Unused Models#
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Unused Animations#
Karane#

Karane has animations for when she's being blown by the Gust Bellows. You can't use items indoors, and she's only outdoors before you obtain that item making this animation impossible to see in-game without cheating.
Unused Graphics#
Unused Textures#
Groose has a punching bag with a drawing of Link's face on it. In the game, that drawing depicts homely Link, with casual clothing (right). This texture is found in \Stage\F001\F001r_stg_l0.arc\oarc\DecoC.arc\g3d\model.brres (punching bag's model). However, in \Stage\F001\F001r_stg_l0.arc\g3d\stage.brres (general Academy textures) there's an unused texture for a punching bag drawing depicting Link with his uniform's hood on (left). It's unlikely the drawing was meant to change mid-story. A placeholder drawing was probably made first, featuring the character they had at the time — uniform Link — until it was later changed to homely Link, to fit with the actual storyline.
An aliased version of Groose's painting's texture, seen on the left, exists in \Stage\F001\F001r_stg_l0.arc\oarc\Paint.arc\g3d\model.brres (files regarding paintings). It looks a bit worse than the one on the right. The latter is in the same file, and it's called tanen[1] for some reason, but there's another copy of the first one in \Stage\F001\F001r_stg_l0.arc\g3d\stage.brres, the file with almost all other Academy textures. It's likely that the one on the right is the one that's used, but that is yet to be confirmed.
Placeholder Textures#
Harp Disc#
A model of a disc, probably belonging to the harp platform in the Tower of Light, exists in \Stage\F000\F000_stg_l4.arc\oarc\SwitchHarp.arc\g3d\model.brres. Its texture is half of the Triforce symbol, with "TEST" written on the side.
Temporary#
Found in \Stage\F000\F000_stg_l15.arc\oarc\Demo05_01.arc\g3d\model.brres\Textures\BirdEgg, this texture has 仮(kari), or "temporary", written on it.
Sample Texture#
The Imprisoned's scales use a small texture with the text "SAMPLE TEXTURE" in \Stage\F000\F000_stg_l21.arc\oarc\Demo03_02.arc\g3d\model.brres.
Gabeora's Eyes#
Gaebora's naked model (that luckily ends by the waist), has a really tiny dummy texture in the "eyes" category.
Beedle's Airshop#
Amidst Beedle's Airshop's textures, in \Stage\F002r\F002r_stg_l0.arc\g3d\stage.brres is this one, named col_tree. The texture only has the Japanese word for tree, 木(ki), written on it.
Water#
Found inside \Stage\F001\F001_stg_l0.arc\g3d\stage.brres\Textures is this small blue texture with what seems to be an arrow.
Dummy Water#
"DummyWater", found in Skyloft's textures, in \Stage\F000\F000_stg_l0.arc\g3d\stage.brres\Textures. These textures are visible on a 3D model of Skyloft Lake.
Unused Text#
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E3 Demo Leftovers#
Bird Riding
Dungeon
Boss Battle
Some demos of the game (the E3 2011 demo and the USA and Europe store demos) had the options in the file selection screen replaced with options for each of the three modes featured in the demo. Text for it remains in the final version, translated in all available languages. The strings are named E3_FILE_01, E3_FILE_02 and E3_FILE_03 respectively and can be found in \[region]\Object\[language]\0-Common\002-System.msbt.
Deku Hornet Fi Text#
��Deku Hornets �ÿÿwill not hesitate to
attack if you venture near their hive.
They are small and agile, so I calculate
the probability of hitting them with
your sword at approximately 0%.
I recommend that you run away or
attempt to ���capture �ÿÿthem. Like other
bugs, they can be taken to the potion
infuser and used as raw ingredients.
Deku Hornets cannot be Z-Targeted, therefore you can't get Fi to tell you about them, but text for this still exists. This text is called KEN9_036 and can be found in \[region]\Object\[language]\0-Common\006-9KenseiNormal.msbt.
(Source: Original TCRF research)
Unused Maps#
Demo#

There's a simple test map in the game. It's just a square room, with no ceiling. The floor's patterned with a grass-like texture with Lawn_0 written on it, and the walls with a stone/steel texture with Stone_2 written on them. These textures are presented below. Also below is a video of this test room:
This room contains an actor setup (13) which enables the end credits of the game. The file that contains this actor setup is called Demo_stg_l13.arc.LZ.
F405 which is used for the first cutscene of The Imprisoned has the same collision as the Demo map.
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Action Replay Code |
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PAL |
045B4DE0 44656D6F |
(Source: Dark Linkaël - Code EU)
Unused Map Geometry#
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This page or section needs more images. |
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This unused area is accessible by using the Action Replay/Gecko codes for "Moonjump" and "Levitation".
By starting at the Temple of Time map (F300_4) and using moonjump to bypass the cliff to go into Lanayru Desert, you will stay in F300_4 but be placed in a low-poly version of an early Lanayru Desert. Alternately, this same area can be accessed by using "Back in Time" glitches, as can be seen in this video.
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F300_4 (Temple of Time) |
F300 (Lanayru Desert) |
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A wall behind the bird statue is visible, which does not appear in the used Lanayru Desert map, as the Timeshift Stone isn't present.

This strange corridor is located between Lanayru Desert & Temple of Time (F300 and F300_4). This area cannot be accessed normally and was likely planned to be used at some point in the game.
(Source: Sanitarium026)
Debug Menu Leftovers#
There are leftovers of a map select in the following RAM addresses:
US Version
804FD0C0 80006E50
804FD0C8 COUNTRY: %s
804FD0D8 BUILD_TYPE: %s
804FD0E8 GAME_CODE: %s
804FD0F8 URL_INFO:%s
804FD108 REV_INFO:%s
804FD118 COPYDATE:%s
804FD128 Recursive assertioned.
804FD140 maps/RVZELDANP.map
804FD158 d_Exception.cpp
804FD168 Recursive assertioned.
804FD180 E3_TITLE
804FD18C E3_GAMEEND
804FD198 THPPLAYER
804FD1A4 STAGE_MANAGER
804FD1B4 STAGE_SELECT
804FD1C4 VIEW_CLIP_TAG
804FD1D4 START_TAG
804FD1E0 MAP_AREA_TAG
804FD1F0 TRUCK_RAIL
804FD1FC TAG_STREAM
804FD208 COL_BOMSLD
Build Info#
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Empty files in the root of the game partition contain build information in their filenames, similar to the ones in New Super Mario Bros. Wii. The column headings are the first parts of the filenames - the bits that stay the same.
COPYDATE_CODE_ |
COPYDATE_DATA_ |
COPYDATE_LAST_ |
REV_INFO_e |
REV_INFO_m |
REV_INFO_r |
URL_INFO_ |
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USA Kiosk Demo |
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Europe Kiosk Demo |
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USA |
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Europe |
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Korea |
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USA Revision 1 |
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Japan |
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Europe Revision 1 |
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Europe Revision 2 |
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USA Revision 2 |
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(additional info: Original TCRF research)
RVZELDANP.str#
There's a file in the root of the filesystem, named RVZELDANP.str, that contains paths to many *.plf files from the development environment.
D:\ZELDA\EU\PRD\\bin\d_profileNP.plf
D:\ZELDA\EU\PRD\\bin\d_SoftwareKeyboardNP.plf
D:\ZELDA\EU\PRD\\bin\d_s_bootNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_knight_leader_birdNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_knight_leaderNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_senpaiNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_senpai_bNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_regret_rivalNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_maleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_femaleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_ce_friendNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_ce_ladyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kenseiNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_beeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_honeycombNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_dive_game_judgeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bombfNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bstoneNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_pumpkinNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_toilet_ghostNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_rivalNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_rival_lodNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kobunNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kobun2NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kobun_b_nightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_shinkanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_shinkan2NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_goddess_zeldaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_zeldaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_daishinkanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_desertrobotNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_desertrobot_captainNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_fatherNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_motherNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_girlNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_ord_kyuiNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_morryNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui_firstNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui_elderNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui_thirdNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui4NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_kyui_wizardNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_testmanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_salesman_sNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_douguyanightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_medicinewifenightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_medicine_husband_nightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_junk_nightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_azukariya_nightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_douguya_motherNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_douguya_mother_lodNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_junk_motherNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_junk_mother_lodNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_senpaia_motherNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_senpaia_mother_lodNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_man_eNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_man_dNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_azukariya_fatherNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_daishinkan_nNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_saltalkNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_volcano_f2_salboNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_male3NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_male2NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_pumpkin_masterNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_pumpkin_daughterNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_insect_capture_game_kobunNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_pumpkin_clay_shootingNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_fire_dragonNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_thunder_dragonNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_thunder_dragon_skullNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_thunder_dragon_boneNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_sword_battle_gameNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_siren_time_attackNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_aqua_dragonNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_girahimNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_uranaiyaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_graNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_grcNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_grdNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_bird_zeldaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_bird_sowomanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_old_impaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_young_impaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_bamboo_goronNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_sorajima_boyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_akumakunNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_aku_humanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_suiseiNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_suisei_subNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_suisei_normalNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_moleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_mgNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_normalNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_normal2NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_es_nmlNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_tackleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_tackle2NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_elderNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_mole_salNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_pot_salNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_mole_soilNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_chefNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_robot_fly_baseNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_robot_repairNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_robot_flyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_terryNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_rescueNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bambooNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_toge_trapNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_scattersandNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_shop_sampleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_terry_gimmickNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_terry_switchNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_terry_holeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_terry_bicycleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_junk_repairingNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_vdNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_vd_bulletNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_captainNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_bigbossbaseNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_bigbossNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_bigboss2NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_bigboss3NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_bbshockwaveNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_bb_quakeNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_miechanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_bbrvlNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bblargebombNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_birdNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_npcNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_rivalNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_kobunANP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_kobunBNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_targetNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_avater_bulletNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_avater_race_mngNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_zelda_trainingNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_amNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_mgNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_krNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_kr_hairNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_kr_armNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_b_lastbossNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_morita_testNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_swhitNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_bsNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_sfNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_sf4NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_stNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_st_wireNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_beamosNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_controlNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_col_stpNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_ksNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_ksNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_hbNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_hb_leafNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_himoNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_spider_lineNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_windNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_wind02NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_wind03NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_wind04NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tornadoNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_bcNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_bceNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_bcalNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_bc_arrowNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_bcal_arrowNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_bczNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_bczNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_skytailNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_hocNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_ocNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_kumite_giraNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_pipeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_remlyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_lizarufosNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_liza_tailNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_hidokariNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_hidokarisNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_hydraNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_gunhoNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_gunhobNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_battleshipfishNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_cactusNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_smNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_gekotagNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_gekoNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_sirenNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_poNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_phNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_ringNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_orNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_e_or_cannonNP.plf
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D:\ZELDA\EU\PRD\\bin\d_a_obj_needle_undergroundNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_lampNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_chairNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_dungeon_shipNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_step_gumarmNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_rock_boatNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_vortexNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tower_bombNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_D300NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_demo_npc_birdNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bridge_boneNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_step_statueNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_defeat_bossNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_col_bomb_shieldNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tr_shutter_csNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_sound_areaNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_sound_area_mgrNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_seat_swordNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bb_bridgeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_door_dungeonD200NP.plf
D:\ZELDA\EU\PRD\\bin\d_t_pltchgNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_plightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_door_bossD101NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tower_gearD101NP.plf
D:\ZELDA\EU\PRD\\bin\d_t_timerNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sw_sword_beamNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_shutter_waterD101NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_ancient_jewelsNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tower_hand_D101NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_flower_ancientNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_goddess_statueNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_stone_standNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sw_harpNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_ladybugNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_dragonflyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_fruit_guts_leafNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_pool_cockNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_boxcage_F300NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_firewallNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_swrd_prjNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_vacu_dustNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_vacu_dust_partsNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_rail_postNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_rail_endNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_teni_railNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_teni_rail_postNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_truck_rail_colNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_siren_barrierNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sword_candleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_beetleNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_grasshopperNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_cicadaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_dormitory_gateNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_antNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_harpNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_butterflyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_bird_mobNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_scarabNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_insect_fireflyNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_pistonNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_light_shaft_smallNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_goddess_cubeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sailNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_item_heart_containerNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_mg_pumpkinNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_clef_managerNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_clefNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_time_doorNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_fenceNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sword_stabNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_flagNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_chandelierNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_door_dungeonNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_time_blockNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_move_elecNP.plf
D:\ZELDA\EU\PRD\\bin\d_lyt_file_selectNP.plf
D:\ZELDA\EU\PRD\\bin\d_lyt_title_BGNP.plf
D:\ZELDA\EU\PRD\\bin\d_title_managerNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_pumpkin_clayNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_kibakoNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_at0NP.plf
D:\ZELDA\EU\PRD\\bin\d_t_telopNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_skyEnemyNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_touchNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_dungeon_startNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_ride_rockNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_trolley_shutterNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_kanbanNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sea_F301NP.plf
D:\ZELDA\EU\PRD\\bin\d_t_clef_gameNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_doorNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_npc_salbage_robotNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_fly_slbNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_properaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_rouletteNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bgNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_reactionNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_lava_d201NP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_graveNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_time_door_beforeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_fruitBNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_fruit_treeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_farmlandNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_ro_at_targetNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_ro_at_target_managerNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_shedNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_time_baseNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_propeller_liftNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_desert_agoNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_time_door_beamNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_diviner_crystalNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_light_shaft_effNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_needle_desertNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sand_D301NP.plf
D:\ZELDA\EU\PRD\\bin\d_t_noeffect_areaNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_time_area_checkNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_control_panelNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_D3_dummyNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_D3_scene_changeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_water_jarNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_B300_sandNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_desert_meterNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_girahimu_floorNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_tenijimaNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_shutterNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_shutter_change_sceneNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_harp_hintNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_toD3_stone_figureNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_decoANP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_decoBNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_sandbagNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_paintNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bridge_timeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_flying_clawshot_targetNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_distant_shipNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_restart_time_stoneNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_time_stage_bgNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_warp_holeNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_F302_lightNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_underground_switchNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_clearness_wallNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_fence_synchronizerNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_ruined_saveNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_triforceNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_amberNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_bird_statueNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_F400_gate_leafNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_F400_gate_sealNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_shutter_fence_permissionNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_shutter_fence_forbiddanceNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_genki_dws_tgtNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_obj_mappartsNP.plf
D:\ZELDA\EU\PRD\\bin\d_a_messageNP.plf
D:\ZELDA\EU\PRD\\bin\d_lyt_seeker_stoneNP.plf
D:\ZELDA\EU\PRD\\bin\d_t_minigame_insect_captureNP.plf
Regional Differences#
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To do: |
Unlike in The Wind Waker, all of the (minor) voice acting remains the same as in the Japanese version. The Japanese text is also centered, like it has always been the case since Ocarina of Time (but not in the GBA games). It also scrolls considerably faster than in the localized versions.
Some localization differences are also present.
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Europe |
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It is unknown why this change was made. The presence of a run-on sentence in the North American release suggests it may be the version written first, with the text cleaned up by the European localizers.
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Europe |
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...Technically there is time to admire it, just not now.
It's possible that both of these differences are due to translators interpreting the original Japanese differently. In this case, it would seem that the European translation is more literal than the North American version.
Revisional Differences#
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Revision 1 (RVL-SOUE-0A-0) contained a progression halting glitch depending on the order certain events are done in getting the Song of the Hero. It resulted in Nintendo offering a small program to fix save files for those that encountered it. This was resolved in revisions 2 and 3 (RVL-SOUE-0A-1 and RVL-SOUE-0A-2).
