This is a sub-page of Grand Theft Auto IV/Unused Mission-Related Content.
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Derrick McReary#
Smackdown#
This mission has no unused animations or unused audio, but it does have an early design in the .gxt file!
The first thing is instead of scaring Bucky and chasing him in a police car to his crew, the player had a choice in which there was an option to either scare Bucky and likely speed up the mission, or stealthily follow him.
Fire a couple of shots to spook Bucky or wait for Bucky to move.
Tail Bucky to his crew.
Get closer to Bucky, don't lose him.
Better back off, don't spook Bucky.
You have lost Bucky.
However, it was possible to scare him off so that the mission would be failed, probably in case if the player gets spotted during the tailing, a rather illogical moment, considering that the game at some point offered to fire a couple of shots in order to speed up Bucky, and at the same time there is a mission failure for scaring him off.
You have spooked Bucky, he has bailed on the meeting.
In any case, as a result of the tailing, Bucky supposed to arrive at some restaurant, and not at the crew's hideout, and here it is not entirely clear whether the restaurant was just a place where Bucky simply stopped and then drove to the crew, or the crew and the following shootout took place in this very restaurant, and what kind of restaurant it was is a mystery.
Bucky has pulled up, pull over and wait for his move.
Bucky has headed into the restaurant, follow him.
Also in the text of this mission there is an unused hint to shoot the lock to open the doors, it is unknown whether this was related to the early version of this mission or the final one.
Shoot the locks to open the doors.