Uncompiled Sound Files#
The source IDs for all the sound archives are present in the Sound directory.
Download WarioWare Gold Source Sound ID files File: WWGold_SourceSoundIDFiles.zip (874 KB) (info) |
Unused Graphics#
Nintendo Room#
A dummy picture of Nintendo Hanafuda cards found in Toy/NintendoCollection/Texture/Nincolle_Dummy01.ctpk, and the other four dummy files in the same directory.
Bedside Manners#
An image of Wario's body with a shirt on, arms clutching his stomach. The fact that this only exists for his skinny body on Level 1 suggests it was scrapped rather early.
Crazy Cars#
With all the other preview images for the microgames is a test image of this microgame, with text reading "petit-game thumbnail" in katakana. Oddly enough, the bomb and its fuse are left in the corner of the image.
Crossing Guard#
There is a seemingly unused version of Ashley's boss stage, with a different background and possible debug text found in the same set of images.
Pumping Iron#
A different preview image with the text "Last one!" instead of "Only 1 left!".
Pumped Poser#
The poser's body with a blue speedo and a gold one.
The example body with unused colors of speedos, only grey is used in the actual game.
Steel Chef#
An unused orb-like object to slice.
Wario's Adventure#
A treasure chest much like the one that appears in the GBA version of the microgame.
Unused sprites of Wario running, meaning the rolling ball portion from the original microgame was going to be implemented as the last difficulty level. However, these sprites lack Wario opening his mouth.
Nintendogs#
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This needs some investigation. |
A picture of an outside area. You never go outdoors during the microgame, so it's unknown what this would really be used for.
Text that simply reads "Test" can be found on the texture for the Dachshund puppy. This is actually present on the texture for the breed in the original Nintendogs game as well.
Unused Music#
Fine Tune#
If you complete the microgame, you'll hear a bit of music on the radio before it cuts out. The actual song files are longer than what can be heard in-game.
Minigame Title Theme#
An extended version of the minigame title theme can be found within the game's files where the minigame songs are kept.
Paper Plane#
A song from the Paper Plane minigame in WarioWare, Inc.: Mega Microgame$! can be found in the game's music files under the name "SEQ_M_MINI_XXXX1". This suggests that this was considered to return as an endless minigame in the Toy Room.
Sweeps Week#
An unused, longer version of the music heard in the microgame, not heard anywhere in-game. Interestingly, it is found with other full versions of songs featured in the minigames, implying that it was going to have one of its own.
Unused Cutscenes#
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To do: |
Watch on YouTubeAn unused, early version of Penny Crygor's story intro cutscene can be found in the game's files as test.moflex. This version uses hand-drawn graphics by the game's character designer Ko Takeuchi, complete with early designs for the Crygor lab in the background.
Interestingly, it seems someone at Nintendo doesn't like this cutscene being posted on YouTube, as pretty much any upload there gets manually blocked worldwide.
(Source: Ehm)
Developer Directories#
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This needs some investigation. |
The .ctpk files contain .tga files that retain the following directory in their filenames: C:/projects/Wax/share/Development/Resources/[FOLDERS]/[FILE].tga ([FOLDERS] being the directory the sprite is stored in and [FILE] being the image file (eg. C:/Projects/Wax/share/Development/Resources/Menu/Story/Lyt/NoArc_tga/Chara_Wario0_0.tga)).
(Source: DogToon64)
Revisional Differences#
Title Screen#
Rev 0 |
Rev 1 |
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Rev 1 added the "Ver. 1.1" text to the top-right corner of the upper screen to indicate that the player has the latest version of the game.
Nintendo 3DS and 3DS XL#
Rev 0 |
Rev 1 |
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Rev 0 |
Rev 1 |
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The original release accidentally swapped the X and Y buttons on the 3DS and 3DS XL models. This was fixed in Rev 1.
Demo Differences#
HOME Menu Icons#
Demo |
Final |
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The demo's icon (both the large and small icons) shown on the 3DS' HOME Menu has a black box with the word "DEMO" overlaying Wario. The final game's icon doesn't.
(Source: DogToon64)
Title Screen and Main Menu#
Demo |
Final |
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The title screen and main menu have several differences:
- The demo boots the player straight to the demo's level selection after the prologue plays or when the player skips the prologue.
- Instead of a start button, there is a button that takes the player straight to the game's Nintendo eShop page, and four buttons for the demo's four stages instead. It also features an exclusive Ultra League tutorial stage that never appears in the final game (the files for this stage were removed from the final game).
- The game's logo in the demo has the word "Demo" while the logo in the final game doesn't (for obvious reasons).
- There is a Prologue button in place of the final game's SpotPass button that plays the prologue again.
- The demo doesn't have a save data select like the final game has.
(Source: DogToon64)
Thanks for Playing!#
At the end of the demo is a screen with the WarioWare cast thanking the player for completing the demo. This screen's internal files (stored in the Trial directory) were removed from the final game.
(Source: DogToon64)
Internal Project Name#
WarioWare Gold is internally known as Wax.
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The Wario series | |
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Wario Land | |
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Game Boy (Color) |
Wario Land: Super Mario Land 3 • Wario Land II • Wario Land 3 |
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Game Boy Advance |
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GameCube |
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Nintendo DS |
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Wii |
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WarioWare Inc. | |
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Game Boy Advance |
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GameCube |
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Adobe Shockwave |
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Nintendo DS |
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Wii |
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Nintendo DSi |
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Wii U |
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Nintendo 3DS |
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Nintendo Switch |
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Misc. | |
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NES |
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SNES |
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Game Boy (Color) |
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See Also | |



