#

A feature that is present in Saints Row 2 could have been in IV, but for some reason was scrapped. All that is left from it is the audio that only a few pedestrians has, the audio is signed as GIVE_FLYER and that's it, there are no animations or models of the flyers themselves were found in the files.

Pedestrian

Audio

Subtitles

M_M_PINDUS_01 GTAIV_M_M_PINDUS_01.png

Hey, check it out!

Come here, a conservative genius!

Come learn why the war is good!

M_Y_BOHOGUY_01 GTAIV_M_Y_BOHOGUY_01.png

Here, have one of these.

Take one of these, it's cool.

Take a flyer.

M_Y_STREETPUNK_02 GTAIV_M_Y_STREETPUNK_02.png

Secret show, secret show, check it out!

Hey, do you like industrial pop?

Who likes industrial pop, hip-hop, techno?!

M_Y_STREETPUNK_04 GTAIV_M_Y_STREETPUNK_04.png

Hey read this!

You should check this out!

Come one down, it'll be fun!

Check it out people!

What are you doing? Check this out!

M_Y_STREETPUNK_05 GTAIV_M_Y_STREETPUNK_05.png

Hey! Check it out!

It's gonna be crazy, and it's for a good cause!

See the real Liberty City!

Pre-LC crackdown night, just like the old days!

Fun like the old Liberty City!

Playing Baseball#

A tricky feature to analyze, since all that is left of it is a couple animations, and one single pedestrian with lines of this feature.

amb@baseball-swing

amb@baseball-swing_idle

Pedestrian

Audio

Subtitles

M_Y_SKATEBIKE_01

Not bad, not bad.

Whatever.

That's right, the crowd goes wild!

Aaand, it's outta here!

The lines that are listed below have the prefix GAME, while the previous ones have BASEBALL, what is the matter actually? The matter is that this prefix is ​​only present in case if the player was supposed to be able to play a competitive game with this very pedestrian, which suggests that Niko could probably play baseball? This is rather doubtful, since minigame animations have the prefix mini in anim.img archive, and in the case of baseball the prefix is amb@, which stands for ambient. It's all strange, but this is all that is known about this feature yet.

Pedestrian

Audio

Subtitles

M_Y_SKATEBIKE_01

We shall live to fight again.

Hey I'm offer a quality.

Yeah, well, next time.

Fuck this!

Fuck, man, this is like gym class, all over again!

I brought the wrong sneakers okay?

Yes! I am that good.

Bow down Liberty City, witness your god!

Come on, this was just getting interesting.

What you got a cramp?

Yeah, haha, I won!

I am winner! You are loser!

Combing Hair#

While being inactive, pedestrians could comb their hair, despite the fact that the lines remained in the Ambient.dat file, this feature cannot be triggered in the game because it wasn't properly written in the file.

AMB@PREEN Wander, !Player, !IsRaining, CreatesProp(<COMB>), SetPriorityMultiplier(1), !IsModel(F_Y_COP)

amb@preen-comb_hair

Preening#

This action, according by the name of the animations and their appearance, should have been assigned exclusively to business pedestrians who appear in the corresponding areas in the game.

AMB@PREEN_BSNESS Wander, !IsModel(F_Y_COP)

amb@preen_bsness-brushoff_suit_stand

amb@preen_bsness-tie_adjust_stand

Checking the Wallet#

Similar to the combing hair action, only in this case there is no model or texture of the wallet itself, the pedestrian simply played the animation while being inactive and nothing more.

AMB@WALLET Wander, !IsModel(F_Y_COP)

amb@wallet-stand_check-wallet

Bums#

Sitting on Benches#

Ambient.dat file indicates that the bums were supposed to sit on benches with special animation for it (which is still used in hospitals), but for some reason they don't do this, probably because some lines are missing or something else prevents them from this.

AMB@BNCH_BUM_DEF, AMB@DEFAULT, Bnch_Bum_A_Default, Bnch_Bum_B_Default

# Bench Bum 
AMB@BNCH_BUM_DEF Scenario(Seat_SlouchedDruggie), DefaultScenarioAnims
AMB@BNCH_BUM_IDL Scenario(Seat_SlouchedDruggie), PlayingSpecificAnim(AMB@BNCH_BUM_DEF, Bnch_Bum_A_Default)

<<SCEN_BUMS>> AMB@BEG_WASTED_DEF_A, AMB@BEG_WASTED_DEF_B, AMB@WASTED_A, AMB@WASTED_B, AMB@BNCH_BUM_DEF, AMB@BNCH_BUM_IDL, AMB@HOMELESS_A, AMB@HOMELESS_B

amb@bnch_bum_idl-groan

amb@bnch_bum_idl-scratch

Ordering Food#

Due to +bum flag in pedpersonality.dat file, bums cannot be seen buying food from a street vendor in the game, despite the fact that all of them have voice lines for this.

Pedestrian

Audio

Subtitles

M_M_GENBUM_01

Give me a value meal extra sauce.

I want something with free ketchup.

M_M_TRAMPBLACK

Help the homeless out, pal, gimme number four.

Have mercy on the homeless, give me a number six!

M_M_CRACKHEAD

I need that for something savery!

I need that for something sweet!

M_M_ALCOHOLIC

One of thouse, uhh, what's them are called?

Give me that thing, I'll pay tomorrow.

Nightclubs#

Talking Outside of the Nightclub#

There are no nightclubs as such in the game, but there is a club called Perestroika, which game handles as a nightclub. A considerable number of pedestrians have lines related to communication outside of the nightclubs, as well as lines where security can refuse to some of the pedestrians to enter the club, the game uses only the F_Y_Street_12 lines, and they are used at the Perestroika club at night time.

Pedestrian

Audio

Subtitles

F_Y_STREET_12

It's gonna be an amazing night, I can tell!

How long are we gonna have to wait out here?

I can't wait to get inside!

Don't worry we'll get in fine!

But not everything is so simple here, this pedestrian also has lines where she gets refused to enter the club, how this could happen and why is currently unknown.

Pedestrian

Audio

Subtitles

F_Y_STREET_12

But my friends are inside already, you gotta let me in!

Hey, it's my birthday! My party is going on inside and I'm out here.

Lines related to clubs are mostly has business, rich and simply stylish-looking pedestrians, but what nightclubs besides Perestroika were in the game during development is a mystery.

Quick demonstration of what type of pedestrians could be connected with nightclubs, the rest is on the Unused Pedestrian Audio sub-page.

Pedestrian

Audio

Subtitles

F_Y_HOOKER_01

See, I used to be able to get here right away.

Alright, tonight is gonna be you good night!

Oooh yeah, I'm making money tonight!

F_Y_PCOOL_02

I'm sooo wait to party.

Let us in now, come on!

Here I am just waiting a party.

I'm gonna have so much fun.

Are you kidding?!

Are your eyes screwed up? You have to let me in.

F_Y_PHARBRON_01

How is my hair, it's hot right?

Can't wait, can't wait to party!

Come on, let us in!

You see how hot I am? You gonna let me in ASAP!

Oh come ooon! Look at my hair!

Pleeease, I got all dressed-up for it.

M_M_GAYMID

Someone robbed my forearm, I'm fucking picking!

I'm chewing my freaking jaw here!

God I love you, you're so beautiful, you really are!

By off half of this and you'll be fine, trust me!

M_Y_BRONX_01

I might buy out the whole bar tonight!

Yeah we in the building son, you heard?!

We tearing it down tonight, kid!

My artist is gonna blow up this spot tonight.

Ya'll some bums, a'ight? You gonna regret this shit my man!

I'm too large for a whack-ass spot like this!

M_Y_PCOOL_01

I got some great ex here last night.

I worked at the club like this.

This bouncer, he's a friend of mine.

Look at that sweet ass!

Please! I worked at the love tunnel.

Ah, come on! I know Frankie.

Bouncers#

Just like the conversations outside of the nightclubs, bouncers are present and used in the final version of the game, but here they played a slightly different role and had their own lines.

According to these lines, the most advanced in terms of implementing this feature was M_Y_CLUBFIT, since he has lines for both refusing pedestrian to walk into the club or giving a grant to pass, all other bouncers only have refusing lines.

Pedestrian

Audio

Subtitles

M_Y_CLUBFIT

Just you.

Okay, go ahead.

Welcome to the party.

Have a good night.

Not your friends.

Your name not on the list tonight!

We're full.

Go home and change!

Private party, invited guests only.

Not tonight!

M_Y_BOUNCER_01

I can't let you in, you look like a homeless mime!

No way you getting in!

Why don't you go home and read your dictionary?

This place is classy, and you look assy!

We got a strict no-fuckwad policy!

M_Y_GRUS_LO_01

You've got away here till I say so.

Stay where you are, you're not getting in now!

We're too crowded right now for the wrong people!

Stay in line, no entry right now.

M_Y_GALB_LO_03

Looking like that? No way!

All full. Sorry!

For whatever reason, the last two bouncers are the random gangsters who have only a few lines, why the developers didn't record more lines for them is a mystery maybe the idea got dropped on them.

Dancing in Nightclubs#

Ambient.dat, Scenarios.dat and animation files contains bunch of leftovers from this feature. Unfortunately, it is unknown in which clubs the developers planned to make pedestrians dance, since all existing ones are not suitable for this purpose.

AMB@DANCE_FEMDFT, AMB@DEFAULT, Dance_F_Default
AMB@DANCE_MALEDFT, AMB@DEFAULT, Dance_M_Default

# Dancers Female
AMB@DANCE_FEMDFT Scenario(Scenario_DancingNightclub), DefaultScenarioAnims
AMB@DANCE_FEMIDL_A Scenario(Scenario_DancingNightclub)
AMB@DANCE_FEMIDL_B Scenario(Scenario_DancingNightclub)
AMB@DANCE_FEMIDL_C Scenario(Scenario_DancingNightclub)

# Dancers Male
AMB@DANCE_MALEDFT Scenario(Scenario_DancingNightclub), DefaultScenarioAnims
AMB@DANCE_MALEIDL_A Scenario(Scenario_DancingNightclub)
AMB@DANCE_MALEIDL_B Scenario(Scenario_DancingNightclub)
AMB@DANCE_MALEIDL_C Scenario(Scenario_DancingNightclub)
AMB@DANCE_MALEIDL_D Scenario(Scenario_DancingNightclub)

<<SCEN_DANCER_F>> AMB@DANCE_FEMDFT, AMB@DANCE_FEMIDL_A, AMB@DANCE_FEMIDL_B, AMB@DANCE_FEMIDL_C
<<SCEN_DANCER_M>> AMB@DANCE_MALEDFT, AMB@DANCE_MALEIDL_A, AMB@DANCE_MALEIDL_B, AMB@DANCE_MALEIDL_C, AMB@DANCE_MALEIDL_D

Scenario_DancingNightclub       StartEnd(20,04)     Task(Stationary)

amb@dance_femidl_a_loop_a

amb@dance_femidl_b_loop_b

amb@dance_femidl_c_loop_c

amb@dance_maleidl_a_loop_a

amb@dance_maleidl_b_loop_b

amb@dance_maleidl_c_loop_c

amb@dance_maleidl_d_loop_d

Industrial and Construction Workers#

Informal Construction Worker#

Each of the construction workers have special conversation lines, named as CONV_CONSTRUCTION_RESP and CONV_CONSTRUCTION_STATE, but there is one pedestrian who also has these lines, despite the fact he does not belong to the construction group in any way - M_Y_RUNNER.

Pedestrian

Audio

Subtitles

M_Y_RUNNER GTAIV_M_Y_RUNNER.png

Ya man!

Seen!

Irie.

I got a major blist up on me hand, man.

Me back hurting something awful.

Me can't carry onto this much longer ya know, seen?

Either this pedestrian was originally looked like some kind of construction worker, or the developers wanted to make a small detail about unofficial workers at construction sites or maybe some other jobs.

Walking With a Plank#

A plank and the animation can be found within the game's files and would have been carried by dockworkers at East Hook. While unused now, workers can be seen holding the plank in the first trailer.

AMB_PLANK,          AMB_PLANK,          AMB@PLANK_HOLD,     1,  50, 0

AMB_PLANK,  0,  CM_WOOD_TWO_BY_FOUR_PLANK

amb@plank_hold-stand_carry

amb@plank_create-stand_carry

Doctors#

In the final version of the game, a couple of doctors can be seen on the Flatline mission, as well as one of the doctors on the Medicate Me billboard ad, but according to some leftovers in the files, the developers planned a slightly different role for them.

The Scenarios.dat file has two unused lines, one for doctors, one for nurses.

Scenario_HospitalNurse          StartEnd(0, 24)     Task(MoveBetween(4.0))  ForceModelLoad              SetSpecificModel(F_Y_Nurse)
Scenario_HospitalDoctor         StartEnd(0, 24)     Task(MoveBetween(4.0))  ForceModelLoad              SetSpecificModel(F_Y_Nurse)

In the final version of the game, nurses are controlled by different script, while doctors are not controlled by anything, which is why they do not appear in hospitals, but were they supposed to appear there at all? All three doctor models have lines labeled as MEDICAL CHAT, which are exactly what nurses sometimes uses in hospitals in the final version of the game, apparently doctors were supposed to use them as well.

Pedestrian

Audio

Subtitles

F_Y_DOCTOR_01

I never thought I would end up being a de-facto employee of an insurance company.

My dad was a doctor and got really rich. That was before BIG insurance.

What was the point of med-school if all my money goes to malpractice insurance?

You'll see more and more female doctors as the professions wages drop.

All the guys who used to go to med-school become stock traders these days.

M_M_DOCTOR_01

It's more than just trans fat. It's the American way of life that kills you.

Liberty City paid my entire med-school. That was one we had at middle-class.

If a practice then, was like now, I never would'a become a doctor.

They used me for target malpractice, hahahahah.

Oh my god, I've got another malpractice sue.

M_M_DOC_SCRUBS_01

They just isn't accure for flew, why won't people just stay home?

I wish people would die on OTHER people shifts.

How will I tell them, how will I tell them?!

Gruppe Sechs Security#

According to various leftovers in files, the cash-in-transit vans (securicars) supposed to be driven by specialized for such purpose group of pedestrians, and not by random ones from the docks.

pedgrp.dat file has an unused security group that includes a multiplayer-only pedestrian called M_M_ARMOURED, which presumably should have appeared in the regular game as well, just like M_M_SecurityMan does.

# POPCYCLE_GROUP_SECURITY
M_M_ARMOURED
M_M_SecurityMan

cargrp.dat refers to the POPCYCLE_GROUP_SECURITY from the pedgrp.dat file, and it includes the cash-in-transit van that these two previously mentioned pedestrians were supposed to drive.

stockade, # POPCYCLE_GROUP_SECURITY

popcycle.dat has an unused group called Secur, the values ​​of which are set to 0, which prevents such group from cargrp.dat to appear in traffic.

Liberty Sanitation Department#

In the anim.img, the amb@garbage file has three animations, one of which involves holding onto a truck, and the other two are not used by the game. The unused animations include picking up and throwing garbage bags into a garbage truck, this feature present only on mission Taking in the Trash, only the animations there are slightly different, a bit more detailed compared to ones from amb@garbage.

amb@garbage-pickuprubbish

amb@garbage-throwrubbish

Other than these animations, there is no evidence of whether this feature was meant to be working during freeroam.

Another point regarding Liberty Sanitation Department is that the role of the street sweeper (M_M_Sweeper) was performed by other pedestrian - M_Y_Garbage, this can be seen on in game TV show on CNT.

N.O.O.S.E Swat Team#

Rappelling#

The NOOSE swat team has lines related to rappelling, and the only time when they do this is in The Snow Storm mission, where they rappel from the helicopter. However, the lines are not used there, just the animation is played and nothing more.

Pedestrian

Audio

Subtitles

M_Y_SWAT_BLACK GTAIV_M_Y_SWAT_BLACK.png

Look out below, motherfuckers!

Time for a bloodbath!

Time to die, motherfuckers!

Surprise, motherfuckers!

It's on now!

M_Y_SWAT_HISPANIC GTAIV_M_Y_SWAT_HISPANIC.png

Love this shit, love it!

These new gloves are the shit, huh?

Like in the fucking movies!

Oh yeah, this is why I join NOOSE!

Proper new shit right now!

M_Y_SWAT_WHITE GTAIV_M_Y_SWAT_WHITE.png

Go go go!

Unit five we are go!

We are moving into position!

Let's hit him hard and fast!

Move it, move it, move it!

(Source: Internet Rob)

Arriving at the Scene#

When arriving at the scene, NOOSE swat members could've say one of the following unused lines. Interestingly, these lines are labeled as VAN and are used only by medic personnel when they arrive at the place.

Location

Audio

Subtitles

M_Y_SWAT_BLACK

Time for a bloodbath!

Time to die, motherfuckers!

Surprise, motherfuckers!

It's on now!

M_Y_SWAT_HISPANIC

Right, we gotta clean this shit up!

What? There better be some more gunplay.

Shit, did we missed the action?

Alright, we gotta control this situation.

Who's in charge here?

Stand aside.

M_Y_SWAT_WHITE

Let's move!

Let's go, move it!

Go go go!

It's out show now, let's show them what NOOSE can do!

Let's show this fucker who's in charge!

Alright man, time to cowboy to fuck up. Let's go, move it!

Also, the lines of the black NOOSE swat member is identical to the rappelling, only thing is that its missing the fifth line.

Police Officers#

Nightsticks#

Each police officer in the game have lines related to the removed police baton, since the baton was removed, these lines cannot be heard in the game.

Pedestrian

Audio

Subtitles

M_M_FATCOP_01_BLACK GTAIV_M_M_FATCOP_01_BLACK.png

Now listen, I don't wanna use this but I will.

Alright, you think you a soldier? We'll see.

You keep this up, you gonna lose those looks buddy!

Yeah, LCPD! Standard issue, boy. You in trouble!

M_M_FATCOP_01_WHITE GTAIV_M_M_FATCOP_01_WHITE.png

You wanna meet my friend here?

I'm gonna teach you a little lesson friend.

This next bit is gonna hurt, my friend.

These things cause a lot of pain, y'know.

M_Y_COP_BLACK GTAIV_M_Y_COP_BLACK.png

I'm prepared to use this!

I'm gonna have to subdue you!

You left me no choice but to use this!

Okay, you asked for this!

M_Y_COP_BLACK_02 GTAIV_M_Y_COP_BLACK_02.png

Meet the silencer!

Always feels good in my hand.

You ready to cooperate?

This is for real now.

M_Y_COP_HISPANIC GTAIV_M_Y_COP_HISPANIC.png

This is gonna hurt you, a lot!

You asked for it, and now you're gonna get it.

Lets get it on!

Now, I gotta hurt you.

M_Y_COP_TRAFFIC_BLACK GTAIV_M_Y_COP_TRAFFIC_BLACK.png

You think you can get out of this?!

Don't force me to use this!

Okay, relax!

Look, calm down or I'll calm you down myself!

M_Y_COP_TRAFFIC_HISPANIC GTAIV_M_Y_COP_TRAFFIC_HISPANIC.png

I'll slap the taste out of your mouth!

I'ma smack the living shit out of you!

I almost feel bad about fucking you up.

You gonna learn some respect!

M_Y_COP_TRAFFIC_WHITE GTAIV_M_Y_COP_TRAFFIC_WHITE.png

Smell this, you'll know what's in store.

I call this baby, Saul.

I'm gonna tear you up.

You know what I do with this?

M_Y_COP_WHITE GTAIV_M_Y_COP_WHITE.png

You know where a nightstick goes?

See, this here's gonna be up your ass.

I'm gonna brain you with this.

Don't make me use my nightstick on your head!

M_Y_COP_WHITE_02 GTAIV_M_Y_COP_WHITE_02.png

You ready for some bruises?

Don't make me use this!

Lets go, punk!

I'm gonna break this stick of in you!

M_Y_STROOPER_WHITE_01 GTAIV_M_Y_STROOPER_WHITE_01.png

Lets see how many orifices this can fit into.

I got 15 inches for you to suck on.

I'm gonna jam this up your ass!

It's tune-up time!

Buying Donuts#

Only police officers have unused lines related to buying donuts. It is unknown where exactly they could buy them, it can be only assumed that it could've been mag kiosks or maybe there was some other places that developers have planned for this.

Location

Audio

Subtitles

M_M_FATCOP_01_BLACK

Give me a two dozen box, I want six jelly in there then mix it up, and a cola, no, a diet cola.

Can I get the two dozen mix? But no part of sugar ones, gets all over the uniform.

M_M_FATCOP_01_WHITE

Hey, uhh, get me my usual - a donut.

One donut please, extra creamy feeling.

M_Y_COP_BLACK

The frost is's world looks good today, I'll take one.

My currents low and I need a donut charge, stacked!

M_Y_COP_BLACK_02

I'll take some salad, just getting you know what I want.

Give me the ones with the sugar on it.

M_Y_COP_HISPANIC

I'll have one of the ones with the sprinkles on it.

Can I have one of the ones with a eighty bits of chocolate on, please?

M_Y_COP_WHITE

Just one more donut then I quit.

I can't wait to rim this donut.

M_Y_COP_WHITE_02

I would like a donut, please.

I would love to have a donut, please.

M_Y_COP_TRAFFIC_BLACK

I'll have the freshest donuts you have.

Give me whatever the freshest.

M_Y_COP_TRAFFIC_HISPANIC

Give me three donuts, I'm hungry than a hostage!

Just one donut, I'm watching my figure.

M_Y_COP_TRAFFIC_WHITE

A donut, please, I'm so hungry.

Give me a donut with extra feeling.

M_Y_STROOPER_WHITE_01

Let me get a donut.

I'll have a donut, please.

(Source: GTAForums Beta Hunt thread)

CPR (Cardiopulmonary Resuscitation)#

In the final version of the game, this action can only be performed by paramedics when they arrive at the scene to save an injured pedestrian, but according to the unused lines, this action was also planned for police officers, most likely in case if their colleague gets injured.

Location

Audio

Subtitles

M_M_FATCOP_01_BLACK

Come on now! This always works on TV!

M_M_FATCOP_01_WHITE

I learned this in the academy!

M_Y_COP_BLACK

Come on, fight, fight!

M_Y_COP_BLACK_02

Come on, come on don't give up!

M_Y_COP_HISPANIC

Breathe, goddamnit, breathe!

M_Y_COP_WHITE

Shit, come on breathe, breathe!

M_Y_COP_WHITE_02

Come on, don't die on me!

Although this action was not implemented, police officers still react to the situation if their colleague is injured, by saying one of the comforting lines to him.

(Source: GTAForums Beta Hunt thread)

Muggers#

The game supposed to have one more criminal action among pedestrians, which was later appeared in Grand Theft Auto V.

The most developed pedestrian of this action is M_Y_Vendor, since he has the most lines with the work of this feature, and here is how this whole system could work:

  • When any of the pedestrians decides to mug him, he supposed to start screaming about it. Most of the pedestrians have lines related to screaming when they got mugged, but only M_Y_Vendor has more lines connected with this feature.

Audio

Subtitles

Help me someone!

Quick demonstration of what pedestrians can be mugged, the rest is on the Unused Pedestrian Audio sub-page.

Pedestrian

Audio

Subtitles

M_Y_COURIER

Help, I'm being mugged! Somebody do something!

M_M_PILOT

Help! I've been assaulted!

M_O_HASID

Someone help me!

F_M_BUSINESS_02

Help, somebody!

F_O_PHARBRON_01

Aah! I'm being robbed!

F_Y_PHARLEM_01

Help! There's animal is a cost in me.

  • Depending on who mugged M_Y_Vendor, he supposed to say that he was robbed by either a man or a woman. It is noteworthy that M_Y_Courier pedestrian also has lines specifying gender, but only in the case of a man, another point is that these lines (MUGGED_OVER_THERE_MALE and MUGGED_OVER_THERE_FEMALE) appear in the game's executable, but how they can be triggered is unknown, because this whole feature is unfinished.

Pedestrian

Audio

Subtitles

M_Y_VENDOR

He's that direction, hurry!

That whore woman went that way.

M_Y_COURIER

He's over there!

  • It seems that this whole situation assumed the participation of the player, because if player decides to stop the mugger, the M_Y_Vendor should thank the player for help.

Audio

Subtitles

May blessings come to you.

Next are the muggers themselves, it is very strange that among them the developers planned an old residents of Hove Beach, all this suggests that this feature was some kind of concept that was never completed in IV.

Pedestrian

Audio

Subtitles

M_Y_DEALER GTAIV_M_Y_DEALER.png

Hand over your stuff!

Hey, give me everything, asshole!

Bleed money, bitch.

M_Y_SHADY_02 GTAIV_M_Y_SHADY_02.png

Hand it over, now!

Give me that!

Give me that lough and don't say a word.

M_Y_HARDMAN_01 GTAIV_M_Y_HARDMAN_01.png

Just hand it over.

Give me all your fucking money!

Wallet, now!

M_Y_TOUGH_05 GTAIV_M_Y_TOUGH_05.png

Cuff off this shit, come on!

Come on, give it up!

What you got is mine now, sucker!

M_Y_PHARLEM_01 GTAIV_M_Y_PHARLEM_01.png

Yo ring your shit right now.

Give up the goods, ya heard?

This my shit, son, word the move.

M_Y_BRONX_01 GTAIV_M_Y_BRONX_01.png

This is a donation to my record label, son.

This ain't industry, son, I'm in the streets!

Studio time costs!

M_Y_RUNNER GTAIV_M_Y_RUNNER.png

Get off me a bumbaclot boy.

Bumbaclot!

Easy up bud here, easy up.

M_M_CRACKHEAD GTAIV_M_M_CRACKHEAD.png

I gotta get what I need, give me!

Does a time in a place and this is it, give me!

Take it out, give me!

M_O_PEASTEURO_02 GTAIV_M_O_PEASTEURO_02.png

Give me everything you got!

Give me that, now!

Hand it over, now!

M_O_EASTEURO_01 GTAIV_M_O_EASTEURO_01.png

Меня жизнь до такого довела (Life has brought me to this point).

Мне семью кормить (I have a family to feed).

My dearest apologies.

F_O_EASTEURO_02 GTAIV_F_O_EASTEURO_02.png

I'll take that please.

You don't deserve this, I do.

Give it to me, or face the consequences.

F_M_PEASTEURO_01 GTAIV_F_M_PEASTEURO_01.png

Помогите! (Help me!)

Всё бери! (Take everything!)

Это всё равно подделка (It's fake anyway).

На, подавись! (Here, take it!)

The lines of F_M_PEASTEURO_01 stand out from all the others in that she screams like if she is being mugged, meanwhile these lines are related to the fact that she's the one who supposed to mug, and not in reverse, and out of all the other muggers she is the only one with four mugging lines in total.

Offering Stolen Goods#

Quite a few pedestrians have lines related to selling stolen goods. It can be assumed that the system worked similarly to the drug dealers', since the items they sell are not quite what the player could buy, use, or even see.

Quick demonstration of what type of pedestrians could sell stolen goods, the rest is on the Unused Pedestrian Audio sub-page.

Pedestrian

Audio

Subtitles

M_M_CRACKHEAD GTAIV_M_M_CRACKHEAD.png

You want rubber bands? I got the best.

Paper clips? I'm your guy for top paper clips!

Need a razors? I got all kinds!

Buy a stapler, get the stapler cheap!

Who wants some magnet? I'm your magnet man!

M_Y_BRONX_01 GTAIV_M_Y_BRONX_01.png

Got that high shit son, come get it!

I'm out here fun razor, lets make a deal, son!

Let's make a deal yo! Hot shit man, holla at me!

This is what's hood, right here, come cap it!

Got them bargains poppin', holla!

M_Y_SHADY_02 GTAIV_M_Y_SHADY_02.png

You wanna buy a watch?

You wanna buy a mp3 player?

You wanna buy some sunglasses?

You wanna buy a phone?

You wanna buy a purse?

M_Y_CHOPSHOP_01 GTAIV_M_Y_Chopshop_01IG.png

I got watches, I got chains, what you need?

Yo! You like hip-hop? Check out my shit.

Would you like to buy some candy to help support my basketball team?

You wanna buy a chain? It's like brand new, all you gotta do is fix the clasp in the back.

You like mp3 players? Check this shit out!

M_M_CHINATOWN GTAIV_M_M_CHINATOWN.png

Best. Shanghai. Counterfeit!

From my cousin factory!

My cousin make best counterfeit!

M_M_STREETFOOD_01 GTAIV_M_M_STREETFOOD_01.png

It's risky, but cheap. Buy these!

This is a good deal.

Take a chance, it's such a deal.

My friend, I'm selling you a favor!

Don't be an idiota, buy it my friend!

Downgrades#

Even the existing pedestrian features received some changes, which in most cases are related to cutting down the variability, and other things that left in the files, but cannot be noticed during the gameplay.

Drug Dealers#

Drug dealers supposed to be more diverse, according by the audio leftovers of some pedestrians. In the final version of the game, only one of the drug dealers is used (M_Y_Drug_01).

Scenario_SellingDrugs           StartEnd(0, 24)     Task(Stationary) SetSpecificModel(M_Y_Drug_01) ForceModelLoad

To do:
Some pedestrians speak different languages, translation is needed for such cases, as well as correction of grammatical errors.

Pedestrian

Audio

Subtitles

M_Y_DEALER GTAIV_M_Y_DEALER.png

Hey! You wanna buy some blueberry?

Hey, you wanna get fucked up?!

Hey I got some nice blow, man!

Hey, I got some top great heroin, you want some?

Hey, you wanna smoke some meth?

M_Y_SHADY_02 GTAIV_M_Y_SHADY_02.png

Hey. You wanna get high?

What you need?

You wanna buy some rock?

You need some meth, huh?

Hey! You need a little coke?

M_Y_HARDMAN_01 GTAIV_M_Y_HARDMAN_01.png

Greate A shit this is.

This is from my own supply.

Blow, smack, rocks. I can get you anything.

Something to take the pain away?

Little bit won't do any harm. Go on, try it!

M_Y_TOUGH_05 GTAIV_M_Y_TOUGH_05.png

Yo I got some of that yang-yang, straight from San Andreas.

Where you been? I got some new shit you're gonna love.

You want some of that sweetheart shush? You know you do.

Yo yo! You like to get high? I got some ish you might like.

N\A

M_Y_QUEENSBRIDGE GTAIV_M_Y_QUEENSBRIDGE.png

Yo, you want some smoke?

What you want? I got anything you need.

N\A

Yo, you need some rock?

Sup, I got some good coke, yo. What you need?

Catcallers#

In the final version of the game, only male pedestrians can be the catcallers and say the JEERING lines that are addressed only to females, but it seems that the developers planned to do the same thing for females instead. Only five females have jeering lines, all of them are unused because game can play them only if pedestrian is male.

Pedestrian

Audio

Subtitles

F_Y_PJERSEY_02

Show us your underwear!

Hey sexy!

Honk at ten o'clock!

F_O_PJERSEY_01

Now there's a man who walks like one.

You wanna walk the home?

You look like you make good babies.

F_Y_VILLBO_01

Hey sailor!

Wow! You totally look like lead signer of Razor Nuts.

You're ugly. That's hot.

F_O_RICH_01

Bring it one home to mother!

Send a salami to your daughter in the army!

What a handsome prince!

F_O_PEASTEURO_02

Ну не дури! (Don't be silly)

Да ну тебя! (Oh, come on)

Now you stop it!

There is only three male pedestrians that have responses on such jeering lines that are labeled as JEERING_RESP. Two of them are being the homosexual ones, lines of which are used by the game since it treats them as female pedestrians, but there's a third one, lines of which goes completely unused - M_Y_Easteuro_01

Pedestrian

Audio

Subtitles

M_Y_EASTEURO_01

Do you want audition from me? Beautiful!

I have a room just for you my sweet!

You like russians, yes? Russians like you! Hahahaha

The only way to make this system work is by swapping the gender of each pedestrian, only thing is this system will not work properly without any flaws, because it was never completed.

Shoppers#

This feature is only half implemented in the final version of the game, or rather, only window shopping is used from it, while the purchase of goods itself was not implemented, but from which the audio remained. Here is a quick example of the difference between these audios:

Window shopping (used)

Pedestrian

Audio

Subtitles

F_Y_SHOP_03

One day, they'll be selling my designs in here.

About time daddy's credit card took another pounding.

Purchasing (unused)

Pedestrian

Audio

Subtitles

F_Y_SHOP_03

Hopefully this will make me feel better about myself.

I'm gonna be paying this off for months!

The developers also for some reason separated purchases into cheap and expensive ones, but there is no point in this, because the feature is, well, unused.

Expensive goods purchasers

Pedestrian

Audio

Subtitles

F_M_PRICH_01

Put it on my house charge, please.

I believe I still have a house charge here.

F_O_PJERSEY_01

Well, you pay for quality.

I hope my husband doesn't mind.

F_O_RICH_01

I'll take it.

I'm buying this.

F_Y_BUSINESS_01

Everybody needs a bit of retail therapy.

What's the use of money if you don't spend it, right?

F_Y_PCOOL_02

You pay a top price, but it all last a long time, right?

It's a lot of money, but it's only money.

F_Y_PJERSEY_02

Put it on this credit card.

Cash. No, credit. No, cash, no, credit. Uhh, actually credit.

F_Y_PMANHAT_01

I hope no one else is wearing this at Maisonette tonight.

I'll kill myself if I spill champagne all over this.

F_Y_PMANHAT_02

It's all about juggling my credit cards.

Fuck it, looking this good cost money, right?

F_Y_SOCIALITE

Can I get this in every color?

It's a gift, so can you leave the price tag on?

F_Y_VILLBO_01

Derrick gonna like this.

Ah, shopping thepary.

M_M_BUSINESS_02

Heh, credit cards are like free money.

This a better pay for itself somehow.

M_M_GAYMID

Sugar daddy got his credit card here somewhere.

A little shopping therapy, you know?

M_M_PMANHAT_01

Uh, just this please.

Leave this price tag on. I want them to know how expensive it was.

M_Y_BUSINESS_01

This will be perfect!

What an outstanding find!

M_Y_GAYYOUNG

Oh, I feel so special.

Everybody needs a little pampering.

M_Y_PCOOL_01

I will sell blood to pay for this.

N\A

M_Y_SOHO_01

I hope I get points for this.

So much for charity donations.

Cheap goods purchasers

Pedestrian

Audio

Subtitles

F_M_CHINATOWN

I like this, thank you.

I need to buy this please.

F_Y_PORIENT_01

I'll take this, thank you.

This will do it, thanks!

F_Y_SHOPPER_05

Hi. Do you have this on my size?

Hey, I want this in blue and pink please.

F_Y_STREET_02

My credit card is so maxed.

Cheap shit makes me happy.

F_Y_STREET_05

Can you ring me up quickly? I can't be seen here.

Can you have the label off? Just kidding.

F_Y_STREET_34

What do you mean my credit card is invalid?!

What happened to the sale? It's says ON SALE!

F_Y_TOURIST_01

Can I have this please?

Can I pay now?

M_Y_STREET_03

I can't wait to try this on my mistress.

I can't believe I'm buying this.

M_Y_STREET_04

Just this. Quick! I don't want to be seen in here.

I'll take this. I don't even want it, but for that price!

M_Y_STREETPUNK_02

Thanks.

I hate buying shit.

M_Y_TOURIST_02

She's gonna love this.

Don't tell my wife, okay? Hehe!

Taxi Drivers#

There are three unused taxi drivers who have voice lines for being a taxi drivers, but are never seen doing so, because they don't have +taxidriver flag in pedpersonality.dat file. These are pedestrians M_Y_Bronx_01, M_Y_Platin_03 and M_Y_Pvillbo_03.

Despite the fact that they are not used as taxi drivers, their voice lines are reused by other taxi drivers, at least with the case of M_Y_Pvillbo_03 lines are definitely reused, M_Y_Platin_03 is in question, and M_Y_Bronx_01 is unused completely, probably because his lines are very tied to his character, and being reused by some other taxi driver would not be very wise.

Pedestrian

Audio

Subtitles

M_Y_Bronx_01

Alright, son. We ride 'till you run out of cash.

My man, I take you as far as your pockets can go.

Here you go my man, this is the spot.

I used to hustle mad drugs in Bohan, now I'm doing music.

This cab shit is tough, but it's legal.

One day you'll be like "my cab driver in some rapper's video".

Say no more, son, we out.

Damn, son, make up your mind!

Here you go, son.

You sure, son? Right here? Cool.

Nah, son, you ain't got enough cash.

N\A

I'm not fucking with you, I'm about to violate parole.

You wanna speed my man? Let's go!

Pedal to the metal, that's what's up!

My cab, man! I should fuck you up!

A'ight, where to my dude?

Walkie-Talkie#

Aside from the police officers and security guards, the developers seems to have planned more pedestrians who were supposed to use the walkie talkie, according to the unused voice lines that were found in files.

Quick demonstration of what type of pedestrians could use walkie-talkie, the rest is on the Unused Pedestrian Audio sub-page.

Pedestrian

Audio

Subtitles

M_Y_COURIER GTAIV_M_Y_COURIER.png

On my way to base, dispatch.

Dispatch, I had to fix a flat.

Your messenger bike suck dispatch!

You gave me the wrong adress again!

The guy was boning a secretary while he gave me the package!

M_M_TRUCKER GTAIV_M_M_TRUCKER_01.png

Yeah I read ya dispatch.

Yes, dispatch, on my way back in.

I'm in route, quit your freaking-bitchin'!

Yeah I made the pick-up.

I just made a drop-off, heading back now.

M_M_TELEPHONE GTAIV_M_M_TELEPHONE.png

Same old problem, wires, wires, wires, wires.

Nothing exciting to report.

I need a raise if I'm gonna fix this.

You know I'm not going to be a phone-guy forever, I have plans.

Всё через жопу (everything through ass), big problem here.

M_M_TAXIDRIVER GTAIV_M_M_TAXIDRIVER.png

Thanks, dispatch.

Hey, keep your panties on.

Can someone else please take that?

Roger that, shit, ten-four.

Ten-four good buddy.

M_Y_CLUBFIT GTAIV_M_Y_CLUBFIT.png

All clear here.

No problems, yeah.

I gotta piss. Can anyone relieve me?

Everything seems normal here.

You are some flirt, you know that?

M_M_ARMOURED GTAIV_M_M_ARMOURED(walkietalkie).png

Hold the fuck up, I just rolled-up!

Can't you get me one of those big guns, man?

I work my shift, not one minute more!