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Debug Build

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This is a sub-page of The Legend of Zelda: Four Swords Anniversary Edition.

'This page or section details content from theSeptember 2020 Nintendo Leak.'''

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

A debug build of The Legend of Zelda: Four Swords Anniversary Edition can be found in the "generic.7z" file released on September 9, 2020, as part of the 2020 Nintendo leaks. The path to the ROM is DSiWareROM.rar/DSi_Ware RO/20110922/SPD-05577_KQ9J_DEBUG_2011_0915_1547.tad.

Documents#

Besides the debug ROM itself, there's a handful of documentation within the folders.

DSiWareROM.rar/DSi_Ware RO/20110922/documents/documents:

  • Knife_Debug_Command.xls - All the available debug commands listed in detail.

DSiWareROM.rar/DSi_Ware RO/20110922/documents/documents/MessageFiles/export_JP_805:

  • Knife_Glossary.xls - A list of all names, items, enemies, NPCs, objects, and more.
  • Knife_GraphicText.xls - A spreadsheet of the main menu's localized text.
  • Within these same folders are build tools for compiling the dialog. All of the text is stored in .mstxt files.

Test Maps#

Check 00#

xxxx

Check 01#

xxxx

Check 02#

xxxx

Check 03#

xxxx

(Dark Linkaël: discovering the test maps)

Debug Display#

In menu

In level

Text

Explanation

Sep 15 2011 15:35:12

Build Date

CPU

Amount of used CPU power

TIC

MEMFREE

Amount of free RAM memory

OBJWORK

USE

yoyaku

OBJWORK

unuse

S

,F

P

1P

X

L

I

R

2P

X

L

I

R

Oam

HUD

OBJ

Eff

WM

ST

??CH

LT

M1234

Debug Menus#

Map Select#

To load this, hold L while loading a stage. It'll have a glitched background unless you use RETRY from the Pop-Up Debug Menu.

Pop-Up Debug Menu#

Press B + Y + Select to activate.

Text

Explanation

RETURN

NEXT

RETRY

DIP SWITCH

INFORMATION

SETTING

MESSAGE

SOUND

FRAME

TUTORIAL A-0

PARTS

WK

VG

X

Y

DIP SWITCH#

xxxx

SETTING#

xxxx

MESSAGE#

xxxx

SOUND#

xxxx

Test Mode#

Press A + X + Select to activate. Brings you to the DIP SWITCH sub-menu by default. Once you are on the menu, you can cycle between different colour schemes with the same button combo. For ease-of-reading, screenshots on this page will use the white background colour scheme (which for some reason isn't the default).

Text

Explanation

DIP SWITCH

VRAM VIEW

OBJ TEST

SOUND TEST

ROM INFO

Doesn't go anywhere

GAME INFO

SAVE INFO

EXIT

Exits the menu

DIP SWITCH#

The D-Pad is used to choose a flag to switch. A switches a flag and B resets it to the default setting. Start exits the menu.

Number

Text

Explanation

00

AB THROUGH

01

PLAYER NO DAMAGE

02

ITEM CHANGE

03

ITEM ALWAYS

04

ENCOUNT OFF

05

ENCOUNT FORCE

06

- - - -

07

BIG BLOCK MOVE

08

- - - -

09

MAP SELECT

0A

- - - -

0B

BOSS WEAK

0C

ENEMY WEAK

0D

GC KAITEGIRI

0E

SWORD BEAM

10

FEVER TEST

11

- - - -

12

FORMATION_CHANGE

13

- - - -

14

ID THOROUGH 1P

15

ID THOROUGH 2P

16

ID THOROUGH 3P

17

ID THOROUGH 4P

18

SELECT - ON/OFF

19

SELECT - SLOW/STOP

1A

SELECT - SLOW X 2

1B

- - - -

1C

BGM OFF

1D

- - - -

1E

PROC BAR OFF

1F

COM ERROR OFF

VRAM VIEW#

xxxx

OBJ TEST#

xxxx

SOUND TEST#

xxxx

GAME INFO#

xxxx

SAVE INFO#

xxxx