WarioWare, Inc.: Mega Party Game$! is a port of Mega Microgame$ on the big screen, with a larger emphasis on multiplayer. It adds several new multiplayer modes, though it lacks the unlockables of the original and all the single player modes are on an elevator. Just about everything unused from the original is unused here.
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To do:
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WarioWare, Inc.: Mega Microgame$! Leftovers#
Since this game uses all the microgames from WarioWare Inc., a lot of data and code from the GBA game is reused here, stored in the file agbmodule.rel, with the code recompiled to PowerPC machine code.
Unused Minigames and Microgame#
There was an effort made to remove all minigames and unused microgames from Mega Microgame$!, however a few minigames and one unused microgame remain. In terms of gameplay, they are fully functional, however the majority of music and sound effects that were exclusive to the minigames have not been implemented and therefore will not play. To load these in game, use one of the following Gecko codes, replace XX with the game's ID number then select the microgame Crazy Cars in the album:
Japanese |
North American |
European/Australian |
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ID |
Name |
Screenshot |
Notes |
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e2 |
Sheriff |
The title screen and the jingle that plays when the bird appears do not play here. |
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e3 |
Dr. Wario |
None of the music plays here and most of the menu sound effects are absent too. |
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e4 |
Fly Swatter |
None of the music plays here. |
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2f |
Block Fever |
The music and sound effects play here as normal. |
Unused Microgame Variants#
All of Orbulon's unused microgame variants from the GBA game are present with the same music in agbmodule.rel and can be loaded by using the same Gecko code.
Removed Microgames#
All of the other minigames (including the VS minigames) and unused microgames from Mega Microgame$! have not had their game code recompiled in Mega Party Game$! and point to game data coding for microgame ID 00 which corresponds to Crazy Cars. Interestingly, their internal strings are not present any more and have been changed to point to the string LP. 3D TEST. The removed games from Mega Microgame$!, however, keep their internal names.
Load Configurations#
There are two files with load information.
main.cf#
#==================================================================
# main.cf : loader configuration file
#
# (C)2003 INTELLIGENT SYSTEMS CO.,LTD.
#==================================================================
PROGNAME = balloon.bin
LOADADDR = 0x80003100
EXECADDR = 0x80003154
loader2nd.cf#
#==================================================================
# loader2nd.cf : loader configuration file
#
# (C)2003 INTELLIGENT SYSTEMS CO.,LTD.
#==================================================================
PROGNAME = loader2nd.bin
LOADADDR = 0x81600000
EXECADDR = 0x81600054
Regional Differences#
Title Screen#
- The logo on the title screen was changed to a more professional looking logo.
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Japan |
International |
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Banner#
When in the GameCube disk menu option, the banners are different for Japan and International versions.
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Japan |
International |
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Intro#
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Please elaborate. |
- The International release adds "Loading" text.
- All text is capitalized in the Japanese version.
- There's a voice that reads the instructions of the microgames that is absent from localization similar to Smooth Moves.
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The Wario series | |
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Wario Land | |
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Game Boy (Color) |
Wario Land: Super Mario Land 3 • Wario Land II • Wario Land 3 |
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Game Boy Advance |
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GameCube |
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Nintendo DS |
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Wii |
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WarioWare Inc. | |
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Game Boy Advance |
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GameCube |
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Adobe Shockwave |
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Nintendo DS |
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Wii |
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Nintendo DSi |
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Wii U |
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Nintendo 3DS |
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Nintendo Switch |
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Misc. | |
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NES |
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SNES |
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Game Boy (Color) |
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See Also | |