the cutting room mirror

UI Graphics

This is a sub-page of The Sims 2 (Windows)/Unused Textures/Base Game/Base Game.

Other#

Found In

Format

Instance

Filename

Image

Notes

Sims3D/Textures.package

TXTR

0xFF914D72

terrain-icon-lower_txtr

Leftover icons for terraforming from The Sims. None of these have LIFO counterparts.

Sims3D/Textures.package

TXTR

0xFF67B545

terrain-icon-raise_txtr

Sims3D/Textures.package

TXTR

0xFF88B3C7

terrain-icon-smooth_txtr

Sims3D/Objects06.package

TXTR

0xFF9662D7

actionqueueicon-gohere_txtr

An earlier Go Here texture, seen in prerelease screens. Does not have a LIFO counterpart.

Sims3D/Objects07.package

LIFO

0xFF92D783

constructwall0_lifo

Unused textures, likely for a Constructing Walls icon in Build Mode. It's possible that the metal and wood textures were intended for some kind of tool.

Sims3D/Objects07.package

LIFO

0xFFA9A041

destructwall0_lifo

Unused texture for a bulldozer, intended for destroying walls in Build Mode. This appears to be completely different from the game's graphical style, suggesting it's an old leftover.

Sims3D/Objects08.package

LIFO

0xFFF82F24

memorygridhires20_lifo

Four unused textures for a memory, with the latter three coming in bronze, silver and gold. It's possible that memories were ranked like that rather than as positive or negative.

Sims3D/Objects08.package

LIFO

0xFF56946C

memoryholobronze0_lifo

Sims3D/Objects08.package

LIFO

0xFF6782A4

memoryholosilver0_lifo

Sims3D/Objects08.package

LIFO

0xFF05733E

memoryhologold0_lifo

UI Menu Graphics#

All found in objects.package and ui.package.

HUD#

Found In

Format

Instance

Image

Notes

Objects/objects.package

IMG

0x7FA412A9

Early Icons.

Objects/objects.package

IMG

0x7FA412A9

Early Icon for the Grow Up Aspiration. It can be seen in the E3 2004 prerelease.

Objects/objects.package

IMG

0x7FA412A9

Early Icons.

Objects/objects.package

IMG

0x7FA412A9

Early Icons.

The first few instances appear to contain early graphical HUDs, that are used on the UIEditor that cannot be accessed without the use of cheats.

Found In

Format

Instance

Image

Notes

UI/ui.package

IMG

0x00001000

Leftover textures for Windows 95/98 styled menus.

UI/ui.package

IMG

0x00001001

Unused lavender-blue icon.

UI/ui.package

IMG

0x00001002

A set of graphics representing boxes in the same color hue as The Sims.

UI/ui.package

IMG

0x00001003

A set of lavender-colored arrows.

UI/ui.package

IMG

0x00001004

A set of radio selector dots.

UI/ui.package

IMG

0x00001005

A set of tick boxes, also taken from Windows 95/98 styled menus.

UI/ui.package

IMG

0x00001006

A set of early Windows 95/98 styled icons. Can also be found in sound folder.

UI/ui.package

IMG

0x00001007

Leftover textures for Windows 95/98 styled arrows.

UI/ui.package

IMG

0x00001008

Leftover texture for position sliders.

UI/ui.package

IMG

0x00001009

Leftover texture for an position slider, except in The Sims-styled blue color hue and vertical.

UI/ui.package

IMG

0x0000100A

Leftover menu textures from The Sims.

UI/ui.package

IMG

0x0000100B

A purple HUD menu graphic, very similar in style to this purple build.

UI/ui.package

IMG

0x0000100C

Leftover blue button textures.

Found In

Image

Notes

UI/ui.package

An early splash screen of sorts, featuring an early logo for the game.

UI/ui.package

What seems to be an early prompt UI menu, similar in style to this early screenshot except cyan.

UI/ui.package

Similar to above except there's no room for the icon.

UI/ui.package

A purple HUD menu graphic, very similar in style to this purple build.

UI/ui.package

A graphic of a sim within a triangular sign, which may have been used as a placeholder, as it's similar to the graphics found above.

UI/ui.package

An ESRB Rating Pending graphic, likely a leftover from a demo.

UI/ui.package

A gauge graphic may have been for the mood bar, as it's strikingly similar to what is seen in this image.

UI/ui.package

TS2_UnknownGaugeGraphic.png TS2_UnknownGaugeGraphicColor.png TS2_UnknownGaugeGraphicYellow.png

A set of unknown gauge graphics in blue, red/green and yellow. It's similar in style to the Motives gauge from the E3 2003 build.

UI/ui.package

TS2_UnknownBigGaugeGraphic.png TS2_UnknownBigGaugeGraphicFilled.png

An unused gauge graphic similar to the Mood Gauge from E3 2003 build. A graphic similar in style would be reused for the College status in University.

UI/ui.package

TS2_UnusedBarGraphic.png
TS2_UnusedBarInsideGraphic.png

An unused gauge bar, similar to the Lifespan bar in the E3 2003 build, except horizonal.

UI/ui.package

TS2_EarlyBlueGauge.png TS2_EarlyBlueGaugeUnfilled.png

An unused gauge similar to the Career and School status, except lacking bevel and is filled in cyan.

UI/ui.package

TS2_ThinMotivesHUD.png
TS2_ThinMotivesHUDFilled.png

An earlier Motives gauge bar, as seen in this screenshot.

UI/ui.package

What seems to be a palette of colors. Purpose unknown.

UI/ui.package

TS2_BirthdayIconGraphic.pngTS2_BirthdayIconGraphic2.pngTS2_BirthdayIconGraphic3.pngTS2_BirthdayIconGraphic4.pngTS2_BirthdayIconGraphic5.png

An unusual-looking set of early icons with a birthday cake on it ranging from red to yellow, either representing Age Groups or how well the Sim grows up. Similarly, a birthday cake can be seen in one of the early HUD designs, implying it's a very old leftover.

UI/ui.package

Unused icon of a telephone that doesn't fit with other graphics in the final game.

UI/ui.package

TS2_HeartsIcon.png
TS2_FourHeartsIcon.png

Unused low-res icons of hearts ranging from one to four in a set. Maybe it was to do with a Crush?

UI/ui.package

TS2_RedHeartIcon.png
TS2_FourRedHeartsIcon.png

Same as above except Romance.

UI/ui.package

TS2_BestFriendIcon.png
TS2_BestFriendsIcons.png

Unused low-res icons of happy faces ranging from one to four in a set. They are green like the Best Friends icon from the final game (the regular Friend icon is blue).

UI/ui.package

TS2_EnemyIcon.png
TS2_EnemiesIcon.png

Unused low-res icons of angry faces ranging from one to four in a set. Possibly for Enemies.

UI/ui.package

This string of icons features three unused relationship icons for family members. They appear to be for siblings, parent/child, and child/parent. In the final game, relatives of a Sim just have a blue icon in the corner of their picture depicting a family.

UI/ui.package

TS2_Schoolbag1.png
TS2_Schoolbag2.png

Icons resembling either a school bag or a journal. It is unknown what they were meant for.

UI/ui.package

A Sim genetics generating icon that goes unused.

Found In

Image

Notes

UI/ui.package

Unused icon for a Want/Fear, resembling the Golden Anniversary icon except the bells are shaped differently.

UI/ui.package

A presumed icon for the unused Power aspiration.

UI/ui.package

An unused icon for aspiring to reaching Level 10 in a Skill. Likely replaced by "Maximize the Skill" Want graphic.

UI/ui.package

An earlier, rougher Platinum-level Aspiration border.

UI/ui.package

An earlier version of the fulfilled "Want" glowing, cycling through five different hues. Final graphic uses a wider range of them.

UI/ui.package

An earlier version of the fulfilled "Fear" glowing, cycling through five different hues. Final graphic uses a wider range of them.

UI/ui.package

A singular white Fear/Want Fulfilled graphic, likely to be shown flashing on its own but was removed to prevent possible seizures.

UI/ui.package

An earlier icon for a high-scoring Want/Fear, as evidenced by this late build screenshot. Was likely reconsidered for the Lifetime Want icon for University and beyond.

UI/ui.package

A slightly different design of the Wants graphic, with a border surrounding the sides. It can be seen in the E3 2004 build.

UI/ui.package

A slightly different design of the Fears graphic, with a border surrounding the sides. It can be seen in the E3 2004 build.

UI/ui.package

Unused prohibition overlay likely intended for Wants/Fears. Final uses separate graphics with them over it.

Oddities#

Found In

Image

Notes

UI/ui.package

Main menu spinning Plumbob graphic.

UI/ui.package

Walls Cutaway selector background graphic.

UI/ui.package

Pre-Nightlife Neighborhood view menu. The top part is notably "bluer" compared to lot view's Sim Control menu.

UI/ui.package

Good memory background. It resembles the Turn-On graphic introduced in Nightlife, except smaller.

UI/ui.package

Bad memory background. It resembles the Turn-Off graphic introduced in Nightlife, except smaller.

UI/ui.package

"Memory Alpha Channel" icon. Not visible in-game, but used as the memory icon alpha channel.