the cutting room mirror

Vehicles

This is a sub-page of Grand Theft Auto IV/The Lost and Damned.

Early Design#

In the base vehicles.img (from IV), the developers left eight choppers, which have their early appearance, these are: Angel, Daemon, Diabolus, Hexer, Lycan, Nightblade, Revenant, Wolfsbane.

Angel#

Early

Final

Notes:

  • Early model has an extra similar to the one that Freeway has, final model lacks of it.

Daemon#

Early

Final

Notes:

  • Early model is named as Deamon and not Daemon, could be a mistake because all textures still named as Daemon;
  • Early model has a badge texture that was replaced with vinyl;
  • Final model has more extras while early one has none of it.

Diabolus#

Early

Final

Notes:

  • Early model has badge texture that was replaced with metallic paint texture;
  • Early models lacks of extras.

Hexer#

Early

Final

Notes: Aside from vinyl, final model also lacks of Hexer badge.

Early

Final

Lycan#

Early

Final

Notes: Early model lacks of metallic paint texture.

Nightblade#

Early

Final

Notes: Aside from badge, final model lacks of knife vinyl texture, but it has metallic paint texture instead.

Early

Final

Revenant#

Early

Final

Notes: Final model has metallic paint texture.

Wolfsbane#

Early

Final

Scrapped and Unused Vehicles#

Admiral2#

Inside vehoff.csv, a few lines of code referencing a nonexistent vehicle named admiral2 can be found. This seems to show that it would have another version which would be drivable.

VEHICLE admiral2 FIELD BOOT_OPEN POS 0.395271 -2.015236 -0.236938 ANGLES 0.931903 0.249061 2.763178 FOV 55.000000
VEHICLE admiral2 FIELD BONNET_FWD POS -0.003346 0.435303 0.534668 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE admiral2 FIELD BONNET_BWD POS 0.012207 -1.633972 0.564697 ANGLES 0.000011 0.000000 -3.141472 FOV 55.000000
VEHICLE admiral2 FIELD CINEY_WHEEL POS -1.142974 0.500366 -0.263794 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE admiral2 FIELD CINEY_UNDER POS -0.004993 0.197754 -0.614746 ANGLES 0.001435 0.000000 -0.006133 FOV 55.000000
VEHICLE admiral2 FIELD CINEY_MISC_1 POS 1.666091 -5.115868 1.159678 ANGLES -0.247697 -0.096343 0.280087 FOV 45.000000
VEHICLE admiral2 FIELD CINEY_MISC_2 POS -1.000618 -0.340576 0.582031 ANGLES -0.242401 0.202790 -0.524026 FOV 55.000000
VEHICLE admiral2 FIELD JACKED POS 0.113028 0.452734 0.024910 ANGLES 0.164388 -0.002268 2.035523 FOV 55.000000
VEHICLE admiral2 FIELD BUSTED POS -0.611092 0.729322 0.312739 ANGLES -0.004803 -0.001562 2.821954 FOV 55.000000
VEHICLE admiral2 FIELD CARPHONE POS -0.424703 0.751465 0.505859 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE admiral2 FIELD BONNET_L POS -0.575905 0.212281 0.403034 ANGLES -0.002213 -0.000247 1.569418 FOV 55.000000
VEHICLE admiral2 FIELD BONNET_R POS 0.531583 0.212480 0.408426 ANGLES -0.000901 0.000155 -1.570957 FOV 55.000000
VEHICLE admiral2 FIELD CINEY_WHEEL_2 POS 1.182246 -1.940674 -0.222046 ANGLES -0.026824 0.325478 0.030861 FOV 55.000000
VEHICLE admiral2 FIELD CINEY_BACK POS -1.050715 0.531738 0.476196 ANGLES -0.313325 0.146586 -2.850270 FOV 55.000000
VEHICLE admiral2 FIELD BUMPER POS -0.001305 2.394775 -0.364380 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE admiral2 FIELD AIM_FR POS 0.005809 -0.651989 0.941528 ANGLES -1.561813 0.018036 0.007980 FOV 55.000000
VEHICLE admiral2 FIELD CINEY_FAR_1 POS -2.330487 -4.419678 0.203369 ANGLES -0.125296 -0.217114 -0.357874 FOV 55.000000
VEHICLE admiral2 FIELD CINEY_FAR_2 POS 1.722233 -4.022105 0.997437 ANGLES -0.329982 0.153971 0.338355 FOV 55.000000
VEHICLE admiral2 FIELD CINEY_FAR_3 POS 1.412513 2.774756 -0.314941 ANGLES 0.089658 -0.180722 2.449758 FOV 74.300003
VEHICLE admiral2 FIELD CINEY_FAR_4 POS -1.466256 3.925626 0.851929 ANGLES -0.316842 0.139094 -2.870225 FOV 55.000000

Biff2#

Same as the Admiral mentioned above. A few lines referencing a vehicle named biff2.

VEHICLE biff2 FIELD BOOT_OPEN POS -2.279792 3.262764 0.301922 ANGLES 0.055220 -0.004396 -2.570155 FOV 55.000000
VEHICLE biff2 FIELD BONNET_FWD POS -0.000366 1.507934 1.946780 ANGLES -0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE biff2 FIELD BONNET_BWD POS 0.000977 -0.250854 2.012159 ANGLES 0.001170 -0.000000 3.141546 FOV 45.000000
VEHICLE biff2 FIELD CINEY_WHEEL POS -1.600952 -0.373840 0.822067 ANGLES -0.184230 0.034514 -0.029284 FOV 45.000000
VEHICLE biff2 FIELD CINEY_UNDER POS 0.013616 2.092077 -0.786986 ANGLES -0.001601 0.001960 0.000457 FOV 55.000000
VEHICLE biff2 FIELD CINEY_MISC_1 POS 2.414960 -6.304104 2.099867 ANGLES -0.219391 -0.145883 0.257656 FOV 45.000000
VEHICLE biff2 FIELD CINEY_MISC_2 POS -1.135003 0.457512 1.899400 ANGLES -0.137659 -0.135630 -0.415045 FOV 45.000000
VEHICLE biff2 FIELD JACKED POS -0.202729 2.400513 1.526733 ANGLES -0.808452 -0.000000 2.266417 FOV 55.000000
VEHICLE biff2 FIELD BUSTED POS -0.414146 2.642944 1.076050 ANGLES 0.062566 -0.000000 2.514564 FOV 55.000000
VEHICLE biff2 FIELD CARPHONE POS -0.466644 1.424475 1.980547 ANGLES -0.036858 0.000194 -0.000002 FOV 45.000000
VEHICLE biff2 FIELD BONNET_L POS -0.544493 2.030640 1.195679 ANGLES -0.000081 -0.000000 1.574882 FOV 55.000000
VEHICLE biff2 FIELD BONNET_R POS 0.504258 2.030640 1.195679 ANGLES -0.000081 0.000000 -1.570596 FOV 55.000000
VEHICLE biff2 FIELD CINEY_WHEEL_2 POS 1.542805 -3.427979 -0.071045 ANGLES -0.048294 0.317538 0.219497 FOV 55.000000
VEHICLE biff2 FIELD CINEY_BACK POS -1.298186 2.788330 1.239868 ANGLES -0.182738 0.267934 -2.843870 FOV 55.000000
VEHICLE biff2 FIELD BUMPER POS 0.000000 3.842529 -0.522705 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE biff2 FIELD AIM_FR POS 0.012873 0.773972 2.454936 ANGLES -1.542663 3.120852 3.131416 FOV 45.000000
VEHICLE biff2 FIELD CINEY_FAR_1 POS -2.402907 -6.853516 0.694824 ANGLES -0.177187 -0.178635 -0.284362 FOV 55.000000
VEHICLE biff2 FIELD CINEY_FAR_2 POS 3.213127 -7.293701 2.412720 ANGLES -0.252077 0.182878 0.253558 FOV 55.000000
VEHICLE biff2 FIELD CINEY_FAR_3 POS 1.823212 4.696411 -0.583740 ANGLES 0.145002 -0.177734 2.475662 FOV 74.300003
VEHICLE biff2 FIELD CINEY_FAR_4 POS -2.125479 6.954712 1.637207 ANGLES -0.301915 0.113986 -2.811662 FOV 55.000000

Rhino#

Everyone's favorite little bringer of death from GTA III was going to return, but sadly only a few lines of code referencing this vehicle remain.

VEHICLE rhino FIELD BOOT_OPEN POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD BONNET_FWD POS -0.255310 2.156494 1.008420 ANGLES 0.000059 0.000000 -0.000000 FOV 45.000000
VEHICLE rhino FIELD BONNET_BWD POS -0.003662 -3.931579 0.707892 ANGLES 0.000000 0.000000 3.140516 FOV 45.000000
VEHICLE rhino FIELD CINEY_WHEEL POS -2.188721 0.042847 0.030719 ANGLES -0.066648 -0.000000 0.004333 FOV 45.000000
VEHICLE rhino FIELD CINEY_UNDER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD CINEY_MISC_1 POS -0.150208 -0.562622 2.286116 ANGLES -0.247764 -0.125997 0.099952 FOV 45.000000
VEHICLE rhino FIELD CINEY_MISC_2 POS 3.255371 -7.473938 2.340717 ANGLES -0.250774 -0.102654 0.357347 FOV 45.000000
VEHICLE rhino FIELD JACKED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD BUSTED POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD CARPHONE POS -0.220093 2.466491 1.011856 ANGLES 0.010935 -0.000000 -0.112435 FOV 45.000000
VEHICLE rhino FIELD BONNET_L POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD BONNET_R POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD CINEY_WHEEL_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD CINEY_BACK POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD BUMPER POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD AIM_FR POS 0.000000 -0.003174 2.420372 ANGLES -1.562062 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD CINEY_FAR_1 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD CINEY_FAR_2 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD CINEY_FAR_3 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000
VEHICLE rhino FIELD CINEY_FAR_4 POS 0.000000 0.000000 1.000000 ANGLES 0.000000 0.000000 0.000000 FOV 45.000000

Tampa#

Appears only during intro cutscene near the Pay'n'Spray garage, but never in freeroam. The vehicle was later re-appeared in The Ballad of Gay Tony DLC.

(Source: Admiral, Biff, Rhino and Tampa on Grand Theft Wiki)

Unused Vehicle Handling Data#

handling.dat file has an unused line with Hexer handling, where only some values differs from final

Used HEXER 300.0 10.0 85 0.0 0.0 -0.15 0.0 5 0.20 1.0 125.0 0.6 0.65 0.6 35.0 1.65 1.35 16.0 0.13 0.491 4.0 2.0 2.0 0.20 -0.10 0.0 0.5 0.5 1.0 0.8 1.5 0.0 25000 440800 1 0

Unused HEXER 300.0 10.0 85 0.0 0.0 -0.15 0.0 5 0.20 1.0 125.0 0.6 0.65 0.6 35.0 1.50 1.25 14.0 0.13 0.48 4.0 2.0 2.0 0.20 -0.10 0.0 0.5 0.5 1.0 0.8 1.5 0.0 25000 440800 1 0