This page details pre-release information and/or media for Duke Nukem Forever.
CharactersCharacters, from those who appear in the final game, ones only in early builds and everyone in between.
Concept ArtWith so much discarded concepts for this game, it's bound to need its own page!Development Timeline#
The full complete timeline of Duke Nukem Forever.
1996The almost 15-year journey begins as a side-scroller.
1998The game moves into the Quake II engine with its first gameplay and trailer shown off at E3, but it's not too long before the change to Unreal Engine.
1999The transition from id Tech 2 to Unreal engine begins, updates quiet down for a while until the end of the year.
20003D Realms continues working on the game but hey, at least Duke found his way with G.O.D.
2001The game's second appearance at E3 produces a lot of hype thanks to the trailer.
2002The KARMA physics engine is implemented into the game.
2003Fancy new lighting tech is implemented into the game
2004The game also gets a new physics engine from Meqon.
2005-2006Developers have been living en masse since the end of December 2005. Official updates become scarcer.
2007-2008Updates for the game begin to pick up again, with a new screenshot or video showing up every now and then.
2009With additional funding unable to be negotiated, development is suspended and 3D Realms lays off its entire staff, eventually leading to a lawsuit from Take-Two. For a brief while, it seemed like things were done for Duke...
2011-2012The homestretch of development, one last delay and the eventual release!Gearbox's Official Timeline#
Gearbox included a timeline of their own as a part of the extras in the final game. Located in Extras/Development Timeline.
! style="text-align:center; color:inherit" |DNF DEVELOPMENT TIMELINE |
|
(Source: DukeNukemForeverVaul)
Duke Nukem 5#
Yes, 3D Realms had talked on many occasions during Duke Nukem Forever's development about a follow-up tentatively titled Duke Nukem 5. According to Scott Miller, the game would've actually been titled Duke Nukem Vengeance, continuing the sequel pun titles of previous games (e.g. Duke Nukem 3D = Duke Nukem 3, Duke Nukem Forever = Duke Nukem 4).
Duke Nukem 5 was planned to have been one of the first games to make use of the 1997-1998 Prey's "portal technology" engine. Corrine Yu's engine.1
According to Miller, the game was planned to follow Bombshell.2
Ultimately what would've been 3D Realms vision for a Duke Nukem 5 would never be realised, considering that Duke Nukem Forever spiralled into development hell.
While many individuals from Gearbox and 2K/Take-Two discussed the possibility of future instalments following Duke Nukem Forever's release, to date Duke Nukem Forever is the latest installment in the series.
Scrapped Release of Older Builds#
Watch on YouTubeIn a livestream broadcasted on July 7th, 2017 with fan site duke4.net, Pitchford would bring up at the 49:56 mark about the possibility of releasing older builds of Duke Nukem Forever as a part of a "definite collection" for the Duke Nukem series.3
Pitchford would continue to discuss the possibility of this on many occasions on both his Twitter account and in various interviews. However, he would eventually stop discussing this possibility.
It's unclear if Gearbox will ever go forward with this idea. This has become even more uncertain following the leaking of the 2001 and 1996 prototypes in 2022.
References#
- Duke Nukem Forever Museum
- 3D Realms News: Duke Nukem Forever Archive - 3D Realms (Legacy)
- Shacknews
- Learn to Let Go: How Success Killed Duke Nukem - Wired Magazine, December 21st 2009
- Gearbox's official Duke Nukem Forever development timeline.
- Development of Duke Nukem Forever - Wikipedia
- duke4.net (Legacy)
- DukeWatch - Blogspot
- Why Do People Still Care About ‘Duke Nukem Forever’ So Much? - Vice, May 31st, 2022
Citations
Info Yet to Be Incorporated#
Below is info that needs to get incorporated.
- Blue's News
- Partial archive of various 3DR .plan files
- https://www.gamespot.com/articles/gt-interactive-responds-to-3d-realms-loss/1100-2462172/ GT Interactive responds to G.O.D games.
- https://imgur.com/a/n1REf#8VLmi Scan of PC Gamer November 1997 article about Forever.
- https://www.eurogamer.net/news051005dnf
- https://www.eurogamer.net/p-dukenukemforevermar2004-pc Preview of the game by Eurogamer.
- Release dates, Oceania and certain parts of Asia might have gotten the game a day early.
- Completion state of the game in 2001, Doomworld thread about it.
- Various magazine CDs with screenshots/video (May have duplicates/nothing new but maybe still worth noting.)
- https://forums.duke4.net/topic/3616-piece-of-dnfs-history/
- Various developer .plan files.
- https://web.archive.org/web/20010125082400/http://planetnukem.com/features.html#articles
- https://web.archive.org/web/20001206102700/http://www.radiated.net/gameinfo/interviews.html
- https://web.archive.org/web/19991010024028/http://www.3drealms.com/misc/interviews.html
- https://web.archive.org/web/20010524004935/http://www.planetduke.com/
George Broussard
- https://www.eurogamer.net/news121005dukenukemupdate
- Lots of Broussard comments
- https://www.shacknews.com/user/GeorgeB3DR/posts Broussard's posts on Shacknews chatty threads.
- https://forums.duke4.net/topic/690-the-information-and-quotes-thread/ More various Broussard comments (also has some comments from Miller and some other developers).
Scott Miller
- Might be a good idea to keep a close eye on Scott Miller's Twitter and Linkedin, seeing that he has posted various stuff from Apogee/3D Realms history, including some Duke Nukem Forever stuff.
- https://www.shacknews.com/user/Scott3DR/posts Miller's posts on Shacknews chatty threads.
- Scott Miller was on an episode of IGN Unfiltered where he talked about 3D Realms and their games, DNF included (section of the video where he talks about DNF exclusively).
Randy Pitchford
- Appearances on IGN Unfiltered:
- Thread from Randy where he discussed the possibility of releasing older DNF material/builds.
Other Developers/Misc
- Post on Gearbox Forums allegedly from a former developer
- Portfolios from Kevin Meek and Viola Halim.
- Charlie Weiderhold's various comments on duke4.net.
- Undated photos from here.



- Build file backups from Fredrick Schreiber, including a few source CDs that can be seen here (Sources needed).

Trademark Stuff
- https://www.linkedin.com/posts/dukenukem_in-2005-apogee-filed-an-european-trademark-activity-7190725455367270401-4Szx
- https://trademarks.justia.com/752/88/duke-nukem-75288586.html
- https://www.trademarkelite.com/europe/trademark/trademark-detail/003076478/BOMBSHELL
- https://trademarks.justia.com/754/22/bombshell-75422764.html
- https://trademarks.justia.com/752/83/duke-75283811.html
- https://trademarks.justia.com/763/81/bombshell-76381046.html
- https://trademarks.justia.com/763/81/bombshell-76381183.html
- https://trademarks.justia.com/763/81/bombshell-76381182.html
- https://trademarks.justia.com/761/69/bombshell-76169003.html
- Corrinne Yu joins 3D Realms as Lead Technology Programmer - 3D Realms, November 20th 1998↩︎
- 3D Realms Boss Sheds Light on Duke Nukem Forever's Tortured Development - IGN Unfiltered - YouTube, October 15th 2018↩︎
- Duke4.net Chat - YouTube, July 7th 2017↩︎