This is a sub-page of The Legend of Zelda: Twilight Princess.
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This article has just been started and needs the article basics added. |
Always#
File Path |
Filename |
Translation |
Used |
|---|---|---|---|
/res/Object/Always.arc |
Always |
- |
✔ |
This archive file contains various gameplay resources that are always loaded by the game. It is the Twilight Princess equivalent to the "gameplay_keep" files found in Ocarina of Time and Majora's Mask.
Moon#
This moon was used in the first Twilight Princess trailer, which debuted at E3 in May, 2004. It is recycled from The Wind Waker.
txa_tuki_as |
txa_tuki_bs |
txa_tuki_cs |
txa_tuki_ds |
"Tuki" translates to "moon".
clctresR#
File Path |
Filename |
Translation |
Used |
|---|---|---|---|
/res/Layout/clctresR.arc |
clctresR |
Collect ? |
✔ |
This is the archive file for the collection screen in the Kiosk Demo.
Greengill#
Demo |
Final |
|---|---|
bluegil_00 |
yr_icon_bluegil |
bluegill_00 |
yr_icon_bluegill |
The Greengill's icon is different, curiously it's called Bluegill internally.
Poe#
Demo |
Final |
|---|---|
im_bottle_pou |
ni_item_icon_pou |
im_bottle_poe |
ni_item_icon_poe |
xxx
Stag Beetle#
Demo |
Final |
|---|---|
kabuto_osu_00 |
ni_kab_o |
rhinocerousbeetle_male_00 |
ni_rhinocerousbeetle_m |
xxx
Hylian Shield#
Demo |
Final |
|---|---|
ni_hairianotate_48 |
ni_hairianotate_48 |
ni_hylianshield_48 |
ni_hylianshield_48 |
xxx
Wooden Shield#
Demo |
Final |
|---|---|
ni_kinotate_48 |
ni_kinotate_48 |
ni_woodenshield_48 |
ni_woodenshield_48 |
xxx
Magic Armor#
Demo |
Final |
|---|---|
ni_magicarmor_48 |
ni_magicarmor_48 |
- |
- |
xxx
Master Sword#
Demo |
Final |
|---|---|
ni_mastersword_48 |
ni_mastersword_48 |
- |
- |
The Master Sword looks different. Twilight Princess HD uses an upscaled version of the earlier design for some reason.
Wallet#
Demo |
Final |
|---|---|
ni_saifu1_48 |
ni_saifu1_48 |
ni_wallet1_48 |
ni_wallet1_48 |
xxx
Big Wallet#
Demo |
Final |
|---|---|
ni_saifu2_48 |
ni_saifu2_48 |
ni_wallet2_48 |
ni_wallet2_48 |
xxx
Giant Wallet#
Demo |
Final |
|---|---|
ni_saifu3_48 |
ni_saifu3_48 |
ni_wallet3_48 |
ni_wallet3_48 |
xxx
Quiver#
Demo |
Final |
|---|---|
ni_yadutu1_48 |
ni_yadutu1_48 |
ni_quiver1_48 |
ni_quiver1_48 |
xxx
Zora Armor#
Demo |
Final |
|---|---|
ni_zouranofuku_48 |
ni_zouranofuku_48 |
ni_zoratunic_48 |
ni_zoratunic_48 |
Removed strap belts.
Letter#
Demo |
Final |
|---|---|
tt_item_icon_letter_00 |
ni_item_icon_letter |
- |
- |
xxx
Hero's Clothes#
Demo |
Final |
|---|---|
tt_itumonofuku_s3tc |
tt_itumonofuku_s3tc |
tt_regularclothes_s3tc |
tt_regularclothes_s3tc |
No strap belts for you.
Ordon Shield#
Demo |
Final |
|---|---|
ttdelunotate_s3_tc |
ttdelunotate_s3_tc |
ttdekushield_s3_tc |
ttdekushield_s3_tc |
xxx
Piece of Heart 1#
Demo |
Final |
|---|---|
zelda_heart_parts_iwasawa_1st_00 |
filename |
translation |
translation |
xxx
Piece of Heart 2#
Demo |
Final |
|---|---|
zelda_heart_parts_iwasawa_2nd_00 |
filename |
translation |
translation |
xxx
Piece of Heart 3#
Demo |
Final |
|---|---|
zelda_heart_parts_iwasawa_3rd_00 |
filename |
translation |
translation |
xxx
Heart Container (Frame)#
Demo |
Final |
|---|---|
xxx |
|
zelda_heart_waku80_iwasawa_00 |
filename |
translation |
translation |
xxx
Heart Container (Interior)#
Demo |
Final |
|---|---|
zelda_heart_waku80_iwasawa_03 |
filename |
translation |
translation |
xxx
Hidden Skill#
Demo |
Final |
|---|---|
zelda_item_icon_makimono_06 |
ni_item_icon_makimono |
zelda_item_icon_scroll_06 |
ni_item_icon_scroll |
xxx
E3_2006#
|
|
To do: |
# |
Archive |
Translation |
Used |
|---|---|---|---|
424 |
E3_2006 |
E3 - 2006 |
✘ |
This is the archive file for some unused textures leftover from E3 2006.
Grey Square#
Texture Name |
Translation |
Texture |
|---|---|---|
ak_kagerourr |
? - Heat Haze ? |
A grey square texture.
Flame Texture 0#
Texture Name |
Translation |
Texture |
|---|---|---|
ak_ocarina_fire_00 |
? - Ocarina - Fire - 00 |
![]() |
A flame texture, this is also in The Legend of Zelda: Collector's Edition. This is actually a grayscale, downscaled version of SD007.JPG from Sozaijiten Vol. 4: Flames Sparks & Waters.
Flame Texture 1#
Texture Name |
Translation |
Texture |
|---|---|---|
ak_ocarina_fire_01 |
? - Ocarina - Fire - 01 |
![]() |
A second flame texture, this is also in The Legend of Zelda: Collector's Edition. This is actually a grayscale, downscaled version of SD039.JPG from Sozaijiten Vol. 4: Flames Sparks & Waters.
Flame Texture 2#
Texture Name |
Translation |
Texture |
|---|---|---|
ak_ocarina_ind_00 |
? - Ocarina - ? - 00 |
![]() |
A third flame texture, this is also in The Legend of Zelda: Collector's Edition.
Pointer#
Texture Name |
Translation |
Texture |
|---|---|---|
bow_light |
Bow - Light |
A bow-related texture. The final game reuses this texture in another archive to add depth to controller button icons.
Gradient#
Texture Name |
Translation |
|---|---|
i4_gra |
i4 Gradient |
A gradient.
|
Original |
With Background |
|---|---|
|
|
|
Goron Mines Screenshot#
Texture Name |
Translation |
Texture |
|---|---|---|
im_dungeon1_184_136_s3tc |
Image - Dungeon 1 - 184 - 136 - ? |
![]() |
A screenshot of the Goron Mines. It was used in the E3 2006 and Kiosk Demo.
Bottled Fairy#
Texture Name |
Translation |
Texture |
|---|---|---|
im_navi_try_00_07 |
Image - Navi - Try - 00 - 07 |
The icon used for a fairy in a bottle. Note how it says Navi in the file name.
Drop-Shadow Box#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_3setu_w_l |
? |
A box with a shadow.
Black Circle#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_black_32 |
? - Black - 32 |
A black circle.
White Box#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_block8x8 |
? - Block 8x8 |
A solid white texture.
Crosshatched Block#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_block128_00 |
? - Block 128 - 00 |
![]() |
A square crosshatched texture.
Grey Feathered Square#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_book_meramera_00 |
? - Book - Flare - 00 |
A grey feathered square.
Temple Boss Loading Screenshot#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_boss03_middle |
? - Boss 03 - Middle |
![]() |
A screenshot of Diababa, the boss of the Forest Temple. It was used in the E3 2005 Demo while loading the Temple Boss stage.
Temple Boss Info Screenshot#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_boss03_small |
? - Boss 03 - Small |
![]() |
A screenshot of Ook. It was used in the E3 2005 Demo while looking at the description of the Temple Boss option.
Forest Temple Screenshot#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_danjon02_middle |
tt_dungeon02_middle |
![]() |
A screenshot of the Forest Temple. It was used in the E3 2005 Demo in the Stage Select menu.
Forest Temple Info Screenshot#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_danjon02_small |
tt_dungeon02_small |
![]() |
A screenshot of a few monkeys. As with the Temple Boss image, this was used while looking at the description of the temple in the 2005 demo.
Fishing Screenshot#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_fishing1_184_136_s3tc |
- |
![]() |
A screenshot of the Fishing Hole used in the E3 2006 and Kiosk demos.
tt_horiwaku_side_r_rr#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_horiwaku_side_r_rr |
xxx |
xxx
Horse Battle Info Screenshot#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_horse01_small |
- |
![]() |
A screenshot of Colin, used in the E3 2005 Demo while looking at the description of the Horse Battle stage, as with the other images.
tt_i4_gra#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_i4_gra |
tt_i4_gradient |
xxx
tt_ia4_abtn#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_ia4_abtn |
tt_ia4_abutton |
xxx
tt_ia4_bbtn#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_ia4_bbtn |
tt_ia4_bbutton |
xxx
tt_ia4_yaji#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_ia4_yaji |
tt_ia4_arrowmark |
xxx
tt_iastarrr#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_iastarrr |
xxx |
xxx
tt_kazari_kani_00#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_kazari_kani_00 |
tt_decoration_crab_00 |
xxx
tt_line2#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_line2 |
- |
xxx
tt_spot#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_spot |
- |
xxx
tt_title3dstickanim_00#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_title3dstickanim_00 |
tt_title3dstickanimation_00 |
xxx
Toaru Village Loading Screenshot#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_toaru00_small |
tt_ordon00_small |
![]() |
The loading screenshot used in the E3 2005 demo after selecting Toaru Village.
tt_w08_160_gra#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_w08_160_gra |
xxx |
xxx
tt_zelda_button_a_text#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_zelda_button_a_text |
- |
xxx
tt_zelda_button_ab_maru#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_zelda_button_ab_maru |
tt_zelda_button_ab_circle |
xxx
tt_zelda_button_b_text#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_zelda_button_b_text |
- |
xxx
tt_zelda_makimaki_mm_64#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_zelda_makimaki_mm_64 |
xxx |
xxx
tt_zelda2_title_#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_zelda2_title_ |
- |
![]() |
xxx
zelda_kazari_sample3_mix_4ch#
Texture Name |
Translation |
Texture |
|---|---|---|
zelda_kazari_sample3_mix_4ch |
zelda_decoration_sample3_mix_4ch |
![]() |
xxx
e3Logo#
# |
Archive |
Translation |
Used |
|---|---|---|---|
425 |
e3Logo |
E3 Logo |
✘ |
This is the archive file for some unused textures leftover from E3 2006.
ak_kagerourr#
ak_kagerourr
See above.
ak_ocarina_fire_00#
ak_ocarina_fire_00
See above.
ak_ocarina_fire_01#
ak_ocarina_fire_01
See above.
ak_ocarina_ind_00#
ak_ocarina_ind_00
See above.
i4_gra_1#
i4_gra_1
See above.
i4_gra_w00#
Texture Name |
Translation |
Texture |
|---|---|---|
i4_gra_w00 |
i4_gradient_w00 |
xxx
i4_gra_w01#
Texture Name |
Translation |
Texture |
|---|---|---|
i4_gra_w01 |
i4_gradient_w01 |
xxx
i4_gra_w10#
Texture Name |
Translation |
Texture |
|---|---|---|
i4_gra_w10 |
i4_gradient_w10 |
xxx
i4_gra_w11#
Texture Name |
Translation |
Texture |
|---|---|---|
i4_gra_w11 |
i4_gradient_w11 |
xxx
i4_gra_w21#
Texture Name |
Translation |
Texture |
|---|---|---|
i4_gra_w21 |
i4_gradient_w21 |
xxx
tt_block8x8#
tt_block8x8
See above.
tt_book_meramera_00#
tt_book_meramera_00
See above.
tt_gold_uzu_long2#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_gold_uzu_long2 |
tt_gold_whirl_long2 |
xxx
tt_i4_gra_w00#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_i4_gra_w00 |
tt_i4_gradient_w00 |
xxx
tt_i4_gra_w21#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_i4_gra_w21 |
tt_i4_gradient_w21 |
xxx
tt_ia4_abtn#
tt_ia4_abtn
See above.
tt_ia4_yaji#
tt_ia4_yaji
See above.
tt_iastarrr#
tt_iastarrr
See above.
tt_kazari_kani_00#
tt_kazari_kani_00
See above.
tt_line2#
tt_line2
See above.
tt_spot#
tt_spot
See above.
tt_w08_160_gra#
tt_w08_160_gra
See above.
tt_zelda_makimaki_mm_64#
tt_zelda_makimaki_mm_64
See above.
zelda_00_toaru_image00#
Texture Name |
Translation |
Texture |
|---|---|---|
zelda_00_toaru_image00 |
zelda_00_ordon_image00 |
![]() |
xxx
Horse Battle Loading Screenshot#
Texture Name |
Translation |
Texture |
|---|---|---|
zelda_01_bajousen_image00 |
zelda_01_horsebackbattle_image00 |
![]() |
Used in the E3 2005 Demo while loading the Horse Battle stage.
Forest Temple Loading Screenshot#
Texture Name |
Translation |
Texture |
|---|---|---|
zelda_02_danjon_image00 |
zelda_02_dungeon_image00 |
![]() |
Used in the E3 2005 Demo while loading the Forest Temple stage.
zelda_03_boss_image00#
Texture Name |
Translation |
Texture |
|---|---|---|
zelda_03_boss_image00 |
- |
![]() |
xxx
itemicon#
File Path |
Filename |
Translation |
Used |
|---|---|---|---|
/res/Layout/itemicon.arc |
itemicon |
Item Icons |
✔ |
This is the archive file for the item icons in Twilight Princess.
Bottled Poe Fire#
Texture Name |
Translation |
Texture |
|---|---|---|
im_bottle_pou |
im_bottle_poe |
Some bottled Poe Fire.
Empty Bottle#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_bottle_48 |
- |
A more realistic-looking version of the bottle icon used in the final game.
Bottled Milk 1/2#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_bottle_halfmilk_48 |
- |
A more realistic-looking version of the bottle icon used in the final game, half full of milk.
Bottled Milk#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_bottle_milk_48 |
- |
A more realistic-looking version of the bottle icon used in the final game, full of milk.
Bottled Oil#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_bottle_oil_48 |
- |
A more realistic-looking version of the bottle icon used in the final game, full of oil.
Bottled Red Potion#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_bottle_recovery_48 |
- |
A more realistic-looking version of the bottle icon used in the final game, full of Red Potion.
Bottled Water#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_bottle_water_48 |
- |
A more realistic-looking version of the bottle icon used in the final game, full of water.
Boss Key#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_key_boss_48 |
- |
A more realistic-looking version of the Boss Key icon used in the final game.
Sword#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_sword_48 |
- |
A plain-looking sword.
Wooden Shield#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_wood_shield_48 |
- |
A plain-looking wooden shield. Curiously, there's a wooden shield on Colin's back during the credits that matches this design.
Honey#
Texture Name |
Translation |
Texture |
|---|---|---|
im_honny_48 |
im_honey_48 |
Winnie the Pooh would be pleased as punch. Note that it uses Wind Waker style graphics.
Clawshot#
Texture Name |
Translation |
Texture |
|---|---|---|
im_hookshot_48 |
- |
The Clawshot went through a few revisions like some of the other items, but surprisingly the first version is still intact in the files! The first revision looks Wind Waker-styled, perhaps a remnant of when Twilight Princess was Wind Waker 2 originally?
E3 2006 |
Final |
|
|---|---|---|
itemres#
|
|
To do: |
File Path |
Filename |
Translation |
Used |
|---|---|---|---|
/res/Layout/itemres.arc |
itemres |
xxx |
? |
This is the archive file for item icons?
Mirror Shield#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_mirror_shield_00 |
- |
Twilight Princess is one of the first Zelda titles since A Link to the Past to not feature a Mirror Shield. However, the inclusion of this icon suggests that the developers may once have planned to include it. The icon used here is a downscaled and edited version of the 3D render of the Mirror Shield from Ocarina of Time. The 3D renders were leaked in the 2020 Nintendo Gigaleak.
ringres#
File Path |
Filename |
Translation |
Used |
|---|---|---|---|
/res/Layout/ringres.arc |
ringres |
xxx |
✔ |
This is the archive file for the ring menu. The following textures would've been loaded by zelda_wolf_icon.blo, which is completely unused and unreferenced.
Map#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_map1_ia4 |
- |
In Pikmin 2, the Sphere Chart is a collectible globe treasure. This unused texture is named "map" because it is actually the same texture as the Sphere Chart's pause menu icon, except it's recolored red, and the holder of the globe has been removed. A similarly unused texture exists in the Kiosk Demo for Twilight Princess, and that one is much closer to the Pikmin 2 texture, since it includes the globe holder (though its transparency was removed).
Tetra#
Texture Name |
Translation |
Texture |
|---|---|---|
tt_midona_64 |
tt_midna_64 |
During development, Tetra was used as a placeholder until Midna's design was finalized. This texture is a remnant of that period.
Button#
File Path |
Filename |
Translation |
Used |
|---|---|---|---|
/res/Layout/Button.arc |
Button |
- |
✔ |
This archive file contains various image of buttons, such as A and B button, and items.
Fishing Rod#
Texture Name |
Translation |
|---|---|
im_zelda_item_fishing_try_00_16 |
zelda_item_fishing_trial |
Unused |
Final |
|---|---|
This is an unused texture of the Fishing Rod.

















