the cutting room mirror

Shadow Warrior (1997)

Unused Graphics#

Shuriken Icon#

A shuriken cursor that would have been for the main menu. The final version uses a yin-yang symbol instead.

This cursor is used in several prototypes.

(Source: Hendricks266)

Old Player Design Head#

Tile 1744 contains a texture featuring the head of an older player design. This design can be seen in several prototypes, but oddly, the sprite itself has never appeared in any prototypes where this design was in the game.

Unused Sprite

Old Player Head

Spikeless Sticky Bomb#

Inside the game's files is a first person sprite of a Sticky Bomb armed, but without spikes on it, and a world sprite of a Sticky Bomb without spikes. Some prototypes did feature a spike-less Sticky Bomb that could not stick to things.

Unused Skies#

Sw97_0038.png

Tile 38 is an unused sky. A larger version of this was used in the April 4th prototype, though.

Although Tile 37 is also never used as a parallax texture, it can still be seen on the secret level Auto Maul as a decorative wallpaper in one of the car exhibitions.

Portable Medkit#

Among the game's voxel files is one called MEDKIT2.KVX. When opened, it reveals a voxel version of the Portable Medkit from Duke Nukem 3D. This does not appear anywhere in the game.

Seppuku Girl#

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Inside the game's files are a full set of animations for a naked anime girl killing herself with a katana. She appears in a texture found in Master Leep's Temple, suggesting she was meant to appear there.

Unused/Undocumented Commands#

To do:
See what these commands do: -net, -control, -allsync, -name, -ten, -col, -s, -ddr, dmo

On top of the commands seen by entering sw -?, many other command line options were programmed into the game. These can be entered in the command line like the documented commands (such as sw -cheat -cacheprint -level1).

Command Line Argument

Effect

autonet

Unknown.

cacheprint

Enables CachePrintMode, which prints to stdout whenever a sound effect is cached/loaded.

setupfile

Used by setup.exe, possibly no longer used in source release.

f8, f4, or f2

MovesPerPacket = 8, 4, 2
(tweaks how movement is encoded during netplay)

demosyncrecord

Enables DemoSyncRecord, records demo sync information to a file.

demosynctest

Enables DemoSyncTest, which reads previously recorded demo sync information
and errors out if demo playback doesn't match.

cam

Enables CameraTestMode, which tests third-person demo cams during an actual game.

cheat

Makes the player invulnerable and gives them every single item and weapon,
complete with the maximum amount that can be stored for each one.

coop#

Cooperative, # parameter refers to number of players. In single-player, only effect is keeping keys around after pickup, as getting killed still restarts the level.

commbat#

Single-player commbat play, # parameter refers to number of players. Simply displays an (empty) scoreboard on Lo Wang's death.

nopredict

Disables prediction for network play. The game will no longer try to guess the "actual" location of other players.

short

Multiplayer: Reduces kill limit to 1/10th, and time limit by half.

ddr

Demo recording, with debug mode.

(Source: Original TCRF research)

Regional Differences#

Shurikens to Darts#

Because of "video nasty" laws in the United Kingdom which at the time prohibited the use of ninja weapons (or the term ninja, at all) in media, the Shuriken was changed into darts in order to be sold in that region.

The commercial Shadow Warrior Redux port allows the player to swap between darts and shurikens at any time.

Hidden Messages#

Three levels contain hidden messages, two of which require cheats to see them.

Killing Fields#

The message "monkey mappers say hi" can be found in a lava pool just past the main entrance to the room with the Bronze Key. It is at the bottom of the large pit the player can fling himself. This makes it the only secret message that can be found without cheats, as the player can see it while rotating his head after dying. If this was intended is unknown.

Raiders of the Lost Wang#

"Monkeys say what ?" can be found past the waterfall at the far left side of the large area the level starts in. Either noclip or the jetpack gained from God Mode are required to see it.

Auto Maul#

The parking lot seen at the very end of the level has the message "Follow Me To XXX-Stacy's" behind an orange car. "XXX-Stacy" refers to the level in the Atomic Edition of Duke Nukem 3D. Noclip is required to go through the invisible wall blocking the parking lot from the rest of the level.

References#


  1. Shadow Warrior Classic (1997) - Steam↩︎
  2. Shadow Warrior Classic Complete - GOG↩︎
  3. 3D Realms Site: Shadow Warrior - 3D Realms (Legacy),↩︎
  4. Wanton Destruction for Shadow Warrior Released! - 3D Realms (Legacy), September 9th 2005↩︎