the cutting room mirror

BS Zelda no Densetsu

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Speed Coding?#

The current ROM dump of Map 1 Episode 3 has incompletely-coded and glitchy Episode 4 data, particularly on the Blue Manhandla and Blue Gohma bosses, suggesting that the details of Episode 4 were not finalized by the time Episode 3 was released even though they were broadcast only a week apart.

The current ROM dump of Map 2, which is an Episode 1 ROM, has a much more complete and polished Episode 4, including working bosses.

Unused SPC Music#

The game was originally broadcast with streaming satellite radio, with very little SPC music used (and what was used was mostly played near the end). However, present in all ROM dumps is 16-bit versions of much of the original game's soundtrack. Many emulators and hacks re-enable this music to play at appropriate moments.

The title theme.

Theme for the overworld.

The dungeon theme for Levels 1-8.

The dungeon theme for Level 9.

The theme for after you rescue Zelda.

The ending theme.