The Legend of Zelda: Tears of the Kingdom is the sequel to The Legend of Zelda: Breath of the Wild. And as such, Link is of course the last line of defense.
It also allows players to build their own vehicles (sounds familiar?).
Infamously, this game became the subject of a lawsuit that caused both the Nintendo Switch emulators Yuzu and Ryujinx and also Nintendo 3DS emulator Citra to cease development.
Development File Path References#
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To do: |
System/LuaConfig/CommonModule.engine__lua__LuaConfig.bgyml and Debug/ClickMenu/EnemyCommon.engine__debug__ClickMenu.bgyml mentions filepaths from the development end, all not present in the final game.
Work/Lua/System/PickMenu/敵/この敵以外消す.lua
Work/Lua/System/PickMenu/敵/無敵(リアクションあり)にする.lua
App/Lib/Engine/Work/Lua/System/EngineModule/EngineCommon.lua
Work/Lua/System/Module/AppCommon.lua
Work/Lua/System/Module/GameActorCommon.lua
Work/Lua/System/Module/OldFunctionDefine.lua
Work/Lua/System/Module/NpcTestCommon.lua
Work/Lua/System/Module/SequenceCommon.lua
Work/Lua/System/Module/EventCommon.lua
Work/Lua/System/Module/PlayerCommon.lua
Work/Lua/System/Module/GameGraphicsCommon.lua
Work/Lua/Patrol/Utils/ActorCaptureUtils.lua
Work/Lua/System/Module/GameDataCommon.lua
Work/Lua/System/Module/ChowderCommon.lua
Unused Effects#
Cooking Effects#
Unused cooking effects exist called TwiceJump and EmergencyAvoid. They do nothing when applied. They have a unique unused icon that is a half-green, half-yellow heart. They both have a menu name of 未定 "undecided", a BaseTime of 60, a Rate of 1.8, a Priority of 10, and range from Level 1 to 2. However, TwiceJump has a DispName of 二段ジャンプ and EmergencyAvoid has a DispName of 緊急回避. These DispNames translate to roughly the same as their effects.
The SwimSpeedUp, AttackUpCold, AttackUpHot, and AttackUpThunderstorm cooking effects have a MaxLv of 3 in the CookingTable despite it being impossible to cook food with level 3 bonuses of those effects.
Armor Effects#
The AncientResistance armor effect parameters from Breath of the Wild is leftover in Player.game__component__ConditionParam.
Unused Device Dispenser#
There's an unused Device Dispenser, RBox_Field_P, that drops Beam Emitter at 20% chance, Sled at 20% chance, Mirror at 30% chance, Fan at 15% chance, and Small Wheel at 15% chance.
Unused Horses#
Usually, only normal horses can be registered at a stable, with the stable owners turning away Stalhorses and other kinds of mounts.
However, despite this, the game is actually capable of saving Stalhorses and the Lord of the Mountain in a stable, complete with all the usual data associated with a normal horse. You can use bridles, saddles and the towing harness with them, change their mane colour and style, upgrade or revive them via the Horse God and use them for any sidequests that typically require horses.
The indicates Nintendo may have originally let you register these at stables in Tears of the Kingdom, since Breath of the Wild would actually crash if you managed to add anything other than a normal horse to your owned horses list.
Lord of the Mountain#
There's also data for the Lord of the Mountain as a mount in general, despite it usually only appearing in cutscenes. It looks the same as it did in Breath of the Wild, but is counted as a valid horse by stables, and can be registered there. Interestingly, most special functionality present in the last game doesn't exist here anymore, since the LotM doesn't disappear when dismounted or killed, doesn't have infinite stamina (or any stamina bars by default for that matter) and cannot be registered in the Hyrule Compendium.
Unused Party Behaviour#
In normal gameplay, the actual sages only join Link during their individual story quests, as well during two stages of the final battle (the fight against the Demon King's Army and the initial phase of the fight against Demon King Ganondorf).
However, there is some unused functionality that's only noticeable if you escape one of these story events.
Firstly, the sages will leave Link's side if he unlocks the 'Destroy Ganondorf' quest by speaking to Purah after finding the 5th sage. This is the only quest that causes them to leave, since they'll stick with him during Regional Phenomena, the 5th Sage quests, the Hunt for the Master Sword and every side adventure, side quest, shrine quest and mini game in Tears of the Kingdom.
Secondly, completing another Regional Phenomena quest or Guidance from Ages Past will not have the new sage join right away. Instead, they'll wait at the entrance to Gloom's Origin, and only join Link's party once encountered there.
Internal Names#
Crystallized Charge#
Regular Crystallized Charges are named Energy_Material_01, Large Crystallized Charges are named Energy_Material_03, and Huge Crystallized Charges are named Energy_Material_04. There is no Energy_Material_02, suggesting a type of Crystallized Charge never made it into the final game.
(Source: MrCheeze (text dump))
Ore materials#
Ore materials follow the pattern from Breath of the Wild of being suffixed alphabetically, with the last one from that game being Item_Ore_J (Star Fragment). Tears of the Kingdom adds Item_Ore_L (Zonaite) and Item_Ore_M (Large Zonaite), but there is no Item_Ore_K. Additionally, there exists an unused icon for Item_Ore_N, depicting a bundle of green-and-gold ingots similar to Zonai technology.
Notably, the item in this icon would later appear as Zonaite Steel in the spin-off Hyrule Warriors: Age of Imprisonment, a type of item used to upgrade weapons. The icons in that game are slightly different, though, as they're wrapped in fabric indicating what kind of weapon it can upgrade.
(Source: Original TCRF research)
Paraglider Fabric#
Paraglider fabrics aside from the Ordinary Fabric are named Obj_SubstituteCloth_XX, with XX being a number ranging from 00 to 56. Numbers 42, 44, 47, 50, and 54 do not have a corresponding fabric, suggesting some fabrics never made it into the final game.
(Source: MrCheeze (text dump))
Hidden Items#
Features like the Hyrule Compendium, Album and Amiibo functionality are internally classified as items, and can be made to display in the inventory if modded in. However, they're usually hidden from the player due to a parameter called PouchSpecialDeal. This is set to NotPushToPouch, which hides both the item prompt and inventory listing in the process.
- Obj_Album: The Photo Album for the Purah Pad
- Obj_AmiiboItem: Amiibo functionality
- Obj_PictureBook: Hyrule Compendium
- Obj_SheikSensor: Sensor (normal)
- Obj_SheikSensorLv2: Sensor +
- Obj_Warp: Ability to teleport via the Purah Pad
Gerudo Town NPC Behaviour#
Despite not being allowed to leave Kara Kara Bazaar during the defence mission, many of the guards from the Gerudo Town defence mission are active in Gerudo Town during this event, with the same dialogue as in the second mission. Given that their position and dialogue reset after clearing the bazaar mission, it's unknown why this is the case.
Unused Rooms#
Various unused rooms can also be found in the game via glitches or mods. For example, there's one behind a door at the top of the Hyrule Castle main tower, and one behind the Fashion Passion Shop in Gerudo Town. These were both previously in Breath of the Wild, and are fully modelled in both games.
Hidden Cave#
There's also a cave near the Samasa Plain that can be found out of bounds behind a rock wall. This was accessible in Breath of the Wild, but had nothing in it.
Sealed Chasm#
You can find the entrance to a deep chasm underneath the floor of the Depths near the Mu-ufatur Lightroot. This chasm is fully modelled on all sides and littered with Gloom, and goes down for about 300 metres, deeper than the entrance to the second level of the Spirit Temple.
Unreleased Patch?#
The romfs for 1.1.0 contain files with a "101" suffix, which may mean that a 1.0.1 patch was planned.
(Source: TotK RomFS Changes (Google Sheets))
Regional Differences#
In-game UI Changes#
Like in Breath of the Wild, the temperature gauge on the bottom right section of the HUD shows ºF in North America and ºC in every other region.
North America |
Japan/Europe/Australia |
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Additionally on the map menu, degrees are shown in Fahrenheit in North America and Celsius elsewhere.
In North America and Japan the game uses 12-hour time anywhere in-game time appears, while in Europe and Australia 24-hour time is always used.