Internal Project Name#
A Link Between Worlds is referred to internally as "Jack". The reason for this becomes apparent when looking at the internal names of other Zelda games released in the same timeframe: Ocarina of Time 3D is known as "Queen", The Wind Waker HD is known as "King", and Majora's Mask 3D is known as "Joker", while Tri Force Heroes is known as "Alice".
The last moniker might seem out of place, until you remember the playing card elements in the classic tale of Alice in Wonderland, which this seems to be a reference to.
Unused Objects#
Silver Rupee Like#
A Rupee Like's rupee type is determined by the object's ARG2 setting. When set to 4, the Rupee Like will appear as a silver rupee to attract its prey. Silver Rupee Likes have not been officially introduced in any Zelda game to date.
Unused Models#
DeliverBrokenSword, DeliverShield, DeliverSickle#
Located in root / Archive / World / GetItem / are 3 unused items being a Broken Sword, a Sickle, and a darker version of the Shield item. The "Deliver" filename suggests that they were intended for a trading or delivery sidequest.
Unused Graphics#
Placeholder Textures#
This texture is found in various model files. 仮 translates to "temporary".
Two placeholder floor textures:
Three placeholder wall textures:
Outfits#
These are placeholders for the young woman's clothes. It's called "obj_dress" and is located in the textures of indoor locations (idr_Common.bch).
Dungeon Background#
This dummy background depicts Hyrule Castle from A Link to the Past. It was meant to be displayed while at a high location, such as the Tower of Hera. This image appears in eight different dungeon files.
Interface Icons#
This action button, seen in the (then-unnamed) A Link Between Worlds downloadable eShop video, still remains in the game's data.
Link#
This placeholder version of Link in his painting form has a white zero on it. Its filename is PeraLinkLv0.
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Placeholder |
Final |
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(Source: Original TCRF research)
Early Textures#
This early wall texture was seen in the Nintendo direct of April 2013 and is located in the Tower of Hera files (root / Archive / DungeonHera1.szs / World / MapActor / vr_Hera.bch) assigned to the skybox model.
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Nintendo Direct (17 April 2013) |
Final |
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Unused Areas#
There are two sets of unused areas, designed by different staff members. These two people are Ryutaro Kanno and Takayuki Ikkaku. According to the credits, Kanno was responsible for field planning, while Ikkaku worked on dungeon planning. Indeed, the leftover areas tied to their names reflect their roles in development.
Kanno focused on recreating areas from A Link to the Past in three dimensions, while Ikkaku created some new locations.
Kanno Maps#
FixedKanno1 - Lost Woods#
The Lost Woods have been recreated, but the area doesn't quite resemble the original from A Link to the Past.
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A Link Between Worlds |
A Link to the Past |
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There's a New Super Mario Bros.-style signpost here instead of a standard Legend of Zelda one. Both Ryutaro Kanno and Takayuki Ikkaku have worked on New Super Mario Bros. games in the past.
FixedKanno42 - Zora Lake#
Zora Lake was also recreated in 3D.
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A Link Between Worlds |
A Link to the Past |
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This map resembles its A Link to the Past counterpart much more closely than the Lost Woods area above.
FixedKanno43 - Under the Bridge#
This area, underneath the bridge, features a tent and a bonfire. The opposite wall is plain and featureless.
FixedKanno46 - Lost Woods Poe Area#
The Poe puzzle section of the Lost Woods.
A top-down view:
This area also includes sprites for two Poes and a text box:
The text on the sign reads "↑ 迷いの森", which translates to "↑ Lost Woods".
Ikkaku Maps#
FixedIkkaku26 - New#
An angled view of the first of two maps created by Takayuki Ikkaku. It's a simple room with a sunken center.
A top-down view:
FixedIkkaku27- New#
An angled view of the second of two maps created by Takayuki Ikkaku. It features a doorway opening to a raised platform.
A top-down view: