the cutting room mirror

Unused Graphics

This is a sub-page of Duke Nukem Forever.

The game's textures and graphics that aren't stored as .biks are stored in Textures/Complied. This directory also houses the game's bumpmaps.

To do:

  • Early/unused character textures.
    • Appears to be unused Duke textures in mt_mp_characters/Duke and mt_skins2/Duke.
    • Early EDF textures in mt_skins8/edf_soldier and some unused Pig Cop Armor in mt_skins8/PIGCOP.
    • The babes seen in My Digs appear to have unused textures in mt_skinsFemaleBod. Most of the textures are just duplicates but some of them have differences such as the heads having shading detail differences. The used ones are in mt_skinsMyDigsGirls
  • Textures used in various prerendered videos and aren't used in the levels themselves.
    • Some of the assets seen the news reports in the first two levels of the game are present in dt_effects/TV.
    • ovaloffice_d.dds, used for the background of the President's conference call at The Duke Cave in smt_skins\dukecave.
  • Various titles from Duke Nukem 3D in dt_Walls2/Duke3d_Orig Tile0742, Tile0810, Tile0340, Tile0346, Tile0417, Tile0811, Tile0834, Tile0852, Tile0880, Tile0899 appear to be used.
  • Some unused Capture the Babe graphics in dt_hud/ingame_hud.
    • More early multiplayer graphics in DigsMenu/Menu that have yet to be added here.
  • Stuff in dt_effects/Creatures (the bat and fly graphics are used).
  • Bunch of editor graphics in dt_editor and Engine (make sure to check that these aren't common Unreal Engine development leftovers.)
  • AI debug graphics in dt_hud/AIDebug.
  • dukeconsole.dds in mainmenu.
  • Early Sky-High textures in smt_skins2/MP_Rooftops_Cityscape.
  • Unused textures for cut Chugfest game mode located in the BeerBucket and PortaPotty sub-directories of dt_multiplayer_shared and in dt_Effects_mp/OverlayChugfest.
  • Unused textures for Blue Team's babe in CTF, the blue babe just uses the regular Holsom Twin texture.
  • girder_1tw_WHITE.dds in t_wallsmetal/[Root]

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Verify if the following are unused:

  • A bunch of Hud graphics for weapons are suffixed "hl2" (with one that's just "hl") obliviously referencing Half-Life 2.
  • Heat haze materials in dt_effects/TestMaterials. Seems to be used for the haze above the grill in the Duke Burger kitchen?
  • Cubemaps in dt_Cubemaps. Images in the World_Faces and Map10b folder appear to depict earlier versions of areas seen in the game.
  • A seemingly unused body texture for Sgt. Peppa in mt_skinsMyDigsGirls/Girl_Army called girl_major_body_S.dds.
  • Warp_BoxMedium.dds and Trophy_Empty.dds in dt_MyDigs/Menu.
  • score_movie_temp.dds in smt_skins2/stadium.
  • Seems to be unused textures for the Duke, Pigcop and babe figures for the toys in My Digs. The PlasticToys_Characters textures seem to be used instead of these.
  • Unused MP_Hardware in dt_morningwood/signs and ESRB gag signs seen in several.
  • Unused textures for the Hoover Dam's Monument Plaza such as Dam_SignDied, depicting Oskar J. W. Hansen's "They died to make the desert bloom." memorial and Dam_SignFellow, depicting another memorial.

Considering the game's history, there's very likely more.

DLC-Test?#

There exist two textures in dt_dlc-test/Surface named Camouflage.dds and Crackles.dds, depicting camouflage and a cracked surface (likely sandstone) respectively. Judging from the filenames and directory, these were used as test graphics for the DLC, likely Hail to the Icons Parody Pack seeing that it has a Middle Eastern themed map with "Call of Duke" that these graphics wouldn't look too out-of-place in.

DNF-Camouflage.png DNF-Crackles.png

Environment Textures#

ezVEND Environment Texture#

Found at mt_Skins/ezvend is an environment texture called ezvend_enviro2bc.dds. This texture was meant for the cut ezVEND vending machine from earlier versions of the game that would give the player items.

HUD Graphics#

Nuke HUD Graphics#

Graphics for the nuke ammo found in dt_hud/ingame_hud.

These are found in dt_hud/Inventory.

The "_hl2" suffixed icon could be a reference to Half-Life 2, as its ammo pickup icons have a similar style.

Old Jetpack Design HUD Graphics#

Graphics depicting the unused Jetpack design found in dt_hud/Inventory.

Duke Vision Test Graphic#

dt_Hud/DukeVision has a graphic called dv_test.dds, making its intent rather obvious.

Unused Ammo Counts#

Unused ammo counters for the Pipe Bombs and Trip Mines in the style of other weapons in the game. The game instead uses the pickup icons and a number count to show how many the player has.

Multiplayer Graphics#

My Digs Babes Placeholders#

Found in Menu/MP are a bunch of placeholder graphics for the unlockable Babes found in the My Digs mode. Sgt. Peppa and Trudy Uprights have simple placeholder text while Funky Nefertiti has a render of Miso Ho'ney with an afro crudely painted on.

Found in dt_MyDigs/Menu is mydigs_Icon.dds, an unused logo for the My Digs mode. There is also a duplicate found in the DigsMenu/Menu directory.

Notably this graphic appears to be based on an earlier version of the game's logo, specify the one seen during 2010.

file:DNF-mydigs_Icon.png

Early Graphics#

Found in DigsMenu/Menu are various unused graphics related to multiplayer like customisations and the babes, they appear to be early version some graphics. Note: Gray backgrounds have been added for visual clarity.

Gas Mask#

A graphic called dukes_hats_gasmask.dds depicting an unused gas mask hat. The graphic appears to be unfinished, judging from the lack of a locked variant and a glow outline. Text for it also exists.

Lock Icon#

An early version of the lock icon (Lockicon.dds) used for locked multiplayer items. The unused version is just a simple black lock with a white outline compared to the used design.

Unused Graphic

Used Graphic

Babes#

Various Babes graphics more in style of the hats, with locked and unlocked versions.

Interestingly the graphic depicting Sgt. Peppa appears to depict an early design, with her wearing a beret and having less visible hair and pronounced eyelashes. The other babes seem to be using slightly-less polished models.

babe_chastity.dds

babe_funkyCleopatra.dds

babe_sgtPepa.dds

babe_kittyPousoix.dds

Babe_HolsomTwins.dds

Babe_MisoHorney.dds

!Babe_SportsFan.dds

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Unused Graphic

Final Design

Partly Used/Obscured Graphics#

To do:
Add the graphics here.

While the following graphics aren't unused, they either get cutoff and/or have elements that can't been seen in-game.

Locked Default Hat#

The graphic used in the Change Room menu for the default "hat" that the player wears has a locked variant. Due to the default hat being unlocked, this can never be seen in-game.

My Digs Babes Renders#

The renders of the babes used for the customizations menu in My Digs have much of their graphics cut-off in game, leaving their lower bodies unseen. These renders were shown off in full in some promotional media for the game.