This is a sub-page of Grand Theft Auto IV/The Lost and Damned.
Story Missions#
Removed Missions#
Leila#
Drug Run#
This mission is missing from american.gxt file, however, thanks to the leaked TLAD debug text sources, it was possible to make a connection that the first Leila mission is the first Ashley mission, and it was called Drug Run instead of Coming Down (or it was just a temporary name).
[E1M_8]
Drug Run (Leila1.sc)
CHRISM: (Ashley) Ash1.SC Drug Run
The name of this mission can be interpreted in different ways, either the mission was originally related to drug running and it was given by Leila, and was later transferred to Ashley, where Drug Run can be a description of what is happening on the mission, where Ashley, being on drugs, escapes from the apartment. But still, nothing more is known about it.
Convoy test script#
The second Leila mission exists on its own, and has no connection to Ashley. Just like the first mission, the name for it can only be found in leaked TLAD debug text sources.
MEIKLE: (Leila) Leila2.SC Convoy test script
Do you want to lead the convoy? Press 1 for Yes or 2 to set a biker as leader.
How many bikes in the convoy? Press a number from 2 to 6.
Get on the empty bike.
The Convoy will follow you.
Get back to the lead vehicle.
Follow the convoy leader.
Get back on your bike.
As can be seen, this is not really a mission, but rather a test of the biker convoy script, but why it is connected with Leila only the developers know, perhaps they just chose a random story character whose missions have not yet been completed.
Drug Courier#
The third and final mission which is more complete than the previous ones.
JAMES: (Leila) Leila3.SC Drug Courier
The mission starts with stealing a police van before it reaches the security compound.
Hijack the police van.
The police van is leaving for the security compound. Hurry.
You let the van get to the security compound.
Get in the police van.
Escape the airport.
Lose the cops.
It appears that the player needed to steal police van to free the drug courier, as evidenced by this text
Don't leave the courier behind.
The drug courier is dead.
After escaping from the police, the player would have to drive to some car park where the Angels of Death would be located, so that the player leaves the police van to them, after that the player needs to to take the drug courier to the safehouse.
Go to the car park.
Leave the van for the Angels of Death to deal with.
Take the courier to the safehouse.
This mission is very similar to several other missions, mostly similar to rescuing Marta in Marta Full of Grace, as well as the Tunnel of Death, where player also needs to free a prisoner from a police van and then get rid of the van itself.
Thomas Stubbs#
First Impressions - Early Version#
This mission was completely different from what we got in the final version of the game. According to the text leftovers from american.gxt file, the early design of the mission was planned by the developers as temporary one, as evidenced by the letter T or the entire word TEMP in the unused text of this mission, so what was the mission itself actually about?
Mission was supposed to start with a phone call from Jim telling Johnny to meet the "new kid" at the Irish Pub.
PHONECALL Jim tells Johnny to meet the new kid at the Irish Pub.
|
Early |
Final |
|---|---|
|
Go to the Irish Pub. |
Go to the Superstar Cafe. |
From the beginning it can be understood that this mission was not connected to Stubbs at all, but rather to Jim and the Lost gang, however the name of this mission fits both the early and final versions. There are no audio from this and others phone calls were found in the files, it is very doubtful that they were even voiced, the entire mission could have been worked solely on this text leftovers.
The next line is connected with the Lost gang, with whom Johnny was supposed to meet up.
|
Early |
Final |
|---|---|
|
Meet up with the gang. |
Take out the target. |
After meeting up with gang, Johnny had to go into the pub.
|
Early |
Final |
|---|---|
|
Go to the bar. |
Leave the area. |
Entering the bar, Johnny had to order a beer, it is unknown how this was supposed to work and where that new kid was.
It's your round Johnny.
Could I get two beers.
At some point, Johnny had to leave the bar to see what was going on outside.
Go outside to see what's going on.
The mission ends with Johnny calling Jim and tells him to find out everything he can about who killed the new kid, but how kid got killed and where the rest of the gang was all this time remains a mystery.
PHONECALL Johnny calls Jim to tell him to find anything he can about who killed the new kid.
This mission also had a way of being failed.
|
Early |
Final |
|---|---|
|
The pub will no longer serve you. |
The target has escaped. |
In this analysis, in some situations, lines from the final variation of this mission were included, from the numbering and naming of which it can be understood that the new version of the mission was built on top of the old one, but why developers decided not to delete lines from original or temporary design remains a mystery.
Unknown Stubbs' Dirty Laundry Mission#
In the american.gxt file there is text leftover from an unknown and unfinished mission for Stubbs. The essence of the mission and its purpose are described in this line:
PHONECALL You must destroy a truck. To help you, a bike is armed with a bomb. Bomb becomes armed at 88mph and blows up if speed drops below 88mph. You can use the bomb to destroy the enemy truck.
The audio from this phone call was not found in the files, it was probably not even voiced. In any case, the objective of the mission is described, the player supposed to drive a motorcycle with a bomb to blow up the target's truck. The next line is related to the activation of the bomb, probably the hint should have popped up in a similar way as it was in previous parts of Grand Theft Auto, where the player after arming the vehicle with bomb pressed the button and saw a message about the activation, either that or it was activated in some other way.
BOMB ARMED!
There should also have been some kind of speedometer displayed that would show the player's current speed.
Speed: ~1~mph
And finally, the task itself, where the player had to blow up the tanker.
Destroy the tanker.
And that's it, the mission clearly lacks details and most likely it was just an experiment from the developers, which they never completed.
