In WarioWare: Touched!, Wario's microgame madness evolves from pressing buttons to tapping and swiping on the Touch Screen. And likely ruining the Touch Screen. Also notable for being the last WarioWare game to have Wario reusing his voices from Wario Land 4.
The game was later re-released as a DSiWare download for 3DS systems as part of the My Nintendo rewards program.
Debug Menu#
94000130 FFFB0000
02009??? E59F00A0
D2000000 00000000
A4000130 FFFB0000
02009??? EA000019
D2000000 00000000
Where "???" is:
USA |
Europe |
Japan |
China |
|---|---|---|---|
3CC |
458 |
384 |
42C |
After activating this Action Replay code, hold Select at the Nintendo logo to access the debug menu. Up and Down scroll through the options, while Left and Right cycle through them. Hold any of the directional buttons to skip through them rapidly. Pressing Start will exit the debug menu.
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This needs some investigation. |
Petit#
Selects which microgame to start. Pressing L will start the microgame. Exiting via the pause menu will redirect back to the debug menu. A full list is available.
Tempo#
Increases and decreases microgame speed, measured in BPM. Goes from 60-360.
Level#
Selects how the microgame should play out. 1-2-3 will go by standard Practice rules, whereas 1, 2, and 3 keep the microgame locked at that level.
Var#
Selects which "Travel-to-world" and Hawt House sequence to play (granted either WORLD_MAP or LIVE_HOUSE are selected). Goes from NOT CHANGE - 127, and only loops forward. A full list is also available.
Cursor#
Displays a cursor () that moves to where you touch the touch screen. HIDE keeps it off, PRESS appears when the screen is being touched, and ALWAYS keeps it on at all times. A similar cursor was used in the E3 2004 versions.
Lang#
Sets the language for all the text in-game. Available languages are American English, French, German, Italian, Spanish, British English, and Japanese (doesn't affect audio).
Demo#
Picks which stage setting the microgame will be played in. A full list is also available.
Rule#
When set to "COMPLETE RULE", allows for infinite time for all non-boss microgames.
Time#
Currently unknown as to what this does.
Beat#
If Rule is set to "5 SECOND RULE", this sets how shortened the microgame will be; For example, 2 = The microgame will only last 1 second. It is unable to extend the length of a microgame.
Life#
Sets how many lives the player starts with. Setting it to "ENDLESS" grants unlimited lives. Hardcore Mix is the only stage exempt from this option, as it will always start the player with one losable life.
Clear#
If set to "OFF", the current stage epilogue will play after a boss microgame is completed, unless "PICTBOOK" is selected under Demo.
Screenshot#
Makes the microgame caption text + time bomb invisible.
Hand#
Adjusts microgames for right/left-handed players.
To Title#
Pressing L while this is highlighted exits the debug menu, back to the Nintendo splash screen.
All Flag On (Push X)#
Unlocks everything.
Backup Clear (Push X)#
Erases all save data.
Unused Graphics#
A placeholder character.
Some placeholder toys. The Japanese says, fittingly enough, "Dummy".
A speed meter, intended for the microgame Rump Roast.
Unused Microgames#
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To do: |
Test Boss#
TEST_BOSS (No. 183) is a microgame used for testing bosses. It's just Quite Puzzled with a different caption.
Elevator Break#
BREAK_ELEVATOR (No. 240) is an unused break scene for the elevators. Strangely, French and German have different English caption text ("Chill!" for English, "Relax!" for French, "Chill out!" for German), whilst Italian and Spanish translate to "Chill". In Japanese, there is text that translates to "Taking a rest! BREAK!". The text is absent in Chinese version.
Unused Music#
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To do:
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Unused Microgame 1
Unused Microgame 2
Unused Microgame 3
Unused Microgame 4
This unused track is notably the second half of the music used in the microgames Engine Trouble and Stroke of Genius. This version is only used in the Japanese version; the International releases use the full audio. A rendition of this track would later be used in WarioWare Gold for the former.
Unused Microgame 5
Unused Microgame 6
Unused Microgame 7
Unused Microgame 8
Unused Microgame 9
Unseen Detail#
Ashley's break screen has a part that's impossible to see since it cuts out after four seconds. After her stuffed rabbit's head falls off, she gets angry, Red gets scared and starts shaking.
Dummy File#
In the root of the archive, there is a dummy file with no data.
Build Dates#
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To do: |
Version |
"SDK" text |
"NNS" text |
"BUILD" text |
|---|---|---|---|
Japan |
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USA (Demo) |
? |
? |
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Japan (Rev 1) |
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USA |
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Europe (Demo) |
? |
? |
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Europe |
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China (Debug) |
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China |
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? |
These appear on the debug menu, and the "BUILD" build date can be found in the ARM9 binary. The Chinese, Korean, DSiWare, and Japanese Wii U Virtual Console versions do not have "BUILD" build dates.
(Source: Original TCRF research)
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The Wario series | |
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Wario Land | |
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Game Boy (Color) |
Wario Land: Super Mario Land 3 • Wario Land II • Wario Land 3 |
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Game Boy Advance |
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GameCube |
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Nintendo DS |
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Wii |
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WarioWare Inc. | |
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Adobe Shockwave |
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Wii |
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Nintendo DSi |
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Nintendo Switch |
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Misc. | |
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NES |
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SNES |
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Game Boy (Color) |
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See Also | |