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WarioWare: Move It!

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WarioWare: Move It!, the sequel to Smooth Moves, continues the story after the events of the previous Switch game. After getting a winning lottery ticket in Diamond City, Wario joins up with his friends for a vacation at Caresaway Island.

The game has 223 motion-controlled microgames, with 18 forms using the Joy-Con's motion sensor. It's also notable for being the first Wario title with Kevin Afghani voicing the title character, following Charles Martinet's departure; the replacement of Martinet's roles with Afghani even extends to a microgame based on Super Mario 64 DS, where the latter voices Mario and Luigi.

To do:

  • Unused graphics, music, sounds, and modes if there are any.
  • More regional differences.
  • Prerelease stuff.

Unused Graphics#

Like in the previous Switch game, there's a number of unused pictures found in Archive/GameCommon.nx.bea in the "GlobalLighting" folder, and they are most likely reflection textures, based on the size and what they depict. Some of them are unused leftovers from Get It Together!, while others were unused for Move It!.

These pictures are found in the "Cloudy" folder, and they might have been taken at the top of some mountain cliffs on a cloudy day.

These pictures are found in the "Grassland" folder, and they seem to have been taken at a grassland area.

Unused Textures

If Edited

These pictures are found in the "Night" folder, and they might have been taken in a dark area at night, though if you edit these in any picture-editing program, it's revealed that they were taken on a clifftop.

These pictures are found in the "PicDay" folder, and they may have been taken in an area with bridges during the daytime.

These pictures are found in the "PicForestDay1" folder, and they have been taken in a forest during the daytime.

These pictures are found in the "PicForestDay2" folder, and they have also been taken in another forest.

These pictures are found in the "PicInterior1" folder, and they might have been taken in some kind of house, or interior building.

These pictures are found in the "PicInterior2" folder, and were taken in the same interior, but with different lighting.

These pictures are found in the "PicInterior3" folder, and were taken in the same interior, but in a different position.

These pictures are found in the "PicInterior4" folder, and were taken in the same interior, but in a different position and with not much lighting.

These pictures are found in the "PicInterior5" folder, and were taken in the same interior, but in another different position.

Unused Textures

If Edited

These pictures are found in the "PicNight2" folder, and they were taken in another dark area at night, but if you edit these in any picture-editing program, it's revealed that they were taken at a garden in a city.

These pictures are found in the "Sunny" folder, and they were taken on top of some mountain cliffs at daytime.

These pictures are found in the "Sunset" folder, and they were taken on top of some mountain cliffs at sunset.

Unused Microgames#

Watch on YouTubeThe game contains two unused Microgames: Petit~Dummy and Petit~BossDummy. Both are identical in nature, showing a gray screen with the command of "?????". There also exists a mention of Duo Dummy, but its .bea file is not in the game.

However, you cannot complete any of these unused microgames, as they are not intended to appear in any of the game's stage intermissions (the video here uses Wario's Stone-Cold Welcome stage intermission before, and after them).

Regional Differences#

HOME Menu Icon#

Japanese

International

Traditional Chinese

Simplified Chinese

Korean

Like most other Switch games, the logo on the game's HOME menu icon is different to reflect the region.

Title Screen#

Japanese

International

Traditional Chinese

Simplified Chinese

Korean

As with previous entries, the title screen's logo is different for each system language.

Megagame Muscles#

Japan

English

The song that plays in Megagame Muscles has Japanese and English versions for each region.

Forms#

In this game, there are two forms with different settings for East Asian (Japan, China, and Korea) versions and international versions.

Knight#

Japan/China/Korea

US/Europe

The East Asian versions of Knight form are based on the connection between the God and a coconut. The Japanese and Chinese versions of this form are called Naruhodo(ナルホド) and Yuánláirúcǐ(原來如此), and they mean “Oh, I see!”. And the Korean version of it is called Fist Tower(주먹 탑 쌓기). Meanwhile, the American and European versions of this form are based on a story where the God taught people how to hold a sword.

Fashionista#

Japan/China/Korea

US/Europe

The East Asian versions of Fashionista form are based on Ninja.