the cutting room mirror

Objects.package

This is a sub-page of The Sims 2 (Windows)/Unused Text.

0x00000089 (unused - search types)#

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0x000000A0 (unused - set headline 2)#

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0x000000A1 (unused - bubble icons)#

This list of strings contains labels for the thought and speech bubble icons seen in the Steering Committee demo (1998) for The Sims 1. That was their first and only use throughout the entire development cycle. After that demo, they became obsolete leftovers, and their presence in The Sims 2 is unlikely to indicate any attempt to bring the feature back—rather, they are just unremoved remnants of the past.

(Source: Mod The Sims - How The Sims Was Made, page 11, post №266, LUCPIX)

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0x000000AA (unused - rel. var me/stack obj)#

This unused version of operands allows discovering or setting various relationships between two objects by controlling the variables that define these connections.1

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0x000000AE (unused - Where to reach)#

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0x000000B1 (unused - who to show hide)#

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0x000000D1 (unused - Person Render Flags)#

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0x000000D2 (unused - Personal Styles)#

A scrapped from The Sims 1 unused system of six "personal styles", intended to set both Sim personalities and object aesthetics.

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0x000000D5 (unused - update who)#

This table documents flags that were found but not used in The Sims (Windows) to determine object properties such as breakability (CanBreak), susceptibility to dirt (CanGetDirty), repairability (Fixable), heat generation (GeneratesHeat), and the ability to be lit (CanBeLighted). Some flags—for example, those related to temperature—indicate unused mechanics that might have been planned but were not implemented in the final version of the game.

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0x000000E3 (unused - suit locations)#

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0x000000F8 (unused - sim global modes)#

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0x000001F4 (unused - icon group labels)#

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0x000001F6 (unused - motibe icon labels)#

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0x000001F7 (unused - relationship icons labels)#

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0x000001F8 (unused - headline icon labels)#

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0x000001FB (unused - Algorithmic icons)#

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0x000001FC (unused - Route failure icons)#

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0x000001FD (unused - Skill/Repair Progress)#

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0x00000203 (unused - Wants)#

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0x000007D0 (Early Buy Mode Catalog Text)#

All of them were translated into Russian.

0x7FC8A133

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0x0000

0x0001

0x0000012E (Interactions)#

0x7F55A3B3

Unused interactions relating to work, which was translated into other languages.

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???

String Number

Early String

Final String

Description (As found in the files)

Notes

0x0000

xxx

xxx

xxx

xxx

Birthday Cake

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7F6A0484

0x0000

Assist $Object

Bring $Object to Cake

The Sims 2 - Needs Translation - Batch17
Interaction used to bring a toddler to the birthday cake.

Objects/objects.package

0x7F6A0484

0x0001

Bring.../$Object

Bring to Cake.../$Object

The Sims 2 - Needs Translation - Batch17

Objects/objects.package

0x7F6A0484

0x0003

Blow Out

Blow Out Candles

The Sims 2 - Needs Translation - Batch22
Added word candles

Crib

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7F890CAC

0x0001

Put $Object to Bed

Bring $Object to Cake

The Sims 2 - Needs Translation - Batch16
Changed to Put In Crib

Objects/objects.package

0x7F890CAC

0x0002

Put to Bed.../$Object

Put to Crib.../$Object

The Sims 2 - Needs Translation - Batch16
Was Put to Bed. 3/18/04 smp

Objects/objects.package

0x7F890CAC

0x0004

Let $Object Out

Hold $Object

The Sims 2 - Needs Translation - Batch16

High Chair

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7F83411E

0x0000

Place In.../$Object

Place $Object Cn Chair

The Sims 2 - Needs Translation - Batch12

Objects/objects.package

0x7F83411E

0x0003

Get $Object Out

Hold $Object

The Sims 2 - Needs Translation - Batch18
Was "Get $Object Out" in Batch15. $Object is the name of the toddler in the high chair.

Teddy Bear

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7FDB80FC

0x0000

Talk to $Object Through Bear

Talk Through to $Object

The Sims 2 - Needs Translation - Batch15

Objects/objects.package

0x7FDB80FC

0x0001

Talk Through to.../

Talk Through to.../$Object

The Sims 2 - Needs Translation - Batch15

SimVac

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7F7FC366

0x0000

Vac $Object

Absorb Skill from.../$Object

The Sims 2 - Needs Translation - Batch18
In this interaction, a Sim uses the SimVac to suck skill points from another Sim. $Object is the variable for other Sim.

Objects/objects.package

0x7F7FC366

0x0001

Vac $Object

Absorb Aspiration from.../$Object

The Sims 2 - Needs Translation - Batch19
removed reference to fluid.
In this interaction, a Sim uses the SimVac to suck aspiration points from another Sim. $Object is the variable for other Sim.

Objects/objects.package

0x7F7FC366

0x0002

Suck Skill from $Object

Absorb Skill from $Object

The Sims 2 - Needs Translation - Batch18
In this interaction, a Sim uses the SimVac to suck skill points from another Sim. $Object is the variable for other Sim.

Likely revised to avoid any unintentional suggestiveness.

Objects/objects.package

0x7F7FC366

0x0003

Suck Aspirational Fluid from.../$Object

Absorb Aspiration from.../$Object

The Sims 2 - Needs Translation - Batch19
Removed reference to fluid. In this interaction, a Sim uses the SimVac to suck aspiration points from another Sim. $Object is the variable for other Sim.

Stereos

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7F4F06CA

0x0005

.

Switch To .../ Salsa

The Sims 2 - Needs Translation - Batch12

Objects/objects.package

0x7F4F06CA

0x0006

.

Switch To .../ Classical

!!! Should be removed

Objects/objects.package

0x7F4F06CA

0x0007

.

Switch To .../ Pop

The Sims 2 - Needs Translation - Batch20

Objects/objects.package

0x7F4F06CA

0x0008

Switch To .../ Techno

Switch To .../ Metal

The Sims 2 - Needs Translation - Batch16

was Extreme Metal in batch12 changed to match audio options

Objects/objects.package

0x7F4F06CA

0x0009

Switch To .../Latin

Switch To .../ Hip Hop

The Sims 2 - Needs Translation - Batch20

Objects/objects.package

0x7F4F06CA

0x000A

Switch To .../Extreme Metal

Switch To .../ R&B

The Sims 2 - Needs Translation - Batch20

0x00000131 (Sims 1 Leftovers)#

Those strings appear to be leftovers from the previous-numbered mainline title, mostly to do with the camera feature.

0x7FA412A9/0x7F6B4A0E

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0x0000

0x7F32DFAF

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#

0x0000

0x7FF05BAF/0x7F859641/0x7FBFC834/0x7FFE7E31

The same message, except in different languages and with without a description appears in 0x7FA47049.

[Text Lists]

#

0x0000

0x0001

0x7F19EC55

[Text Lists]

#

0x0000

0x7FB3391E

[Text Lists]

#

0x0000

0x7F404283

[Autosnapshot Messages]

#

0x0000

0x7F01EC29

These were oddly translated into Russian.

[Camera captions]

#

0x0000

0x0001

0x0002

0x0003

0x7FD46CD0

[Pip Messages]

#

0x0000

CTSS##

Law Enforcement (0x7F05D903)#

[Catalog Description]

Group

0x7F05D903

Languages other than English contain a second string 'blank description'. In English, this string is blank.

[Catalog Description]

Group

0x7F05D903

Prisoner of Azkalamp (0x7FE40FC5)#

[Catalog Description]

Group

0x7FE40FC5

0x7FE40FC5

Catalog Description

Group

0x7F??????

0x7F??????

TTAS#

BCON#

Cooking#

Cook types#

This list contains a list of cooking modes from base game with unused lines.

Group

Line

Value

Label

0x7F12A804

0x0 (0)

0x0000

undefined

0x7F12A804

0x1 (1)

0x0001

Bake - Toaster Oven

0x7F12A804

0x2 (2)

0x0002

Bake - Oven

0x7F12A804

0x3 (3)

0x0003

Microwave

0x7F12A804

0x4 (4)

0x0004

Fry - Stovetop

0x7F12A804

0x5 (5)

0x0005

Simmer - Stovetop

0x7F12A804

0x6 (6)

0x0006

Flambe

0x7F12A804

0x7 (7)

0x0007

Fry/Bake

0x7F12A804

0x8 (8)

0x0008

Bake/Flambe

0x7F12A804

0x9 (9)

0x0009

Grill - Poke'n'Turn

0x7F12A804

0xA (10)

0x000A

Grill - Slow

0x7F12A804

0xB (11)

0x000B

unused 11

0x7F12A804

0xC (12)

0x000C

unused 12

0x7F12A804

0xD (13)

0x000D

unused 13

0x7F12A804

0xE (14)

0x000E

unused 14

0x7F12A804

0xF (15)

0x000F

unused 15

0x7F12A804

0x10 (16)

0x0010

unused 16

Islands Models#

This list contains a installation and location options from base game with unused lines.

Group

Line

Value

Label

0x7F12A804

0x0 (0)

0x0000

undefined

0x7F12A804

0x1 (1)

0x0001

Std

0x7F12A804

0x2 (2)

0x0002

East

0x7F12A804

0x3 (3)

0x0003

West

0x7F12A804

0x4 (4)

0x0004

Corner

0x7F12A804

0x5 (5)

0x0005

unused

0x7F12A804

0x6 (6)

0x0006

unused

Prep Types#

This list contains a culinary techniques and food preparation actions from base game with unused lines. Some unused lines contain bracketed qualifier, which may indicate planned but not yet implemented functions, such as Marinate or Pie Make.

Group

Line

Value

Label

0x7F12A804

0x0 (0)

0x0000

undefined

0x7F12A804

0x1 (1)

0x0001

Cereal Pour

0x7F12A804

0x2 (2)

0x0002

Chop

0x7F12A804

0x3 (3)

0x0003

unused (Marinate)

0x7F12A804

0x4 (4)

0x0004

Mix

0x7F12A804

0x5 (5)

0x0005

Pattyform

0x7F12A804

0x6 (6)

0x0006

unused (Pie Make)

0x7F12A804

0x7 (7)

0x0007

Sandwich

0x7F12A804

0x8 (8)

0x0008

Season

0x7F12A804

0x9 (9)

0x0009

Stuff

0x7F12A804

0xA (10)

0x000A

Chop/Mix

0x7F12A804

0xB (11)

0x000B

Chop/Season

0x7F12A804

0xC (12)

0x000C

Chop/Stuff

0x7F12A804

0xD (13)

0x000D

unused (Chop/Mix/Piemake)

0x7F12A804

0xE (14)

0x000E

unused 14

0x7F12A804

0xF (15)

0x000F

unused 15

0x7F12A804

0x10 (16)

0x0010

unused 16

Interest Index#

Unused list of interests from The Sims.

This list is similar to the interests from The Sims, except for Violence/Aliens. According to the table on The Sims Fandom Wiki, it should be Money/Aliens, so most likely this represents an early variant of the interests in The Sims, but after The Sims Steering Committee build. The known beta interests in rhis version are a different list: Sports, Religion, Art, Politics, Gossip, News (there are no A/B interests because that beta version doesn't have kids yet). However, Violence/Aliens is the actual name of the interest in the persondata and when using the interests cheat in every version of the final game.2

Group

Line

Value

Label

0x7FACC12B

0x0 (0)

0x000D

Exercise

0x7FACC12B

0x1 (1)

0x000E

Food

0x7FACC12B

0x2 (2)

0x0010

Parties

0x7FACC12B

0x3 (3)

0x0014

Style

0x7FACC12B

0x4 (4)

0x002E

Travel/Toys

0x7FACC12B

0x5 (5)

0x002F

Violence/Aliens

0x7FACC12B

0x6 (6)

0x0030

Politics/Pets

0x7FACC12B

0x7 (7)

0x0031

60’s/School

0x7FACC12B

0x8 (8)

0x0032

Weather

0x7FACC12B

0x9 (9)

0x0033

Sports

0x7FACC12B

0xA (10)

0x0034

Music

0x7FACC12B

0xB (11)

0x0035

Outdoors

0x7FACC12B

0xC (12)

0x0036

Technology

0x7FACC12B

0xD (13)

0x0037

Romance

Interests#

This list contains interests from base game with one unused value: Num Interests.

Group

Line

Value

Label

0x7FC17184

0x12 (18)

0x0012

Num Interests

Interests - Age May Have High Interest#

This list contains interests from base game with a lot of unused lines.

Group

Line

Value

Label

0x7F01EC29

0x0 (0)

0x000E

Politics

0x7F01EC29

0x1 (1)

0x000E

Money

0x7F01EC29

0x2 (2)

0x000E

Environment

0x7F01EC29

0x3 (3)

0x000E

Crime

0x7F01EC29

0x4 (4)

0x000F

Entertainment

0x7F01EC29

0x5 (5)

0x000E

Culture

0x7F01EC29

0x6 (6)

0x000E

Food

0x7F01EC29

0x7 (7)

0x0008

Health

0x7F01EC29

0x8 (8)

0x000E

Fashion

0x7F01EC29

0x9 (9)

0x000E

Sports

0x7F01EC29

0xA (10)

0x0001

Paranormal

0x7F01EC29

0xB (11)

0x000F

Travel

0x7F01EC29

0xC (12)

0x000E

Work

0x7F01EC29

0xD (13)

0x000E

Weather

0x7F01EC29

0xE (14)

0x0001

Animals

0x7F01EC29

0xF (15)

0x0003

School

0x7F01EC29

0x10 (16)

0x0001

Toys

0x7F01EC29

0x11 (17)

0x0003

Sci-Fi

0x7F01EC29

0x12 (18)

0x000E

unused

0x7F01EC29

0x13 (19)

0x000E

unused

0x7F01EC29

0x14 (20)

0x000E

unused

0x7F01EC29

0x15 (21)

0x000E

unused

0x7F01EC29

0x16 (22)

0x000E

unused

0x7F01EC29

0x17 (23)

0x000E

unused

0x7F01EC29

0x18 (24)

0x000E

unused

0x7F01EC29

0x19 (25)

0x0000

unused

0x7F01EC29

0x1A (26)

0x000E

unused

0x7F01EC29

0x1B (27)

0x000E

unused

0x7F01EC29

0x1C (28)

0x000F

unused

0x7F01EC29

0x1D (29)

0x000E

unused

0x7F01EC29

0x1E (30)

0x000E

unused

0x7F01EC29

0x1F (31)

0x000E

unused

0x7F01EC29

0x20 (32)

0x0000

unused

0x7F01EC29

0x21 (33)

0x0000

unused

0x7F01EC29

0x22 (34)

0x0000

unused

Unsorted

=

Dialog Boxes#

Many of those text boxes were rewritten in third-person in the final.

Gaining Skill Points#

Phone#

Throwing Parties (0x7F2589BC)#

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7F2589BC

0x0000

Throw Party.../General

Throw Party.../House Party

The Sims 2 - Needs Translation - Batch19
Changed from Throw Party.../Party to Throw Party.../House Party

Objects/objects.package

0x7F2589BC

0x0002

Throw Party.../Golden Anniversary

Throw Party.../Anniversary

The Sims 2 - Needs Translation - Batch23
changed to "Anniversary" from Golden Anniversary to make consistent.

Sim Interactions#

Yoga#

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7F3D1866

0x0000

Give Speech

Work Out

The Sims 2 - Needs Translation - Batch15
action queue and pie menu text for active Sims

First interaction overwritten by Work Out, likely related to the scrapped teaching other Sims Skills feature.

Objects/objects.package

0x7F3D1866

0x0001

Yoga

Do Yoga

The Sims 2 - Needs Translation - Batch15
action queue and pie menu text

Objects/objects.package

0x7F3D1866

0x0003

Join

Ask to Join Yoga

The Sims 2 - Needs Translation - Batch15
pieMenuText in PersonGlobals

Headmaster Scenario#

Placeholder slots for Schmoozing the Headmaster.

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7F0CD143

0x0002

Talk

Schmooze.../About School

Sims 2 - Needs Translation - Batch20

Objects/objects.package

0x7F0CD143

0x0003

Schmooze.../About School 2

Schmooze.../About Work

Sims 2 - Needs Translation - Batch20

Objects/objects.package

0x7F0CD143

0x0004

Schmooze.../About School 3

Schmooze.../About Money

Sims 2 - Needs Translation - Batch20

Objects/objects.package

0x7F0CD143

0x0005

Schmooze.../About School 4

Schmooze.../About Politics

Sims 2 - Needs Translation - Batch20

Household#

Teaching Skills#

In the string number containing the Plant/Replant option for plants contains strings related to teaching lessons about them.

Found In

Group Number

String Number

String (French)

String (Polish)

Translation

String (UK English)

Description (As found in the files)

Notes

Objects/objects.package

0x0000012E

0x0002

Demander des leçons à $Object

Zapytaj, czy $Object udzieli ci lekcji

Request lessons from $Object

unused

!!!!! deleted. Ask Object for Lessons, etc are in set 302 of Globals, and translated there.

All strings are blank, likely related to the scrapped Gardening Skill.

Objects/objects.package

0x0000012E

0x0003

Demander des leçons.../$Object

Poproś o lekcję.../$Object

Request lessons from.../$Object

unused

!

Objects/objects.package

0x0000012E

0x0004

Offrir des leçons à.../$Object/$Object

Zaproponuj lekcję.../$Object

Offer lessons to.../$Object

unused

!

Objects/objects.package

0x0000012E

0x0005

Offrir des leçons à $Object

Spytaj, czego chce się uczyć

Offer lessons to $Object

unused

!

Memories#

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7F8EE24D

0x0000

Kissed $ObjectName for the First Time

Had very First Kiss with $Subject

The Sims 2 - Needs Translation - Batch17 F
refers to object of the memory: $Subject

Objects/objects.package

0x7F8EE24D

0x0001

All right! It's such a thrill to kiss someone new.

Yee haa! They say you never forget your very first kiss, and now I can see why!

The Sims 2 - Needs Translation - Batch19 F

Objects/objects.package

0x7F990BA0

0x0000

Beat the Grim Reaper

Saved $Subject from Grim Reaper

The Sims 2 - Needs Translation - Batch20 F

Placeholder text for the memory.

Objects/objects.package

0x7F990BA0

0x0001

Nice

Take that, Death! Wow, I feel so powerful!

The Sims 2 - Needs Translation - Batch - copy from string 2000 to 2001

Learning#

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7FED3AA9

0x0000

Learned to Study from $ObjectName

Learned to Talk from $Subject

The Sims 2 - Needs Translation - Batch18 F

An earlier slot related to learning to study from stuff, replaced with teaching Toddlers to talk in final. It only exists for the female Sim equivalent.

Objects/objects.package

0x7FED3AA9

0x0001

I get it now! A little focus, effort, and curiosity and this homework thing's a snap!

Wow, these "word" things are really cool! You can get people to do all kinds of things for you!

The Sims 2 - Needs Translation - Batch19 F

Objects/objects.package

0x7FE5FC2E

0x0000

Taught to Walk

Learned to Walk from $Subject

The Sims 2 - Needs Translation - Batch18 F
gender of the sentence is based on gender of $Subject, the teacher.

An earlier description for the Learned To Walk Memory.

Objects/objects.package

0x7FE5FC2E

0x0001

Hey look! No hands!

At first it seemed crazy to walk instead of crawl, but you know what--I can see all kinds of things from up here!

The Sims 2 - Needs Translation - Batch19 F

Dialog Boxes#

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Text/Live.package

0x00000090

0x0001

The typical Taurus is strong-willed and determined. That can often mean determined to have a good time.

The typical Taurus is strong-willed and determined. That can often mean "determined to have a good time."

The Sims2 - Needs Translation - Batch8a added quotes in English - do not scrub

VR Helmet Attributes#

There are empty text resources (in all languages) for the Virtual Reality headset from The Sims, an item that was originally supposed to appear, but was scrapped.

[Text Lists]

Group

0x7F837CEC

0x7F139DED

Unused Strings#

Even these have early variants...

Cake Delivery#

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7F07FBBC

0x0001 (1)

Order Birthday Cakes

Order Birthday Cake for $Object

The Sims 2 - Needs Translation - Batch15

Minor formatting change.

Objects/objects.package

0x7F07FBBC

0x0002 (2)

Order for $Object

Order Birthday Cake for.../$Object

The Sims 2 - Needs Translation - Batch15

Minor formatting change.

Objects/objects.package

0x7F07FBBC

0x0000 (0)

You may now order a Birthday Cake for $Object.

$Object will grow up in just one day at 6 p.m. It's time to plan a party and buy $Object a Birthday Cake!

The Sims 2 - Needs Translation - Batch24 8/1 change - time changed from 7 p.m. to 6 p.m. per bug 37450. Lighting transition is at 7 p.m., apparently. This changed from 2 days to one day. Note - this is the notification when a Sim is one day away from their age transition.

Name of resource: "Dialog prim string set". Early string from Ukrainian language section. Final string from English language section.

Objects/objects.package

0x7F07FBBC

0x0002 (2)

$Object only has one day left to Age Transition, OH NO!!! HELP!!!

$Object only has two days left before celebrating a birthday. Make sure you fulfill $Object's wants so that $Object will enter the next phase of life with as full of an Aspiration Meter as possible.

The Sims 2 - Needs Translation - Batch24 Note 7/21 change from one day to two days This is the Moderate TNS - note change from Aspiration Score to Aspiration Meter.

Name of resource: "Dialog prim string set". Early string from Ukrainian language section. Final string from English language section.

Objects/objects.package

0x7F07FBBC

0x0006 (6)

$NeighborLocal:2 has grown into $PrivateString:4:5. As $PrivateString:4:6 $NeighborLocal:2 achieved the Aspiration Level of $AspirationString:9:10. That's Fantastic! Life for $NeighborLocal:2 just couldn't get any better!!

$NeighborLocal:2 has grown into $PrivateString:4:5. As $PrivateString:4:6, $NeighborLocal:2 achieved the Aspiration Level of $AspirationString:9:10. That's Fantastic! Life for $NeighborLocal:2 just couldn't get any better!

The Sims2 - Needs Translation - Batch19 - Male Dialog appears when Sim age transitions. Gold (highest) aspiration level. $PrivateString:4:5 variable uses list of ages. Example: Bob has grown into an elder. As an adult, Bob achieved the Aspiration Level of Don Juan . . .

Name of resource: "Dialog prim string set". Early string from Ukrainian language section. Final string from English language section. Minor formatting change.

Objects/objects.package

0x7F07FBBC

0x0009 (9)

$NeighborLocal:2 has grown into $PrivateString:4:5. As $PrivateString:4:6 $NeighborLocal:2 achieved the Aspiration Level of $AspirationString:9:10. That's So-So. $NeighborLocal:2 is doing ok, but there is certainly room for improvement.

$NeighborLocal:2 has grown into $PrivateString:4:5. As $PrivateString:4:6, $NeighborLocal:2 achieved the Aspiration Level of $AspirationString:9:10. That's so-so. $NeighborLocal:2 is doing ok, but there is certainly room for improvement.

The Sims2 - Needs Translation - Batch19 - Male Dialog appears when Sim age transitions. Normal aspiration level. $PrivateString:4:5 variable uses list of ages. Example: Bob has grown into an elder. As an adult, Bob achieved the Aspiration Level of Hopeless Romantic . . .

Name of resource: "Dialog prim string set". Early string from Ukrainian language section. Final string from English language section. Minor formatting change.

Objects/objects.package

0x7F07FBBC

0x000B (11)

$NeighborLocal:2 has grown into $PrivateString:4:5. As $PrivateString:4:6 $NeighborLocal:2 achieved the Aspiration Level of $AspirationString:9:10. That's Terrible! $NeighborLocal:2 has hit rock bottom.

$NeighborLocal:2 has grown into $PrivateString:4:5. As $PrivateString:4:6, $NeighborLocal:2 achieved the Aspiration Level of $AspirationString:9:10. That's terrible! $NeighborLocal:2 has hit rock bottom.

The Sims2 - Needs Translation - Batch19 - Male Dialog appears when Sim age transitions. Failure aspiration level. $PrivateString:4:5 variable uses list of ages. Example: Bob has grown into an elder. As an adult, Bob achieved the Aspiration Level of Total Turn-Off ...

Name of resource: "Dialog prim string set". Early string from Ukrainian language section. Final string from English language section. Minor formatting change.

Skill Points#

Placeholder Strings#

Placeholder Career Description#

Early strings that occupy the Culinary Career.

Found In

Group Number

String Number

Early String

Final String

Description (As found in the files)

Notes

Objects/objects.package

0x7F6E636C

0x0001

Go Fer

Dishwasher

The Sims 2 - Needs Translation - Batch17 - M
originally Batch12

Objects/objects.package

0x7F6E636C

0x0002

Need real text.

You have to start somewhere, and in the restaurant industry, it's right at the bottom. But if you analyze the dirty dishes carefully, you'll learn EXACTLY what people like and don't like. Wash . . . and learn.

The Sims 2 - Needs Translation - Batch17 - M
originally Batch12

Objects/objects.package

0x7F6E636C

0x0003

Mailroom Technician

Drive Through Clerk

The Sims 2 - Needs Translation - Batch17 - M
originally Batch12

Objects/objects.package

0x7F6E636C

0x0004

Need Real text.

Out of the frying pan and into the fire! You don't have to clean anymore, but dealing with hungry commuters and teen pranks will either make you or break you. Don't forget to smile!

The Sims 2 - Needs Translation - Batch17 - M
originally Batch12

Objects/objects.package

0x7F6E636C

0x0005

Executive Assistant

Fast Food Shift Manager

The Sims 2 - Needs Translation - Batch17 - M
originally Batch12

Objects/objects.package

0x7F6E636C

0x0006

More real text needed here.

Joy of joys . . . instead of fixing food you now have to fix problems: tangled register tape, clogged soda drink dispensers, and squabbling underpaid employees. Be creative about your problem solving or you'll be stuck picking taco toppings out of your hair for a long, long time.

The Sims 2 - Needs Translation - Batch17 - M
originally Batch12

0x00000012D#

Private School#

Found In

String Number

String

Description (As found in the files)

Notes

Objects/Objects.package

0x0029

Scholarship Award

It seemed that after meeting certain prequesties such as a high grade, Sims could be sent to Private School rather than inviting the Headmaster over. It is unknown if this refers to the Prep school in The Sims, or the Private School. An earlier string of a used one mentions that the Sim's grades have to be high.

Objects/Objects.package

0x002A

Congratulations, $Me qualifies for Private School! Will he be able to attend?

Objects/Objects.package

0x002B

Congratulations, $Me qualifies for Private School! Will he be able to attend?

Found In

Name

Type

Group

Instance

Objects/objects.package

Catalogue Description

CTSS

0x7F5BB4FD

0x000007D1 (2003)

Found In

String Number

String

Description (As found in the files)

Notes

Objects/Objects.package

0x0000 (0)

$Subject Got into Private School

The Sims 2 - Needs Translation - Batch18 - Female gender is based on $Subject, the child who got into Private School.

Same as the memory from the base game

Objects/Objects.package

0x0001 (1)

It gives me a warm feeling to know my little one is getting a great education. . . now I just have to pay for it!

The Sims 2 - Needs Translation - Batch13 Removed extra period

Unlike the memory from the base game, this references paying for Private School. It would make sense for Sims to pay for it, since the icon is a graduation cap with a Simoleon over it.

Big Boss Dinner#

Two strings for calling up the Big Boss and inviting them to dinner. The Path:

Found In

Name

Type

Group

Instance

Objects/objects.package

[Text Lists]

STR#

0x7FE05CE7

0x0000012D (301)

The Strings:

Found In

String Number

String

Description (As found in the files)

Notes

Objects/Objects.package

0x000

$Neighbor's boss is interested in coming over for dinner. Hope you're in the mood for entertaining. It could be a good career move.

Sims2 - Needs Translation - batch13

Objects/Objects.package

0x001

Great! I'll be over for dinner at 5pm.

Engagement Scenario#

Found In

String Number

String

Description (As found in the files)

Notes

Objects/Objects.package

0x0001

Scenario: Engagement Engagement Score: $PrivateString:4:5 Time Left: $Local:1 : $Local:2

Sims2 - Needs Translation - batch15

Objects/Objects.package

0x0002

Scenario: Engagement Engagement Score: $PrivateString:4:5 Time Left: $Local:1 : 0$Local:2

Sims2 - Needs Translation - batch15

Objects/Objects.package

0x0003

Hot! Hot! Hot!

Sims2 - Needs Translation - batch15

Objects/Objects.package

0x0004

Getting Warmer

Sims2 - Needs Translation - batch15

Objects/Objects.package

0x0005

Tepid

Sims2 - Needs Translation - batch15

Objects/Objects.package

0x0006

Sprung a Leak?

Sims2 - Needs Translation - batch15

Objects/Objects.package

0x0007

S.O.S.

Sims2 - Needs Translation - batch15

Objects/Objects.package

0x0008

Abandon Ship!

Sims2 - Needs Translation - batch15

Objects/Objects.package

0x0009

Congratulations! There are wedding bells in your future. You won the Engagement Scenario!

Sims2 - Needs Translation - batch15

Objects/Objects.package

0x000A

You lost the Engagement Scenario. Oh, well. The single life's not so bad.

Sims2 - Needs Translation - batch15

Grandchild Scenario#

Found In

String Number

String

Description (As found in the files)

Notes

Objects/Objects.package

0x001B

Scenario: Grandchild Score: $PrivateString:4:5 Time Left: $Local:1 : 0$Local:2

Grandchild TNS Scenario - Sims2 - Needs Translation - batch16

Objects/Objects.package

0x001C

Scenario: Engagement Engagement Score: $PrivateString:4:5 Time Left: $Local:1 : 0$Local:2

Sims2 - Needs Translation - batch15

Objects/Objects.package

0x001D

Here Comes the Stork

Grandchild TNS Scenario - Sims2 - Needs Translation - batch16

Objects/Objects.package

0x001E

Pitter Patter of Little Feet?

Grandchild TNS Scenario - Sims2 - Needs Translation - batch16

Objects/Objects.package

0x001F

Might want to get a larger house....

Grandchild TNS Scenario - Sims2 - Needs Translation - batch16

Objects/Objects.package

0x0020

Lame

Grandchild TNS Scenario - Sims2 - Needs Translation - batch16

Objects/Objects.package

0x0021

Badly

Grandchild TNS Scenario - Sims2 - Needs Translation - batch16

Objects/Objects.package

0x0022

Sorry, but you've lost the Grandchild Scenario. Too bad. But, hey—at least you won't have to change any diapers.

Grandchild TNS Scenario - Sims2 - Needs Translation - batch16

Objects/Objects.package

0x0023

Congratulations! There are wedding bells in your future. You won the Engagement Scenario!

Grandchild TNS Scenario - Sims2 - Needs Translation - batch16

Objects/Objects.package

0x0024

Sorry, but you've lost the Grandchild Scenario. Too bad. But, hey—at least you won't have to change any diapers.

Grandchild TNS Scenario - Sims2 - Needs Translation - batch16

Duplicate of above.

Power Outage Scenario#

Found In

String Number

String

Description (As found in the files)

Notes

Objects/Objects.package

0x000E

The SimCity Power Company is experiencing problems in your service area, and we're hoping to have your power back on in about 7 hours. In the meantime, during this crisis, would you like to try to keep your family in a decent mood?

Power Outage Dialog Sims2 - Needs Translation - batch16

Objects/Objects.package

0x000F

Scenario: Power Outage Scenario Score: $PrivateString:4:5 Time Left: $Local:1 : 0$Local:2

Power Outage TNS Sims2 - needs translation - batch16

Objects/Objects.package

0x0010

Scenario: Power Outage Scenario Score: $PrivateString:4:5 Time Left: $Local:1 : $Local:2

Power Outage TNS Sims2 - needs translation - batch16

Objects/Objects.package

0x0011

Feelin' Great

Power Outage TNS Sims2 - needs translation - batch16

Objects/Objects.package

0x0012

Not Too Shabby

Power Outage TNS Sims2 - needs translation - batch16

Objects/Objects.package

0x0013

Okay

Power Outage TNS Sims2 - needs translation - batch16

Objects/Objects.package

0x0014

Lame

Power Outage TNS Sims2 - needs translation - batch16

Objects/Objects.package

0x0015

Grrr . . . Argh . . .

Power Outage TNS Sims2 - needs translation - batch16

Objects/Objects.package

0x0016

Crashing and Burning

Power Outage TNS Sims2 - needs translation - batch16

Objects/Objects.package

0x0017

Congratulations! You won the Power Outage Scenario. Power or no, you've got that special spark.

Power Outage TNS Sims2 - needs translation - batch16

Objects/Objects.package

0x0018

You've lost the Power Outage Scenario. Your family's miserable, and at this point, turning the lights back on will hardly help. Oh, well. Keep the candles burning . . .

Power Outage TNS Sims2 - needs translation - batch16

Setting Cake Owner#

There is a scrapped string relating to setting the owner of a Birthday Cake. The paths to the resources:

Found In

Name

Type

Group

Instance

Objects/objects.package

[Text Strings]

STR#

0x7F6A0484

0x0000012E (302)

Found In

String Number

String

Description (As found in the files)

Notes

Objects/Objects.package

0x0002 (0)

Set Owner.../$Object

!

Toddler Skills#

Learning to walk, talk, and use the potty.
The paths to the resources:

Found In

Name

Type

Group

Instance

Objects/objects.package

Catalogue Description

CTSS

0x7F5F9771

0x000007D2 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7F5F9771

0x000007D3 (2003)

List of strings:

Found In

String Number

String

Description (As found in the files)

Notes

Objects/objects.package

0x0000 (0)

Learned to Walk

The Sims 2 - Needs Translation - Batch15

Final version includes the name of the Sim who taught the toddler to walk.

Objects/objects.package

0x0001 (1)

My grandparent kept trying to get me to stand up and then come over; who knew that was what walking was?

The Sims 2 - Needs Translation - Batch14

Possibly a variant of the regular "Learned to Walk from (Sim)" memory that would have been gained when a Sim's grandparent teaches them. In the final game, no familial relationships are mentioned in the description.

Objects/objects.package

0x0000 (0)

Learned to Walk

The Sims 2 - Needs Translation - Batch15

Final version includes the name of the Sim who taught the toddler to walk.

Objects/objects.package

0x0001 (1)

Since my favorite grandparent taught me to walk, doing it must lead to something great!

The Sims 2 - Needs Translation - Batch14

Another reference to grandparents.

Motive Failure#

Alternate versions of memories related to passing out and having an accident. The paths to the resources:

Found In

Name

Type

Group

Instance

Objects/objects.package

Catalogue Description

CTSS

0x7FB753E3

0x000007D7 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7FB753E3

0x000007D6 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7FB753E3

0x000007D5 (2003)

List of strings:

Found In

String Number

String

Description (As found in the files)

Notes

Objects/Objects.package

0x0000 (0)

Bladder Accident

The Sims 2 - Needs Translation - Batch15

Name was changed to "Had an Accident" in the final game.

Objects/Objects.package

0x0001 (1)

I'm so ashamed. . . I just know my friends will be spreading this tale all over . . .

The Sims 2 - Translated. BatchMTF.
text edit, in English, added "I just know"

The text alludes to the game's gossip feature. It is unknown why it was changed.

Objects/Objects.package

0x0000 (0)

Bladder Accident

The Sims 2 - Needs Translation - Batch15

Name was changed to "Had an Accident" in the final game.

Objects/Objects.package

0x0001 (1)

I can't imagine what my family thinks of me now that they've seen me soil myself. . .

The Sims 2 - Needs Translation - Batch13

References the Sim's family witnessing the bladder accident.

Objects/Objects.package

0x0000 (0)

Bladder Accident

The Sims 2 - Needs Translation - Batch15

Name was changed to "Had an Accident" in the final game.

Objects/Objects.package

0x0001 (1)

Peeing on yourself is no way to build self esteem.

The Sims 2 - Needs Translation - Batch13

Likely changed to be somewhat less vulgar, could have raised age rating.

Cheating and Affairs#

These appear to be scrapped strings for memory descriptions related to cheating. They were found in objects.package of the base game, in the Catalogue Description resources. They show up if you are viewing the English localization. The paths to the resources:

Found In

Name

Type

Group

Instance

Objects/objects.package

Catalogue Description

CTSS

0x7FB2DFB7

0x000007D3 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7FB2DFB7

0x000007D2 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7FCB0313

0x000007D7 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7FCB0313

0x000007D2 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7FCB0313

0x000007D5 (2003)

List of strings:

Found In

String Number

String

Description (As found in the files)

Notes

Objects/Objects.package

0x0000 (0)

Had An Affair

The Sims 2 - Needs Translation - Batch15

Objects/Objects.package

0x0001 (1)

It's so exciting to be with someone else, but I can't help but think about what my partner and children would think if they knew!

The Sims 2 - Needs Translation - Batch13

This was most likely scrapped due to the reference to children not fitting most Sims.

Objects/Objects.package

0x0000 (0)

Cheated On

The Sims 2 - Needs Translation - Batch15

Objects/Objects.package

0x0001 (1)

Being cheated on is bad enough, but by my own parent? It feels like my whole world's coming apart!

The Sims 2 - Needs Translation - Batch14

Possibly, this would have been for a special memory gained if a Sim's partner cheats on them with their parent.

Objects/Objects.package

0x0000 (0)

Cheated On

The Sims 2 - Needs Translation - Batch15

Objects/Objects.package

0x0001 (1)

Cheated on by my own best friend! Now I just don't know who I can trust.

The Sims 2 - Needs Translation - Batch14

This could have been for a special memory gained when a Sim's partner cheats on them with one of the Sim's best friends.

Objects/Objects.package

0x0000 (0)

Cheated On

The Sims 2 - Needs Translation - Batch15

Objects/Objects.package

0x0001 (1)

It's a cruel moment when you learn you true love's not so true.

The Sims 2 - Needs Translation - Batch14

There is a spelling error here, it should say "your" instead of "you".

Romance Memories#

These appear to be strapped strings related to marriage, love and going steady. Some appear to be previous versions of memories found in the final game. They were found in objects.package of the base game, in the Catalogue Description resources. The paths to the resources:

Found In

Name

Type

Group

Instance

Objects/objects.package

Catalogue Description

CTSS

0x7F7F1D29

0x000007D2 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7F7F1D29

0x000007D2 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7F582607

0x000007D3 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7F582607

0x000007D2 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7F39A83D

0x000007D7 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7F39A83D

0x000007D6 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7FB4BA62

0x000007D6 (2003)

Objects/objects.package

Catalogue Description

CTSS

0x7FB4BA62

0x000007D7 (2003)

List of strings:

Found In

String Number

String

Description (As found in the files)

Notes

Objects/Objects.package

0x0000 (0)

Joined Union

The Sims 2 - Needs Translation - Batch16
For same sex marriage

Objects/Objects.package

0x0001 (1)

We've been friends forever, so our new life's starting out with an extra shot of love.

The Sims 2 - Needs Translation - Batch13
Same text as marriage for opposite sexes

This has a different description than the positive Marriage/Joined Union memory from the final game. It is unknown why it was changed.

Objects/Objects.package

0x0000 (0)

Joined Union

The Sims 2 - Needs Translation - Batch16
For same sex marriage

Objects/Objects.package

0x0001 (1)

We've been soulmates nearly all our lives, so why ever stop? This feels so right it just can't be wrong!

The Sims 2 - Needs Translation - Batch13

Originally, the positive memory for same-sex Joined Unions would have different text than the memory for Marriage. It was later changed so that all marriage memories would have the same text.

Objects/Objects.package

0x0000 (0)

Marry Rich

The Sims 2 - Needs Translation - Batch13

In the final game, this memory is called "Got Married to/Joined with (Sim), a Rich Sim".

Objects/Objects.package

0x0001 (1)

Love and Money are both very well, but lots of both is best. My sweetie's loaded, and I couldn't be more pleased!

The Sims 2 - Needs Translation - Batch13

Objects/Objects.package

0x0000 (0)

Marry Rich

The Sims 2 - Needs Translation - Batch13

In the final game, this memory is called "Got Married to/Joined with (Sim), a Rich Sim".

Objects/Objects.package

0x0001 (1)

Not only have I married the love of my life, I've doubled my families [sic] worth! Not bad if I may say so myself.

The Sims 2 - Needs Translation - Batch13

This was probably changed due to not every Sim having a family.

Objects/Objects.package

0x0000 (0)

Teen Breakup

The Sims 2 - Needs Translation - Batch15

In the final game, this memory is called "Broke Up with (Sim)". Perhaps steady relationships were once known as "Teen Relationships"?

Objects/Objects.package

0x0001 (1)

Maybe it wasn't such a good idea to turn my best friend into a sweetheart; now that we're no longer an item, things just seem so awkward.

The Sims 2 - Needs Translation - Batch14

Different text than final, refers to Sims needing a high relationship before Going Steady.

Objects/Objects.package

0x0000 (0)

Teen Breakup

The Sims 2 - Needs Translation - Batch15

In the final game, this memory is called "Broke Up with (Sim)".

Objects/Objects.package

0x0001 (1)

Even that 1st kiss wasn't enough to make things work out for us; now that it's over, my heart feels like it's breaking.

The Sims 2 - Needs Translation - Batch14

Different text than final. Sims can go steady without having a first kiss, which might be a reason for why it was changed.

Objects/Objects.package

0x0000 (0)

First Kiss Rejection

The Sims 2 - Needs Translation - Batch15

The memory is called "Got Rejected for Very First Kiss by (Sim)" in the final game.

Objects/Objects.package

0x0001 (1)

I'm so embarrased . . . I just assumed that my childhood friend was ready to be something much more.

The Sims 2 - Needs Translation - Batch13

References the two Sims being childhood friends before attempting a First Kiss.

Objects/Objects.package

0x0000 (0)

First Kiss Rejection

The Sims 2 - Needs Translation - Batch15

The memory is called "Got Rejected for Very First Kiss by (Sim)" in the final game.

Objects/Objects.package

0x0001 (1)

What a mistake; just because we've been best friends since childhood doesn't mean things can go farther. I've never been so embarrassed!

The Sims 2 - Needs Translation - Batch13

Another reference to childhood friends. It was likely scrapped due to the conditions being too specific since Sims can have a First Kiss with anyone.

References#


  1. 0x001A - SimsWiki↩︎
  2. Mod The Sims - How The Sims Was Made, page 11↩︎