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Unused Textures

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This is a sub-page of The Legend of Zelda: Twilight Princess.

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Always#

File Path

Filename

Translation

Used

/res/Object/Always.arc

Always

-

✔

This archive file contains various gameplay resources that are always loaded by the game. It is the Twilight Princess equivalent to the "gameplay_keep" files found in Ocarina of Time and Majora's Mask.

Moon#

This moon was used in the first Twilight Princess trailer, which debuted at E3 in May, 2004. It is recycled from The Wind Waker.

txa_tuki_as

txa_tuki_bs

txa_tuki_cs

txa_tuki_ds

"Tuki" translates to "moon".

clctresR#

File Path

Filename

Translation

Used

/res/Layout/clctresR.arc

clctresR

Collect ?

✔

This is the archive file for the collection screen in the Kiosk Demo.

Greengill#

Demo

Final

bluegil_00

yr_icon_bluegil

bluegill_00

yr_icon_bluegill

The Greengill's icon is different, curiously it's called Bluegill internally.

Poe#

Demo

Final

im_bottle_pou

ni_item_icon_pou

im_bottle_poe

ni_item_icon_poe

xxx

Stag Beetle#

Demo

Final

kabuto_osu_00

ni_kab_o

rhinocerousbeetle_male_00

ni_rhinocerousbeetle_m

xxx

Hylian Shield#

Demo

Final

ni_hairianotate_48

ni_hairianotate_48

ni_hylianshield_48

ni_hylianshield_48

xxx

Wooden Shield#

Demo

Final

ni_kinotate_48

ni_kinotate_48

ni_woodenshield_48

ni_woodenshield_48

xxx

Magic Armor#

Demo

Final

ni_magicarmor_48

ni_magicarmor_48

-

-

xxx

Master Sword#

Demo

Final

ni_mastersword_48

ni_mastersword_48

-

-

The Master Sword looks different. Twilight Princess HD uses an upscaled version of the earlier design for some reason.

Wallet#

Demo

Final

ni_saifu1_48

ni_saifu1_48

ni_wallet1_48

ni_wallet1_48

xxx

Big Wallet#

Demo

Final

ni_saifu2_48

ni_saifu2_48

ni_wallet2_48

ni_wallet2_48

xxx

Giant Wallet#

Demo

Final

ni_saifu3_48

ni_saifu3_48

ni_wallet3_48

ni_wallet3_48

xxx

Quiver#

Demo

Final

ni_yadutu1_48

ni_yadutu1_48

ni_quiver1_48

ni_quiver1_48

xxx

Zora Armor#

Demo

Final

ni_zouranofuku_48

ni_zouranofuku_48

ni_zoratunic_48

ni_zoratunic_48

Removed strap belts.

Letter#

Demo

Final

tt_item_icon_letter_00

ni_item_icon_letter

-

-

xxx

Hero's Clothes#

Demo

Final

tt_itumonofuku_s3tc

tt_itumonofuku_s3tc

tt_regularclothes_s3tc

tt_regularclothes_s3tc

No strap belts for you.

Ordon Shield#

Demo

Final

ttdelunotate_s3_tc

ttdelunotate_s3_tc

ttdekushield_s3_tc

ttdekushield_s3_tc

xxx

Piece of Heart 1#

Demo

Final

zelda_heart_parts_iwasawa_1st_00

filename

translation

translation

xxx

Piece of Heart 2#

Demo

Final

zelda_heart_parts_iwasawa_2nd_00

filename

translation

translation

xxx

Piece of Heart 3#

Demo

Final

zelda_heart_parts_iwasawa_3rd_00

filename

translation

translation

xxx

Heart Container (Frame)#

Demo

Final

xxx

zelda_heart_waku80_iwasawa_00

filename

translation

translation

xxx

Heart Container (Interior)#

Demo

Final

zelda_heart_waku80_iwasawa_03

filename

translation

translation

xxx

Hidden Skill#

Demo

Final

zelda_item_icon_makimono_06

ni_item_icon_makimono

zelda_item_icon_scroll_06

ni_item_icon_scroll

xxx

E3_2006#

To do:
Rip and upload the rest of these graphics.

#

Archive

Translation

Used

424

E3_2006

E3 - 2006

✘

This is the archive file for some unused textures leftover from E3 2006.

Grey Square#

Texture Name

Translation

Texture

ak_kagerourr

? - Heat Haze ?

A grey square texture.

Flame Texture 0#

Texture Name

Translation

Texture

ak_ocarina_fire_00

? - Ocarina - Fire - 00

A flame texture, this is also in The Legend of Zelda: Collector's Edition. This is actually a grayscale, downscaled version of SD007.JPG from Sozaijiten Vol. 4: Flames Sparks & Waters.

Flame Texture 1#

Texture Name

Translation

Texture

ak_ocarina_fire_01

? - Ocarina - Fire - 01

A second flame texture, this is also in The Legend of Zelda: Collector's Edition. This is actually a grayscale, downscaled version of SD039.JPG from Sozaijiten Vol. 4: Flames Sparks & Waters.

Flame Texture 2#

Texture Name

Translation

Texture

ak_ocarina_ind_00

? - Ocarina - ? - 00

A third flame texture, this is also in The Legend of Zelda: Collector's Edition.

Pointer#

Texture Name

Translation

Texture

bow_light

Bow - Light

A bow-related texture. The final game reuses this texture in another archive to add depth to controller button icons.

Gradient#

Texture Name

Translation

i4_gra

i4 Gradient

A gradient.

Original

With Background

Goron Mines Screenshot#

Texture Name

Translation

Texture

im_dungeon1_184_136_s3tc

Image - Dungeon 1 - 184 - 136 - ?

A screenshot of the Goron Mines. It was used in the E3 2006 and Kiosk Demo.

Bottled Fairy#

Texture Name

Translation

Texture

im_navi_try_00_07

Image - Navi - Try - 00 - 07

The icon used for a fairy in a bottle. Note how it says Navi in the file name.

Drop-Shadow Box#

Texture Name

Translation

Texture

tt_3setu_w_l

?

A box with a shadow.

Black Circle#

Texture Name

Translation

Texture

tt_black_32

? - Black - 32

A black circle.

White Box#

Texture Name

Translation

Texture

tt_block8x8

? - Block 8x8

A solid white texture.

Crosshatched Block#

Texture Name

Translation

Texture

tt_block128_00

? - Block 128 - 00

A square crosshatched texture.

Grey Feathered Square#

Texture Name

Translation

Texture

tt_book_meramera_00

? - Book - Flare - 00

A grey feathered square.

Temple Boss Loading Screenshot#

Texture Name

Translation

Texture

tt_boss03_middle

? - Boss 03 - Middle

A screenshot of Diababa, the boss of the Forest Temple. It was used in the E3 2005 Demo while loading the Temple Boss stage.

Temple Boss Info Screenshot#

Texture Name

Translation

Texture

tt_boss03_small

? - Boss 03 - Small

A screenshot of Ook. It was used in the E3 2005 Demo while looking at the description of the Temple Boss option.

Forest Temple Screenshot#

Texture Name

Translation

Texture

tt_danjon02_middle

tt_dungeon02_middle

A screenshot of the Forest Temple. It was used in the E3 2005 Demo in the Stage Select menu.

Forest Temple Info Screenshot#

Texture Name

Translation

Texture

tt_danjon02_small

tt_dungeon02_small

A screenshot of a few monkeys. As with the Temple Boss image, this was used while looking at the description of the temple in the 2005 demo.

Fishing Screenshot#

Texture Name

Translation

Texture

tt_fishing1_184_136_s3tc

-

A screenshot of the Fishing Hole used in the E3 2006 and Kiosk demos.

tt_horiwaku_side_r_rr#

Texture Name

Translation

Texture

tt_horiwaku_side_r_rr

xxx

xxx

Horse Battle Info Screenshot#

Texture Name

Translation

Texture

tt_horse01_small

-

A screenshot of Colin, used in the E3 2005 Demo while looking at the description of the Horse Battle stage, as with the other images.

tt_i4_gra#

Texture Name

Translation

Texture

tt_i4_gra

tt_i4_gradient

xxx

tt_ia4_abtn#

Texture Name

Translation

Texture

tt_ia4_abtn

tt_ia4_abutton

xxx

tt_ia4_bbtn#

Texture Name

Translation

Texture

tt_ia4_bbtn

tt_ia4_bbutton

xxx

tt_ia4_yaji#

Texture Name

Translation

Texture

tt_ia4_yaji

tt_ia4_arrowmark

xxx

tt_iastarrr#

Texture Name

Translation

Texture

tt_iastarrr

xxx

xxx

tt_kazari_kani_00#

Texture Name

Translation

Texture

tt_kazari_kani_00

tt_decoration_crab_00

xxx

tt_line2#

Texture Name

Translation

Texture

tt_line2

-

xxx

tt_spot#

Texture Name

Translation

Texture

tt_spot

-

xxx

tt_title3dstickanim_00#

Texture Name

Translation

Texture

tt_title3dstickanim_00

tt_title3dstickanimation_00

xxx

Toaru Village Loading Screenshot#

Texture Name

Translation

Texture

tt_toaru00_small

tt_ordon00_small

The loading screenshot used in the E3 2005 demo after selecting Toaru Village.

tt_w08_160_gra#

Texture Name

Translation

Texture

tt_w08_160_gra

xxx

xxx

tt_zelda_button_a_text#

Texture Name

Translation

Texture

tt_zelda_button_a_text

-

xxx

tt_zelda_button_ab_maru#

Texture Name

Translation

Texture

tt_zelda_button_ab_maru

tt_zelda_button_ab_circle

xxx

tt_zelda_button_b_text#

Texture Name

Translation

Texture

tt_zelda_button_b_text

-

xxx

tt_zelda_makimaki_mm_64#

Texture Name

Translation

Texture

tt_zelda_makimaki_mm_64

xxx

xxx

tt_zelda2_title_#

Texture Name

Translation

Texture

tt_zelda2_title_

-

xxx

zelda_kazari_sample3_mix_4ch#

Texture Name

Translation

Texture

zelda_kazari_sample3_mix_4ch

zelda_decoration_sample3_mix_4ch

xxx

#

Archive

Translation

Used

425

e3Logo

E3 Logo

✘

This is the archive file for some unused textures leftover from E3 2006.

ak_kagerourr#

ak_kagerourr

See above.

ak_ocarina_fire_00#

ak_ocarina_fire_00

See above.

ak_ocarina_fire_01#

ak_ocarina_fire_01

See above.

ak_ocarina_ind_00#

ak_ocarina_ind_00

See above.

i4_gra_1#

i4_gra_1

See above.

i4_gra_w00#

Texture Name

Translation

Texture

i4_gra_w00

i4_gradient_w00

xxx

i4_gra_w01#

Texture Name

Translation

Texture

i4_gra_w01

i4_gradient_w01

xxx

i4_gra_w10#

Texture Name

Translation

Texture

i4_gra_w10

i4_gradient_w10

xxx

i4_gra_w11#

Texture Name

Translation

Texture

i4_gra_w11

i4_gradient_w11

xxx

i4_gra_w21#

Texture Name

Translation

Texture

i4_gra_w21

i4_gradient_w21

xxx

tt_block8x8#

tt_block8x8

See above.

tt_book_meramera_00#

tt_book_meramera_00

See above.

tt_gold_uzu_long2#

Texture Name

Translation

Texture

tt_gold_uzu_long2

tt_gold_whirl_long2

xxx

tt_i4_gra_w00#

Texture Name

Translation

Texture

tt_i4_gra_w00

tt_i4_gradient_w00

xxx

tt_i4_gra_w21#

Texture Name

Translation

Texture

tt_i4_gra_w21

tt_i4_gradient_w21

xxx

tt_ia4_abtn#

tt_ia4_abtn

See above.

tt_ia4_yaji#

tt_ia4_yaji

See above.

tt_iastarrr#

tt_iastarrr

See above.

tt_kazari_kani_00#

tt_kazari_kani_00

See above.

tt_line2#

tt_line2

See above.

tt_spot#

tt_spot

See above.

tt_w08_160_gra#

tt_w08_160_gra

See above.

tt_zelda_makimaki_mm_64#

tt_zelda_makimaki_mm_64

See above.

zelda_00_toaru_image00#

Texture Name

Translation

Texture

zelda_00_toaru_image00

zelda_00_ordon_image00

xxx

Horse Battle Loading Screenshot#

Texture Name

Translation

Texture

zelda_01_bajousen_image00

zelda_01_horsebackbattle_image00

Used in the E3 2005 Demo while loading the Horse Battle stage.

Forest Temple Loading Screenshot#

Texture Name

Translation

Texture

zelda_02_danjon_image00

zelda_02_dungeon_image00

Used in the E3 2005 Demo while loading the Forest Temple stage.

zelda_03_boss_image00#

Texture Name

Translation

Texture

zelda_03_boss_image00

-

xxx

itemicon#

File Path

Filename

Translation

Used

/res/Layout/itemicon.arc

itemicon

Item Icons

✔

This is the archive file for the item icons in Twilight Princess.

Bottled Poe Fire#

Texture Name

Translation

Texture

im_bottle_pou

im_bottle_poe

Some bottled Poe Fire.

Empty Bottle#

Texture Name

Translation

Texture

tt_bottle_48

-

A more realistic-looking version of the bottle icon used in the final game.

Bottled Milk 1/2#

Texture Name

Translation

Texture

tt_bottle_halfmilk_48

-

A more realistic-looking version of the bottle icon used in the final game, half full of milk.

Bottled Milk#

Texture Name

Translation

Texture

tt_bottle_milk_48

-

A more realistic-looking version of the bottle icon used in the final game, full of milk.

Bottled Oil#

Texture Name

Translation

Texture

tt_bottle_oil_48

-

A more realistic-looking version of the bottle icon used in the final game, full of oil.

Bottled Red Potion#

Texture Name

Translation

Texture

tt_bottle_recovery_48

-

A more realistic-looking version of the bottle icon used in the final game, full of Red Potion.

Bottled Water#

Texture Name

Translation

Texture

tt_bottle_water_48

-

A more realistic-looking version of the bottle icon used in the final game, full of water.

Boss Key#

Texture Name

Translation

Texture

tt_key_boss_48

-

A more realistic-looking version of the Boss Key icon used in the final game.

Sword#

Texture Name

Translation

Texture

tt_sword_48

-

A plain-looking sword.

Wooden Shield#

Texture Name

Translation

Texture

tt_wood_shield_48

-

A plain-looking wooden shield. Curiously, there's a wooden shield on Colin's back during the credits that matches this design.

Honey#

Texture Name

Translation

Texture

im_honny_48

im_honey_48

Winnie the Pooh would be pleased as punch. Note that it uses Wind Waker style graphics.

Clawshot#

Texture Name

Translation

Texture

im_hookshot_48

-

The Clawshot went through a few revisions like some of the other items, but surprisingly the first version is still intact in the files! The first revision looks Wind Waker-styled, perhaps a remnant of when Twilight Princess was Wind Waker 2 originally?

Early 2006

E3 2006

Final

itemres#

To do:
I don't think this is actually used, it might be leftover from 2005 or earlier when you switched menus with the shoulder buttons.

File Path

Filename

Translation

Used

/res/Layout/itemres.arc

itemres

xxx

?

This is the archive file for item icons?

Mirror Shield#

Texture Name

Translation

Texture

tt_mirror_shield_00

-

Twilight Princess is one of the first Zelda titles since A Link to the Past to not feature a Mirror Shield. However, the inclusion of this icon suggests that the developers may once have planned to include it. The icon used here is a downscaled and edited version of the 3D render of the Mirror Shield from Ocarina of Time. The 3D renders were leaked in the 2020 Nintendo Gigaleak.

ringres#

File Path

Filename

Translation

Used

/res/Layout/ringres.arc

ringres

xxx

✔

This is the archive file for the ring menu. The following textures would've been loaded by zelda_wolf_icon.blo, which is completely unused and unreferenced.

Map#

Texture Name

Translation

Texture

tt_map1_ia4

-

In Pikmin 2, the Sphere Chart is a collectible globe treasure. This unused texture is named "map" because it is actually the same texture as the Sphere Chart's pause menu icon, except it's recolored red, and the holder of the globe has been removed. A similarly unused texture exists in the Kiosk Demo for Twilight Princess, and that one is much closer to the Pikmin 2 texture, since it includes the globe holder (though its transparency was removed).

Tetra#

Texture Name

Translation

Texture

tt_midona_64

tt_midna_64

During development, Tetra was used as a placeholder until Midna's design was finalized. This texture is a remnant of that period.

Button#

File Path

Filename

Translation

Used

/res/Layout/Button.arc

Button

-

✔

This archive file contains various image of buttons, such as A and B button, and items.

Fishing Rod#

Texture Name

Translation

im_zelda_item_fishing_try_00_16

zelda_item_fishing_trial

Unused

Final

This is an unused texture of the Fishing Rod.