Duke Nukem Forever (often shorted to "DNF" by many) was intended to be the series' fourth main game after Duke Nukem 3D, but ended up spending well over a decade in development hell, going through so many concepts, developers, staff changes, engine swaps, and pushed-back release dates that the game became a punchline... but come out it did, including a "Balls of Steel" collector's edition (containing all sorts of nifty stuff) and an announcement that GameStop would honor pre-orders from past years (which ended up including a customer who had preordered the game in 2001).
The finished game itself, on the other hand...let's just say the wait probably wasn't worth it for most. Especially for a certain gray cat.
Unused Enemy#
While technically not completely "unused", the Duke Clones from The Doctor Who Cloned Me are present amongst the base game's objects but understandably don't go used in any of its levels. This is almost certainly a leftover from the cut Area 51/EDF Base levels mentioned in the 2008 World Chart.
Unused Weapons#
There are some unused weapons in the game, some of them are more or less complete sans a few bugs, and others only have asset remanets to show their once-existence.
Nuclear Warhead#
There was going to be the nuclear option for the RPG with an alternative ammo type, acting not so dissimilar to the similarly named weapon from Shadow Warrior. It has a whole set of animations, textures, and a model, but isn't used. The nuke ammo can be gained by using commands in the console. It is not certain which mode(s) the weapon was intended to appear in.
When loading it, Duke will hit the butt of the ammo against the gun and insert it. A voice will then count down from three before the gun can fire.
It is possible this was cut due to balancing concerns.
The multiplayer ammo pickup for it uses an unused model. Pickup text for the Warhead exists but was later removed from the PC version, now displaying an error string.
Flamethrower#
The flamethrower seen in the 2001 builds is referenced in the files but all that seems left of it is just some audio.
Filename |
Audio |
Notes |
|---|---|---|
FTGasIgnite.mp3 |
Gas cloud ignition. |
|
FTGasLp.mp3 |
Gas cloud idle. |
Pistol Dual Wielding#
There is code that suggest the player was able to dual wield pistols in the game. Some Pigcops are shown doing this. Duke is also seen doing it in some prerelease media.
Demo and Trailer Leftovers#
References#
- 3D Realms Site: Duke Nukem Forever ® (Legacy)↩︎
- Triptych Games website↩︎
- https://www.gearboxsoftware.com/game/duke-nukem-forever/↩︎
- Piranha Games - Current News↩︎
- Duke Nukem Forever Official Site | 2K Games↩︎
- Aspyr - Duke Nukem Forever®↩︎
- 1С-СофтКлаб - Duke Nukem Forever – лучше не скажешь!↩︎
- Duke Never Comes Early - 2K Games Announces Shortest Delay in the History of Duke Nukem Forever® – Gearbox Software↩︎
- News - Duke Nukem Forever - Now Available on Mac↩︎
- 『デューク ニューケム フォーエバー』発売延期のお知らせとお詫び↩︎
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The Duke Nukem series | |
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DOS |
Duke Nukem • Duke Nukem II (Prototype) • Duke Nukem 3D (Prototypes) |
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Windows |
Balls of Steel • Manhattan Project • Duke Nukem Forever (Prototypes) • 20th Anniversary World Tour • Duke Nukem 3D: Reloaded |
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Mac OS Classic |
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Genesis |
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Nintendo 64 |
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PlayStation |
Total Meltdown (Prototype) • Time to Kill • Land of the Babes (Prototype) |
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Sega Saturn |
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Game Boy (Color) |
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Game Boy Advance |
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Xbox 360 |
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PlayStation 3, Mac OS X |
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Nintendo DS |
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PlayStation 4, Xbox One, Nintendo Switch |
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