This is a sub-page of The Sims 2 (Windows)/Unused Text.
0x00000089 (unused - search types)#
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0x00000093 (Sim Occupations)#
0x00000096 (unused - avatar action labels)#
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0x0000009A (unused - tracer action strings)#
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0x0000009B (unused - Tracer Menu Strings)#
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0x0000009E (unused - showhide)#
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0x0000009F (unused - headline prim)#
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0x000000A0 (unused - set headline 2)#
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0x000000A1 (unused - bubble icons)#
This list of strings contains labels for the thought and speech bubble icons seen in the Steering Committee demo (1998) for The Sims 1. That was their first and only use throughout the entire development cycle. After that demo, they became obsolete leftovers, and their presence in The Sims 2 is unlikely to indicate any attempt to bring the feature back—rather, they are just unremoved remnants of the past.
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0x000000A2 (unused - balloon types)#
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0x000000A3 (unused - forever)#
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0x000000A9 (unused - rel. var get/set)#
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0x000000AA (unused - rel. var me/stack obj)#
This unused version of operands allows discovering or setting various relationships between two objects by controlling the variables that define these connections.1
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0x000000AB (unused - rel. var if not exist)#
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0x000000AD (unused - spend ref.)#
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0x000000AE (unused - Where to reach)#
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0x000000B1 (unused - who to show hide)#
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0x000000D1 (unused - Person Render Flags)#
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0x000000D2 (unused - Personal Styles)#
A scrapped from The Sims 1 unused system of six "personal styles", intended to set both Sim personalities and object aesthetics.
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0x000000D5 (unused - update who)#
This table documents flags that were found but not used in The Sims (Windows) to determine object properties such as breakability (CanBreak), susceptibility to dirt (CanGetDirty), repairability (Fixable), heat generation (GeneratesHeat), and the ability to be lit (CanBeLighted). Some flags—for example, those related to temperature—indicate unused mechanics that might have been planned but were not implemented in the final version of the game.
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0x000000E3 (unused - suit locations)#
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0x000000E4 (unused - dress/undress)#
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0x000000E7 (unused - what to burn)#
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0x000000EA (unused - build mode types)#
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0x000000EB (unused - which relationship 2)#
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0x000000EC (unused - object light sources)#
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0x000000F7 (unused - ui effects)#
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0x000000F8 (unused - sim global modes)#
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0x000000FE (unused - Snap failure codes)#
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0x000001F4 (unused - icon group labels)#
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0x000001F5 (unused - conversation icon labels)#
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0x000001F6 (unused - motibe icon labels)#
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0x000001F7 (unused - relationship icons labels)#
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0x000001F8 (unused - headline icon labels)#
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0x000001F9 (unused - balloon icon labels)#
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0x000001FA (unused - Debug)#
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0x000001FB (unused - Algorithmic icons)#
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0x000001FC (unused - Route failure icons)#
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0x000001FD (unused - Skill/Repair Progress)#
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0x00000203 (unused - Wants)#
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0x000007D0 (Early Buy Mode Catalog Text)#
All of them were translated into Russian.
0x7FC8A133
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0x0000012E (Interactions)#
0x7F55A3B3
Unused interactions relating to work, which was translated into other languages.
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???
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|
0x0000 |
xxx |
xxx |
xxx |
xxx |
Birthday Cake
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7F6A0484 |
0x0000 |
Assist $Object |
Bring $Object to Cake |
The Sims 2 - Needs Translation - Batch17 |
|
Objects/objects.package |
0x7F6A0484 |
0x0001 |
Bring.../$Object |
Bring to Cake.../$Object |
The Sims 2 - Needs Translation - Batch17 |
|
Objects/objects.package |
0x7F6A0484 |
0x0003 |
Blow Out |
Blow Out Candles |
The Sims 2 - Needs Translation - Batch22 |
Crib
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7F890CAC |
0x0001 |
Put $Object to Bed |
Bring $Object to Cake |
The Sims 2 - Needs Translation - Batch16 |
|
Objects/objects.package |
0x7F890CAC |
0x0002 |
Put to Bed.../$Object |
Put to Crib.../$Object |
The Sims 2 - Needs Translation - Batch16 |
|
Objects/objects.package |
0x7F890CAC |
0x0004 |
Let $Object Out |
Hold $Object |
The Sims 2 - Needs Translation - Batch16 |
High Chair
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7F83411E |
0x0000 |
Place In.../$Object |
Place $Object Cn Chair |
The Sims 2 - Needs Translation - Batch12 |
|
Objects/objects.package |
0x7F83411E |
0x0003 |
Get $Object Out |
Hold $Object |
The Sims 2 - Needs Translation - Batch18 |
Teddy Bear
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7FDB80FC |
0x0000 |
Talk to $Object Through Bear |
Talk Through to $Object |
The Sims 2 - Needs Translation - Batch15 |
|
Objects/objects.package |
0x7FDB80FC |
0x0001 |
Talk Through to.../ |
Talk Through to.../$Object |
The Sims 2 - Needs Translation - Batch15 |
SimVac
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7F7FC366 |
0x0000 |
Vac $Object |
Absorb Skill from.../$Object |
The Sims 2 - Needs Translation - Batch18 |
|
Objects/objects.package |
0x7F7FC366 |
0x0001 |
Vac $Object |
Absorb Aspiration from.../$Object |
The Sims 2 - Needs Translation - Batch19 |
|
Objects/objects.package |
0x7F7FC366 |
0x0002 |
Suck Skill from $Object |
Absorb Skill from $Object |
The Sims 2 - Needs Translation - Batch18 |
Likely revised to avoid any unintentional suggestiveness. |
Objects/objects.package |
0x7F7FC366 |
0x0003 |
Suck Aspirational Fluid from.../$Object |
Absorb Aspiration from.../$Object |
The Sims 2 - Needs Translation - Batch19 |
Stereos
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7F4F06CA |
0x0005 |
. |
Switch To .../ Salsa |
The Sims 2 - Needs Translation - Batch12 |
|
Objects/objects.package |
0x7F4F06CA |
0x0006 |
. |
Switch To .../ Classical |
!!! Should be removed |
|
Objects/objects.package |
0x7F4F06CA |
0x0007 |
. |
Switch To .../ Pop |
The Sims 2 - Needs Translation - Batch20 |
|
Objects/objects.package |
0x7F4F06CA |
0x0008 |
Switch To .../ Techno |
Switch To .../ Metal |
The Sims 2 - Needs Translation - Batch16 was Extreme Metal in batch12 changed to match audio options |
|
Objects/objects.package |
0x7F4F06CA |
0x0009 |
Switch To .../Latin |
Switch To .../ Hip Hop |
The Sims 2 - Needs Translation - Batch20 |
|
Objects/objects.package |
0x7F4F06CA |
0x000A |
Switch To .../Extreme Metal |
Switch To .../ R&B |
The Sims 2 - Needs Translation - Batch20 |
0x00000131 (Sims 1 Leftovers)#
Those strings appear to be leftovers from the previous-numbered mainline title, mostly to do with the camera feature.
0x7FA412A9/0x7F6B4A0E
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0x7F32DFAF
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0x7FF05BAF/0x7F859641/0x7FBFC834/0x7FFE7E31
The same message, except in different languages and with without a description appears in 0x7FA47049.
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0x7F19EC55
[Text Lists] |
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0x7FB3391E
[Text Lists] |
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0x7F404283
[Autosnapshot Messages] |
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0x7F01EC29
These were oddly translated into Russian.
[Camera captions] |
|---|
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0x7FD46CD0
[Pip Messages] |
|---|
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CTSS##
Law Enforcement (0x7F05D903)#
[Catalog Description] |
|---|
Group |
0x7F05D903 |
Languages other than English contain a second string 'blank description'. In English, this string is blank.
[Catalog Description] |
|---|
Group |
0x7F05D903 |
Prisoner of Azkalamp (0x7FE40FC5)#
[Catalog Description] |
|---|
Group |
0x7FE40FC5 |
0x7FE40FC5 |
Catalog Description |
|---|
Group |
0x7F?????? |
0x7F?????? |
TTAS#
BCON#
Cooking#
Cook types#
This list contains a list of cooking modes from base game with unused lines.
Group |
Line |
Value |
Label |
|
|---|---|---|---|---|
0x7F12A804 |
0x0 (0) |
0x0000 |
undefined |
|
0x7F12A804 |
0x1 (1) |
0x0001 |
Bake - Toaster Oven |
|
0x7F12A804 |
0x2 (2) |
0x0002 |
Bake - Oven |
|
0x7F12A804 |
0x3 (3) |
0x0003 |
Microwave |
|
0x7F12A804 |
0x4 (4) |
0x0004 |
Fry - Stovetop |
|
0x7F12A804 |
0x5 (5) |
0x0005 |
Simmer - Stovetop |
|
0x7F12A804 |
0x6 (6) |
0x0006 |
Flambe |
|
0x7F12A804 |
0x7 (7) |
0x0007 |
Fry/Bake |
|
0x7F12A804 |
0x8 (8) |
0x0008 |
Bake/Flambe |
|
0x7F12A804 |
0x9 (9) |
0x0009 |
Grill - Poke'n'Turn |
|
0x7F12A804 |
0xA (10) |
0x000A |
Grill - Slow |
|
0x7F12A804 |
0xB (11) |
0x000B |
unused 11 |
|
0x7F12A804 |
0xC (12) |
0x000C |
unused 12 |
|
0x7F12A804 |
0xD (13) |
0x000D |
unused 13 |
|
0x7F12A804 |
0xE (14) |
0x000E |
unused 14 |
|
0x7F12A804 |
0xF (15) |
0x000F |
unused 15 |
|
0x7F12A804 |
0x10 (16) |
0x0010 |
unused 16 |
Islands Models#
This list contains a installation and location options from base game with unused lines.
Group |
Line |
Value |
Label |
|
|---|---|---|---|---|
0x7F12A804 |
0x0 (0) |
0x0000 |
undefined |
|
0x7F12A804 |
0x1 (1) |
0x0001 |
Std |
|
0x7F12A804 |
0x2 (2) |
0x0002 |
East |
|
0x7F12A804 |
0x3 (3) |
0x0003 |
West |
|
0x7F12A804 |
0x4 (4) |
0x0004 |
Corner |
|
0x7F12A804 |
0x5 (5) |
0x0005 |
unused |
|
0x7F12A804 |
0x6 (6) |
0x0006 |
unused |
Prep Types#
This list contains a culinary techniques and food preparation actions from base game with unused lines. Some unused lines contain bracketed qualifier, which may indicate planned but not yet implemented functions, such as Marinate or Pie Make.
Group |
Line |
Value |
Label |
|
|---|---|---|---|---|
0x7F12A804 |
0x0 (0) |
0x0000 |
undefined |
|
0x7F12A804 |
0x1 (1) |
0x0001 |
Cereal Pour |
|
0x7F12A804 |
0x2 (2) |
0x0002 |
Chop |
|
0x7F12A804 |
0x3 (3) |
0x0003 |
unused (Marinate) |
|
0x7F12A804 |
0x4 (4) |
0x0004 |
Mix |
|
0x7F12A804 |
0x5 (5) |
0x0005 |
Pattyform |
|
0x7F12A804 |
0x6 (6) |
0x0006 |
unused (Pie Make) |
|
0x7F12A804 |
0x7 (7) |
0x0007 |
Sandwich |
|
0x7F12A804 |
0x8 (8) |
0x0008 |
Season |
|
0x7F12A804 |
0x9 (9) |
0x0009 |
Stuff |
|
0x7F12A804 |
0xA (10) |
0x000A |
Chop/Mix |
|
0x7F12A804 |
0xB (11) |
0x000B |
Chop/Season |
|
0x7F12A804 |
0xC (12) |
0x000C |
Chop/Stuff |
|
0x7F12A804 |
0xD (13) |
0x000D |
unused (Chop/Mix/Piemake) |
|
0x7F12A804 |
0xE (14) |
0x000E |
unused 14 |
|
0x7F12A804 |
0xF (15) |
0x000F |
unused 15 |
|
0x7F12A804 |
0x10 (16) |
0x0010 |
unused 16 |
Interest Index#
Unused list of interests from The Sims.
This list is similar to the interests from The Sims, except for Violence/Aliens. According to the table on The Sims Fandom Wiki, it should be Money/Aliens, so most likely this represents an early variant of the interests in The Sims, but after The Sims Steering Committee build. The known beta interests in rhis version are a different list: Sports, Religion, Art, Politics, Gossip, News (there are no A/B interests because that beta version doesn't have kids yet). However, Violence/Aliens is the actual name of the interest in the persondata and when using the interests cheat in every version of the final game.2
Group |
Line |
Value |
Label |
|---|---|---|---|
0x7FACC12B |
0x0 (0) |
0x000D |
Exercise |
0x7FACC12B |
0x1 (1) |
0x000E |
Food |
0x7FACC12B |
0x2 (2) |
0x0010 |
Parties |
0x7FACC12B |
0x3 (3) |
0x0014 |
Style |
0x7FACC12B |
0x4 (4) |
0x002E |
Travel/Toys |
0x7FACC12B |
0x5 (5) |
0x002F |
Violence/Aliens |
0x7FACC12B |
0x6 (6) |
0x0030 |
Politics/Pets |
0x7FACC12B |
0x7 (7) |
0x0031 |
60’s/School |
0x7FACC12B |
0x8 (8) |
0x0032 |
Weather |
0x7FACC12B |
0x9 (9) |
0x0033 |
Sports |
0x7FACC12B |
0xA (10) |
0x0034 |
Music |
0x7FACC12B |
0xB (11) |
0x0035 |
Outdoors |
0x7FACC12B |
0xC (12) |
0x0036 |
Technology |
0x7FACC12B |
0xD (13) |
0x0037 |
Romance |
Interests#
This list contains interests from base game with one unused value: Num Interests.
Group |
Line |
Value |
Label |
|---|---|---|---|
0x7FC17184 |
0x12 (18) |
0x0012 |
Num Interests |
Interests - Age May Have High Interest#
This list contains interests from base game with a lot of unused lines.
Group |
Line |
Value |
Label |
|---|---|---|---|
0x7F01EC29 |
0x0 (0) |
0x000E |
Politics |
0x7F01EC29 |
0x1 (1) |
0x000E |
Money |
0x7F01EC29 |
0x2 (2) |
0x000E |
Environment |
0x7F01EC29 |
0x3 (3) |
0x000E |
Crime |
0x7F01EC29 |
0x4 (4) |
0x000F |
Entertainment |
0x7F01EC29 |
0x5 (5) |
0x000E |
Culture |
0x7F01EC29 |
0x6 (6) |
0x000E |
Food |
0x7F01EC29 |
0x7 (7) |
0x0008 |
Health |
0x7F01EC29 |
0x8 (8) |
0x000E |
Fashion |
0x7F01EC29 |
0x9 (9) |
0x000E |
Sports |
0x7F01EC29 |
0xA (10) |
0x0001 |
Paranormal |
0x7F01EC29 |
0xB (11) |
0x000F |
Travel |
0x7F01EC29 |
0xC (12) |
0x000E |
Work |
0x7F01EC29 |
0xD (13) |
0x000E |
Weather |
0x7F01EC29 |
0xE (14) |
0x0001 |
Animals |
0x7F01EC29 |
0xF (15) |
0x0003 |
School |
0x7F01EC29 |
0x10 (16) |
0x0001 |
Toys |
0x7F01EC29 |
0x11 (17) |
0x0003 |
Sci-Fi |
0x7F01EC29 |
0x12 (18) |
0x000E |
unused |
0x7F01EC29 |
0x13 (19) |
0x000E |
unused |
0x7F01EC29 |
0x14 (20) |
0x000E |
unused |
0x7F01EC29 |
0x15 (21) |
0x000E |
unused |
0x7F01EC29 |
0x16 (22) |
0x000E |
unused |
0x7F01EC29 |
0x17 (23) |
0x000E |
unused |
0x7F01EC29 |
0x18 (24) |
0x000E |
unused |
0x7F01EC29 |
0x19 (25) |
0x0000 |
unused |
0x7F01EC29 |
0x1A (26) |
0x000E |
unused |
0x7F01EC29 |
0x1B (27) |
0x000E |
unused |
0x7F01EC29 |
0x1C (28) |
0x000F |
unused |
0x7F01EC29 |
0x1D (29) |
0x000E |
unused |
0x7F01EC29 |
0x1E (30) |
0x000E |
unused |
0x7F01EC29 |
0x1F (31) |
0x000E |
unused |
0x7F01EC29 |
0x20 (32) |
0x0000 |
unused |
0x7F01EC29 |
0x21 (33) |
0x0000 |
unused |
0x7F01EC29 |
0x22 (34) |
0x0000 |
unused |
Unsorted
=
Dialog Boxes#
Many of those text boxes were rewritten in third-person in the final.
Gaining Skill Points#
Phone#
Throwing Parties (0x7F2589BC)#
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7F2589BC |
0x0000 |
Throw Party.../General |
Throw Party.../House Party |
The Sims 2 - Needs Translation - Batch19 |
|
Objects/objects.package |
0x7F2589BC |
0x0002 |
Throw Party.../Golden Anniversary |
Throw Party.../Anniversary |
The Sims 2 - Needs Translation - Batch23 |
Sim Interactions#
Yoga#
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7F3D1866 |
0x0000 |
Give Speech |
Work Out |
The Sims 2 - Needs Translation - Batch15 |
First interaction overwritten by Work Out, likely related to the scrapped teaching other Sims Skills feature. |
Objects/objects.package |
0x7F3D1866 |
0x0001 |
Yoga |
Do Yoga |
The Sims 2 - Needs Translation - Batch15 |
|
Objects/objects.package |
0x7F3D1866 |
0x0003 |
Join |
Ask to Join Yoga |
The Sims 2 - Needs Translation - Batch15 |
Headmaster Scenario#
Placeholder slots for Schmoozing the Headmaster.
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7F0CD143 |
0x0002 |
Talk |
Schmooze.../About School |
Sims 2 - Needs Translation - Batch20 |
|
Objects/objects.package |
0x7F0CD143 |
0x0003 |
Schmooze.../About School 2 |
Schmooze.../About Work |
Sims 2 - Needs Translation - Batch20 |
|
Objects/objects.package |
0x7F0CD143 |
0x0004 |
Schmooze.../About School 3 |
Schmooze.../About Money |
Sims 2 - Needs Translation - Batch20 |
|
Objects/objects.package |
0x7F0CD143 |
0x0005 |
Schmooze.../About School 4 |
Schmooze.../About Politics |
Sims 2 - Needs Translation - Batch20 |
Household#
Teaching Skills#
In the string number containing the Plant/Replant option for plants contains strings related to teaching lessons about them.
Found In |
Group Number |
String Number |
String (French) |
String (Polish) |
Translation |
String (UK English) |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|---|---|
Objects/objects.package |
0x0000012E |
0x0002 |
Demander des leçons à $Object |
Zapytaj, czy $Object udzieli ci lekcji |
Request lessons from $Object |
unused |
!!!!! deleted. Ask Object for Lessons, etc are in set 302 of Globals, and translated there. |
All strings are blank, likely related to the scrapped Gardening Skill. |
Objects/objects.package |
0x0000012E |
0x0003 |
Demander des leçons.../$Object |
Poproś o lekcję.../$Object |
Request lessons from.../$Object |
unused |
! |
|
Objects/objects.package |
0x0000012E |
0x0004 |
Offrir des leçons à.../$Object/$Object |
Zaproponuj lekcję.../$Object |
Offer lessons to.../$Object |
unused |
! |
|
Objects/objects.package |
0x0000012E |
0x0005 |
Offrir des leçons à $Object |
Spytaj, czego chce się uczyć |
Offer lessons to $Object |
unused |
! |
Memories#
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7F8EE24D |
0x0000 |
Kissed $ObjectName for the First Time |
Had very First Kiss with $Subject |
The Sims 2 - Needs Translation - Batch17 F |
|
Objects/objects.package |
0x7F8EE24D |
0x0001 |
All right! It's such a thrill to kiss someone new. |
Yee haa! They say you never forget your very first kiss, and now I can see why! |
The Sims 2 - Needs Translation - Batch19 F |
|
Objects/objects.package |
0x7F990BA0 |
0x0000 |
Beat the Grim Reaper |
Saved $Subject from Grim Reaper |
The Sims 2 - Needs Translation - Batch20 F |
Placeholder text for the memory. |
Objects/objects.package |
0x7F990BA0 |
0x0001 |
Nice |
Take that, Death! Wow, I feel so powerful! |
The Sims 2 - Needs Translation - Batch - copy from string 2000 to 2001 |
Learning#
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7FED3AA9 |
0x0000 |
Learned to Study from $ObjectName |
Learned to Talk from $Subject |
The Sims 2 - Needs Translation - Batch18 F |
An earlier slot related to learning to study from stuff, replaced with teaching Toddlers to talk in final. It only exists for the female Sim equivalent. |
Objects/objects.package |
0x7FED3AA9 |
0x0001 |
I get it now! A little focus, effort, and curiosity and this homework thing's a snap! |
Wow, these "word" things are really cool! You can get people to do all kinds of things for you! |
The Sims 2 - Needs Translation - Batch19 F |
|
Objects/objects.package |
0x7FE5FC2E |
0x0000 |
Taught to Walk |
Learned to Walk from $Subject |
The Sims 2 - Needs Translation - Batch18 F |
An earlier description for the Learned To Walk Memory. |
Objects/objects.package |
0x7FE5FC2E |
0x0001 |
Hey look! No hands! |
At first it seemed crazy to walk instead of crawl, but you know what--I can see all kinds of things from up here! |
The Sims 2 - Needs Translation - Batch19 F |
Dialog Boxes#
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Text/Live.package |
0x00000090 |
0x0001 |
The typical Taurus is strong-willed and determined. That can often mean determined to have a good time. |
The typical Taurus is strong-willed and determined. That can often mean "determined to have a good time." |
The Sims2 - Needs Translation - Batch8a added quotes in English - do not scrub |
VR Helmet Attributes#
There are empty text resources (in all languages) for the Virtual Reality headset from The Sims, an item that was originally supposed to appear, but was scrapped.
[Text Lists] |
|---|
Group |
0x7F837CEC |
0x7F139DED |
Unused Strings#
Even these have early variants...
Cake Delivery#
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7F07FBBC |
0x0001 (1) |
Order Birthday Cakes |
Order Birthday Cake for $Object |
The Sims 2 - Needs Translation - Batch15 |
Minor formatting change. |
Objects/objects.package |
0x7F07FBBC |
0x0002 (2) |
Order for $Object |
Order Birthday Cake for.../$Object |
The Sims 2 - Needs Translation - Batch15 |
Minor formatting change. |
Objects/objects.package |
0x7F07FBBC |
0x0000 (0) |
You may now order a Birthday Cake for $Object. |
$Object will grow up in just one day at 6 p.m. It's time to plan a party and buy $Object a Birthday Cake! |
The Sims 2 - Needs Translation - Batch24 8/1 change - time changed from 7 p.m. to 6 p.m. per bug 37450. Lighting transition is at 7 p.m., apparently. This changed from 2 days to one day. Note - this is the notification when a Sim is one day away from their age transition. |
Name of resource: "Dialog prim string set". Early string from Ukrainian language section. Final string from English language section. |
Objects/objects.package |
0x7F07FBBC |
0x0002 (2) |
$Object only has one day left to Age Transition, OH NO!!! HELP!!! |
$Object only has two days left before celebrating a birthday. Make sure you fulfill $Object's wants so that $Object will enter the next phase of life with as full of an Aspiration Meter as possible. |
The Sims 2 - Needs Translation - Batch24 Note 7/21 change from one day to two days This is the Moderate TNS - note change from Aspiration Score to Aspiration Meter. |
Name of resource: "Dialog prim string set". Early string from Ukrainian language section. Final string from English language section. |
Objects/objects.package |
0x7F07FBBC |
0x0006 (6) |
$NeighborLocal:2 has grown into $PrivateString:4:5. As $PrivateString:4:6 $NeighborLocal:2 achieved the Aspiration Level of $AspirationString:9:10. That's Fantastic! Life for $NeighborLocal:2 just couldn't get any better!! |
$NeighborLocal:2 has grown into $PrivateString:4:5. As $PrivateString:4:6, $NeighborLocal:2 achieved the Aspiration Level of $AspirationString:9:10. That's Fantastic! Life for $NeighborLocal:2 just couldn't get any better! |
The Sims2 - Needs Translation - Batch19 - Male Dialog appears when Sim age transitions. Gold (highest) aspiration level. $PrivateString:4:5 variable uses list of ages. Example: Bob has grown into an elder. As an adult, Bob achieved the Aspiration Level of Don Juan . . . |
Name of resource: "Dialog prim string set". Early string from Ukrainian language section. Final string from English language section. Minor formatting change. |
Objects/objects.package |
0x7F07FBBC |
0x0009 (9) |
$NeighborLocal:2 has grown into $PrivateString:4:5. As $PrivateString:4:6 $NeighborLocal:2 achieved the Aspiration Level of $AspirationString:9:10. That's So-So. $NeighborLocal:2 is doing ok, but there is certainly room for improvement. |
$NeighborLocal:2 has grown into $PrivateString:4:5. As $PrivateString:4:6, $NeighborLocal:2 achieved the Aspiration Level of $AspirationString:9:10. That's so-so. $NeighborLocal:2 is doing ok, but there is certainly room for improvement. |
The Sims2 - Needs Translation - Batch19 - Male Dialog appears when Sim age transitions. Normal aspiration level. $PrivateString:4:5 variable uses list of ages. Example: Bob has grown into an elder. As an adult, Bob achieved the Aspiration Level of Hopeless Romantic . . . |
Name of resource: "Dialog prim string set". Early string from Ukrainian language section. Final string from English language section. Minor formatting change. |
Objects/objects.package |
0x7F07FBBC |
0x000B (11) |
$NeighborLocal:2 has grown into $PrivateString:4:5. As $PrivateString:4:6 $NeighborLocal:2 achieved the Aspiration Level of $AspirationString:9:10. That's Terrible! $NeighborLocal:2 has hit rock bottom. |
$NeighborLocal:2 has grown into $PrivateString:4:5. As $PrivateString:4:6, $NeighborLocal:2 achieved the Aspiration Level of $AspirationString:9:10. That's terrible! $NeighborLocal:2 has hit rock bottom. |
The Sims2 - Needs Translation - Batch19 - Male Dialog appears when Sim age transitions. Failure aspiration level. $PrivateString:4:5 variable uses list of ages. Example: Bob has grown into an elder. As an adult, Bob achieved the Aspiration Level of Total Turn-Off ... |
Name of resource: "Dialog prim string set". Early string from Ukrainian language section. Final string from English language section. Minor formatting change. |
Skill Points#
Placeholder Strings#
Placeholder Career Description#
Early strings that occupy the Culinary Career.
Found In |
Group Number |
String Number |
Early String |
Final String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|---|---|
Objects/objects.package |
0x7F6E636C |
0x0001 |
Go Fer |
Dishwasher |
The Sims 2 - Needs Translation - Batch17 - M |
|
Objects/objects.package |
0x7F6E636C |
0x0002 |
Need real text. |
You have to start somewhere, and in the restaurant industry, it's right at the bottom. But if you analyze the dirty dishes carefully, you'll learn EXACTLY what people like and don't like. Wash . . . and learn. |
The Sims 2 - Needs Translation - Batch17 - M |
|
Objects/objects.package |
0x7F6E636C |
0x0003 |
Mailroom Technician |
Drive Through Clerk |
The Sims 2 - Needs Translation - Batch17 - M |
|
Objects/objects.package |
0x7F6E636C |
0x0004 |
Need Real text. |
Out of the frying pan and into the fire! You don't have to clean anymore, but dealing with hungry commuters and teen pranks will either make you or break you. Don't forget to smile! |
The Sims 2 - Needs Translation - Batch17 - M |
|
Objects/objects.package |
0x7F6E636C |
0x0005 |
Executive Assistant |
Fast Food Shift Manager |
The Sims 2 - Needs Translation - Batch17 - M |
|
Objects/objects.package |
0x7F6E636C |
0x0006 |
More real text needed here. |
Joy of joys . . . instead of fixing food you now have to fix problems: tangled register tape, clogged soda drink dispensers, and squabbling underpaid employees. Be creative about your problem solving or you'll be stuck picking taco toppings out of your hair for a long, long time. |
The Sims 2 - Needs Translation - Batch17 - M |
0x00000012D#
Private School#
Found In |
String Number |
String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|
Objects/Objects.package |
0x0029 |
Scholarship Award |
It seemed that after meeting certain prequesties such as a high grade, Sims could be sent to Private School rather than inviting the Headmaster over. It is unknown if this refers to the Prep school in The Sims, or the Private School. An earlier string of a used one mentions that the Sim's grades have to be high. |
|
Objects/Objects.package |
0x002A |
Congratulations, $Me qualifies for Private School! Will he be able to attend? |
||
Objects/Objects.package |
0x002B |
Congratulations, $Me qualifies for Private School! Will he be able to attend? |
Found In |
Name |
Type |
Group |
Instance |
|---|---|---|---|---|
Objects/objects.package |
Catalogue Description |
CTSS |
0x7F5BB4FD |
0x000007D1 (2003) |
Found In |
String Number |
String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|
Objects/Objects.package |
0x0000 (0) |
$Subject Got into Private School |
The Sims 2 - Needs Translation - Batch18 - Female gender is based on $Subject, the child who got into Private School. |
Same as the memory from the base game |
Objects/Objects.package |
0x0001 (1) |
It gives me a warm feeling to know my little one is getting a great education. . . now I just have to pay for it! |
The Sims 2 - Needs Translation - Batch13 Removed extra period |
Unlike the memory from the base game, this references paying for Private School. It would make sense for Sims to pay for it, since the icon is a graduation cap with a Simoleon over it. |
Big Boss Dinner#
Two strings for calling up the Big Boss and inviting them to dinner. The Path:
Found In |
Name |
Type |
Group |
Instance |
|---|---|---|---|---|
Objects/objects.package |
[Text Lists] |
STR# |
0x7FE05CE7 |
0x0000012D (301) |
The Strings:
Found In |
String Number |
String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|
Objects/Objects.package |
0x000 |
$Neighbor's boss is interested in coming over for dinner. Hope you're in the mood for entertaining. It could be a good career move. |
Sims2 - Needs Translation - batch13 |
|
Objects/Objects.package |
0x001 |
Great! I'll be over for dinner at 5pm. |
Engagement Scenario#
Found In |
String Number |
String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|
Objects/Objects.package |
0x0001 |
Scenario: Engagement Engagement Score: $PrivateString:4:5 Time Left: $Local:1 : $Local:2 |
Sims2 - Needs Translation - batch15 |
|
Objects/Objects.package |
0x0002 |
Scenario: Engagement Engagement Score: $PrivateString:4:5 Time Left: $Local:1 : 0$Local:2 |
Sims2 - Needs Translation - batch15 |
|
Objects/Objects.package |
0x0003 |
Hot! Hot! Hot! |
Sims2 - Needs Translation - batch15 |
|
Objects/Objects.package |
0x0004 |
Getting Warmer |
Sims2 - Needs Translation - batch15 |
|
Objects/Objects.package |
0x0005 |
Tepid |
Sims2 - Needs Translation - batch15 |
|
Objects/Objects.package |
0x0006 |
Sprung a Leak? |
Sims2 - Needs Translation - batch15 |
|
Objects/Objects.package |
0x0007 |
S.O.S. |
Sims2 - Needs Translation - batch15 |
|
Objects/Objects.package |
0x0008 |
Abandon Ship! |
Sims2 - Needs Translation - batch15 |
|
Objects/Objects.package |
0x0009 |
Congratulations! There are wedding bells in your future. You won the Engagement Scenario! |
Sims2 - Needs Translation - batch15 |
|
Objects/Objects.package |
0x000A |
You lost the Engagement Scenario. Oh, well. The single life's not so bad. |
Sims2 - Needs Translation - batch15 |
Grandchild Scenario#
Found In |
String Number |
String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|
Objects/Objects.package |
0x001B |
Scenario: Grandchild Score: $PrivateString:4:5 Time Left: $Local:1 : 0$Local:2 |
Grandchild TNS Scenario - Sims2 - Needs Translation - batch16 |
|
Objects/Objects.package |
0x001C |
Scenario: Engagement Engagement Score: $PrivateString:4:5 Time Left: $Local:1 : 0$Local:2 |
Sims2 - Needs Translation - batch15 |
|
Objects/Objects.package |
0x001D |
Here Comes the Stork |
Grandchild TNS Scenario - Sims2 - Needs Translation - batch16 |
|
Objects/Objects.package |
0x001E |
Pitter Patter of Little Feet? |
Grandchild TNS Scenario - Sims2 - Needs Translation - batch16 |
|
Objects/Objects.package |
0x001F |
Might want to get a larger house.... |
Grandchild TNS Scenario - Sims2 - Needs Translation - batch16 |
|
Objects/Objects.package |
0x0020 |
Lame |
Grandchild TNS Scenario - Sims2 - Needs Translation - batch16 |
|
Objects/Objects.package |
0x0021 |
Badly |
Grandchild TNS Scenario - Sims2 - Needs Translation - batch16 |
|
Objects/Objects.package |
0x0022 |
Sorry, but you've lost the Grandchild Scenario. Too bad. But, hey—at least you won't have to change any diapers. |
Grandchild TNS Scenario - Sims2 - Needs Translation - batch16 |
|
Objects/Objects.package |
0x0023 |
Congratulations! There are wedding bells in your future. You won the Engagement Scenario! |
Grandchild TNS Scenario - Sims2 - Needs Translation - batch16 |
|
Objects/Objects.package |
0x0024 |
Sorry, but you've lost the Grandchild Scenario. Too bad. But, hey—at least you won't have to change any diapers. |
Grandchild TNS Scenario - Sims2 - Needs Translation - batch16 |
Duplicate of above. |
Power Outage Scenario#
Found In |
String Number |
String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|
Objects/Objects.package |
0x000E |
The SimCity Power Company is experiencing problems in your service area, and we're hoping to have your power back on in about 7 hours. In the meantime, during this crisis, would you like to try to keep your family in a decent mood? |
Power Outage Dialog Sims2 - Needs Translation - batch16 |
|
Objects/Objects.package |
0x000F |
Scenario: Power Outage Scenario Score: $PrivateString:4:5 Time Left: $Local:1 : 0$Local:2 |
Power Outage TNS Sims2 - needs translation - batch16 |
|
Objects/Objects.package |
0x0010 |
Scenario: Power Outage Scenario Score: $PrivateString:4:5 Time Left: $Local:1 : $Local:2 |
Power Outage TNS Sims2 - needs translation - batch16 |
|
Objects/Objects.package |
0x0011 |
Feelin' Great |
Power Outage TNS Sims2 - needs translation - batch16 |
|
Objects/Objects.package |
0x0012 |
Not Too Shabby |
Power Outage TNS Sims2 - needs translation - batch16 |
|
Objects/Objects.package |
0x0013 |
Okay |
Power Outage TNS Sims2 - needs translation - batch16 |
|
Objects/Objects.package |
0x0014 |
Lame |
Power Outage TNS Sims2 - needs translation - batch16 |
|
Objects/Objects.package |
0x0015 |
Grrr . . . Argh . . . |
Power Outage TNS Sims2 - needs translation - batch16 |
|
Objects/Objects.package |
0x0016 |
Crashing and Burning |
Power Outage TNS Sims2 - needs translation - batch16 |
|
Objects/Objects.package |
0x0017 |
Congratulations! You won the Power Outage Scenario. Power or no, you've got that special spark. |
Power Outage TNS Sims2 - needs translation - batch16 |
|
Objects/Objects.package |
0x0018 |
You've lost the Power Outage Scenario. Your family's miserable, and at this point, turning the lights back on will hardly help. Oh, well. Keep the candles burning . . . |
Power Outage TNS Sims2 - needs translation - batch16 |
Setting Cake Owner#
There is a scrapped string relating to setting the owner of a Birthday Cake. The paths to the resources:
Found In |
Name |
Type |
Group |
Instance |
|---|---|---|---|---|
Objects/objects.package |
[Text Strings] |
STR# |
0x7F6A0484 |
0x0000012E (302) |
Found In |
String Number |
String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|
Objects/Objects.package |
0x0002 (0) |
Set Owner.../$Object |
! |
Toddler Skills#
Learning to walk, talk, and use the potty.
The paths to the resources:
Found In |
Name |
Type |
Group |
Instance |
|---|---|---|---|---|
Objects/objects.package |
Catalogue Description |
CTSS |
0x7F5F9771 |
0x000007D2 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7F5F9771 |
0x000007D3 (2003) |
List of strings:
Found In |
String Number |
String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|
Objects/objects.package |
0x0000 (0) |
Learned to Walk |
The Sims 2 - Needs Translation - Batch15 |
Final version includes the name of the Sim who taught the toddler to walk. |
Objects/objects.package |
0x0001 (1) |
My grandparent kept trying to get me to stand up and then come over; who knew that was what walking was? |
The Sims 2 - Needs Translation - Batch14 |
Possibly a variant of the regular "Learned to Walk from (Sim)" memory that would have been gained when a Sim's grandparent teaches them. In the final game, no familial relationships are mentioned in the description. |
Objects/objects.package |
0x0000 (0) |
Learned to Walk |
The Sims 2 - Needs Translation - Batch15 |
Final version includes the name of the Sim who taught the toddler to walk. |
Objects/objects.package |
0x0001 (1) |
Since my favorite grandparent taught me to walk, doing it must lead to something great! |
The Sims 2 - Needs Translation - Batch14 |
Another reference to grandparents. |
Motive Failure#
Alternate versions of memories related to passing out and having an accident. The paths to the resources:
Found In |
Name |
Type |
Group |
Instance |
|---|---|---|---|---|
Objects/objects.package |
Catalogue Description |
CTSS |
0x7FB753E3 |
0x000007D7 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7FB753E3 |
0x000007D6 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7FB753E3 |
0x000007D5 (2003) |
List of strings:
Found In |
String Number |
String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|
Objects/Objects.package |
0x0000 (0) |
Bladder Accident |
The Sims 2 - Needs Translation - Batch15 |
Name was changed to "Had an Accident" in the final game. |
Objects/Objects.package |
0x0001 (1) |
I'm so ashamed. . . I just know my friends will be spreading this tale all over . . . |
The Sims 2 - Translated. BatchMTF. |
The text alludes to the game's gossip feature. It is unknown why it was changed. |
Objects/Objects.package |
0x0000 (0) |
Bladder Accident |
The Sims 2 - Needs Translation - Batch15 |
Name was changed to "Had an Accident" in the final game. |
Objects/Objects.package |
0x0001 (1) |
I can't imagine what my family thinks of me now that they've seen me soil myself. . . |
The Sims 2 - Needs Translation - Batch13 |
References the Sim's family witnessing the bladder accident. |
Objects/Objects.package |
0x0000 (0) |
Bladder Accident |
The Sims 2 - Needs Translation - Batch15 |
Name was changed to "Had an Accident" in the final game. |
Objects/Objects.package |
0x0001 (1) |
Peeing on yourself is no way to build self esteem. |
The Sims 2 - Needs Translation - Batch13 |
Likely changed to be somewhat less vulgar, could have raised age rating. |
Cheating and Affairs#
These appear to be scrapped strings for memory descriptions related to cheating. They were found in objects.package of the base game, in the Catalogue Description resources. They show up if you are viewing the English localization. The paths to the resources:
Found In |
Name |
Type |
Group |
Instance |
|---|---|---|---|---|
Objects/objects.package |
Catalogue Description |
CTSS |
0x7FB2DFB7 |
0x000007D3 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7FB2DFB7 |
0x000007D2 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7FCB0313 |
0x000007D7 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7FCB0313 |
0x000007D2 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7FCB0313 |
0x000007D5 (2003) |
List of strings:
Found In |
String Number |
String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|
Objects/Objects.package |
0x0000 (0) |
Had An Affair |
The Sims 2 - Needs Translation - Batch15 |
|
Objects/Objects.package |
0x0001 (1) |
It's so exciting to be with someone else, but I can't help but think about what my partner and children would think if they knew! |
The Sims 2 - Needs Translation - Batch13 |
This was most likely scrapped due to the reference to children not fitting most Sims. |
Objects/Objects.package |
0x0000 (0) |
Cheated On |
The Sims 2 - Needs Translation - Batch15 |
|
Objects/Objects.package |
0x0001 (1) |
Being cheated on is bad enough, but by my own parent? It feels like my whole world's coming apart! |
The Sims 2 - Needs Translation - Batch14 |
Possibly, this would have been for a special memory gained if a Sim's partner cheats on them with their parent. |
Objects/Objects.package |
0x0000 (0) |
Cheated On |
The Sims 2 - Needs Translation - Batch15 |
|
Objects/Objects.package |
0x0001 (1) |
Cheated on by my own best friend! Now I just don't know who I can trust. |
The Sims 2 - Needs Translation - Batch14 |
This could have been for a special memory gained when a Sim's partner cheats on them with one of the Sim's best friends. |
Objects/Objects.package |
0x0000 (0) |
Cheated On |
The Sims 2 - Needs Translation - Batch15 |
|
Objects/Objects.package |
0x0001 (1) |
It's a cruel moment when you learn you true love's not so true. |
The Sims 2 - Needs Translation - Batch14 |
There is a spelling error here, it should say "your" instead of "you". |
Romance Memories#
These appear to be strapped strings related to marriage, love and going steady. Some appear to be previous versions of memories found in the final game. They were found in objects.package of the base game, in the Catalogue Description resources. The paths to the resources:
Found In |
Name |
Type |
Group |
Instance |
|---|---|---|---|---|
Objects/objects.package |
Catalogue Description |
CTSS |
0x7F7F1D29 |
0x000007D2 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7F7F1D29 |
0x000007D2 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7F582607 |
0x000007D3 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7F582607 |
0x000007D2 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7F39A83D |
0x000007D7 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7F39A83D |
0x000007D6 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7FB4BA62 |
0x000007D6 (2003) |
Objects/objects.package |
Catalogue Description |
CTSS |
0x7FB4BA62 |
0x000007D7 (2003) |
List of strings:
Found In |
String Number |
String |
Description (As found in the files) |
Notes |
|---|---|---|---|---|
Objects/Objects.package |
0x0000 (0) |
Joined Union |
The Sims 2 - Needs Translation - Batch16 |
|
Objects/Objects.package |
0x0001 (1) |
We've been friends forever, so our new life's starting out with an extra shot of love. |
The Sims 2 - Needs Translation - Batch13 |
This has a different description than the positive Marriage/Joined Union memory from the final game. It is unknown why it was changed. |
Objects/Objects.package |
0x0000 (0) |
Joined Union |
The Sims 2 - Needs Translation - Batch16 |
|
Objects/Objects.package |
0x0001 (1) |
We've been soulmates nearly all our lives, so why ever stop? This feels so right it just can't be wrong! |
The Sims 2 - Needs Translation - Batch13 |
Originally, the positive memory for same-sex Joined Unions would have different text than the memory for Marriage. It was later changed so that all marriage memories would have the same text. |
Objects/Objects.package |
0x0000 (0) |
Marry Rich |
The Sims 2 - Needs Translation - Batch13 |
In the final game, this memory is called "Got Married to/Joined with (Sim), a Rich Sim". |
Objects/Objects.package |
0x0001 (1) |
Love and Money are both very well, but lots of both is best. My sweetie's loaded, and I couldn't be more pleased! |
The Sims 2 - Needs Translation - Batch13 |
|
Objects/Objects.package |
0x0000 (0) |
Marry Rich |
The Sims 2 - Needs Translation - Batch13 |
In the final game, this memory is called "Got Married to/Joined with (Sim), a Rich Sim". |
Objects/Objects.package |
0x0001 (1) |
Not only have I married the love of my life, I've doubled my families [sic] worth! Not bad if I may say so myself. |
The Sims 2 - Needs Translation - Batch13 |
This was probably changed due to not every Sim having a family. |
Objects/Objects.package |
0x0000 (0) |
Teen Breakup |
The Sims 2 - Needs Translation - Batch15 |
In the final game, this memory is called "Broke Up with (Sim)". Perhaps steady relationships were once known as "Teen Relationships"? |
Objects/Objects.package |
0x0001 (1) |
Maybe it wasn't such a good idea to turn my best friend into a sweetheart; now that we're no longer an item, things just seem so awkward. |
The Sims 2 - Needs Translation - Batch14 |
Different text than final, refers to Sims needing a high relationship before Going Steady. |
Objects/Objects.package |
0x0000 (0) |
Teen Breakup |
The Sims 2 - Needs Translation - Batch15 |
In the final game, this memory is called "Broke Up with (Sim)". |
Objects/Objects.package |
0x0001 (1) |
Even that 1st kiss wasn't enough to make things work out for us; now that it's over, my heart feels like it's breaking. |
The Sims 2 - Needs Translation - Batch14 |
Different text than final. Sims can go steady without having a first kiss, which might be a reason for why it was changed. |
Objects/Objects.package |
0x0000 (0) |
First Kiss Rejection |
The Sims 2 - Needs Translation - Batch15 |
The memory is called "Got Rejected for Very First Kiss by (Sim)" in the final game. |
Objects/Objects.package |
0x0001 (1) |
I'm so embarrased . . . I just assumed that my childhood friend was ready to be something much more. |
The Sims 2 - Needs Translation - Batch13 |
References the two Sims being childhood friends before attempting a First Kiss. |
Objects/Objects.package |
0x0000 (0) |
First Kiss Rejection |
The Sims 2 - Needs Translation - Batch15 |
The memory is called "Got Rejected for Very First Kiss by (Sim)" in the final game. |
Objects/Objects.package |
0x0001 (1) |
What a mistake; just because we've been best friends since childhood doesn't mean things can go farther. I've never been so embarrassed! |
The Sims 2 - Needs Translation - Batch13 |
Another reference to childhood friends. It was likely scrapped due to the conditions being too specific since Sims can have a First Kiss with anyone. |