the cutting room mirror

Shadow Warrior Classic Redux

Shadow Warrior Classic Redux is a remaster of Lo Wang's ludicrous 1997 adventure with both expansions, achievements, OpenGL graphics and visuals, remastered audio, and modern PC compatibility. This is based on the JFSW/SWP source port with some additional code from EDuke32.

This isn't exactly viewed as the best way to play the game nowadays by most, due to technical issues present and being viewed as inferior to various community-developed alternatives that have sprung up in the years following Classic Redux's release.

Old Weapon Sprites#

Classic Redux uses modified versions of the Katana, Riot Gun, one of the Fists of Fury's attack sprites and the Shuriken's firing animation so that they don't show any cut-off parts in widescreen. However, the original sprites for those weapons are still in the game's files and go unused.

Original HUD#

The original HUD and all other elements related to it such as the inventory icons, fonts and meters, are still in the game's files but are replaced with more widescreen-friendly and redrawn versions.

Unused Cursors#

Present in the data/assets folder is several unused cursors, cursor1.png, cursor3.png and cursor4.png. cursor2.png is used instead of these.3

In addition to this, there is also swcursor.png, which is completely different from the other cursors, being tilted to the side.

Unused

file:SWCR-Cursor1.png

file:SWCR-Cursor3.png

Unused

Used

file:SWCR-Swcursor.png

file:SWCR-Cursor2.png

Revisional Differences#

To do:
Launch version, v1.1.7, and anything else we're missing.

v1.0.9#

Released on February 24, 2014.

  • Fixed crash when saving near overlapped rooms
  • Fixed palette for widescreen weapons
  • Changed katana sprite – made it longer

(Source: Version 1.0.9)

v1.1.2#

Released on January 27, 2015.

  • Added gamepad support
  • Added Level Editor
  • Improved mouse handling
  • Added mouse X/Y scaling options
  • Fixed Mac OX 10.10 crash
  • Fixed Overlay black screen/empty menu issues
  • Fixed ATI crashes
  • Fixed wrong resolution detection crash
  • Fixed UI scaling issue
  • Fixed config saving issue
  • Other bug fixes and improvements

(Source: Version 1.1.2)

v1.1.3#

Released on February 4, 2015.

  • Fixed Build Editor hotkey binding issue (remove old "build.cfg" from "gameroot" directory, the game will generate new proper config)
  • Fixed mouse detection issue
  • Fixed crashes related to brightness change

(Source: Version 1.1.3)

v1.1.4#

Released on March 11, 2015.

  • Added more mappings for gamepads.

(Source: Version 1.1.4)

v1.1.5#

Released on May 4, 2015.

  • Fixed cutscenes playback issue

(Source: Version 1.1.5)

v1.1.6#

Released on July 24, 2016. Launch version on GOG.

  • Fixed few startup crashes
  • Fixed mouse issue on Windows 10
  • Fixed High-DPI scaling issues
  • Fixed Weapon Auto Switch option not being saved
  • Fixed brightness changes after quick load

(Source: Version 1.1.6)

v1.1.9#

Released on December 16, 2024.

  • Fixed landmines position in Twin Dragon addon
  • Fixed 4k+ resolution support
  • Fixed Twin Dragon logo overlapping credits
  • Fixed menu items clipping on non-full HD resolutions
  • Fixed invisible mines with voxels=on option
  • Fixed incorrect brightness slider in video options
  • Fixed issues related to DPI settings
  • The cursor is now hidden after input from gamepad
  • UI fixes
  • Stability fixes

(Source: Version 1.1.9)

References#


  1. Shadow Warrior Classic Redux on Steam↩︎
  2. Now Available - Shadow Warrior Classic Redux - Steam↩︎
  3. pointer.rml↩︎