This is a sub-page of The Sims 2 (Windows)/Unused Textures/Base Game.
Skybox#
Found In |
Format |
Instance |
File Name |
Image |
Notes |
|---|---|---|---|---|---|
Sims3D/Objects09.package |
LIFO |
0xFF09FB83 |
skysphere-sky-day0_lifo |
An older daytime skybox texture, with clouds instead of a clear sky. |
|
Sims3D/Objects09.package |
LIFO |
0xFF21013E |
skysphere-sky-night0_lifo |
An older nighttime skybox texture, where it is darker and a moon is present. The moon graphic is completely different from the texture used in the Alien abduction cutscene. |
Terrain#
Found In |
Format |
Instance |
File Name |
Image |
Notes |
|---|---|---|---|---|---|
Sims3D/Textures.package |
LIFO |
0xFFAE7CB0 |
lottexture-test-020_lifo |
A placeholder texture for lot grass. The preceding texture is used in the final (with the bump map being the same size as the others), suggesting that many variants of grass textures were planned. |
|
Sims3D/Textures.package |
LIFO |
0xFF91123B |
lottexture-test-02-bump0_lifo |
Bump map for above. |
|
Sims3D/Textures.package |
LIFO |
0xFF95ED3C |
lottexture-test-030_lifo |
This texture is visible in this early screenshot. |
|
Sims3D/Textures.package |
LIFO |
0xFF91123B |
lottexture-test-03-bump0_lifo |
Bump map for above. |
|
Sims3D/Textures.package |
LIFO |
0xFF371998 |
lottexture-test-040_lifo |
||
Sims3D/Textures.package |
LIFO |
0xFF2445BB |
lottexture-test-04-bump0_lifo |
Bump map for above. |
|
Sims3D/Textures.package |
LIFO |
0xFF0C8814 |
lottexture-test-050_lifo |
||
Sims3D/Textures.package |
LIFO |
0xFF422D1E |
lottexture-test-05-bump0_lifo |
Bump map for above. |
|
Sims3D/Textures.package |
LIFO |
0xFF403A80 |
lottexture-test-060_lifo |
||
Sims3D/Textures.package |
LIFO |
0xFFE894F1 |
lottexture-test-06-bump0_lifo |
Bump map for above. |
|
Sims3D/Textures.package |
LIFO |
0xFF7BAB0C |
lottexture-test-070_lifo |
||
Sims3D/Textures.package |
LIFO |
0xFF8EFC54 |
lottexture-test-07-bump0_lifo |
Bump map for above. |
|
Sims3D/Textures.package |
LIFO |
0xFF4DEB92 |
lottexture-test-beach0_lifo |
Completely unused base lot texture for beach terrain, different from the the Terrain Paint. |
|
Sims3D/Textures.package |
LIFO |
0xFF9D084A |
lottexture-test-beach-bump0_lifo |
Bump map for above. |
|
Sims3D/Textures.package |
LIFO |
0xFF45A5FE |
lottexture-test-cliff0_lifo |
![]() |
Completely unused base lot texture for cliff terrain, but in a slightly higher resolution. |
Sims3D/Textures.package |
LIFO |
0xFF980BAA |
lottexture-test-cliff-bump0_lifo |
Bump map for above. |
Envcubemap Textures#
Found In |
Format |
Instance |
File Name |
Image |
Notes |
|---|---|---|---|---|---|
Sims3D/Textures.package |
TXTR |
0xFF3EB0B7 |
neighborhooddesert-envcube_txtr |
![]() |
Five textures in the same file that make up a scrapped envcube reflection intended for desert neighborhoods. Unlike the used variant that consists of a real-life background, this texture consists of Sedona, the desert neighborhood scrapped earlier in development. |
Sims3D/Textures.package |
TXTR |
0xFF3EB0B7 |
neighborhooddesert-envcube_txtr |
![]() |
|
Sims3D/Textures.package |
TXTR |
0xFF3EB0B7 |
neighborhooddesert-envcube_txtr |
![]() |
|
Sims3D/Textures.package |
TXTR |
0xFF3EB0B7 |
neighborhooddesert-envcube_txtr |
![]() |
|
Sims3D/Textures.package |
TXTR |
0xFF3EB0B7 |
neighborhooddesert-envcube_txtr |
![]() |
|
Sims3D/Textures.package |
TXTR |
0xFF3EB0B7 |
neighborhooddesert-envcube_txtr |
![]() |
Lotskirt Textures#
Purpose unknown.
Found In |
Format |
Instance |
File Name |
Image |
Notes |
|---|---|---|---|---|---|
Sims3D/Textures.package |
LIFO |
0xFF3EB0B7 |
lotskirt0_lifo |
Placeholder lot skirt texture for the lot being played. |
|
Sims3D/Textures.package |
LIFO |
0xFF70AF89 |
lotskirtneighbor0_lifo |
Placeholder lot skirt texture for the other lot. |
European Roads#
The game uses higher resolution textures to illustrate roads that are not part of the playable lot when playing, this is internally referred to as a "lot skirt". There would have been textures for the European road variants as well.
Like the neighborhood view versions the only change is to the crosswalks, everything else is a duplicate of the standard "temperate" road textures.
Found In |
Format |
Instance |
File Name |
Image |
Notes |
|---|---|---|---|---|---|
Sims3D/Textures.package |
LIFO |
0xFF1847F7 |
lotskirtroad_european_000207040_lifo |
![]() |
|
Sims3D/Textures.package |
LIFO |
0xFF7A3940 |
lotskirtroad_european_000057040_lifo |
![]() |








