This is a sub-page of Duke Nukem Forever.
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This page documents the names of various objects, characters and other things from Duke Nukem Forever as seen in the files, such as assets, folders, file(name)s, code and the like. Some of these have different names from their in-game name.
For internal names found in the DLCs, visit its respective page
Weapons and Items#
Weapons#
Internal |
In-Game |
Notes |
|---|---|---|
Melee, mightyboo, fists |
Melee |
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Pistol, pistol, pistol_gold, deagle, deagleblack, deserteagle, 1911Pistol, PigCop1911, 1911 |
Pistol / M1911 |
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MachineGun, machinegun, m16, Ripper |
Ripper |
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TripMine, tripmine, tripmines, tm, TM |
Trip Mine |
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pb, PipeBomb, pipebomb, pipe |
Pipe Bomb |
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ShotGun |
Shotgun |
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Dev, dv, devastator, Devastator |
Devastator |
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Sniper, sniper, sniper_rifle, Sniper_Rifle sniperrifle, Rail, RailGun |
Railgun |
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rpg, rp, RPG |
RPG |
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AssCaptGun, at_capt_gun, atcgun, atc, AT_Capt_Gun, AT_Hyperblast, AT_Hyperblaster |
AT Captain Laser |
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AssLaser, ATlaser, ATLaser, AT_laser, at_gun, atgun, at |
AT Laser |
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EnforcerGun, enforcer_gun, enforcergun, enforcer, Enfgun, EnfGun |
Enforcer Gun |
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sk, shrinkray, ShrinkRay, Shrinkray |
Shrink Ray |
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freezeray, freezecannon, Freezer, freezer, fr |
Freeze Ray |
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pistol_babe, babepistol, Babe_Revolver |
Garter Pistol |
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Turrets |
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STurret, SuperTurret, superturret, SupTurret |
Ion Cannon / DHFG-30001 / Phased Plasma Cannon |
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Turret, TurretGun, MG, MG42, mg42, machinegun, machinegunwstand, machinegun_wstand, Machinegun_wStand |
Machine Gun Turret |
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GLauncher, glauncher, GL |
Grenade Launcher |
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Unused Weapons |
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Nuke, nuke, rp_nuke, rpg_Nuke |
Nuclear Warhead |
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FT, Flamethrower |
Flamethrower |
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Items#
Internal |
In-Game |
Notes |
|---|---|---|
vibrater, Vibr, qitem_vibrator |
Vibrator |
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Trophy_actor, Trophy_ArmWrestling, Trophy_BodyBuilding, Trophy_EarthSavior, Trophy_Karaoke |
Trophy |
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HeatVision, dv |
Duke Vision |
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beer_40oz, Forty, BeerCan, beercan |
Beer |
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Steroids, Steroid, steroid, Roids |
Steroids |
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Holo, HoloDuke |
Holoduke |
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Cigar, cigar |
Cigar |
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Quest Items |
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qitem_powercell |
Energy Cell |
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battery, wreakingcrane_battery, qitem_battery |
Crane Battery |
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qitem_gascan |
Gas |
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qitem_wallbomb, WallBomb, Wall_Bomb |
Bomb / Charges2 |
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Multiplayer Items |
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Jetpack, jetpack, Duke_Jetpack |
Jetpack |
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WhiskyPowerUp, Invincibility |
Whisky |
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TrophyPowerUp, DoubleDamage |
Trophy |
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Vehicles#
Internal |
In-Game |
Notes |
|---|---|---|
RC_CAR, RC_Car, RCCar, RC_buggy, rcbuggy, RCBuggy |
RC Car |
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Crane, WreakingCrane, wreakingcrane |
Crane |
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Monstertruck, MonsterTruck, monstertruck, MT, mt |
Mighty Foot / Monster Truck |
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Forklift, forklist, Fork |
Forklift |
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Lift, lift, DriveableLift |
Lift |
Enemies#
Internal |
In-Game |
Notes |
|---|---|---|
AssTrooper, AssTroop, As_Troop, AT, Assult_Trooper |
Assault Trooper |
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AssCap, Assault_Trooper_Captain, Assault_Trooper_Capt |
Assault Captain |
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AssComm, assaultcommander, Commander |
Assult Commander |
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PIGCOP, PigCop, PigC, pigcop, pig, pigcopa, pigcopb, pigcopc |
Pigcop |
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rat, Rat |
Rat |
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bugball |
Bug Ball |
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Octababy, octababy, OctaBaby |
Octababy |
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Impregnator, Imp |
Pregnator |
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Eggpod, alien_egg, alien_Egg, alien_egg, EggPod, eggpod |
Egg Pod |
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Enf, Enforcer |
Enforcer |
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Tentacle, tentacle |
Tentacle |
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Alien Ships |
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AlienDroneShip |
Alien Fighter |
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Dropship, Alien_TroopCarrier |
Alien Dropship |
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Gunship, GunShip, Alien_Gunship, alien_gunship |
Alien Gunship |
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Bosses |
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Cycloid, cycloid, CycloidEmperor, Cycloid_Emperor |
Cycloid Emperor / Cycloid |
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alien_mothership, Alien_MotherShip, BigShip, MotherShip, mothership, Mothership, Mother |
Mothership |
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BatLord, Battlelord, BL |
Battlelord |
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Queenie, Queen, alien_queen, queen |
Alien Queen |
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octaking, OctaKing, Octaking |
Octaking |
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Leech, leech |
Energy Leech |
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NPCs#
Singleplayer#
Internal |
In-game |
Notes |
|---|---|---|
edf, EDF1M, EDF1, EDF2M, EDF2, EDF3M, EDF3 |
EDF / EDF Soldier / EDF #1 / EDF #2 / EDF 3 |
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Twin, Twin1, Twin2, twin, Twins, TwinBabes, holsom_twins, Holsom_twin, holesometwins, npc_holsom_twin, npc_holsom_twin_b, twin_blonde, twin_brunette, holsum, HTwins, HT |
Holsom Twins / The Twins / Kate Holsom / Mary Holsom |
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Talkshowhost, TalkShowHost, Host, LENOMAN |
Johnny O'Lenoman / Talk Show Host3 |
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Actor, Male1 |
Talent |
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ThroneDoucheBag, philip |
Phillip4 / Guy On Throne |
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ComputerVoice, DCAI |
Computer / Duke Cave Computer |
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graves, Graves, general_graves, General_Graves |
General Graves |
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President, Pres |
President / The President |
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CaptainDylan, dylan, EDF_E, edf_soldierE |
Captain Dylan |
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Male1, Male2, Male3, Male4, DJdouche |
Male / Father / Game Room Guy |
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Female, Female2 |
Female |
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Female2_Milf, npc_milf, MILF, milf |
MILF |
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kid, Kid, biggest_fan |
Kid / Jimmy / Little Jimmy |
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podgirla, podgirlb, podgirlc, PodGirl, PodGirl1, PodGirl2 |
Pod Girl |
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StripperQ, Stripper |
Stripper |
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worker |
Maintenance Man |
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CrustyOldDude, crusty_old_dude, |
Crusty Old Dude |
Multiplayer#
Internal |
In-Game |
Notes |
|---|---|---|
funkyCleopatra, Girl_Funky, girl_funky, Cleo, Cleopatra, FoxyBabe, FunkyCleopatra |
Funky Nefertiti |
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sporty, Girl_Sports, SportsGirl, Southern, npc_girl_sports, SportyBabe, girl_surfer |
Trudy Uprights |
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sgtPepa, Girl_Army, girl_army, Pepa, Latina, npc_girl_army, SoldierBabe, SergeantPepa, girl_major |
Sgt. Peppa |
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Girl_Asian, girl_asian, Miso, misoHoney, Asianbabe |
Miso Ho'ney |
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Chastity, Girl_School, Schoolgirl, npc_girl_school, school_girl, SchoolBabe |
Chastity |
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Girl_French, girl_french, FrenchMaid, Kitty, npc_girl_fench |
Kitty Pousoix |
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Objects and Props#
Whatever the player can interact with that is bolted down and not backed into the level directly.
Internal |
In-Game |
Notes |
|---|---|---|
infiniteammocrate |
Ammo Crates |
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Ammo Piles |
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Whack, Whack_Machine01, whackmachine01, AA, AlienAbortion |
Alien Abortion |
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PoolTable |
Pool Table |
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PB, pb |
Pinball |
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pokermachine, PokerMachine |
Slot Machine |
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VideoPoker |
Video Poker |
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KP, keypd, kpad, keypad, bkeyp, keypad3 |
Keypad |
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hscan, puzscrn |
Hand Scanner(?) |
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ATM, EZCASH |
ezMONEYS |
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ezcam |
ezCAM |
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ShrinkPad, shinkpad, shrinkpad |
Shrink Pad |
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unshrink_pad, UnShrink_pad |
Particle Expander Pad / Particle Expander |
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alien_jumppad, JumpPad, Jumppad |
Jump Pad |
Locations#
Internal |
In-Game |
Notes |
|---|---|---|
lk, LK, Ladykiller, LadyKiller |
Lady Killer Casino / Lady Killer |
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dukecave, DC, DukeCave |
Duke Cave |
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vegas, Vegas |
Las Vegas |
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Slick, slw, Strip strp StripJoint StripClub StrpClb |
Titty City |
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duke_burger, dukeburg, dukeburger, DukeBurger, dburg, db, DB |
Duke Burger |
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hoover_dam, dam, Dam, Damn |
Hoover Dam |
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Maps#
Singleplayer#
Note: the first name is the map's .dnf and .nav files, the second name is the maps' text file and the third name is the loading video (Load-XX).
Internal |
In-Game |
|---|---|
Map00, map00, 00 |
Duke Lives |
Map01, map01, 01 |
Damn! It's Late... |
Map02, map02, 02 |
The Duke Cave |
Map03, map03, 03 |
Mothership Battle |
Map04, map04, 04 |
The Lady Killer |
Map04B, map04, 04B |
The Lady Killer: Part 2 |
Map04C, map04c, 04C |
The Lady Killer: Part 3 |
Map05, map05, 05 |
Vegas in Ruin |
Map06, map06, 06 |
The Duke Dome |
Map06B, map06b, 06B |
The Duke Dome: Part 2 |
Map07, map07, 07 |
The Hive |
Map07B, map07b, 07B |
The Hive: Part 2 |
Map08, map08, 08 |
Queen Bitch |
Map09, map09, 09 |
Duke Nukem's Titty City |
Map10, map10, 10 |
Crash Course |
Map11, map11, 11 |
The Duke Burger |
Map11B, map11b, 11B |
The Duke Burger: Part 2 |
Map11C, map11c, 11C |
The Duke Burger: Part 3 |
Map12, map12, 12 |
The Mighty Foot |
Map12B, map12b |
The Mighty Foot: Part 2 |
Map13, map13, 13 |
Ghost Town |
Map14, map14, 14 |
Highway Battle |
Map14B, map14b, 14B |
Highway Battle: Part 2 |
Map15, map15, 15 |
Dam Top |
Map16, map16, 16 |
The Shrunk Machine |
Map16B, map16b, 16B |
The Shrunk Machine: Part 2 |
Map17, map17, 17 |
The Forkstop |
Map17B, map17b, 17B |
The Forkstop: Part 2 |
Map18, map18, 18 |
Generator Room |
Map19, map19, 19 |
Underground |
Map19B, map19b, 19b |
Underground: Part 2 |
Map20, map20, 20 |
The Clarifier |
Map20B, map20b, 20B |
The Clarifier: Part 2 |
Map21, map21, 21 |
Blowin' the Dam |
Map21B, map22, 22 |
Blowin' the Dam: Part 2 |
Map22, map22, 22 |
Final Battle |
Map23, map23, 23 |
Press Conference |
Multiplayer#
My Digs is the only map for multiplayer that has a text file.
Internal Names |
In-Game |
|---|---|
Map_changeroom, ChangeRoom |
Change Room |
Map_mydigs, map_mydigs, mydigs |
My Digs |
DM-MorningWood, MorningWood |
Morning Wood |
DM-HooverDamned, HooverDamned |
Hoover Damned |
DM-BuckeyeBurger, BuckeyeBurger |
Duke Burger |
DM-VegasRuins, VegasRuins |
Vegas Ruins |
DM-Hive, Hive |
Hive |
DM-Industrial, Industrial |
Sausage Factory |
DM-Casino, Casino |
Casino |
DM-Construction, Construction |
Erection Site |
DM-HighwayNoon, HighwayNoon |
Highway Noon |
DM-Hollywood, Hollywood |
Hollywood |
Achievements#
The names in the following list have been taken from the executable.
Internal |
Official |
|---|---|
ACH_PooGrabbed |
Turd Burglar |
ACH_WhiteboardDrawing |
Drawrings (sic) |
ACH_BlimpDestroyed |
Sunday, Black Sunday |
ACH_CycloidDefeated0 |
One-Eyed Freak |
ACH_FoodEaten |
Noms |
ACH_TalentKnockedOut |
Nobody Likes a Whiner |
ACH_BeerImbibed |
Flagon of Chuckles |
ACH_PhysicsImpactKills |
Tosser... in the Literal Sense / |
ACH_SteroidsEaten |
Juiced |
ACH_SubstanceAbuse |
Substance Abuser |
ACH_SteroidKills |
Duke Angry, Duke Smash! |
ACH_TripleKill |
Natural Disaster 3x |
ACH_TripmineStuck |
Sticky Bomb Like You! |
ACH_TripMineKills |
Trapper |
ACH_AlienFighterKills |
Baron Von Nukem |
ACH_GunskipKill |
Big Guns, Big Ships |
ACH_BattlelordDefeated0 |
Pit Champion |
ACH_ExplosiveKills |
Dead Useful |
ACH_KnockedDown |
Full Body Tourettes (sic) |
ACH_SomeKills |
Extermination |
ACH_MoreKills |
Annihilation |
ACH_ManyKills |
Nuclear Devastation |
ACH_Executions |
Judge, Jury, Executioner |
ACH_JizzedOn |
I Need a Towel |
ACH_AlienQueenDefeated |
Not Bad for a Human |
ACH_AliensAborted |
Lots of Whacking |
ACH_DrankAllBeer |
Party Animal |
ACH_PinballScore |
Balls of Steel |
ACH_AirHockeyWon |
Air-Duke |
ACH_StompKills |
Hippy-Stomper |
ACH_HeadShotKills |
On The Noggin' |
ACH_HolodukeActivated |
He's Got a Hologram! |
ACH_MonsterTruckKills |
Road Rage |
ACH_BattlelordDefeated1 |
A Good Dam Fight |
ACH_FrozenKills |
Freeze Well! |
ACH_CalendarFullyViewed |
I Need a Date |
ACH_ForkliftKills |
Fork the Pork |
ACH_CompanionBarrel |
Companion Barrel |
ACH_PhoneMessages |
Call Waiting |
ACH_OctakingDefeated |
Octacide |
ACH_MaxEgoAchieved |
I Am All That Is Man |
ACH_HelmetsDiscovered |
Bucket Head |
ACH_CatfishKilled |
Pescaphobe |
ACH_LeechDefeated |
Beating the One-Eyed Worm |
ACH_GoldPistolCompletion |
Gunslinger |
ACH_EasyCompleted |
Piece of Cake |
ACH_NormalCompleted |
Let's Rock |
ACH_HardCompleted |
Come Get Some |
ACH_ExpertCompleted |
Damn, I'm Good |
ACH_CreditsViewed |
Special Thanks |
Savior of the Universe6 |
Oddities#
As can be noticed, quite a lot of assets in the game's files mentioned here and otherwise have noteworthy naming oddities.
This section only notes internal naming oddities; for general oddities in the game please visit here.
Weapon Oddities#
- Many weapons are internally referred to with names of weapons from previous builds.
- The Ripper Cannon is referred to as a machine gun in the files, and in some cases (such as with its HUD graphics) as an M16. This is most likely a leftover from when it WAS a M16 as seen in earlier builds, such as the 2001 builds.
- The Railgun is referred to as a Sniper Rifle, like before presumably a leftover from when it was a sniper rifle.
- The kill icon of the Fists is called "mightyboo", likely meant to be Might Boot/Foot. The folder for its animations is also called "mightyfoot_melee".
- The Pistol is referred to as a desert eagle, also from earlier builds. The pistol in the final is based on a M1911.
- The AT Captain Laser is referred to as the "AT Hyperblaster" in some files, suggesting that was an earlier name for it.
- The Ripper's weapon model textures are labelled as "new" in their filenames. This also applies to the bronzed statue seen in the Duke Museum in Damn! It's Late....
Audio Oddities#
- The sound effects for gaining ego are stored in a folder called Objectives, which doesn't really seem to fit them. The version of the sounds used in The Doctor Who Cloned Me are stored in a more correct EgoCap folder.
- Duke's line after killing the Octaking in Generator Room is labelled as "alt". There is no non-"alt" equivalent in the files.
- Quite a lot of Duke's lines in the DukeLines directory have map names in their filenames. Many of them don't match up with the map that they appear in. This naming scheme is also utilized by 2 unused lines for General Graves.
Map in Sound Filename |
Map that Sound Appears In |
Notes |
|---|---|---|
Map00 |
Duke Lives (Map00) |
Duke's lines during the game within a game fight against the Cycloid Emperor match with the final map... |
Map01 |
...But his lines with the Holsom Twins don't. Suggests that these were meant to be a in a separate map. |
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Damn! It's Late... (Map01) |
Matches with the final map. |
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Map02 |
The Duke Cave (Map02) |
Matches with the final map. From this point on, lines stop being consistent. |
Map03 |
The Lady Killer (Map04) |
Seems like these maps were all together at some point. |
The Lady Killer: Part 2 (Map04B) |
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The Lady Killer: Part 3 (Map04C) |
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Map04 |
Vegas in Ruin (Map05) |
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Map07 |
The Duke Dome (Map06) |
Duke's "uh oh" line when he sees the Octaking is also played here when the car is thrown at Him. |
The Duke Dome: Part 2 (Map06B) |
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Map07c |
The Hive (Map07) |
Seems like these two maps were together at some point. |
The Hive: Part 2 (Map07B) |
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Map08c |
Crash Course (Map10) |
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Map08d |
The Duke Burger: Part 2 (Map11b) |
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Map10 |
The Mighty Foot (Map12) |
Seems like these two maps were together at some point. |
The Mighty Foot: Part 2 (Map12B) |
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Map10a |
Ghost Town (Map13) |
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Map10b |
Highway Battle: Part 2 (Map14B) |
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Map10c |
Dam Top (Map15) |
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Map11 |
The Shrunk Machine (Map16) |
Seems like these two maps were together at some point. |
The Shrunk Machine: Part 2 (Map16B) |
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Map11a |
The Forkstop (Map17) |
Seems like these two maps were together at some point. |
The Forkstop: Part 2 (Map17B) |
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Map11b |
Generator Room (Map18) |
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Map11c |
Underground: Part 2 (Map19B) |
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Map12 |
The Clarifier (Map20) |
Seems like these two maps were together at some point. |
The Clarifier: Part 2 (Map20B) |
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Map12b |
Blowin' the Dam: Part 2 (Map21B) |
|
Map12c |
Final Battle (Map22) |
Seems like these two maps were together at some point. |
Press Conference (Map23) |
||
Map13 |
Duke Nukem's Titty City (Map09) |
Numbered after the final levels, even though it takes place closer into the middle of the campaign and before them. |
- The version of Grabbag heard as the camera pans away from the TV in Duke Lives is named
MUS_LenomanGrabbag_TV.mp3. The name suggests it was meant to be heard on Johnny O'Lenoman's interview with Duke. The regular version can be heard in gameplay footage from 2006. - The sounds for the Alien Abortion machine are located in a_generic/VegasGames, even though it doesn't appear in any of the Vegas levels.
Character Oddities#
- Some of the babes from the My Digs mode have naming oddities.
- Funky Nefertiti is referred to throughout the files as "Cleopatra", likely as a homage to Foxxy Cleopatra from Austin Powers in Goldmember, considering both characters satire of blaxploitation.
- Trudy Uprights is the only babe from My Digs who doesn't use a proper name internally at all. In addition, her emissive textures imply she may have originally been conceived as a surfer rather than a sports instructor.
- Sgt. Peppa's name is spelt slightly differently as "Pepa".
- Some of Captain Dylan's assets, such as his textures refer to him with as a generic EDF, suggesting that he wasn't originally a uniquely named character at one point.
Animation Oddities#
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To do: |
- The Holsom Twin's singleplayer and Capture The Babe animations are stored in the npc_female folder whereas their My Digs animations are stored in the npc_holsom_twin folder.
- The animation used for Dylan's opening monologue in Vegas in Ruins is labelled as
a_src_map04_dylan_intro.amn, even though the Map that it appears in is numbered internally as "Map05". - Mary Holsom's animations for when she tries to kiss Kate after the combat encounter in The Lady Killer: Part 2 are ladled as "twin_brunette" while Kate Holsom's are labelled as "twin_blonde". This may suggest that the Twins would've had slightly different designs from each other. This naming scheme can also be found in unused animations.
- The animations used for the NPCs such as the Strippers and Patrons in Duke Nukem's Titty City are labelled as "map13" in their filenames.
- The EDF soldier's animations for the start of the level Crash Cource have "map08c" in their filenames.
- Dylan's speech to Duke in Dam Top is stored in the edf_soldiere folder but the rest of Dyaln's animations are stored in the aigen_retarget folder.
- Duke's minecart animations in Highway Battle: Part 2 have "Map10b" in their filenames.
- The animation for the EDF soldier wounded with Graves' group at the start of Generator Room is called
wounded_idle_scientist_pain2.anm. It would seem that this was intended for a scientist character that was removed from the game, likely a remanet of the cut level Agricultural Center mentioned in the 2008 World Chart. There are two dead ones seen in The Duke Burger: Part 3 and Underground: Part 2. - The Holsom Twin's dance when one of them is captured in Capture the Babe is named
mp_ctb_dance_cage.anm. This is strange, as there are no cages seen in this game mode. There is an unused cage model present in the game, and this animation was likely tied to that in some way.
Map Oddities#
- Many folders and the multiplayer map filename for Duke Burger refer to it as "Buckeye Burger". "Buckeye" is the game's internal codename.
- The multiplayer maps Sausage Factory and Erection Site are internally called "Industrial" and "Construction" respectively, suggesting that these were the maps' original names at one stage.
Miscellaneous Asset Oddities#
- The Beer item is specified to be 40 ounces (or 1.13 in litres) in the files, suggesting that other beer types may have been considered at one point. The in-game model for the beer also resembles a 16 fl. ounce (or a pint) beer can, rather than a large 40 fl. ounce bottle.
- The textures for the lockers seen throughout the game have some interesting filenames. The thin locker's textures in the smt_skins7/LockerThin02_tw folder are name "tNeoLocker", and the tall locker's textures in the smt_skins7/LockerTall_tw folder are named "NewLocker" and "FUCKTHEULINKER". Seems like the developers had some problems getting the game to load content and decided to take out their frustrations on these poor, innocent textures.
- The textures for the Duke Burger and Jugmeister ads on the jumbotrons in the stadium in Duke Lives are labelled as "temp" in their filenames.
- The models and textures for some of the assets in the My Digs mode are stored in folders called VancouverBuildings, likely a reference to developer Piranha Games, who are based in the Greater Vancouver area in Burnaby and worked heavily on the multiplayer side of the game.
- The video used for the "Pooty Party" porno that can be used to gain ego in Duke Nukem's Titty City is mistakenly spelt as
Map09_PronVid.bik. Whoops! - Some textures for signs seen in the Vegas levels are stored in folders called e1l1 and stratosfear. e1l1 is the internal name used by Hollywood Holocaust in Duke Nukem 3D and was used in the 2001 prototypes. Stratosfear was a location seen in earlier builds of the game that evolved into the final's Duke Burger levels.
- Some assets, namely ones for the Duke Cave, are stored in folders or named with Area51 in their filenames, suggesting that these were originally intended to appear in Area 51 before it was cut from the base game and reappeared in The Doctor Who Cloned Me.
- Likewise there is also some assets that were seemingly intended for the EDF Base.
- The idle animation of the hand scanner seen throughout the game is named "puzscrn", seemingly a leftover from the Puzzlescreens seen in the 2001 prototypes, as their idle animation is reused for these and named near identically.
- Some of the Hoover Dam's textures have "Damn" in their filenames. Seems someone on the team couldn't help themselves with making this dam pun.
- Some assets, such as the booth curtains and the neon signs, still refer to Titty City as the Slick Willy internally. The Slick Willy was a location seen in early builds of the game that appears to have evolved into the Titty City at some point.
- The Mourning Wood sign's object in
dnDecorations.uis named Signs_Generic_Blumville. This seems to suggest that Mourning Wood was going to be called "Blumville" at one point.- The Anderson Mine's sign is named Signs_Generic_DropOff, which really doesn't seem to fit it.
- The crane that carries Duke around seen in the level The Duke Dome is named crane_map07 internally.
- Likewise, the wall that gets burst through by a Pigcop and the scaffolding that gets a car dropped on it in the same level are named map07_breakout_wall and mazba_broken_map07 respectively.
- The door that the Enforcer bursts through in The Shrunk Machine is named map11_burst_through_door.
- The framed pictures featuring images from the first three Duke games in smt2_skins/Frame are named "layne". Presumably in reference to developer Layne Johnson, who worked as an artist on the game at 3D Realms and Triptych Games.
- The textures of the Shrink Pads seen throughout the game are misspelt as "shinkpad". Whoops!
- The models used for the construction staging areas in The Duke Dome levels are named with allcaps, for whatever reason. Most models and assets in the game are not named this way.
- The pictures of Duke doing various activities seen in the first two levels and in My Digs are named "DBurgerPics", suggesting that they were intended to appear in The Duke Burger at one point.
- The pickup models for most of the game's weapons are stored in the sm_class_decorations/WeaponPickups directory but the models for the AT Laser, AT Captain Laser and the Enforcer Gun are found in the sm_class_dukeitems directory.
Casino_FloorCircule.smsh, a model used in the level, The Lady Killer is stored in a folder called Test_CasinoMap.
(Source: Original TCRF research)
Footnotes#
- Referred to as "DHFG-3000" and "Phased Plasma Cannon" in some textures.↩︎
- As referred to in dialogue.↩︎
- As shown in credits↩︎
- As referred to in the subtitles.↩︎
- The former name is used for the PC and PlayStation 3 versions, and the latter name is used by the Xbox 360 version.↩︎
- PlayStation 3-exclusive.↩︎