the cutting room mirror

Unused Text

This is a sub-page of The Sims 2 (Windows).

Expansions#

Stuff Packs#

CAS_Shared.package#

Early strings associated with Create-A-Sim.

0x000001#

Rest of the strings are the same, but the earlier Family Tree-related strings (0x0007-0x0011) are missing.

String Number

Early String

Final String

Description (As found in the files)

Notes

0x0004

Maxis is a division of Electronic Arts™ Inc.

Maxis is a division of Electronic Arts™ Inc.

The Sims 2 - Needs Translation - BatchCaSIE3

Don't scrub, some languages translated, some not. Notes: Contains ascii character for TM which may be a problem with double-byte langauges(sic) that use this character

0x0005

© 2004, 2009 Electronic Arts. All Rights Reserved.

© 2004, 2009 Electronic Arts Inc. All Rights Reserved.

Sims2 - Needs Translation - batchCaSIE3 Notes: Added the "Inc." per legal 7/28

Notes: Contains ascii character for (c) which may be a problem with double-byte langauges(sic) that use this character

0x0006

EA GAMES™ is an Electronic Arts™ brand.

EA GAMES™ is an Electronic Arts™ brand.

The Sims 2 - Needs Translation - BatchCaSIE3

Notes: Contains ascii character for TM which may be a problem with double-byte langauges that use this character

0x00000099#

String Number

Early String

Final String

Description (As found in the files)

Notes

0x0007

The application has crashed. A stack and minidump are saved in the same directory as the EXE. The application will now terminate.

The application has crashed. The application will now terminate.

The Sims 2 - Needs Translation - BatchCaSIE3 When the application crashes, this dialog will come up. Deleted mention of the stack and minidump for translation - smp 3/12/04

0x0008

Direct3D returned an error: %s! The application will now terminate.

The Sims 2 - Needs Translation - BatchCaSIE3 Note the format specifier (%s). is a variable. This string is used in a sprintf.

0x0009

The application has crashed. A stack and minidump are saved in the same directory as the EXE. The application will now terminate.

The application has crashed. The application will now terminate.

The Sims 2 - Needs Translation - BatchCaSIE3 When the application crashes, this dialog will come up. Deleted mention of the stack and minidump for translation - smp 3/12/04

0x000A

Failed to enumerate any DirectX 9 compatible graphics adapters in this system! Please make sure you have a DirectX 9 compatible graphics adapter and have installed the latest manufacturer provided driver. The application will now terminate.

Failed to find any DirectX 9.0c compatible graphics adapters in this system! Please make sure you have a DirectX 9.0c compatible graphics adapter and have installed the latest drivers provided by the manufacturer. The application will now terminate.

The Sims 2 - Needs Translation - BatchCaSIE3 Updated string 7/25 for new Direct X version support. - now "DirectX 9.0c"

0x000B

Failed to enumerate any display monitors in this system! Please make your desktop is configured properly. The application will now terminate.

No display monitors found in this system. Please make your desktop is configured properly. The application will now terminate.

The Sims 2 - Needs Translation - BatchCaSIE3

0x000C

The graphics adapter in this system experienced an internal error! Please contact your graphics adapter manufacturer for technical support. The application will now terminate.

The graphics adapter in this system experienced an internal error. Please contact your graphics adapter manufacturer for technical support. The application will now terminate.

The Sims 2 - Needs Translation - BatchCaSIE3

0x000D

The application experienced a rendering error! The application will now terminate.

The Sims 2 - Needs Translation - BatchCaSIE3

0x000E

The startup neighborhood is invalid. The application will now terminate.

The Sims 2 - Needs Translation - BatchCaSIE3

0x000F

Please make sure that The Sims 2 and The Sims 2 Body Shop are not running before installing this content.

The Sims 2 - Needs Translation - Batch23 Generic error for installing content while either Body Shop or the game are running

Early String is blank.

0x0011

Please enter a project name at least 3 characters long.

The Sims 2 - Needs Translation - Batch23

Tutorial.package#

Rest of the strings are identical to final, where their untranslated-language equivalents don't exist, but have the same Description below.

String Number

Early String

Final String

Description (As found in the files)

Notes

0x0003

Advanced Structure Building Description

The Sims 2 adds even more features to building a home, including raised foundations and decks. New Building Tools will introduce you to the latest and greatest trends for Sim architects.

The Sims 2 - Needs Translation - Batch20

Placeholder description.

MusicTitles.package#

There are strings that put the song composition dates to various points of development.

0x00001C7F (CAS)#

[Text Lists]

#

0x0000

0x0001

0x0002

0x0003

0x0004

0x000043BF#

While there is a UK English equivalent, the list is otherwise identical along with "The Sims 2 - Needs Translation - Batch22" marked for all the song titles.

[Text Lists]

#

0x0000

0x0001

0x0002

0x0003

0x0002

0x0002

Strangely, the scrapped Sim Bop song is translated in other languages, with specific ones receiving different translations.

[Text Lists]

#

0x0001

0x000524B#

While there is a UK English equivalent, the list is otherwise identical along with "The Sims 2 - Needs Translation - Batch22" marked for all the song titles.

[Text Lists]

#

0x0000

0x0001

0x0002-4

0x0005803#

[Text Lists]

#

0x0000

0x0001

0x0002

0x0003

0x0004

0x0005

0x0006

0x0007

Oddly, the duplicated Man's Fire string is different in several languages between entries, suggesting they are an earlier translation of the title.

[Text Lists]

#

0x0002

0x0003

0x0006C7A#

[Text Lists]

#

0x0000

0x0001

0x0001

0x0001

0x0006DCE#

[Text Lists]

#

0x0000

0x0004

0x0000772B#

[Text Lists]

#

0x0000

0x0001

0x0002

0x0003

0x00077D1#

Unused...

[Text Lists]

#

0x0000

0x0001

...But they were translated in other languages. The translated titles suggests that the credits theme originally used Sim Heaven on loop. xxx

0x0007FC2#

Unused song titles for...splashing? All the other-language entries are empty.

[Text Lists]

#

0x0000

0x0001

Neighborhood.package#

Neighborhood Aspirations#

Text/Neighborhood.package

Instance

String Number

String

Translation Notes

0x00000086

0x001B

Neighborhood Aspiration

The Sims 2 - Needs Translation - Batch16

0x0022

Choose a Neighborhood Aspiration

The Sims 2 - Needs Translation - Batch16 For Create a Neighborhood

0x0023

Family

0x0024

Wealth

0x0025

Romance

0x0026

Popularity

The Sims 2 - Needs Translation - Batch19 For Create a Neighborhood

0x0027

Knowledge

The Sims 2 - Needs Translation - Batch16 For Create a Neighborhood

When creating a neighborhood the player would have been able to assign an aspiration to it like they would a sim. It is unknown how this would have affected gameplay, if at all as these are the only remains of such a feature left in the game.

Neighborhood Score#

Text/Neighborhood.package

Instance

String Number

String

Translation Notes

0x00000086

0x001A

Neighborhood Score

The Sims 2 - Needs Translation - Batch16 Neighborhood chooser tooltip

Neighborhoods would have had some sort of score assigned to them, it is unknown how this would have worked or what this score would have kept track of. Evidently this score would have appeared in the Neighborhood Selection menu that greets the player on startup.

Neighborhood Population#

Text/Neighborhood.package

Instance

String Number

String

Translation Notes

0x00000086

0x000D

Population

The Sims 2 - Needs Translation - Batch 9b

The game would have displayed a population count in the neighborhood screen, but this feature was scrapped. This can be seen in some early screenshots.

Population Generation#

Text/Neighborhood.package

Instance

String Number

String

Translation Notes

0x00000086

0x0019

Sims from far and wide are flocking to the new neighborhood to fill a variety of positions, some are even lining up just to see what type of community centers you'll build for them to visit. But as eager as they are, this one-time process might still take awhile. Please be sure to save your game once the process completes.

The Sims 2 - Needs ReTranslation - Batch23 was in Batch20 - pending edits. Appears when creating a new neighborhood while generating Sims.

Similarly to its predecessor, the game would have displayed a message for the player to read while generating NPCs and townies to populate a neighborhood, the provided translation notes state that this message would have appeared when the player creates a custom neighborhood. It is worth noting that when creating a custom neighborhood however, the game will copy NPCs and townies from Pleasantview, rather than generating new ones.

Although such a message is irrelevant as rather than generating NPCs and townies en masse, the game generates them only when necessary, such as when the player tries to hire a maid, but there are no existing maids to hire.

Neighborhood Manager#

To do:
Some of the z_ neighborhoods are referenced in testing scripts included with The Sims Life Stories. Look into this and add information to the notes column.

Duplicates of the names and descriptions for Pleasantview, Strangetown, and Veronaville exist within this package, completely identical to their used counterparts, which are located in their individual N00X_Neighborhood.package as Catalogue Descriptions rather than Text Lists.

All neighborhood names, apart from the three mentioned above as well as Waterside, listed with this package are prefixed with z_. The reason for this is unknown.

Userdata/Neighborhoods/NeighborhoodManager.package

File

Instance

String Number

String

Given Description

Notes

rowspan="10" style="text-align: center; background-color:#FFF1D1|NeighborhoodManager.package

0x0000004

0x0000

z_Sedona

rowspan="10" style="text-align: center; background-color:#EAECF0|N/A

A premade neighborhood terrain included with the game for creating custom neighborhoods. It apparently would have been a fully playable premade neighborhood.

0x0000006

0x0000

z_Tuning

rowspan="2" style="text-align: center; background-color:#EAECF0|Neighborhoods made during development to test functions within the game.

rowspan="2" style="text-align: center; background-color:#EAECF0|0x0000007

0x0000

z_Automation

0x0001

Enter a neighborhood description here . . .

Evidently the description for z_Automation. This is identical to a newly created neighborhood that the player has not written a description for.

0x0000008

0x0000

z_Riverside

A neighborhood featured in some pre-release previews of the game.

0x0000009

0x0000

z_OEPlayground

rowspan="3" style="text-align: center; background-color:#EAECF0|Neighborhoods made during development to test functions within the game.

0x000000B

0x0000

z_Lighting

0x000000C

0x0000

z_ObjectReview

rowspan="2" style="text-align: center; background-color:#EAECF0|0x000000D

0x0000

Waterside

A neighborhood featured prominently in the game's showcase at E3 2004, it was ultimately scrapped before release.

0x0001

Don, Sarah, and little Alex settled down in Waterside. Sarah wants a bigger family, but Don still craves the romance of his youth. Can you hold this family together, or will these Sims just grow apart?

The biography for the Baxter Family, who were featured in the game's E3 2004 Demo. Evidently this may have also doubled as the description for Waterside as a neighborhood. Given that Pleasantview, Strangetown, and Veronaville feature their descriptions in their respective Text Lists.

N001-03 Neighborhood.package#

Early Lot Names#

Each Lot in game that is made in a given premade Neighborhood has a name associated with it. It's usually is a street address, but on occasion it is an actual name. A unique quirk that only exists with the premade Neighborhoods that are available with the base game, is that for Residential Lots, the Lot's name was copied into the Lot's description field. Something that is only available for Community Lots in the final game, and does not occur with user placed lots. It is also worth noting that there are a scant few Residential lots that exist in the premade Neighborhoods that have an empty description field, suggesting they were either wiped, or were created after this unique quirk was removed.

In the Lot's description is an early name for the Lot, which suggests that the Neighborhoods' layouts were adjusted at some point during their development. These can be observed in the fanmade hacking tool; SimPE, by opening the Lot Description (LTXT) in the Neighborhood's respective package files. All lots with an early variant will be documented below, divided by individual Neighborhood.

Pleasantview#

N001_Neighborhood.package

Lot ID

Early Name

Final Name

Notes

|N001_Lot11.package

110 Sim Lane

165 Sim Lane

Occupied by the Goth Family.

|N001_Lot16.package

130 Main Street

150 Main Street

style="text-align: center; background-color:#EAECF0|(N/A)

|N001_Lot18.package

150 Main Street

170 Main Street

Occupied by the Lothario Family.

|N001_Lot22.package

170 Main Street

30 Lakeside Drive

Occupied by the Caliente Family.

|N001_Lot32.package

1 Lakeside Road

10 Oak Street

Lakeside Road does not exist in the final version of Pleasantview.

|N001_Lot36.package

11 Sim Lane

55 Woodland Drive

Occupied by the Broke Family.

|N001_Lot38.package

7 Sim Lane

40 Woodland Drive

rowspan="2" style="text-align: center; background-color:#EAECF0|(N/A)

|N001_Lot40.package

10 Sim Lane

35 Woodland Drive

|N001_Lot49.package

30 Main Street

195 Main Street

Occupied by the Dreamer Family.

|N001_Lot51.package

110 Main Street

70 Middle Lane

rowspan="7" style="text-align: center; background-color:#EAECF0|(N/A)

|N001_Lot53.package

190 Main Street

50 Middle Lane

|N001_Lot55.package

111 Sim Lane

190 Sim Lane

|N001_Lot57.package

90 Sim Lane

170 Sim Lane

|N001_Lot59.package

71 Middle Lane

105 Sim Lane

|N001_Lot64.package

67 Sim Lane

225 Main Street

|N001_Lot66.package

111 Middle Lane

130 Sim Lane

|N001_Lot68.package

70 Middle Lane

215 Sim Lane

Occupied by the Pleasant Family.

|N001_Lot70.package

61 Sim Lane

95 Woodland Drive

rowspan="2" style="text-align: center; background-color:#EAECF0|(N/A)

|N001_Lot77.package

150 Wright Way

210 Wright Way

Strangetown#

N002_Neighborhood.package

Lot ID

Early Name

Final Name

Notes

|N002_Lot25.package

49 Road to Nowhere

57 Road to Nowhere

rowspan="2" style="text-align: center; background-color:#EAECF0|(N/A)

|N002_Lot27.package

107 Road to Nowhere

91 Road to Nowhere

(Source: Китежград (Стренжтаун), post №295 - The Sims Creative Club)

Veronaville#

Veronaville uniquely has placeholder names for most of the early lot names, rather than just an earlier revision of the street address.

N003_Neighborhood.package

Lot ID

Early Name

Final Name

Notes

|N003_Lot128.package

137 Chorus Court

95 Bard Boulevard

rowspan="16" style="text-align: center; background-color:#EAECF0|(N/A)

|N003_Lot133.package

corner tudor

54 Via Veronaville

|N003_Lot135.package

Generic Tudor 3

40 Via Veronaville

|N003_Lot144.package

VillageBldg 3

26 Via Veronaville

|N003_Lot149.package

generic tudor 1

30 Poet Place

|N003_Lot153.package

Generic Tudor 3

50 Poet Place

|N003_Lot157.package

tudor, schmudor

45 Bard Boulevard

|N003_Lot159.package

VillageBldg 3

35 Bard Boulevard

|N003_Lot164.package

generic tudor 1

20 Via Veronaville

|N003_Lot166.package

TudorVillageBldg_001

100 Via Veronaville

|N003_Lot168.package

Generic Tudor 3

84 Via Veronaville

|N003_Lot171.package

TudorVillageBldg_001

28 Bard Boulevard

|N003_Lot175.package

generic tudor 1

46 Bard Boulevard

|N003_Lot179.package

corner tudor

7 Chorus Court

|N003_Lot181.package

TudorVillageBldg_001

19 Chorus Court

(Source: Веронавилле (Верона), post №112 - The Sims Creative Club)

D001 Neighborhood.package#

Hidden strings in Downtown lots#

To do:

  • Check for other Downtown lots containing hidden text strings and document them.

Some lots of Downtown subhood from The Sims 2: Nightlife expansion pack contains hidden text strings in their files in Downtown (D001) neighborhood template folder. These can be observed in the fanmade hacking tool; SimPE, by opening the Text Lists (STR#) resource. Interesting that this is not only in the residential lot but also in the community lot.

Found In

Lot Name

String Number

String (English)

Description (As found in the files)

Notes

Lots/D001_Lot97.package

38 Greaves Avenue

0x0000

City Dwelling 3

Lots/D001_Lot106.package

Hans' Trap Door Corp

0x0000

43

Lots/D001_Lot106.package

Hans' Trap Door Corp

0x0001

Created by Rain

(Source: История разработки Симс 2, post №2427 - The Sims Creative Club)

F001 Neighborhood.package#

Hidden strings in lots from Desiderata Valley#

Some lots from Desiderata Valley in The Sims 2: FreeTime expansion pack contains hidden text strings in their files in Desiderata Valley (F001) neighborhood template folder. These can be observed in the fanmade hacking tool; SimPE, by opening the Text Lists (STR#) resource. Interesting that this is not only in the residential lot but also in the community lot.

Lot ID

Lot Name

String (English)

Notes

F001_Lot11.package

1050 East Leisure Lane

4BR, 3+BA Colonial Revival

F001_Lot14.package

196 Main Street

TrainTable3

F001_Lot16.package

244 Hillside Pass Road

1BR, 1BA Cape Cod

F001_Lot18.package

189 West Pleasure Path

3BR, 2+BA A-Frame

F001_Lot20.package

1026 West Dreaming Drive

2BR, 2+BA Bungalow

F001_Lot22.package

1097 West Dreaming Drive

2BR, 1+BA Bungalow

F001_Lot24.package

Gustav's Grocery

Train Station

F001_Lot26.package

290 Hobby Drive

Trad 2bed 2bath Den

F001_Lot28.package

111 East Pleasure Path

Trad 2bed 2ba Bonus Room

F001_Lot30.package

250 Main Street

3BR, 2+BA 4Sq w in-law

F001_Lot32.package

1042 East Dreaming Drive

Train House 2-2

F001_Lot34.package

153 Main Street

TrainTable1

F001_Lot36.package

175 East Pleasure Path

Traditional 3bed 2half bath

F001_Lot38.package

Mostly Modern Art Museum

Modern Loft2

F001_Lot40.package

1051 West Leisure Lane

Lot 3 - 2BR 1.5BA

F001_Lot42.package

1080 West Leisure Lane

Lot 2 - 1BR 1BA

F001_Lot44.package

1055 East Leisure Lane

Lot 1 - 2BR 1.5 BA