the cutting room mirror

Internal Names

This is a sub-page of Duke Nukem Forever.

To do:

  • State where the names are used in the Notes section.
  • Things to document: Objects/props, texture groups, multiplayer customizations. We probably don't need to document every internal thing in the game, just the most interesting ones.
  • Look into SoundConfig.cvp from MegaPackage.dat.

This page documents the names of various objects, characters and other things from Duke Nukem Forever as seen in the files, such as assets, folders, file(name)s, code and the like. Some of these have different names from their in-game name.

For internal names found in the DLCs, visit its respective page

Weapons and Items#

Weapons#

Internal

In-Game

Notes

Melee, mightyboo, fists

Melee

Pistol, pistol, pistol_gold, deagle, deagleblack, deserteagle, 1911Pistol, PigCop1911, 1911

Pistol / M1911

  • "deagle" is used in filenames of HUD graphics.
  • "deserteagle" is used in the filename of the kill icon.
  • "1911Pistol" is used for its pickup model.
  • "1911" is used in the filenames of the gold variant's textures
  • "PigCop1911" is used in the filenames of the black variant's textures.

MachineGun, machinegun, m16, Ripper

Ripper

  • "MachineGun" is used for the folder that stores the Ripper's sounds.
  • "m16" is used for the pickup HUD graphics of the Ripper.

TripMine, tripmine, tripmines, tm, TM

Trip Mine

  • "tm" is used in the filenames of animations and a graphic.
  • "TM" is used in the filename of a sound.

pb, PipeBomb, pipebomb, pipe

Pipe Bomb

  • "pb" is used in the filename of the Hud graphic used for the ammo count.
  • "pipe" is used in the filename of the warning graphics for pipe bombs thrown by enemies.

ShotGun

Shotgun

  • "ShotGun" is used in the filenames of some models.

Dev, dv, devastator, Devastator

Devastator

  • "Dev" is used in the filenames of some sounds.
  • "dv" is used in the filenames of animations.

Sniper, sniper, sniper_rifle, Sniper_Rifle sniperrifle, Rail, RailGun

Railgun

  • "Sniper" is used in the kill icon's filename and some folders.
  • "sniper" is used by various files.
  • "sniper_rifle" is used in names of model folders
  • "Sniper_Rilfe"
  • "Rail" is used in filenames of reloading sounds.

rpg, rp, RPG

RPG

  • "rp" is used in filenames for animations.

AssCaptGun, at_capt_gun, atcgun, atc, AT_Capt_Gun, AT_Hyperblast, AT_Hyperblaster

AT Captain Laser

  • "AssCaptGun" is used in the filename of the kill icon.

AssLaser, ATlaser, ATLaser, AT_laser, at_gun, atgun, at

AT Laser

  • "AssLaser" is used in the filename of the kill icon.
  • "AT_Laser" is used

EnforcerGun, enforcer_gun, enforcergun, enforcer, Enfgun, EnfGun

Enforcer Gun

sk, shrinkray, ShrinkRay, Shrinkray

Shrink Ray

  • "sk" is used in the filenames of animations.
  • "shrinkray" is used in the filenames of textures and Duke's animations with the weapon.
  • "Shrinkray" is used in the names of objects.

freezeray, freezecannon, Freezer, freezer, fr

Freeze Ray

  • "Freezer" is used by an unused model.
  • "freezer" is used by folders and a texture (freezercrystals1bc.dds).
  • "fr" is used in the filenames of animations.

pistol_babe, babepistol, Babe_Revolver

Garter Pistol

  • "pistol_babe" is used in filenames of animations.
  • "babepistol" is used for the kill icon's filename.
  • "Babe_Revolver" is used for the gun's textures.

Turrets

STurret, SuperTurret, superturret, SupTurret

Ion Cannon / DHFG-30001 / Phased Plasma Cannon

  • "STurret" is used in the filename of the overheat sound.
  • "SuperTurret" is used in the filenames of sounds, its crosshair graphic and an .xml in MegaPackage.dat.
  • "superturret" is used in the filenames of bik textures.

Turret, TurretGun, MG, MG42, mg42, machinegun, machinegunwstand, machinegun_wstand, Machinegun_wStand

Machine Gun Turret

  • "MG" is used in the filename of a sound.
  • "MG42" is used in filenames of sounds
  • "mg42" is used in the filenames of the crosshair graphic, animations and an .xml in MegaPackage.dat.
  • "machinegun" is used in the filenames of the ammo belt's textures.
  • "machinegunwstand" is used in the filenames of the gun's textures.
  • "machinegun_wstand" is used for its model files and their folders.
  • "Machinegun_wStand" is used in the folder containing textures.

GLauncher, glauncher, GL

Grenade Launcher

  • "GLauncher" is used for the folder containing sounds.
  • "glauncher" is used in the filenames of its crosshair graphic.
  • "GL" is used for in the filenames of sounds.

Unused Weapons

Nuke, nuke, rp_nuke, rpg_Nuke

Nuclear Warhead

  • "rp_nuke" is used in filenames of animations.
  • "rpg_Nuke" is used for its model.

FT, Flamethrower

Flamethrower

  • "FT" is used in the filenames of its two unused sounds.
  • "Flamethrower" is used for the folder containing the sounds.

Items#

Internal

In-Game

Notes

vibrater, Vibr, qitem_vibrator

Vibrator

  • "Vibr" is used in filenames of textures.
  • "vibrater" is used for folders and models.

Trophy_actor, Trophy_ArmWrestling, Trophy_BodyBuilding, Trophy_EarthSavior, Trophy_Karaoke

Trophy

HeatVision, dv

Duke Vision

  • "HeatVision" is mentioned in some map text files and in code.
  • "dv" is used in filenames for graphics.

beer_40oz, Forty, BeerCan, beercan

Beer

  • "Forty" is used for the folder and sounds of Beer (and by extension other drink items).
  • "Beer_40oz" is used for various folders and assets.

Steroids, Steroid, steroid, Roids

Steroids

  • "Roids" is used in the filenames of Duke's responses using the item.

Holo, HoloDuke

Holoduke

  • "Holo" is used in the filenames of sounds.

Cigar, cigar

Cigar

Quest Items

qitem_powercell

Energy Cell

battery, wreakingcrane_battery, qitem_battery

Crane Battery

qitem_gascan

Gas

qitem_wallbomb, WallBomb, Wall_Bomb

Bomb / Charges2

Multiplayer Items

Jetpack, jetpack, Duke_Jetpack

Jetpack

WhiskyPowerUp, Invincibility

Whisky

  • "Invincibility" is used for filenames of the sounds.

TrophyPowerUp, DoubleDamage

Trophy

  • "TrophyPowerUp" is used for folders and its model.
  • "DoubleDamage" is used for filenames of the sounds.

Vehicles#

Internal

In-Game

Notes

RC_CAR, RC_Car, RCCar, RC_buggy, rcbuggy, RCBuggy

RC Car

Crane, WreakingCrane, wreakingcrane

Crane

  • "wreakingcrane" is in filenames of textures.

Monstertruck, MonsterTruck, monstertruck, MT, mt

Mighty Foot / Monster Truck

  • "MT" is used in filenames of sounds.
  • "mt" is used in filenames of textures.

Forklift, forklist, Fork

Forklift

Lift, lift, DriveableLift

Lift

Enemies#

Internal

In-Game

Notes

AssTrooper, AssTroop, As_Troop, AT, Assult_Trooper

Assault Trooper

  • "As_Troop" is used in the filenames in most of its sounds.
  • "AssTrooper" is used for in the filename of its reload sound.
  • "AT" is used in the filenames of its teleport sounds as well as in kill confirm voice lines for EDF Soldiers.

AssCap, Assault_Trooper_Captain, Assault_Trooper_Capt

Assault Captain

  • "AssCap" is used in the filenames of the Armor models.

AssComm, assaultcommander, Commander

Assult Commander

  • "AssComm" is used in filenames of sounds.
  • "Commander" is used for the folder that store's the Assault Commander's sounds.

PIGCOP, PigCop, PigC, pigcop, pig, pigcopa, pigcopb, pigcopc

Pigcop

  • "PigC" is used in the filenames of some sounds.

rat, Rat

Rat

bugball

Bug Ball

Octababy, octababy, OctaBaby

Octababy

Impregnator, Imp

Pregnator

  • "Imp" is used for filenames of some sounds.
  • "Impregnator" is used for the folder that stores the Pregnator's sounds.

Eggpod, alien_egg, alien_Egg, alien_egg, EggPod, eggpod

Egg Pod

Enf, Enforcer

Enforcer

  • "Enf" is used in the filenames of sounds.

Tentacle, tentacle

Tentacle

Alien Ships

AlienDroneShip

Alien Fighter

Dropship, Alien_TroopCarrier

Alien Dropship

Gunship, GunShip, Alien_Gunship, alien_gunship

Alien Gunship

Bosses

Cycloid, cycloid, CycloidEmperor, Cycloid_Emperor

Cycloid Emperor / Cycloid

  • "cycloid" is used by various files.

alien_mothership, Alien_MotherShip, BigShip, MotherShip, mothership, Mothership, Mother

Mothership

BatLord, Battlelord, BL

Battlelord

  • "Batlord" is used by folders and assets for the Battlelord's minigun.
  • "BL" is used in filenames of impact sounds and Captain Dylan voice lines.

Queenie, Queen, alien_queen, queen

Alien Queen

  • "Queenie" is used for the filenames of the Alien Queen's death sounds.
  • "alien_queen" is used for the filenames and folders of model materials.

octaking, OctaKing, Octaking

Octaking

Leech, leech

Energy Leech

  • "Leech" is used for filenames of sounds and models.
  • "leech" is used for the name of folders and the model of the Energy Leech's funnel attack.

NPCs#

Singleplayer#

Internal

In-game

Notes

edf, EDF1M, EDF1, EDF2M, EDF2, EDF3M, EDF3

EDF / EDF Soldier / EDF #1 / EDF #2 / EDF 3

  • "EDF(1-3)" and "EDF(1-3)M" are used for voice lines.

Twin, Twin1, Twin2, twin, Twins, TwinBabes, holsom_twins, Holsom_twin, holesometwins, npc_holsom_twin, npc_holsom_twin_b, twin_blonde, twin_brunette, holsum, HTwins, HT

Holsom Twins / The Twins / Kate Holsom / Mary Holsom

  • "Twin1" is used in filenames of Mary Holsom's singleplayer voice lines.
  • "Twin2" is used in filenames of Kate Holsom's singleplayer voice lines.
  • "Twins" is used for filenames of multiplayer voice lines
  • "TwinBabes" is used in dnwindow.int and in code.
  • "twin_brunette" is used for Mary Holsom's animations.
  • "twin_blonde" is used for Kate Holsom's animations.
  • "holsum" is used for scripting in maps.

Talkshowhost, TalkShowHost, Host, LENOMAN

Johnny O'Lenoman / Talk Show Host3

  • "TalkShowHost" is used in filenames of voice lines.
  • "Host" is used for models and some folders.
  • "LENOMAN" is used for in the filename of the Damn... It's Late posters seen in the Lady Killer (LENOMAN1tw_d.dds).

Actor, Male1

Talent

ThroneDoucheBag, philip

Phillip4 / Guy On Throne

  • "ThroneDoucheBag" is used in the filenames of his voice lines.
  • "philip" is used in the filename of his animation when jumping over the rope barrier after getting his picture on the Duke Throne.

ComputerVoice, DCAI

Computer / Duke Cave Computer

  • "ComputerVoice" is used for the folder that stores voice lines.
  • "DCAI" is used in the filenames of various voice lines.

graves, Graves, general_graves, General_Graves

General Graves

President, Pres

President / The President

CaptainDylan, dylan, EDF_E, edf_soldierE

Captain Dylan

  • "dylan" is used is used in the filenames of animations.

Male1, Male2, Male3, Male4, DJdouche

Male / Father / Game Room Guy

Female, Female2

Female

Female2_Milf, npc_milf, MILF, milf

MILF

kid, Kid, biggest_fan

Kid / Jimmy / Little Jimmy

  • "kid" is used for several files.
  • "Kid" is used in the filenames of voice lines.
  • "biggest_fan" is used for the interaction with the father and son in the level "Damn! Its Late..."

podgirla, podgirlb, podgirlc, PodGirl, PodGirl1, PodGirl2

Pod Girl

StripperQ, Stripper

Stripper

worker

Maintenance Man

CrustyOldDude, crusty_old_dude,

Crusty Old Dude

Multiplayer#

Internal

In-Game

Notes

funkyCleopatra, Girl_Funky, girl_funky, Cleo, Cleopatra, FoxyBabe, FunkyCleopatra

Funky Nefertiti

  • "Cleopatra" is used for the folder and filenames of Funky's greetings.
  • "Cleo" is used in the filenames of Duke's responses to Her.
  • "FoxyBabe" is used in dnwindow.int and in code.

sporty, Girl_Sports, SportsGirl, Southern, npc_girl_sports, SportyBabe, girl_surfer

Trudy Uprights

  • "sporty" is used for Her My Digs render and an unused graphic.
  • "Girl_Sports" is used as the name of the folder with Her textures.
  • "SportsGirl" is used for the folder and filenames of Trudy's greetings.
  • "Southern" is used in the filenames of Duke's responses to Her.
  • "npc_girl_sports" is used in various places.
  • "SportyBabe" is used in dnwindow.int and in code.
  • "SportsFan" is used by an unused graphic.
  • "girl_surfer" is used by emissive textures.

sgtPepa, Girl_Army, girl_army, Pepa, Latina, npc_girl_army, SoldierBabe, SergeantPepa, girl_major

Sgt. Peppa

  • "Pepa" is used in for folder and filenames of Sgt. Peppa's greetings.
  • "Latina" is used for the filenames of Duke's responses to her.
  • "SoldierBabe" is used in dnwindow.int and in code.

Girl_Asian, girl_asian, Miso, misoHoney, Asianbabe

Miso Ho'ney

  • "Miso" is used in the filenames and folder of Miso's greetings and for Duke's responses to Her.
  • "AsianBabe" is used in dnwindow.int and in code.

Chastity, Girl_School, Schoolgirl, npc_girl_school, school_girl, SchoolBabe

Chastity

  • "Schoolgirl" is used in the filenames of Duke's responses to her greetings.
  • "SchoolBabe" is used in dnwindow.int and in code.

Girl_French, girl_french, FrenchMaid, Kitty, npc_girl_fench

Kitty Pousoix

  • "Kitty" is used for the folder and filenames of Kitty's greetings.
  • "FrenchMaid" is used in the filenames of Duke's responses to her.
  • "Maid" is used in dnwindow.int and in code.

Objects and Props#

Whatever the player can interact with that is bolted down and not backed into the level directly.

Internal

In-Game

Notes

infiniteammocrate

Ammo Crates

  • "infiniteammocrate" is used for its model files and their folders.

Ammo Piles

Whack, Whack_Machine01, whackmachine01, AA, AlienAbortion

Alien Abortion

  • "AA" is used in filenames of sounds.

PoolTable

Pool Table

PB, pb

Pinball

  • "PB" is used in filenames of sounds.

pokermachine, PokerMachine

Slot Machine

VideoPoker

Video Poker

KP, keypd, kpad, keypad, bkeyp, keypad3

Keypad

  • "KP" is used in the filenames of its voice lines.
  • "keypad3" is used for its model files and their folders.

hscan, puzscrn

Hand Scanner(?)

  • "hscan" is used its scanning and after scanning idle animation (hscan1.bik and hscan_saver.bik)
  • "puzscrn" is used in the filename of the idle animation (puzscrnsaver1.bik).

ATM, EZCASH

ezMONEYS

  • "ATM" is used in filenames for textures and sounds.
  • "EZCASH" is used for the folder containing the sounds.

ezcam

ezCAM

ShrinkPad, shinkpad, shrinkpad

Shrink Pad

  • "shinkpad" is used in filenames for textures.

unshrink_pad, UnShrink_pad

Particle Expander Pad / Particle Expander

  • "unshrink_pad"

alien_jumppad, JumpPad, Jumppad

Jump Pad

Locations#

Internal

In-Game

Notes

lk, LK, Ladykiller, LadyKiller

Lady Killer Casino / Lady Killer

dukecave, DC, DukeCave

Duke Cave

vegas, Vegas

Las Vegas

Slick, slw, Strip strp StripJoint StripClub StrpClb

Titty City

  • "Slick" is used in the filenames and folders for the booth curtains' model files and sounds.

duke_burger, dukeburg, dukeburger, DukeBurger, dburg, db, DB

Duke Burger

hoover_dam, dam, Dam, Damn

Hoover Dam

  • "hoover_dam" is used for its model files and their folders.
  • "dam" is used in filenames of some textures.
  • "Dam" is used in filenames of various textures.
  • "Damn" is used in filenames of some textures.

Maps#

Singleplayer#

Note: the first name is the map's .dnf and .nav files, the second name is the maps' text file and the third name is the loading video (Load-XX).

Internal

In-Game

Map00, map00, 00

Duke Lives

Map01, map01, 01

Damn! It's Late...

Map02, map02, 02

The Duke Cave

Map03, map03, 03

Mothership Battle

Map04, map04, 04

The Lady Killer

Map04B, map04, 04B

The Lady Killer: Part 2

Map04C, map04c, 04C

The Lady Killer: Part 3

Map05, map05, 05

Vegas in Ruin

Map06, map06, 06

The Duke Dome

Map06B, map06b, 06B

The Duke Dome: Part 2

Map07, map07, 07

The Hive

Map07B, map07b, 07B

The Hive: Part 2

Map08, map08, 08

Queen Bitch

Map09, map09, 09

Duke Nukem's Titty City

Map10, map10, 10

Crash Course

Map11, map11, 11

The Duke Burger

Map11B, map11b, 11B

The Duke Burger: Part 2

Map11C, map11c, 11C

The Duke Burger: Part 3

Map12, map12, 12

The Mighty Foot

Map12B, map12b

The Mighty Foot: Part 2

Map13, map13, 13

Ghost Town

Map14, map14, 14

Highway Battle

Map14B, map14b, 14B

Highway Battle: Part 2

Map15, map15, 15

Dam Top

Map16, map16, 16

The Shrunk Machine

Map16B, map16b, 16B

The Shrunk Machine: Part 2

Map17, map17, 17

The Forkstop

Map17B, map17b, 17B

The Forkstop: Part 2

Map18, map18, 18

Generator Room

Map19, map19, 19

Underground

Map19B, map19b, 19b

Underground: Part 2

Map20, map20, 20

The Clarifier

Map20B, map20b, 20B

The Clarifier: Part 2

Map21, map21, 21

Blowin' the Dam

Map21B, map22, 22

Blowin' the Dam: Part 2

Map22, map22, 22

Final Battle

Map23, map23, 23

Press Conference

Multiplayer#

My Digs is the only map for multiplayer that has a text file.

Internal Names

In-Game

Map_changeroom, ChangeRoom

Change Room

Map_mydigs, map_mydigs, mydigs

My Digs

DM-MorningWood, MorningWood

Morning Wood

DM-HooverDamned, HooverDamned

Hoover Damned

DM-BuckeyeBurger, BuckeyeBurger

Duke Burger

DM-VegasRuins, VegasRuins

Vegas Ruins

DM-Hive, Hive

Hive

DM-Industrial, Industrial

Sausage Factory

DM-Casino, Casino

Casino

DM-Construction, Construction

Erection Site

DM-HighwayNoon, HighwayNoon

Highway Noon

DM-Hollywood, Hollywood

Hollywood

Achievements#

The names in the following list have been taken from the executable.

Internal

Official

ACH_PooGrabbed

Turd Burglar

ACH_WhiteboardDrawing

Drawrings (sic)

ACH_BlimpDestroyed

Sunday, Black Sunday

ACH_CycloidDefeated0

One-Eyed Freak

ACH_FoodEaten

Noms

ACH_TalentKnockedOut

Nobody Likes a Whiner

ACH_BeerImbibed

Flagon of Chuckles

ACH_PhysicsImpactKills

Tosser... in the Literal Sense /
Downtown Barrel Beatdown5

ACH_SteroidsEaten

Juiced

ACH_SubstanceAbuse

Substance Abuser

ACH_SteroidKills

Duke Angry, Duke Smash!

ACH_TripleKill

Natural Disaster 3x

ACH_TripmineStuck

Sticky Bomb Like You!

ACH_TripMineKills

Trapper

ACH_AlienFighterKills

Baron Von Nukem

ACH_GunskipKill

Big Guns, Big Ships

ACH_BattlelordDefeated0

Pit Champion

ACH_ExplosiveKills

Dead Useful

ACH_KnockedDown

Full Body Tourettes (sic)

ACH_SomeKills

Extermination

ACH_MoreKills

Annihilation

ACH_ManyKills

Nuclear Devastation

ACH_Executions

Judge, Jury, Executioner

ACH_JizzedOn

I Need a Towel

ACH_AlienQueenDefeated

Not Bad for a Human

ACH_AliensAborted

Lots of Whacking

ACH_DrankAllBeer

Party Animal

ACH_PinballScore

Balls of Steel

ACH_AirHockeyWon

Air-Duke

ACH_StompKills

Hippy-Stomper

ACH_HeadShotKills

On The Noggin'

ACH_HolodukeActivated

He's Got a Hologram!

ACH_MonsterTruckKills

Road Rage

ACH_BattlelordDefeated1

A Good Dam Fight

ACH_FrozenKills

Freeze Well!

ACH_CalendarFullyViewed

I Need a Date

ACH_ForkliftKills

Fork the Pork

ACH_CompanionBarrel

Companion Barrel

ACH_PhoneMessages

Call Waiting

ACH_OctakingDefeated

Octacide

ACH_MaxEgoAchieved

I Am All That Is Man

ACH_HelmetsDiscovered

Bucket Head

ACH_CatfishKilled

Pescaphobe

ACH_LeechDefeated

Beating the One-Eyed Worm

ACH_GoldPistolCompletion

Gunslinger

ACH_EasyCompleted

Piece of Cake

ACH_NormalCompleted

Let's Rock

ACH_HardCompleted

Come Get Some

ACH_ExpertCompleted

Damn, I'm Good

ACH_CreditsViewed

Special Thanks

Savior of the Universe6

Oddities#

As can be noticed, quite a lot of assets in the game's files mentioned here and otherwise have noteworthy naming oddities.

This section only notes internal naming oddities; for general oddities in the game please visit here.

Weapon Oddities#

  • Many weapons are internally referred to with names of weapons from previous builds.
    • The Ripper Cannon is referred to as a machine gun in the files, and in some cases (such as with its HUD graphics) as an M16. This is most likely a leftover from when it WAS a M16 as seen in earlier builds, such as the 2001 builds.
    • The Railgun is referred to as a Sniper Rifle, like before presumably a leftover from when it was a sniper rifle.
    • The kill icon of the Fists is called "mightyboo", likely meant to be Might Boot/Foot. The folder for its animations is also called "mightyfoot_melee".
    • The Pistol is referred to as a desert eagle, also from earlier builds. The pistol in the final is based on a M1911.
    • The AT Captain Laser is referred to as the "AT Hyperblaster" in some files, suggesting that was an earlier name for it.
  • The Ripper's weapon model textures are labelled as "new" in their filenames. This also applies to the bronzed statue seen in the Duke Museum in Damn! It's Late....

Audio Oddities#

  • The sound effects for gaining ego are stored in a folder called Objectives, which doesn't really seem to fit them. The version of the sounds used in The Doctor Who Cloned Me are stored in a more correct EgoCap folder.
  • Duke's line after killing the Octaking in Generator Room is labelled as "alt". There is no non-"alt" equivalent in the files.
  • Quite a lot of Duke's lines in the DukeLines directory have map names in their filenames. Many of them don't match up with the map that they appear in. This naming scheme is also utilized by 2 unused lines for General Graves.

Map in Sound Filename

Map that Sound Appears In

Notes

Map00

Duke Lives (Map00)

Duke's lines during the game within a game fight against the Cycloid Emperor match with the final map...

Map01

...But his lines with the Holsom Twins don't. Suggests that these were meant to be a in a separate map.

Damn! It's Late... (Map01)

Matches with the final map.

Map02

The Duke Cave (Map02)

Matches with the final map. From this point on, lines stop being consistent.

Map03

The Lady Killer (Map04)

Seems like these maps were all together at some point.

The Lady Killer: Part 2 (Map04B)

The Lady Killer: Part 3 (Map04C)

Map04

Vegas in Ruin (Map05)

Map07

The Duke Dome (Map06)

Duke's "uh oh" line when he sees the Octaking is also played here when the car is thrown at Him.

The Duke Dome: Part 2 (Map06B)

Map07c

The Hive (Map07)

Seems like these two maps were together at some point.

The Hive: Part 2 (Map07B)

Map08c

Crash Course (Map10)

Map08d

The Duke Burger: Part 2 (Map11b)

Map10

The Mighty Foot (Map12)

Seems like these two maps were together at some point.

The Mighty Foot: Part 2 (Map12B)

Map10a

Ghost Town (Map13)

Map10b

Highway Battle: Part 2 (Map14B)

Map10c

Dam Top (Map15)

Map11

The Shrunk Machine (Map16)

Seems like these two maps were together at some point.

The Shrunk Machine: Part 2 (Map16B)

Map11a

The Forkstop (Map17)

Seems like these two maps were together at some point.

The Forkstop: Part 2 (Map17B)

Map11b

Generator Room (Map18)

Map11c

Underground: Part 2 (Map19B)

Map12

The Clarifier (Map20)

Seems like these two maps were together at some point.

The Clarifier: Part 2 (Map20B)

Map12b

Blowin' the Dam: Part 2 (Map21B)

Map12c

Final Battle (Map22)

Seems like these two maps were together at some point.

Press Conference (Map23)

Map13

Duke Nukem's Titty City (Map09)

Numbered after the final levels, even though it takes place closer into the middle of the campaign and before them.

  • The version of Grabbag heard as the camera pans away from the TV in Duke Lives is named MUS_LenomanGrabbag_TV.mp3. The name suggests it was meant to be heard on Johnny O'Lenoman's interview with Duke. The regular version can be heard in gameplay footage from 2006.
  • The sounds for the Alien Abortion machine are located in a_generic/VegasGames, even though it doesn't appear in any of the Vegas levels.

Character Oddities#

  • Some of the babes from the My Digs mode have naming oddities.
    • Funky Nefertiti is referred to throughout the files as "Cleopatra", likely as a homage to Foxxy Cleopatra from Austin Powers in Goldmember, considering both characters satire of blaxploitation.
    • Trudy Uprights is the only babe from My Digs who doesn't use a proper name internally at all. In addition, her emissive textures imply she may have originally been conceived as a surfer rather than a sports instructor.
    • Sgt. Peppa's name is spelt slightly differently as "Pepa".
  • Some of Captain Dylan's assets, such as his textures refer to him with as a generic EDF, suggesting that he wasn't originally a uniquely named character at one point.

Animation Oddities#

To do:
Like the Duke lines above, there are more animations with maps in their filenames, document them all.

  • The Holsom Twin's singleplayer and Capture The Babe animations are stored in the npc_female folder whereas their My Digs animations are stored in the npc_holsom_twin folder.
  • The animation used for Dylan's opening monologue in Vegas in Ruins is labelled as a_src_map04_dylan_intro.amn, even though the Map that it appears in is numbered internally as "Map05".
  • Mary Holsom's animations for when she tries to kiss Kate after the combat encounter in The Lady Killer: Part 2 are ladled as "twin_brunette" while Kate Holsom's are labelled as "twin_blonde". This may suggest that the Twins would've had slightly different designs from each other. This naming scheme can also be found in unused animations.
  • The animations used for the NPCs such as the Strippers and Patrons in Duke Nukem's Titty City are labelled as "map13" in their filenames.
  • The EDF soldier's animations for the start of the level Crash Cource have "map08c" in their filenames.
  • Dylan's speech to Duke in Dam Top is stored in the edf_soldiere folder but the rest of Dyaln's animations are stored in the aigen_retarget folder.
  • Duke's minecart animations in Highway Battle: Part 2 have "Map10b" in their filenames.
  • The animation for the EDF soldier wounded with Graves' group at the start of Generator Room is called wounded_idle_scientist_pain2.anm. It would seem that this was intended for a scientist character that was removed from the game, likely a remanet of the cut level Agricultural Center mentioned in the 2008 World Chart. There are two dead ones seen in The Duke Burger: Part 3 and Underground: Part 2.
  • The Holsom Twin's dance when one of them is captured in Capture the Babe is named mp_ctb_dance_cage.anm. This is strange, as there are no cages seen in this game mode. There is an unused cage model present in the game, and this animation was likely tied to that in some way.

Map Oddities#

  • Many folders and the multiplayer map filename for Duke Burger refer to it as "Buckeye Burger". "Buckeye" is the game's internal codename.
  • The multiplayer maps Sausage Factory and Erection Site are internally called "Industrial" and "Construction" respectively, suggesting that these were the maps' original names at one stage.

Miscellaneous Asset Oddities#

  • The Beer item is specified to be 40 ounces (or 1.13 in litres) in the files, suggesting that other beer types may have been considered at one point. The in-game model for the beer also resembles a 16 fl. ounce (or a pint) beer can, rather than a large 40 fl. ounce bottle.
  • The textures for the lockers seen throughout the game have some interesting filenames. The thin locker's textures in the smt_skins7/LockerThin02_tw folder are name "tNeoLocker", and the tall locker's textures in the smt_skins7/LockerTall_tw folder are named "NewLocker" and "FUCKTHEULINKER". Seems like the developers had some problems getting the game to load content and decided to take out their frustrations on these poor, innocent textures.
  • The textures for the Duke Burger and Jugmeister ads on the jumbotrons in the stadium in Duke Lives are labelled as "temp" in their filenames.
  • The models and textures for some of the assets in the My Digs mode are stored in folders called VancouverBuildings, likely a reference to developer Piranha Games, who are based in the Greater Vancouver area in Burnaby and worked heavily on the multiplayer side of the game.
  • The video used for the "Pooty Party" porno that can be used to gain ego in Duke Nukem's Titty City is mistakenly spelt as Map09_PronVid.bik. Whoops!
  • Some textures for signs seen in the Vegas levels are stored in folders called e1l1 and stratosfear. e1l1 is the internal name used by Hollywood Holocaust in Duke Nukem 3D and was used in the 2001 prototypes. Stratosfear was a location seen in earlier builds of the game that evolved into the final's Duke Burger levels.
  • Some assets, namely ones for the Duke Cave, are stored in folders or named with Area51 in their filenames, suggesting that these were originally intended to appear in Area 51 before it was cut from the base game and reappeared in The Doctor Who Cloned Me.
    • Likewise there is also some assets that were seemingly intended for the EDF Base.
  • The idle animation of the hand scanner seen throughout the game is named "puzscrn", seemingly a leftover from the Puzzlescreens seen in the 2001 prototypes, as their idle animation is reused for these and named near identically.
  • Some of the Hoover Dam's textures have "Damn" in their filenames. Seems someone on the team couldn't help themselves with making this dam pun.
  • Some assets, such as the booth curtains and the neon signs, still refer to Titty City as the Slick Willy internally. The Slick Willy was a location seen in early builds of the game that appears to have evolved into the Titty City at some point.
  • The Mourning Wood sign's object in dnDecorations.u is named Signs_Generic_Blumville. This seems to suggest that Mourning Wood was going to be called "Blumville" at one point.
    • The Anderson Mine's sign is named Signs_Generic_DropOff, which really doesn't seem to fit it.
  • The crane that carries Duke around seen in the level The Duke Dome is named crane_map07 internally.
    • Likewise, the wall that gets burst through by a Pigcop and the scaffolding that gets a car dropped on it in the same level are named map07_breakout_wall and mazba_broken_map07 respectively.
  • The door that the Enforcer bursts through in The Shrunk Machine is named map11_burst_through_door.
  • The framed pictures featuring images from the first three Duke games in smt2_skins/Frame are named "layne". Presumably in reference to developer Layne Johnson, who worked as an artist on the game at 3D Realms and Triptych Games.
  • The textures of the Shrink Pads seen throughout the game are misspelt as "shinkpad". Whoops!
  • The models used for the construction staging areas in The Duke Dome levels are named with allcaps, for whatever reason. Most models and assets in the game are not named this way.
  • The pictures of Duke doing various activities seen in the first two levels and in My Digs are named "DBurgerPics", suggesting that they were intended to appear in The Duke Burger at one point.
  • The pickup models for most of the game's weapons are stored in the sm_class_decorations/WeaponPickups directory but the models for the AT Laser, AT Captain Laser and the Enforcer Gun are found in the sm_class_dukeitems directory.
  • Casino_FloorCircule.smsh, a model used in the level, The Lady Killer is stored in a folder called Test_CasinoMap.

(Source: Original TCRF research)

Footnotes#


  1. Referred to as "DHFG-3000" and "Phased Plasma Cannon" in some textures.↩︎
  2. As referred to in dialogue.↩︎
  3. As shown in credits↩︎
  4. As referred to in the subtitles.↩︎
  5. The former name is used for the PC and PlayStation 3 versions, and the latter name is used by the Xbox 360 version.↩︎
  6. PlayStation 3-exclusive.↩︎