Grand Theft Auto IV
This is a sub-page of Grand Theft Auto IV .
procobj.img #
Location: pc\data\maps\generic
Models that supposed to be used in the environment, be it random rubbish or various plants.
cj_proc_needle.wdr cj_proc_peach.wdr cj_proc_plum.wdr seaweed.wdr
minigame.img #
Location: pc\data\maps\props\lev_des
Models that could have appeared in missions or other scripted situations where they might have been needed, but ended up unused for various reasons that arose during the development of the game.
cj_fishing_rod_1.wdr w_grenade_prop.wdr cj_golf_ball.wdr cj_golf_club_1.wdr cj_golf_club_2.wdr cj_golf_club_3.wdr
clothes.img #
Location: pc\data\maps\props\commercial
Unused models that can be related with clothing elements, and early designs of some other props.
gb_specs_use.wdr gb_cap_use.wdr gb_rucksack01.wdr cj_cheap_j_single.wdr gb_gag01.wdr
Test Tunnel #
A tunnel with a stretched texture.
works.img #
Location: pc\data\maps\props\roadside
Models that are related to construction elements that remained unused.
cj_scaffold_6.wdr cj_scaffold_7.wft cj_pave_exaust.wdr cj_t_light_temp.wdr
plantsmgr.wdd #
Location: pc\models
Unused grass models, most likely test variants or something very early. Some of these models references the weedylong_1weedylong_1a texture which still can be found in the map files and applied to these models, however the other half are simply labeled as null , but for better demonstration this texture was applied to all shown models. It is also worth noting that this leftover is exclusive to the PC port, neither PS3 nor Xbox360 have this in the files.
grass0_1 grass0_2 grass0_3 grass0_4 grass1_1 grass1_2 grass1_3 grass1_4 grass2_1 (grass3_1) grass2_2 (grass3_2) grass3_1 (grass3_3) grass4_1 (grass3_4)
radar.wdd #
Location: pc\models
Another PC port exclusive leftover. Unknown elements related to radar, none of these models have a name, so it is impossible to even guess what they were made for.
Unnamed model 1 Unnamed model 2 Unnamed model 3 Unnamed model 4
animviewer.img #
Location: pc\data\maps\util
Some more stuff for animation testing.
cj_anim_view.wdr 90degreeswall.wdr curvedwall.wdr halfpipe.wdr ja_game_clock.wdr lightwall.wdr lightyflah, lightyflash, spinlights.wdr platform1.wdr steps_01.wdr steps_corna03.wdr steps_straight01.wdr steps_straight02.wdr test_bx.wdr test_bx2.wdr wall_light01.wdr - wall_light09.wdr
int_props #
Location: pc\data\maps\interiors
props_ah.img #
ah_cagelamp.wdr ah_valanchair.wdr ah_valancouch.wdr
commercial #
Location: pc\data\maps\props
bar.img #
bm_oldpool.wdr
office.img #
gb_bnkrecepdsk01.wdr gb_cashmachine_hi.wdr gb_cashmachine01_hi.wdr
cj_test.img #
Location: pc\data\maps\props\prop_test
Full of testing material and leftovers from The Men's Restroom . Some are still in the map but they're unreachable.
Dummy Models #
A lot of dummy models can be found in multiple files.
cutsprops.img #
Location: pc\anim
File that contains cutscene models of various props and characters.
cssergiesbardoors.wdr csbulletglass.wdr
weapons.img #
Location: pc\models\cdimages
Contains weapon models and various props that pedestrians or player could use.
w_cue.wdr amb_icecone01.wdr amb_comb.wdr amb_plank.wdr amb_bs_drink.wdr amb_milk.wdr amb_wine.wdr gb_suitcase_lev.wdr
componentpeds.img #
Location: pc\models\cdimages
Unused clothing elements that were left in pedestrian and character files.
M_Y_Galb_Lo_02.wdd M_Y_Gjam_Lo_02.wdd ig_jason.wdd
pedprops.img #
Location: pc\models\cdimages
Unused accessorie models that were left in pedestrian and character files.
Characters
ig_mallorie_p.wdd ig_michelle_p.wdd cs_tramp_p.wdd m_y_frenchtom_p.wdd cs_manny_p.wdd cs_manny_p.wdd m_m_dodgydoc_p.wdd m_y_thief_p.wdd cs_sarah_p.wdd ig_tuna_p.wdd ig_tuna_p.wdd m_y_jim_fitz_p.wdd cs_gracie_p.wdd m_y_romancab_p.wdd
Generic Pedestrians
m_y_platin_03_p.wdd m_y_gmaf_lo_01_p.wdd
Police Officers
m_y_cop_p.wdd m_y_strooper_p.wdd m_m_fatcop_01_p.wdd m_m_fatcop_01_p.wdd m_y_cop_traffic_p.wdd
Street Vendors
m_m_streetfood_01_p.wdd m_m_streetfood_01_p.wdd m_y_vendor_p.wdd m_y_chinvend_01_p.wdd m_y_chinvend_01_p.wdd m_y_chinvend_01_p.wdd m_m_seller_01_p.wdd m_m_seller_01_p.wdd
Fastfood Workers
m_y_ff_burger_r_p.wdd m_y_ff_burger_r_p.wdd m_y_ff_burger_r_p.wdd m_y_ff_burger_r_p.wdd m_y_ff_burger_r_p.wdd m_y_ff_cluck_r_p.wdd m_y_ff_cluck_r_p.wdd m_y_ff_cluck_r_p.wdd m_y_ff_cluck_r_p.wdd m_y_ff_cluck_r_p.wdd
Misc
f_y_stripperc02_p.wdd m_m_doctor_01_p.wdd m_y_clubfit_p.wdd m_y_clubfit_p.wdd m_y_shopasst_01_p.wdd m_y_shopasst_01_p.wdd m_m_gunnut_01_p.wdd m_m_gunnut_01_p.wdd m_m_gunnut_01_p.wdd m_m_gunnut_01_p.wdd m_m_gunnut_01_p.wdd m_m_gunnut_01_p.wdd f_y_ff_twcafe_p.wdd f_y_ff_twcafe_p.wdd f_y_ff_twcafe_p.wdd f_y_ff_twcafe_p.wdd f_y_ff_twcafe_p.wdd m_y_ff_twcafe_p.wdd m_y_ff_twcafe_p.wdd m_y_ff_wspizza_r_p.wdd m_y_ff_wspizza_r_p.wdd m_y_ff_wspizza_r_p.wdd m_y_ff_wspizza_r_p.wdd
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