Unused Graphics#
CenterOFace in Center
This irritated face was likely used to test the color system.
GPEvO file in GPEv
Graphics for an orange being split open. The file for it is only in the Japanese versions.
BootDebugC#
This file, present in the Game folder, contains graphics for a debug menu.
Debug Font#
Present with the rest of the fonts in debugfont.ncgr.
Unused Color#
Each color in the game is represented by a nibble (4 bits), which allows for 16 different colors. The graphics editor only gives you 14 colors plus transparency, leaving 1 color unused, which has the ID 15 (0xF). By hacking the color into a game file, we can see what it looks like.
The color looks different depending on the screen you view it from. It appears blue in the graphics editor, green in the main view, and brown in the assembly view and while playing the game.
Graphics |
Main Menu |
Assembly |
|---|---|---|
Weirdly enough, this color does actually get used! ...in exactly one revision, and in one exact spot. The Japanese version of 9-Volt's "Metroid" microgame uses it as shading on Samus' arm cannon and for her visor.
(Camwoodstock: Original TCRF research)
Unused Text#
THIS IS FINAL VERSION!
Present in the Game folder with the debug menu graphics in Revision.txt.
Unused Game Length Button#
In the Game MakerMatic on the Game Length screen, there is an invisible button that enables the timer used in boss microgames. It can be selected indirectly by importing a microgame with the boss length set (either from the built-in boss games or by editing a microgame using external tools) into the game's DIY shelves via a save editor or ROM editor.
Alternatively, you can use Action Replay code 2??????? 00000002, where "???????" is the appropriate value for your version as listed below. Go into the game length screen in the microgame settings (not in the new microgame screen) and press OK while the code is on.
JP |
US |
EU |
|---|---|---|
23B1804 |
23BC4C4 |
2387644 |
There are also some graphical leftovers for this button:
- Partial OAM data for an icon for the Settings screen (Time2 in \menu\GTH\GTH.NANR).
- Full OAM data and graphics for the boss length button (LengthBoss in \menu\GTH\GTH.NANR), which can be seen below.
JPN |
ENG/FRA/ |
SPA |
|---|---|---|
The text in all the languages says "boss". The fonts don't match up with their used equivalents.
(Source: Original TCRF research)
Unused Boss Microgame Data#
Each set of microgames has a boss to play against, however, you can't select the boss microgame from a menu like in previous games. This means that the data that would normally go in the menu (boss microgame's cartridge, thumbnail, and descriptions) go unused.
The only way to see them is by hacking the ROM to import the microgame files into the game's DIY shelves.
Bread Trap#
Ashley's boss stage.
Make sandwiches, not war.
Reflecting#
Jimmy's boss stage.
Red ball in the corner pocket.
Fly 'n' Fall#
Mona's boss stage.
Drop the people on the plateau.
Blooper#
9-Volt's boss stage.
Use the arrows to get the coins!
Wily Tiles#
Orbulon's boss stage.
Put the numbers in order!
Picket Ship#
Dribble's boss stage.
Flying metal nose. Missiles. Yup.
This is an image that simply says "TGT" on it which means target.
Dustpan#
18-Volt's boss stage.
Suck up lint while avoiding fire.
Caterpillage#
Kat & Ana's boss stage.
Eat cookies, not cans!
Bombs Away#
Wario-Man's boss stage.
I hope no bombs go off near you...
Duplicate Files#
- There are tracks for each of the MakerMatics' intros, but they are identical. This may suggest that there were once different tunes for each.
- Track 0x10F, SEQ_M_GED_MARIO_PAINT1, is an unused identical copy of the Mario Paint music that plays when you edit the graphics of a microgame/comic that is named "Mario Paint" (USA/Europe) or "マリオペイント" (Japan). Sequence 0x110, SEQ_M_GED_MARIO_PAINT1_H, is used.
(Source: Original TCRF research)
Unobtainable Medals#
Due to the Nintendo WFC closure on May 20, 2014, medals 108-111 are no longer legitimately obtainable on new save files of the game because they involved registering Friend Codes. As a result, the message for obtaining all the medals can no longer be seen.
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The Wario series | |
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Wario Land | |
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Game Boy (Color) |
Wario Land: Super Mario Land 3 • Wario Land II • Wario Land 3 |
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Game Boy Advance |
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GameCube |
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Nintendo DS |
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Wii |
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WarioWare Inc. | |
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Game Boy Advance |
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GameCube |
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Adobe Shockwave |
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Nintendo DS |
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Wii |
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Nintendo DSi |
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Wii U |
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Nintendo 3DS |
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Nintendo Switch |
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Misc. | |
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SNES |
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Game Boy (Color) |
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