This is a sub-page of The Sims 2 (Windows)/Unused Graphics/Base Game.
Other#
Found In |
Format |
Instance |
Filename |
Image |
Notes |
|---|---|---|---|---|---|
Sims3D/Textures.package |
TXTR |
0xFF914D72 |
terrain-icon-lower_txtr |
Leftover icons for terraforming from The Sims. None of these have LIFO counterparts. |
|
Sims3D/Textures.package |
TXTR |
0xFF67B545 |
terrain-icon-raise_txtr |
||
Sims3D/Textures.package |
TXTR |
0xFF88B3C7 |
terrain-icon-smooth_txtr |
||
Sims3D/Objects06.package |
TXTR |
0xFF9662D7 |
actionqueueicon-gohere_txtr |
An earlier Go Here texture, seen in prerelease screens. Does not have a LIFO counterpart. |
|
Sims3D/Objects07.package |
LIFO |
0xFF92D783 |
constructwall0_lifo |
Unused textures, likely for a Constructing Walls icon in Build Mode. It's possible that the metal and wood textures were intended for some kind of tool. |
|
Sims3D/Objects07.package |
LIFO |
0xFFA9A041 |
destructwall0_lifo |
Unused texture for a bulldozer, intended for destroying walls in Build Mode. This appears to be completely different from the game's graphical style, suggesting it's an old leftover. |
|
Sims3D/Objects08.package |
LIFO |
0xFFF82F24 |
memorygridhires20_lifo |
![]() |
Four unused textures for a memory, with the latter three coming in bronze, silver and gold. It's possible that memories were ranked like that rather than as positive or negative. |
Sims3D/Objects08.package |
LIFO |
0xFF56946C |
memoryholobronze0_lifo |
![]() |
|
Sims3D/Objects08.package |
LIFO |
0xFF6782A4 |
memoryholosilver0_lifo |
||
Sims3D/Objects08.package |
LIFO |
0xFF05733E |
memoryhologold0_lifo |
![]() |
UI Menu Graphics#
All found in objects.package and ui.package.
HUD#
Found In |
Format |
Instance |
Image |
Notes |
|---|---|---|---|---|
Objects/objects.package |
IMG |
0x7FA412A9 |
Early Icons. |
|
Objects/objects.package |
IMG |
0x7FA412A9 |
Early Icon for the Grow Up Aspiration. It can be seen in E3 2004 prerelease. |
|
Objects/objects.package |
IMG |
0x7FA412A9 |
Early Icons. |
|
Objects/objects.package |
IMG |
0x7FA412A9 |
Early Icons. |
The first few instances appear to contain early graphical HUDs, that are used on the UIEditor that cannot be accessed without the use of cheats.
Found In |
Format |
Instance |
Image |
Notes |
|---|---|---|---|---|
UI/ui.package |
IMG |
0x00001000 |
Leftover textures for Windows 95/98 styled menus. |
|
UI/ui.package |
IMG |
0x00001001 |
Unused lavender-blue icon. |
|
UI/ui.package |
IMG |
0x00001002 |
A set of graphics representing boxes in the same color hue as The Sims. |
|
UI/ui.package |
IMG |
0x00001003 |
A set of lavender-colored arrows. |
|
UI/ui.package |
IMG |
0x00001004 |
A set of radio selector dots. |
|
UI/ui.package |
IMG |
0x00001005 |
A set of tick boxes, also taken from Windows 95/98 styled menus. |
|
UI/ui.package |
IMG |
0x00001006 |
A set of early Windows 95/98 styled icons. Can also be found in sound folder. |
|
UI/ui.package |
IMG |
0x00001007 |
Leftover textures for Windows 95/98 styled arrows. |
|
UI/ui.package |
IMG |
0x00001008 |
Leftover texture for position sliders. |
|
UI/ui.package |
IMG |
0x00001009 |
Leftover texture for an position slider, except in The Sims-styled blue color hue and vertical. |
|
UI/ui.package |
IMG |
0x0000100A |
Leftover menu textures from The Sims. |
|
UI/ui.package |
IMG |
0x0000100B |
A purple HUD menu graphic, very similar in style to this purple build. |
|
UI/ui.package |
IMG |
0x0000100C |
Leftover blue button textures. |
Found In |
Image |
Notes |
|---|---|---|
UI/ui.package |
![]() |
An early splash screen of sorts, featuring an early logo for the game. |
UI/ui.package |
What seems to be an early prompt UI menu, similar in style to this early screenshot except cyan. |
|
UI/ui.package |
Similar to above except there's no room for the icon. |
|
UI/ui.package |
A purple HUD menu graphic, very similar in style to this purple build. |
|
UI/ui.package |
A graphic of a sim within a triangular sign, which may have been used as a placeholder, as it's similar to the graphics found above. |
|
UI/ui.package |
An ESRB Rating Pending graphic, likely a leftover from a demo. |
|
UI/ui.package |
A gauge graphic may have been for the mood bar, as it's strikingly similar to what is seen in this image. |
|
UI/ui.package |
|
A set of unknown gauge graphics in blue, red/green and yellow. It's similar in style to the Motives gauge from the E3 2003 build. |
UI/ui.package |
|
An unused gauge graphic similar to the Mood Gauge from E3 2003 build. A graphic similar in style would be reused for the College status in University. |
UI/ui.package |
|
An unused gauge bar, similar to the Lifespan bar in the E3 2003 build, except horizonal. |
UI/ui.package |
|
An unused gauge similar to the Career and School status, except lacking bevel and is filled in cyan. |
UI/ui.package |
|
An earlier Motives gauge bar, as seen in this screenshot. |
UI/ui.package |
What seems to be a palette of colors. Purpose unknown. |
|
UI/ui.package |
An unusual-looking set of early icons with a birthday cake on it ranging from red to yellow, either representing Age Groups or how well the Sim grows up. Similarly, a birthday cake can be seen in one of the early HUD designs, implying it's a very old leftover. |
|
UI/ui.package |
Unused icon of a telephone that doesn't fit with other graphics in the final game. |
|
UI/ui.package |
|
Unused low-res icons of hearts ranging from one to four in a set. Maybe it was to do with a Crush? |
UI/ui.package |
|
Same as above except Romance. |
UI/ui.package |
|
Unused low-res icons of happy faces ranging from one to four in a set. They are green like the Best Friends icon from the final game (the regular Friend icon is blue). |
UI/ui.package |
|
Unused low-res icons of angry faces ranging from one to four in a set. Possibly for Enemies. |
UI/ui.package |
This string of icons features three unused relationship icons for family members. They appear to be for siblings, parent/child, and child/parent. In the final game, relatives of a Sim just have a blue icon in the corner of their picture depicting a family. |
|
UI/ui.package |
|
Icons resembling either a school bag or a journal. It is unknown what they were meant for. |
UI/ui.package |
A Sim genetics generating icon that goes unused. |
Aspiration-Related#
Found In |
Image |
Notes |
|---|---|---|
UI/ui.package |
Unused icon for a Want/Fear, resembling the Golden Anniversary icon except the bells are shaped differently. |
|
UI/ui.package |
A presumed icon for the unused Power aspiration. |
|
UI/ui.package |
An unused icon for aspiring to reaching Level 10 in a Skill. Likely replaced by "Maximize the Skill" Want graphic. |
|
UI/ui.package |
An earlier, rougher Platinum-level Aspiration border. |
|
UI/ui.package |
An earlier version of the fulfilled "Want" glowing, cycling through five different hues. Final graphic uses a wider range of them. |
|
UI/ui.package |
An earlier version of the fulfilled "Fear" glowing, cycling through five different hues. Final graphic uses a wider range of them. |
|
UI/ui.package |
A singular white Fear/Want Fulfilled graphic, likely to be shown flashing on its own but was removed to prevent possible seizures. |
|
UI/ui.package |
An earlier icon for a high-scoring Want/Fear, as evidenced by this late build screenshot. Was likely reconsidered for the Lifetime Want icon for University and beyond. |
|
UI/ui.package |
A slightly different design of the Wants graphic, with a border surrounding the sides. It can be seen in the E3 2004 build. |
|
UI/ui.package |
A slightly different design of the Fears graphic, with a border surrounding the sides. It can be seen in the E3 2004 build. |
|
UI/ui.package |
Unused prohibition overlay likely intended for Wants/Fears. Final uses separate graphics with them over it. |
Oddities#
Found In |
Image |
Notes |
|---|---|---|
UI/ui.package |
![]() |
Main menu spinning Plumbob graphic. |
UI/ui.package |
Walls Cutaway selector background graphic. |
|
UI/ui.package |
Pre-Nightlife Neighborhood view menu. The top part is notably "bluer" compared to lot view's Sim Control menu. |
|
UI/ui.package |
Good memory background. It resembles the Turn-On graphic introduced in Nightlife, except smaller. |
|
UI/ui.package |
Bad memory background. It resembles the Turn-Off graphic introduced in Nightlife, except smaller. |
|
UI/ui.package |
"Memory Alpha Channel" icon. Not visible in-game, but used as the memory icon alpha channel. |



