This is a sub-page of The Legend of Zelda: Four Swords Anniversary Edition.
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'This page or section details content from theSeptember 2020 Nintendo Leak.''' |
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This page is rather stubbly and could use some expansion. |
A debug build of The Legend of Zelda: Four Swords Anniversary Edition can be found in the "generic.7z" file released on September 9, 2020, as part of the 2020 Nintendo leaks. The path to the ROM is DSiWareROM.rar/DSi_Ware RO/20110922/SPD-05577_KQ9J_DEBUG_2011_0915_1547.tad.
Documents#
Besides the debug ROM itself, there's a handful of documentation within the folders.
DSiWareROM.rar/DSi_Ware RO/20110922/documents/documents:
- Knife_Debug_Command.xls - All the available debug commands listed in detail.
DSiWareROM.rar/DSi_Ware RO/20110922/documents/documents/MessageFiles/export_JP_805:
- Knife_Glossary.xls - A list of all names, items, enemies, NPCs, objects, and more.
- Knife_GraphicText.xls - A spreadsheet of the main menu's localized text.
- Within these same folders are build tools for compiling the dialog. All of the text is stored in .mstxt files.
Test Maps#
Check 00#
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Check 01#
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Check 02#
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Check 03#
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(Dark Linkaël: discovering the test maps)
Debug Display#
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In menu |
In level |
|---|---|
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Text |
Explanation |
|---|---|
Sep 15 2011 15:35:12 |
Build Date |
CPU |
Amount of used CPU power |
TIC |
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MEMFREE |
Amount of free RAM memory |
OBJWORK |
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USE |
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yoyaku |
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OBJWORK |
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unuse |
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S |
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,F |
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P |
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1P |
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X |
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L |
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I |
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R |
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2P |
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X |
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L |
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I |
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R |
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Oam |
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HUD |
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OBJ |
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Eff |
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WM |
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ST |
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??CH |
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LT |
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M1234 |
Debug Menus#
Map Select#
To load this, hold L while loading a stage. It'll have a glitched background unless you use RETRY from the Pop-Up Debug Menu.
Pop-Up Debug Menu#
Press B + Y + Select to activate.
Text |
Explanation |
|---|---|
RETURN |
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NEXT |
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RETRY |
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DIP SWITCH |
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INFORMATION |
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SETTING |
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MESSAGE |
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SOUND |
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FRAME |
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TUTORIAL A-0 |
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PARTS |
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WK |
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VG |
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X |
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Y |
DIP SWITCH#
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SETTING#
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MESSAGE#
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SOUND#
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Test Mode#
Press A + X + Select to activate. Brings you to the DIP SWITCH sub-menu by default. Once you are on the menu, you can cycle between different colour schemes with the same button combo. For ease-of-reading, screenshots on this page will use the white background colour scheme (which for some reason isn't the default).
Text |
Explanation |
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DIP SWITCH |
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VRAM VIEW |
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OBJ TEST |
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SOUND TEST |
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ROM INFO |
Doesn't go anywhere |
GAME INFO |
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SAVE INFO |
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EXIT |
Exits the menu |
DIP SWITCH#
The D-Pad is used to choose a flag to switch. A switches a flag and B resets it to the default setting. Start exits the menu.
Number |
Text |
Explanation |
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00 |
AB THROUGH |
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01 |
PLAYER NO DAMAGE |
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02 |
ITEM CHANGE |
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03 |
ITEM ALWAYS |
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04 |
ENCOUNT OFF |
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05 |
ENCOUNT FORCE |
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06 |
- - - - |
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07 |
BIG BLOCK MOVE |
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08 |
- - - - |
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09 |
MAP SELECT |
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0A |
- - - - |
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0B |
BOSS WEAK |
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0C |
ENEMY WEAK |
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0D |
GC KAITEGIRI |
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0E |
SWORD BEAM |
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10 |
FEVER TEST |
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11 |
- - - - |
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12 |
FORMATION_CHANGE |
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13 |
- - - - |
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14 |
ID THOROUGH 1P |
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15 |
ID THOROUGH 2P |
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16 |
ID THOROUGH 3P |
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17 |
ID THOROUGH 4P |
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18 |
SELECT - ON/OFF |
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19 |
SELECT - SLOW/STOP |
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1A |
SELECT - SLOW X 2 |
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1B |
- - - - |
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1C |
BGM OFF |
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1D |
- - - - |
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1E |
PROC BAR OFF |
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1F |
COM ERROR OFF |
VRAM VIEW#
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OBJ TEST#
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SOUND TEST#
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GAME INFO#
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SAVE INFO#
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