the cutting room mirror

The Legend of Zelda: Twilight Princess HD

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The Legend of Zelda: Twilight Princess HD is a port of the GameCube/Wii original, but in high definition. Now you can hunt for golden bugs in crystal-clear quality!

Are you a bad enough dude to save the Twilight Princess in high definition?

To do:

  • There are allegedly a load of debugging features still in this version. This needs to be confirmed.
  • More unused graphics.
  • Wii leftovers: ios.bin and opening.bnr.
  • The port-specific credits sequence possibly uses a version of the music used one of the original game's early trailers.
  • The Japanese version has an exclusive update.
  • Bugs exclusive to this port, like Epona input lag?

Test Saves#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Its probably worth parsing these to see how they differ and to check for any oddities

The folder DebugSaves features 189 save files for normal and hero mode.

Unused Graphics#

A debug font found in the game's executable.

Zelda-Twilight-Princess-HD-OoT-Goron-Bracelet.png Zelda-Twilight-Princess-HD-OoT-Hylian-Shield.png TP_tt_mirror_shield_00.png

Icons of the Goron's Bracelet, Hylian Shield, and Mirror Shield from Ocarina of Time. The Mirror Shield previously appeared in Twilight Princess. It should be noted that these icons are completely unique to Link and Midna's adventure.

(Source: Original TCRF research)

Unused Enemies#

The known unused enemies from the GameCube and Wii version did not get lost during the conversion process.

Beamos "lv6bm"#

This unused Beamos looks very similar to the ones from Ocarina of Time and The Wind Waker. It's unable to attack Link, and hitting its head with any weapon will make it disappear. This enemy is named "lv6bm".

The term "lv6" refers to the Temple of Time, so it was likely meant to appear there.

The following code will replace Epona with this Beamos: 1062B0C8 008EFF00

TPHD_Unused_Beamos.png

Watch on YouTube

(Source: CosmoCortney)

Armos Titan "E_is"#

This enemy is completely invincible, and its smacks are very, VERY effective against Link. For some reason, the game is unable to render this titan, and so it's invisible. However, you can still see its shadow on the ground...and it can still pack a wallop!

The following code will replace Epona with this Armos: 1062B0C8 01EFFF00

Watch on YouTube

(Source: CosmoCortney)

Goron Golem "B_go"#

This enemy consists of a bunch of Gorons that fuse together into a giant golem-like enemy. When fused, its collision is unable to interact with Link - its smacks simply phase through him.

Hitting this enemy with the sword doesn't cause any damage. However, the collision of a single Goron is still able to interact with Link. This enemy is named "B_go". The "B" always indicates bosses, so it can be concluded that this was intended to appear as a boss in Death Mountain's dungeon.

The following code will replace Epona with this Goron Golem: 1062B0C8 0210FF00

TPHD_Goron_Golem.png

Watch on YouTube

(Source: CosmoCortney)

Shadow Beast "E_s1"#

To do:
Footage

This unused enemy was, very likely, an early version of the monsters that come out of the portals - the creatively named "Shadow Beasts". It can be seen in action in an early 2004 E3 trailer.

(Source: CosmoCortney)

Unused Objects#

Deku Nut "Obj_hb"#

This unused Deku Nut is pretty tough - Link can pick it up and throw it anywhere, but it won't seem to crack. Instead you will just hear a metal-like noise.

You can, however, crack it open with a bomb. When thrown into water, it defies the laws of physics and floats on the surface.

The following code will replace Epona with this Deku Nut: 1062B0C8 02FFFF00

TPHD_Unused_Deku_Nut.png

Watch on YouTube

(Source: CosmoCortney)

Bomb Flower "Bombf"#

This Bomb Flower has a similar behavior to the Bomb Flowers from other Zelda games - namely, it grows bombs. Duh.

In the HD version, its blue sphere becomes improperly rendered and remains invisible.

The following code will replace Epona with the Bomb Flower: 1062B0C8 02C0FF00

TPHD_Unused_Bomb_Flower.png

Watch on YouTube

(Source: CosmoCortney)

Tree "y_ki.bdl" & "y_kia.bdl"#

To do:
Footage, codes.

These two trees can be found inside of "Obj_ki.arc". They don't differ that much from one another, except that "y_kia.bdl" has a hole on its trunk, possibly used to hold a chest or item.

(Source: CosmoCortney)

Unused Areas#

To do:
Footage. Codes for both.

D_MN11B's Room 49 "R49_00"#

An unused room to test the Darkhammer fight. This room functions identically to the standard definition's counterpart, except that the door crystal seems to be broken in this version. The textures do not appear because of the updated file formats, similarly to the Armos Titan and the Bomb Flower.

(Source: CosmoCortney, fkualol, Jaco)

S_MV000#

The last archive in the Stage folder contains an area with no objects.

(Source: CosmoCortney)

Unused Items#

To do:
Footage, codes.

Magic Potion#

The game still has the green potion that was left in the original. However, it remains unused, as the game does not feature a magic bar.

To do:
Add more about this, too.

(Source: CosmoCortney)

Green Chu Jelly#

Pretty much the same as the Magic Potion. It's obtainable in normal gameplay. Surprisingly, text has been added, whereas there is none in the Wii release of the game.

(Source: CosmoCortney)