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BS Zelda no Densetsu: Inishie no Sekiban (often incorrectly cited as "Kodai no Sekiban") is a four-part episodic quest in the Hyrule of A Link to the Past, set six years after that game (and concurrently with Link's Awakening): Zelda and Aginah find a child from another world, seemingly sent by the Goddesses, who is tasked with finding the Ancient Stone Tablets. The game features new dungeon layouts, some time-specific events and sidequests, a five-digit Rupee counter, and other unique elements and characters. It also has a points system, and the highest scorers during each broadcast window got special prizes.
Sekiban was broadcast three times in the Satellaview's lifespan, and ROMs for all four episodes were found and dumped. However, because the game heavily relies on PSRAM data containing vital code of the main game (which are always erased after the broadcast, thus cannot be easily preserved), they cannot be played properly on emulators by default. The BS Zelda Homepage subsequently undertook the effort of not only restoring the ROMs but translating them to English (with the caveat that they would be removed if Nintendo filed a request or, presumably, internationally re-released the game), eventually finishing the project in October 2016.
Several story elements would later be used in Majora's Mask (child in another world, events being tied to specific times and days, a bad ending if time runs out on the final day), while the rental shop returned in A Link Between Worlds (which also happens to be an ALTTP followup).
Unused Items#
Present in the ROM are two items that are completely unobtainable normally, an absence made obvious in that two slots on the inventory/status screen will remain empty even after collecting everything in the game.
- Magic Cape - Makes the player invisible and invincible at the cost of magic power, as in ALTTP. All of its related sprites are present, and its magic consumption is properly cut if the player has the "½" magic upgrade.
- Book of Mudora - Does nothing. Fills the last slot in the A-button portion of the inventory/status screen, which along with the presence of unused prayer sprites for the player characters (see below) suggests that at one point in development it was necessary to find in order to complete the quest.
ALTTP Overworld Remnants#
Watch on YouTubeEpisodes 1-3 have portions blocked off, done in order to keep players within the intended area for each week's broadcast. Typically, these blockades require items you can't obtain (and therefore shouldn't have) yet.
Getting past those boundaries (through a hacked save, renaming a later save file that has those items obtained, or by using cheats) reveals that the developers only generally altered what was necessary for each week's area, with the overworld outside the boundaries being in a glitchy state somewhere between ALTTP and Sekiban:
- The sprites outside of the boundaries use the wrong tilesets, so they appear as glitched enemies.
- All Dark World warps are missing.
- Water warps are still present, but trying to use one will crash the game.
- Some entrances won't allow you to enter them, instead acting as a solid wall. Others can be entered, but doing so will cause strange glitches.
Unused SPC Music#
Aside from the "dungeon clear" track, the songs used in Sekiban were streamed from the SoundLink linearly. The rest of the ALTTP SPC music is in the code, though, and some hacks will have them play in their usual intended locations.
Unused Sprites#
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The Satellaview Male and Female player characters have two unused sets of sprites in the ROM data:
- Praying. Given that Link does so in ALTTP to open the Desert Palace, which in turn requires the Book of Mudora, it's likely that the Sekiban sprites are also related to the Book.
- The rabbit form.