This page details one or more prototype versions of WarioWare, Inc.: Mega Microgame$!.
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A number of microgame demos for WarioWare, Inc.: Mega Microgame$! were released: eight as unlockables in Wario World, and one as part of the Nintendo GameCube Preview Disc. All of them are downloadable to a Game Boy Advance.
These trials have a number of differences from the final game, most likely due to needing to fit within the GBA's 256kb of RAM.
Microgame Lists#
This is a list of all microgames featured across all ROMs.
Wario World Trial #1/ |
Wario World |
Wario World |
Wario World |
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Crazy Cars |
Log Chop |
Paper Plane |
Space Fighter |
Wario Whirled |
Heads Up |
Dry Eye |
Manic Mechanic |
Saving Face |
Boing! |
Butterfingers |
Hover for Cover |
Dodge Balls |
Batter Up |
Gold Digger |
Space Escape |
Repellion |
Ski Jump |
Chicken Pinch |
Munch a Bunch |
The Maze That Pays |
Jumpin' Rope |
Right in the Eye |
Lickety-Split |
Mug Shot |
Snowboard Slalom |
Tilt-n-Tumble |
Veggie Might |
The other four trials in Wario World are singular microgames (Dodge Balls, Repellion, Munch a Bunch, and Jumpin' Rope) with additional difficulty levels.
General#
- The logo text can be seen moving up and down upon booting up the game. This isn't the case for the trials in Wario World.
- Dodge Balls, Repellion, and Munch a Bunch, when played via the standalone demos in Wario World, have extra difficulty levels not used in the final:
- Dodge Balls can go as high as Level 6, where there are 7 balls to avoid.
- Repellion can go as high as Level 10, where there are 10 UFOs to shoot.
- Munch a Bunch can go as high as Level 7, where there are 24 shapes to eat.
"CM" Mode#
After reaching a score of 21 in the Nintendo GameCube Preview Disc trial, the screen on the boombox will say "CM" (likely standing for "commercial") and all of the available Introduction microgames will play, except the graphics and commands are changed to advertise the game.
Normal |
"CM" Mode |
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Unused Levels#
- The coding for Dodge Balls, Repellion, and Munch a Bunch in their trial demos can also support the higher levels where they are unused.
- While Dodge Balls can go up to Level 6 in the Selected 1 demo, the microgame (in both the Trial 1 and Selected 1 demos) can actually handle Levels 7, 8, and 9 where up to 10 balls can be spawned. Any higher levels will result in corrupt graphics, and then a crash.
- Levels 4 to 9 are also accessible in the final game.
- The coding for Repellion and Munch a Bunch, on the other hand, do not support any higher levels.
Graphical Differences#
Title Screen#
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Demos |
Final |
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Decidedly more basic. The prompt is "PRESS A BUTTON" instead of "PRESS START", and indeed the A button is used to start the game instead of Start.
Pause Screen#
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Demos |
Final |
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The screen is always dimmed whenever the game is paused. In the final, the screen is blacked out completely if the game is paused during a microgame.
Microgames#
- Wario in Crazy Cars has no idle animation.
- The instruction in Crazy Cars does not become "Dodge?" in situations where the car either drives away from Wario or is tiny.
- The background in Wario Whirled is pure black instead of a very dark green:
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Demos |
Final |
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Boom Box#
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Demos |
Final |
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A few areas have less shading, like the screen and bars at the top. The outline for the screen on the boombox is also a dark grey rather than a lighter color based/dependent on what color the screen itself is (cyan, yellow, red). This was not changed for the final's start-up sequence.
Transition#
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Demos |
Final |
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The transitions into and out of microgames use four frames of animation (the final uses eight) and have no dissolve effect on Wario's nose.
Audio Differences#
All of the audio uses a different soundfont, again likely due to the 256kb size restriction. Compared to the final, the audio used here ranges from identical to completely different.
The Preview Disc demo and Wario World demos have the exact same set of audio files.
Music#
Demos |
Final |
|---|---|
m_BGM_BOMB_READY_Turn_1_JC |
m_BGM_BOMB_READY_Turn_1 |
m_BGM_BOMB_GOOD_0_JC |
m_BGM_BOMB_GOOD_0 |
m_BGM_BOMB_BAD_0_JC |
m_BGM_BOMB_BAD_0 |
m_BGM_Tutorial_READY_1_JC |
m_BGM_Tutorial_READY_1 |
m_BGM_Tutorial_END_01_JC |
m_BGM_Tutorial_END_01 |
m_BGM_BOMB_Demo_11_JC |
m_BGM_BOMB_Demo_11 |
m_BGM_BOMB_01_JC |
m_BGM_BOMB_01_AGB |
m_BGM_BOMB_03_JC |
m_BGM_BOMB_03_AGB |
m_BGM_BOMB_17_JC |
m_BGM_BOMB_17 |
m_BGM_BOMB_08_JC |
m_BGM_BOMB_08 |
m_BGM_BOMB_12_JC |
m_BGM_BOMB_12 |
m_BGM_BOMB_10_JC |
m_BGM_BOMB_10 |
m_BGM_BOMB_07_JC |
m_BGM_BOMB_07_AGB |
Sounds#
Demos |
Final |
|---|---|
s_BASIC_BUTTON_A1_vg3 |
s_BASIC_BUTTON_A1_vg3 |
s_BASIC_BUTTON_B |
s_BASIC_BUTTON_B |
s_BASIC_PAUSE_ON |
s_BASIC_PAUSE_ON |
s_BASIC_PAUSE_OFF |
s_BASIC_PAUSE_OFF |
s_BOMB_Bomb_04_JC |
s_BOMB_Bomb_04 |
s_BOMB_Bomb_05 |
s_BOMB_Bomb_05 |
s_BOMB_CAR_02 |
s_BOMB_CAR_02 |
s_BOMB_Catch_BAD_02 |
s_BOMB_Catch_BAD_02 |
s_BOMB_Catch_OK_01_JC |
s_BOMB_Catch_OK_01 |
s_BOM_Fail_01_JC |
s_BOM_Fail_01 |
s_BOM_Fail_02 |
s_BOM_Fail_02 |
s_BOM_Fail_03_JC |
s_BOM_Fail_03 |
s_BOMB_Fall_01 |
s_BOMB_Fall_01 |
s_BOMB_Hit_08_JC |
s_BOMB_Hit_08 |
s_BOSS_Bear_Bump_LOW_JC |
s_BOSS_Bear_Bump_LOW |
s_BOMB_KALI_02_JC |
s_BOMB_KALI_02 |
s_BOMB_KALI_06_JC |
s_BOMB_KALI_06 |
s_BOMB_PI_21 |
s_BOMB_PI_21 |
s_BOMB_PO_01 |
s_BOMB_PO_01 |
s_BOM_Shot_01_JC |
s_BOM_Shot_01 |
s_BOMB_Success_01_JC |
s_BOMB_Success_01 |
s_BOMB_Voice_Child_02_JC |
s_BOMB_Voice_Child_02 |
s_wario_TURN_JC |
s_wario_TURN |
Wario Noises#
Demos |
Final |
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s_v_wario_OK_01 |
s_v_wario_Yahoo_1 |
s_v_wario_OK_02 |
s_v_wario_Yahoo_2 |
s_v_wario_OK_03 |
s_v_wario_Yahoo_3 |
s_v_wario_OK_04 |
s_v_wario_Yahoo_4 |
s_v_wario_OK_05 |
s_v_wario_Laugh_HI_1 |
s_v_wario_OK_06 |
Corresponding file "s_v_wario_Laugh_HI_2" does |
s_v_wario_OK_07 |
s_v_wario_HA_1 |
s_v_wario_OK_08 |
s_v_wario_Laugh_HA2_1 |
s_v_wario_NG_01 |
s_v_wario_No_1 |
s_v_wario_NG_02 |
s_v_wario_No_2 |
s_v_wario_NG_03 |
s_v_wario_No_3 |
s_v_wario_NG_04 |
s_v_wario_Ahh_1 |
s_v_wario_NG_05 |
s_v_wario_Ahh_2 |
s_v_wario_NG_06 |
s_v_wario_Ahh_3 |
s_v_wario_NG_07 |
s_v_wario_Ahh_eyeah_1 |
s_v_wario_NG_08 |
s_v_wario_Ahh_eyeah_2 |
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The Wario series | |
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Wario Land | |
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Game Boy (Color) |
Wario Land: Super Mario Land 3 • Wario Land II • Wario Land 3 |
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Game Boy Advance |
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GameCube |
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Nintendo DS |
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Wii |
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WarioWare Inc. | |
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Game Boy Advance |
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GameCube |
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Adobe Shockwave |
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Nintendo DS |
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Wii |
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Nintendo DSi |
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Wii U |
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Nintendo 3DS |
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Nintendo Switch |
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Misc. | |
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NES |
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SNES |
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Game Boy (Color) |
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See Also | |