the cutting room mirror

Unused Rooms

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This is a sub-page of The Legend of Zelda: Twilight Princess.

Please elaborate.
Having more detail is always a good thing.
Specifically: Some of this page is quite unclear

Unused Areas

D_MN08 - Palace of Twilight#

This folder contains the room files used in the Palace of Twilight dungeon.

Room 10 - Throne Room#

Description#

The Palace of Twilight has five stage folders associated with it:

  • D_MN08: Dungeon Rooms
  • D_MN08A: Throne Room
  • D_MN08B: Miniboss Room A - Phantom Zant
  • D_MN08C: Miniboss Room B - Phantom Zant
  • D_MN08D: Boss Rooms - Zant Battle Phases

D_MN08D contains two copies of the Palace of Twilight Throne Room. The first is used at the start of the battle against Zant, and the last is used for the Throne Room phase of the battle. However, there is a third copy of the Throne Room in D_MN08, the folder that contains the rest of the palace dungeon rooms. This area, Room 10, features a unique Zant actor and cutscene.

Upon entry, the camera zooms in on Zant sitting upon the throne. However, on closer inspection, Zant is not seated on the throne at all, but rather upon empty air. Even though a prompt appears to speak to Zant, no dialogue is triggered despite the dialogue box sound playing, and Link can still move around freely. In addition, the room's collision is not quite complete, and it is possible to see beyond the walls in some areas.

Watch on YouTube

Access#

NA GC Code

EU GC Code

0440AFC0 445F4D4E
0440AFC4 30380000
0440AFC8 00010AFF
0440AFCC 0000445F
0440AFD0 4D4E3038
0440AFD4 00000001
0440AFD8 0AFF0000
0440CF60 445F4D4E
0440CF64 30380000
0440CF68 00010AFF
0440CF6C 0000445F
0440CF70 4D4E3038
0440CF74 00000001
0440CF78 0AFF0000

(Source: Dark Linkaël - Codes)

D_MN11B - Snowpeak Ruins Miniboss#

This folder contains the room files used in the Snowpeak Ruins miniboss fight.

Room 49 - Darkhammer Test Area#

Description#

Twilight Princess typically features one miniboss map file per dungeon, each containing a single room numbered "Room 51". (Boss rooms, meanwhile, are numbered "Room 50".) However, the Snowpeak Ruins miniboss map file serves as an exception, containing two room files: Room 51 and Room 49, the latter of which is unused.

Room 49 may have been used as a test area for the Darkhammer miniboss fight. However, it appears that the developers replaced the original map model with new geometry, resulting in many objects being located outside the walkable terrain. While two Clawshot targets and an invisible object exist within the room's boundaries, a door, a switch that opens it, and several suits of armour now float within the void. Additionally, using a code to moonjump to a certain position beyond the walls will activate the miniboss.

The switch is used to open the only door in the room.

The unique texture is used in the room before the boss in Goron Mines.

The positioning of these out-of-bounds objects provides a hint as to the original appearance of the map:

TP_D_MN11B_R49_00_1.png TP_D_MN11B_R49_00_2.png

A video previously listed is unavailable but there is now a new video of the room available below at the timestamp 15:40:

Watch on YouTube

Access#

NA GC Code

EU GC Code

0440AFC0 445F4D4E
0440AFC4 31314200
0440AFC8 000031FF
0440AFCC 0000445F
0440AFD0 4D4E3131
0440AFD4 42000000
0440AFD8 31FF0000
0440CF60 445F4D4E
0440CF64 31314200
0440CF68 000031FF
0440CF6C 0000445F
0440CF70 4D4E3131
0440CF74 42000000
0440CF78 31FF0000

(Source: Dark Linkaël - Codes and Details)

F_SP118 - Bulblin Camp#

This folder contains the room files used for the area leading from Gerudo Desert to the entrance of the Arbiter's Grounds.

Room 02 - King Bulblin Test Area#

Description#

Careful, you'll lose an eye.

This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

In addition to Room 01, the interior of King Bulblin's tent, F_SP118 also features Room 02, whose menu1.dat description indicates that it is a test area for the battle against King Bulblin. In addition to an earlier version of the mounted warrior's tent, the map features a rougher, incomplete version of the Bulblin ruins Link travels through on the way to the Arbiter's Grounds.

Watch on YouTube

Access#

NA GC Code

EU GC Code

0440AFC0 465F5350
0440AFC4 31313800
0440AFC8 000002FF
0440AFCC 0000465F
0440AFD0 53503131
0440AFD4 38000000
0440AFD8 02FF0000
0440CF60 465F5350
0440CF64 31313800
0440CF68 000002FF
0440CF6C 0000465F
0440CF70 53503131
0440CF74 38000000
0440CF78 02FF0000

(Source: Dark Linkaël - Codes)

S_MV000 - Title Screen Trailer Theatre#

This folder's filename and menu1.dat description indicate that it is somehow related to the movie that is streamed during the title demo.

To do:
Actor setup "01" active le trailer.

Room 00#

Description#

As the pictures suggest, the room within the map file does not contain much of interest.

It features nothing more than two spawn points for Link, and a collision plane upon which our hero can walk.

Access#

NA GC Code

EU GC Code

0440AFC0 535F4D56
0440AFC4 30303000
0440AFC8 000000FF
0440AFCC 0000535F
0440AFD0 4D563030
0440AFD4 30000000
0440AFD8 00FF0000
0440CF60 535F4D56
0440CF64 30303000
0440CF68 000000FF
0440CF6C 0000535F
0440CF70 4D563030
0440CF74 30000000
0440CF78 00FF0000

(Source: Dark Linkaël - Codes and Actor Setup 01)

A leftover area from the Twilight Princess E3 2005 GC Trailer

In the old trailer, there is one section that shows Midna and Wolf Link escaping from the jail cell via an air vent. This idea was scrapped for an unknown reason. Instead, Wolf Link simply digs his way out of the jail cell. However, the air vent was still left in the official release game. A video of this area can be found below at the timestamp 19:12:

Watch on YouTube

(Source: Majoran)

Deleted Areas

It is evident that a number of map files were deleted from the final version ofTwilight Princess. Some of these maps are mentioned in the menu1.dat file, the remnants of the game's map select. The menu1.dat file was left in the Wii Kiosk Demos and was later left over in the HD version ten years later. The existence of other deleted maps can be extrapolated via holes in the dungeon and field map numbering system.

Maps#

In-Game Maps#

Filename

Translation

menu1.dat ID

D_MN00

Dungeon - Main 00

D_MN00A

Dungeon - Main 00 A

D_MN00A: Forest Dungeon Boss

D_MN02

Dungeon - Main 02

D_MN03

Dungeon - Main 03

D_MN03: Ice Dungeon

D_MN54

Dungeon - Main 54

D_MN54: E3 Dungeon (2006 / E3)

D_MN99A

Dungeon - Main 99 A

D_MN99A: Zant Test (Kimura)

F_SP05

Field - Spot 05

F_SP05: Stone Statue Forest

F_SP100

Field - Spot 100

F_SP101

Field - Spot 101

F_SP105

Field - Spot 105

F_SP105: L1 Forest Field

F_SP106

Field - Spot 106

F_SP107

Field - Spot 107

F_SP119

Field - Spot 119

F_SP120

Field - Spot 120

LEVEL3

Level 3

LEVEL3

Test Maps#

Filename

Translation

menu1.dat ID

Ltest01

L Test 01

Ltest01

Ltest02

L Test 02

Ltest02

Ltest03

L Test 03

Ltest03

MIYAGI

Miyagi

MIYAGI: E3 Miyagi MAP

MIYA_kt

Miyagi - Lantern

MIYA_kt: E3 Miyagi MAP

MIYA_wd

Miyagi - Wood

MIYA_wd: E3 Miyagi MAP

M_BoxTe

M - Box Test

M_BoxTest: Town Test Area

NPC_GND

NPC - GND

NPC_GND: NPC Test Area

T_2DMAP

Test - 2D Map

T_2DMAP: Test − Imai

T_AN00

Test - Animals 00

T_AN00: Animal Test Area

T_DEMO

Test - Cutscenes

T_DEMO: Cutscene Test Area (Dungeon)

T_DEMOF

Test - Cutscenes (Field)

T_DEMOF_I: Cutscene Test Area (Field I)
T_DEMOF_H: Cutscene Test Area (Field H)

T_DESER

Test - Desert

T_DESER: Desert

T_ENE02

Test - Enemies 02

T_ENE02: Enemy Test Area 2

T_ENEMY

Test - Enemies

T_ENEMY: Enemy Test Area

T_HAKE2

Test - Temporary 2

T_HAKE2: Small Spot Test

T_HAKEN

Test - Temporary

T_HAKEN: Temporary

T_HISAD

Test - Hisada

T_HISAD: Hisada

T_HJM00

Test - ? 00

T_HJM00: Test − Nakamura

T_HJM01

Test - ? 01

T_HJM01: Test − Nakamura

T_HJM99

Test - ? 99

T_HJM99: 2D Map Test − Nakamura

T_HUGO

Test - Hugo

T_HUGO: Yugo Hayashi

T_IMAI0

Test - Imai 0

T_IMAI0: Shape Check − Level 3 (Imai 0)

T_IMAI1

Test - Imai 1

T_IMAI1: Imai 1

T_IMAI

Test - Imai

T_IMAI: Shape Check − Level 2 (Imai d)

T_JOINT

Test - Joints

T_JOINT

T_KYOGO

Test - Kyogoku

T_KYOGO: Kyogoku Event Check

T_MES00

Test - Messages 00

T_MES00: Message Test Area

T_MIYAG

Test - Miyagi

T_MIYAG: E3 (2005) Twilight Switchover: Before

T_MUKAO

Test - Mukao

T_MUKAO: Mukao

T_OBJ00

Test - Objects 00

T_GET00: GET Item Check Area
T_OBJ00: OBJ Test Area (1)

T_OBJ01

Test - Objects 01

T_OBJ01: OBJ Test Area (2)

T_OKINA

Test - Okina

T_OKINA: Okina Tests

T_SASA0

Test - Sasaki 0

T_SASA0: Sasaki Environment Test Area

T_SINJI

Test - Shinji

T_SINJI: 2005 New Recruits' Terrain

T_SINKO

Test - ?

T_SINKO: Takeshita-san

T_SP05

Test - Spot 05

T_SP05: Old・ E3 (2005) Warp Test Area

T_SP05A

Test - Spot 05 A

T_SP05A: Warp Test Area (Ito)

T_SP109

Test - Spot 109

T_SP109: Kakariko Village (Check)

T_TOMI2

Test - Tominaga 2

T_TOMI2: Tominaga Test 2

T_TOMI

Test - Tominaga

T_TOMI: Tominaga Test

T_USUI

Test - Usui

T_USUI: Usui Test Area

T_YABUK

Test - Yabuki

T_YABUK: Yabuki

TEST

Test

TEST: Kimura Test Dungeon

TEST3

Test 3

TEST3: Kimura Test Field

Rooms#

In-Game Rooms#

Map

Identification

Rm.

Identification

Notes

Lakebed Temple

D_MN01

Lakebed Temple

R04

Deleted Room 1

Goron Mines

D_MN04

Goron Mines

R00

Deleted Room 1

D_MN04

Goron Mines

R02

Deleted Room 2

D_MN04

Goron Mines

R08

Deleted Room 3

D_MN04

Goron Mines

R10

Deleted Room 4

D_MN04

Goron Mines

R15

Deleted Room 5

Forest Temple

D_MN05

Forest Temple

R06

Deleted Room 1

D_MN05

Forest Temple

R08

Deleted Room 2

D_MN05

Forest Temple

R13

Deleted Room 3

D_MN05

Forest Temple

R14

Deleted Room 4

D_MN05

Forest Temple

R15

Deleted Room 5

D_MN05

Forest Temple

R16

Deleted Room 6

D_MN05

Forest Temple

R17

Deleted Room 7

D_MN05

Forest Temple

R18

Deleted Room 8

D_MN04-R07 (Goron Mines - Bulblin Fortress Room) has an unused exit to this room.

D_MN05

Forest Temple

R20

Deleted Room 9

D_MN05

Forest Temple

R21

Deleted Room 10

City in the Sky

D_MN07

City in the Sky

R09

Deleted Room 1

Palace of Twilight

D_MN08

Palace of Twilight

R03

Deleted Room 1

D_MN08

Palace of Twilight

R06

Deleted Room 2

Palace of Twilight Boss

D_MN08D

Palace of Twilight Boss

R58

Deleted Room 1

D_MN08D

Palace of Twilight Boss

R59

Deleted Room 2

Hyrule Castle

D_MN09

Hyrule Castle

R07

Deleted Room 1

D_MN09

Hyrule Castle

R10

Deleted Room 2

Snowpeak Ruins

D_MN11

Snowpeak Ruins

R10

Deleted Room 1

D_MN11

Snowpeak Ruins

R12

Deleted Room 2

Ordon Spring

F_SP104

Ordon Spring

R00

Deleted Room 1

F_SP104-R01 (Ordon Spring) has an unused exit to this room.

Faron Woods

F_SP108

Faron Woods

R07

Deleted Room 1

F_SP108

Faron Woods

R09

Deleted Room 2

F_SP108

Faron Woods

R10

Deleted Room 3

F_SP108

Faron Woods

R12

Deleted Room 4

F_SP108

Faron Woods

R13

Deleted Room 5

Sacred Grove

F_SP117

Sacred Grove

R00

Deleted Room 1

F_SP117-R03 (Sacred Grove - Lost Woods) has an unused exit to this room.

Gerudo Desert

F_SP124

Gerudo Desert

R05

Deleted Room 1

F_SP124-R00 (Gerudo Desert) has an unused exit to this room.

Ordon Interiors

R_SP01

Ordon Interiors

R03

Deleted Room 1

F_SP103-R00 (Ordon Village) has an unused exit to this room, which was once the interior of Fado's house.*

R_SP01

Ordon Interiors

R06

Deleted Room 2

  • Code to open the door to Fado's House in Ordon Village (F_SP103 Room 0):

NA GC Code

EU GC Code

011F99A8 000000FF
011F99A9 000000FF
011F9588 000000FF
011F9589 000000FF

(Source: Dark Linkaël - Codes)

Test Rooms#

To do:
Finish this table.

Map

Identification

Rm.

Sp.

ACT

menu1.dat Description

Notes

D_MN00A: Forest Dungeon Boss

D_MN00A

Forest Dungeon Boss

R28

000

00

28

D_MN03: Ice Dungeon

D_MN03

Ice Dungeon

R00

000

00

00

D_MN03

Ice Dungeon

R01

000

00

01

D_MN03

Ice Dungeon

R05

000

00

05

D_MN03

Ice Dungeon

R07

000

00

07

D_MN03

Ice Dungeon

R12

000

00

12

D_MN03

Ice Dungeon

R23

000

00

23

D_MN03

Ice Dungeon

R25

000

00

25

D_MN03

Ice Dungeon

R31

000

00

31

D_MN54: E3 Dungeon (2006 / E3)

D_MN54

E3 Dungeon (2006 / E3)

R07

000

00

R07 - Fortress [Interior 1]

D_MN54

E3 Dungeon (2006 / E3)

R12

000

00

R12 - Before Boss Room [Interior 1]

D_MN99A: Zant Test (Kimura)

D_MN99A

Zant Test (Kimura)

R00

000

00

LEVEL1 (R00)

D_MN99A

Zant Test (Kimura)

R01

000

00

LEVEL2 (R01)

D_MN99A

Zant Test (Kimura)

R00

000

00

LEVEL3 (R02)

Mentioned only, no spawn?

D_MN99A

Zant Test (Kimura)

R00

000

00

LEVEL4 (R03)

Mentioned only, no spawn?

D_MN99A

Zant Test (Kimura)

R04

000

00

LEVEL5 (R04)

F_SP05: Stone Statue Forest

F_SP05

Stone Statue Forest

R00

000

00

Stone Statue Forest _I0

F_SP05

Stone Statue Forest

R00

002

01

Stone Statue Forest _I0 demo TIME20

F_SP05

Stone Statue Forest

R00

001

00

Stone Statue Forest _I0_1

F_SP05

Stone Statue Forest

R01

000

00

Stone Statue Forest _I1

F_SP05

Stone Statue Forest

R03

000

00

Stone Statue Forest _I3

F_SP05

Stone Statue Forest

R04

000

00

Stone Statue Forest _I4

F_SP105: L1 Forest Field

F_SP105

L1 Forest Field

R00

000

00

00 (Light 0)

F_SP105

L1 Forest Field

R00

000

14

00 (Twilight) Wolf

F_SP105

L1 Forest Field

R01

000

00

01 (Light 0)

F_SP105

L1 Forest Field

R01

000

14

01 (Twilight) Wolf

F_SP105

L1 Forest Field

R02

000

00

02 (Light 0)

F_SP105

L1 Forest Field

R02

000

14

02 (Twilight) Wolf

F_SP105

L1 Forest Field

R03

000

00

03 (Light 0)

LEVEL3

LEVEL3

LEVEL3

R00

000

00

(0)

LEVEL3

LEVEL3

R01

000

00

(1)

LEVEL3

LEVEL3

R02

000

00

(2)

LEVEL3

LEVEL3

R03

000

00

(3)

LEVEL3

LEVEL3

R04

000

00

(4)

LEVEL3

LEVEL3

R05

000

00

(5)

LEVEL3

LEVEL3

R06

000

00

(6)

LEVEL3

LEVEL3

R07

000

00

(7)

LEVEL3

LEVEL3

R08

000

00

(8)

LEVEL3

LEVEL3

R09

000

00

(9)

LEVEL3

LEVEL3

R10

000

00

(10)

LEVEL3

LEVEL3

R11

000

00

(11)

LEVEL3

LEVEL3

R12

000

00

(12)

LEVEL3

LEVEL3

R13

000

00

(13)

LEVEL3

LEVEL3

R14

000

00

(14)

LEVEL3

LEVEL3

R15

000

00

(15)

LEVEL3

LEVEL3

R16

000

00

(16)

LEVEL3

LEVEL3

R17

000

00

(17)

LEVEL3

LEVEL3

R18

000

00

(18)

LEVEL3

LEVEL3

R19

000

00

(19)

LEVEL3

LEVEL3

R20

000

00

(20)

Ltest01

Ltest01

Ltest01

R00

Ltest01

Ltest01

Ltest01

R01

Ltestx1

Ltest01

Ltest01

R02

Ltestx4

Ltest01

Ltest01

R04

Princess Zelda Horseback Test

Ltest02

Ltest02

Ltest02

R00

Ltest02

Ltest02

R01

Ltest03

Ltest03

R00

Ltest03

Ltest03

Ltest03

R01

Ltest03

Ltest03

R02

M_BoxTest: Town Test Area

M_BoxTe

Town Test Area

R00

M_BoxTe

Town Test Area

R01

M_BoxTe

Town Test Area

R02

M_BoxTe

Town Test Area

R03

M_BoxTe

Town Test Area

R04

MIYA_kt: E3 Miyagi MAP

MIYA_kt

E3 Miyagi MAP

R00

Field 2005

MIYA_wd: E3 Miyagi MAP

MIYA_wd

E3 Miyagi MAP

R00

Woods 0

MIYA_wd

E3 Miyagi MAP

R01

Woods 1

MIYA_wd

E3 Miyagi MAP

R02

Woods 2

MIYAGI: E3 Miyagi MAP

MIYAGI

E3 Miyagi MAP

R00

MIYAGI

E3 Miyagi MAP

R01

MIYAGI

E3 Miyagi MAP

R03

MIYAGI

E3 Miyagi MAP

R04

MIYAGI

E3 Miyagi MAP

R05

Horizontal Scrolling Field

MIYAGI

E3 Miyagi MAP

R06

Raw Light Test

MIYAGI

E3 Miyagi MAP

R07

Horse Test

NPCs_GND: NPC Test Area

NPC_GND

NPC Test Area

R00

NPC_GND

NPC Test Area

R01

NPC_GND

NPC Test Area

R02

T_2DMAP: Test − Imai

T_2DMAP

Test − Imai

R00

T_2DMAP

Test − Imai

R01

T_2DMAP

Test − Imai

R02

T_2DMAP

Test − Imai

R03

T_2DMAP

Test − Imai

R04

T_2DMAP

Test − Imai

R05

T_2DMAP

Test − Imai

R06

T_AN00: Animal Test Area

T_AN00

Animal Test Area

R00

T_AN00

Animal Test Area

R01

T_AN00

Animal Test Area

R02

T_AN00

Animal Test Area

R03

T_AN00

Animal Test Area

R04

T_DEMO: Cutscene Test Area (Dungeon)

T_DEMO

Cutscene Test Area (Dungeon)

R00

T_DEMOF_I: Cutscene Test Area (Field I)

T_DEMOF

Cutscene Test Area (Field)

R00

T_DEMOF_H: Cutscene Test Area (Field H)

T_DEMOF

Cutscene Test Area (Field)

R00

T_DESER: Desert

T_DESER

Desert

R01

T_ENE02: Enemy Test Area 2

T_ENE02

Enemy Test Area 2

R00

T_ENE02

Enemy Test Area 2

R02

T_ENE02

Enemy Test Area 2

R03

T_ENE02

Enemy Test Area 2

R04

T_ENE02

Enemy Test Area 2

R05

T_ENE02

Enemy Test Area 2

R06

T_ENEMY: Enemy Test Area

T_ENEMY

Enemy Test Area

R00

T_ENEMY

Enemy Test Area

R01

T_ENEMY

Enemy Test Area

R02

T_ENEMY

Enemy Test Area

R03

T_ENEMY

Enemy Test Area

R04

T_ENEMY

Enemy Test Area

R05

T_ENEMY

Enemy Test Area

R06

T_ENEMY

Enemy Test Area

R07

T_ENEMY

Enemy Test Area

R08

T_ENEMY

Enemy Test Area

R09

T_ENEMY

Enemy Test Area

R10

T_ENEMY

Enemy Test Area

R11

T_ENEMY

Enemy Test Area

R12

T_ENEMY

Enemy Test Area

R13

T_ENEMY

Enemy Test Area

R14

T_ENEMY

Enemy Test Area

R15

T_ENEMY

Enemy Test Area

R16

T_ENEMY

Enemy Test Area

R17

T_ENEMY

Enemy Test Area

R18

T_ENEMY

Enemy Test Area

R19

T_ENEMY

Enemy Test Area

R20

T_ENEMY

Enemy Test Area

R21

T_ENEMY

Enemy Test Area

R22

T_ENEMY

Enemy Test Area

R23

T_ENEMY

Enemy Test Area

R24

T_ENEMY

Enemy Test Area

R25

T_ENEMY

Enemy Test Area

R26

T_ENEMY

Enemy Test Area

R27

T_ENEMY

Enemy Test Area

R28

T_ENEMY

Enemy Test Area

R29

T_ENEMY

Enemy Test Area

R30

T_ENEMY

Enemy Test Area

R31

T_ENEMY

Enemy Test Area

R32

T_ENEMY

Enemy Test Area

R33

T_ENEMY

Enemy Test Area

R34

T_ENEMY

Enemy Test Area

R35

T_ENEMY

Enemy Test Area

R36

T_ENEMY

Enemy Test Area

R37

T_ENEMY

Enemy Test Area

R38

T_ENEMY

Enemy Test Area

R39

T_ENEMY

Enemy Test Area

R40

T_ENEMY

Enemy Test Area

R41

T_ENEMY

Enemy Test Area

R42

T_ENEMY

Enemy Test Area

R43

T_ENEMY

Enemy Test Area

R44

T_ENEMY

Enemy Test Area

R45

T_ENEMY

Enemy Test Area

R46

T_ENEMY

Enemy Test Area

R47

T_ENEMY

Enemy Test Area

R48

T_ENEMY

Enemy Test Area

R49

T_ENEMY

Enemy Test Area

R50

T_ENEMY

Enemy Test Area

R52

T_ENEMY

Enemy Test Area

R53

T_ENEMY

Enemy Test Area

R54

T_ENEMY

Enemy Test Area

R55

T_ENEMY

Enemy Test Area

R56

T_ENEMY

Enemy Test Area

R57

T_ENEMY

Enemy Test Area

R58

T_ENEMY

Enemy Test Area

R59

T_ENEMY

Enemy Test Area

R60

T_ENEMY

Enemy Test Area

R61

T_ENEMY

Enemy Test Area

R62

T_HAKE2: Small Spot Test

T_HAKE2

Small Spot Test

R00

T_HAKE2

Small Spot Test

R01

T_HAKE2

Small Spot Test

R02

T_HAKE2

Small Spot Test

R03

T_HAKE2

Small Spot Test

R04

T_HAKE2

Small Spot Test

R05

T_HAKEN: Temp

T_HAKEN

Temp

R00

T_HAKEN

Temp

R01

T_HAKEN

Temp

R02

T_HAKEN

Temp

R03

T_HAKEN

Temp

R04

T_HAKEN

Temp

R05

T_HAKEN

Temp

R06

T_HAKEN

Temp

R07

T_HAKEN

Temp

R08

T_HAKEN

Temp

R09

T_HAKEN

Temp

R10

T_HAKEN

Temp

R11

T_HAKEN

Temp

R12

T_HAKEN

Temp

R13

T_HAKEN

Temp

R14

T_HAKEN

Temp

R15

T_HAKEN

Temp

R16

T_HAKEN

Temp

R17

T_HAKEN

Temp

R18

T_HAKEN

Temp

R19

T_HAKEN

Temp

R20

T_HAKEN

Temp

R21

T_HISAD: Hisada

T_HISAD

Hisada

R00

T_HISAD

Hisada

R01

T_HISAD

Hisada

R02

T_HISAD

Hisada

R03

T_HISAD

Hisada

R04

T_HISAD

Hisada

R05

T_HISAD

Hisada

R06

T_HJM00: Test − Nakamura

T_HJM00

Test − Nakamura

R00

T_HJM00

Test − Nakamura

R03

T_HJM00

Test − Nakamura

R06

T_HJM00

Test − Nakamura

R09

T_HJM01: Test − Nakamura

T_HJM01

Test − Nakamura

R00

T_HJM01

Test − Nakamura

R01

T_HJM01

Test − Nakamura

R02

T_HJM99: 2D Map Test − Nakamura

T_HJM99

2D Map Test − Nakamura

R00

T_HJM99

2D Map Test − Nakamura

R01

T_HJM99

2D Map Test − Nakamura

R02

T_HJM99

2D Map Test − Nakamura

R03

T_HJM99

2D Map Test − Nakamura

R04

T_HJM99

2D Map Test − Nakamura

R05

T_HJM99

2D Map Test − Nakamura

R06

T_HJM99

2D Map Test − Nakamura

R07

T_HJM99

2D Map Test − Nakamura

R08

T_HJM99

2D Map Test − Nakamura

R09

T_HJM99

2D Map Test − Nakamura

R10

T_HUGO: Yugo Hayashi

T_HUGO

Yugo Hayashi

R00

T_HUGO

Yugo Hayashi

R01

T_HUGO

Yugo Hayashi

R05

T_HUGO

Yugo Hayashi

R15

T_HUGO

Yugo Hayashi

R19

T_IMAI: Shape Check − Level 2 (Imai d)

T_IMAI

Shape Check − Level 2 (Imai d)

R00

T_IMAI

Shape Check − Level 2 (Imai d)

R01

T_IMAI

Shape Check − Level 2 (Imai d)

R02

T_IMAI

Shape Check − Level 2 (Imai d)

R05

T_IMAI

Shape Check − Level 2 (Imai d)

R06

T_IMAI

Shape Check − Level 2 (Imai d)

R07

T_IMAI

Shape Check − Level 2 (Imai d)

R08

T_IMAI

Shape Check − Level 2 (Imai d)

R09

T_IMAI

Shape Check − Level 2 (Imai d)

R10

T_IMAI

Shape Check − Level 2 (Imai d)

R11

T_IMAI

Shape Check − Level 2 (Imai d)

R12

T_IMAI

Shape Check − Level 2 (Imai d)

R13

T_IMAI0: Shape Check − Level 3 (Imai 0)

T_IMAI0

Shape Check − Level 3 (Imai 0)

R00

T_IMAI0

Shape Check − Level 3 (Imai 0)

R01

T_IMAI0

Shape Check − Level 3 (Imai 0)

R02

T_IMAI0

Shape Check − Level 3 (Imai 0)

R03

T_IMAI0

Shape Check − Level 3 (Imai 0)

R04

T_IMAI0

Shape Check − Level 3 (Imai 0)

R05

T_IMAI0

Shape Check − Level 3 (Imai 0)

R06

T_IMAI1: Imai 1

T_IMAI1

Imai 1

R00

T_IMAI1

Imai 1

R01

T_IMAI1

Imai 1

R02

T_IMAI1

Imai 1

R10

T_JOINT

T_JOINT

T_JOINT

R00

T_KYOGO: Kyogoku Event Check

T_KYOGO

Kyogoku Event Check Purposes

R00

T_MES00: Message Test Area

T_MES00

Message Test Area

R00

T_MIYAG: E3 (2005) Before Twilight Switchover

T_MIYAG

E3 (2005) Before Twilight Switchover

R00

T_MIYAG

E3 (2005) Before Twilight Switchover

R01

T_MUKAO: Mukao

T_MUKAO

Mukao

R00

T_MUKAO

Mukao

R01

T_MUKAO

Mukao

R02

T_MUKAO

Mukao

R03

T_MUKAO

Mukao

R04

T_MUKAO

Mukao

R19

T_OBJ00: OBJ Test Area (1)

T_OBJ00

Object Test Area (1)

R00

T_OBJ00

Object Test Area (1)

R01

T_OBJ00

Object Test Area (1)

R02

T_OBJ00

Object Test Area (1)

R03

T_OBJ00

Object Test Area (1)

R04

T_OBJ00

Object Test Area (1)

R05

T_OBJ00

Object Test Area (1)

R06

T_OBJ00

Object Test Area (1)

R07

T_OBJ00

Object Test Area (1)

R08

T_OBJ00

Object Test Area (1)

R09

T_OBJ00

Object Test Area (1)

R10

T_OBJ00

Object Test Area (1)

R11

T_OBJ00

Object Test Area (1)

R12

T_OBJ00

Object Test Area (1)

R13

T_OBJ00

Object Test Area (1)

R14

T_OBJ00

Object Test Area (1)

R15

T_OBJ00

Object Test Area (1)

R16

T_OBJ00

Object Test Area (1)

R17

T_OBJ00

Object Test Area (1)

R18

T_OBJ00

Object Test Area (1)

R19

T_OBJ00

Object Test Area (1)

R20

T_OBJ00

Object Test Area (1)

R21

T_OBJ00

Object Test Area (1)

R22

T_OBJ00

Object Test Area (1)

R23

T_OBJ00

Object Test Area (1)

R24

T_OBJ00

Object Test Area (1)

R25

T_OBJ00

Object Test Area (1)

R26

T_OBJ00

Object Test Area (1)

R27

T_OBJ00

Object Test Area (1)

R28

T_OBJ00

Object Test Area (1)

R29

T_OBJ00

Object Test Area (1)

R30

T_OBJ00

Object Test Area (1)

R31

T_OBJ00

Object Test Area (1)

R32

T_OBJ00

Object Test Area (1)

R33

T_OBJ00

Object Test Area (1)

R34

T_OBJ00

Object Test Area (1)

R35

T_OBJ00

Object Test Area (1)

R36

T_OBJ00

Object Test Area (1)

R37

T_OBJ00

Object Test Area (1)

R38

T_OBJ00

Object Test Area (1)

R39

T_OBJ00

Object Test Area (1)

R40

T_OBJ00

Object Test Area (1)

R41

T_OBJ00

Object Test Area (1)

R42

T_OBJ00

Object Test Area (1)

R43

T_OBJ00

Object Test Area (1)

R44

T_OBJ00

Object Test Area (1)

R45

T_OBJ00

Object Test Area (1)

R46

T_OBJ00

Object Test Area (1)

R47

T_OBJ00

Object Test Area (1)

R48

T_OBJ00

Object Test Area (1)

R49

T_OBJ00

Object Test Area (1)

R50

T_OBJ00

Object Test Area (1)

R51

T_OBJ00

Object Test Area (1)

R52

T_OBJ00

Object Test Area (1)

R53

T_OBJ00

Object Test Area (1)

R54

T_OBJ00

Object Test Area (1)

R55

T_OBJ00

Object Test Area (1)

R56

T_OBJ00

Object Test Area (1)

R57

T_OBJ00

Object Test Area (1)

R58

T_OBJ00

Object Test Area (1)

R59

T_OBJ00

Object Test Area (1)

R60

T_OBJ00

Object Test Area (1)

R62

T_OBJ01: OBJ Test Area (2)

T_OBJ01

Object Test Area (2)

R00

T_OBJ01

Object Test Area (2)

R01

T_OBJ01

Object Test Area (2)

R02

T_OBJ01

Object Test Area (2)

R04

T_OBJ01

Object Test Area (2)

R05

T_OBJ01

Object Test Area (2)

R06

T_OBJ01

Object Test Area (2)

R07

T_OBJ01

Object Test Area (2)

R08

T_OKINA: Okina Tests

T_OKINA

Okina Tests

R00

T_OKINA

Okina Tests

R01

T_SASA0: Sasaki Environment Test Area

T_SASA0

Sasaki Environment Test Area

R00

T_SASA0

Sasaki Environment Test Area

R01

T_SASA0

Sasaki Environment Test Area

R02

T_SASA0

Sasaki Environment Test Area

R03

T_SASA0

Sasaki Environment Test Area

R04

T_SASA0

Sasaki Environment Test Area

R05

T_SASA0

Sasaki Environment Test Area

R06

T_SINJI: 2005 New Recruits' Terrain

T_SINJI

2005 New Recruits' Terrain

R00

T_SINJI

2005 New Recruits' Terrain

R01

T_SINJI

2005 New Recruits' Terrain

R02

T_SINJI

2005 New Recruits' Terrain

R03

T_SINJI

2005 New Recruits' Terrain

R04

T_SINKO: Takeshita-san

T_SINKO

Takeshita-san

R00

T_SINKO

Takeshita-san

R01

T_SINKO

Takeshita-san

R02

T_SP05: Old • E3 (2005) Warp Test Area

T_SP05

Old • E3 (2005) Warp Test Area

R00

T_SP05A: Warp Test Area (Ito)

T_SP05A

Warp Test Area (Ito)

R00

T_TOMI: Tominaga Test

T_TOMI

Tominaga Test

R00

T_TOMI

Tominaga Test

R02

T_TOMI

Tominaga Test

R07

T_TOMI2: Tominaga Test 2

T_TOMI2

Tominaga Test 2

R00

T_TOMI2

Tominaga Test 2

R01

T_TOMI2

Tominaga Test 2

R02

T_TOMI2

Tominaga Test 2

R03

T_TOMI2

Tominaga Test 2

R04

T_TOMI2

Tominaga Test 2

R05

T_TOMI2

Tominaga Test 2

R06

T_TOMI2

Tominaga Test 2

R07

T_TOMI2

Tominaga Test 2

R08

T_TOMI2

Tominaga Test 2

R09

T_TOMI2

Tominaga Test 2

R10

T_TOMI2

Tominaga Test 2

R11

T_TOMI2

Tominaga Test 2

R12

T_TOMI2

Tominaga Test 2

R13

T_TOMI2

Tominaga Test 2

R14

T_TOMI2

Tominaga Test 2

R15

T_TOMI2

Tominaga Test 2

R16

T_TOMI2

Tominaga Test 2

R17

T_TOMI2

Tominaga Test 2

R18

T_TOMI2

Tominaga Test 2

R19

T_TOMI2

Tominaga Test 2

R20

T_TOMI2

Tominaga Test 2

R21

T_TOMI2

Tominaga Test 2

R22

T_TOMI2

Tominaga Test 2

R23

T_TOMI2

Tominaga Test 2

R24

T_TOMI2

Tominaga Test 2

R25

T_TOMI2

Tominaga Test 2

R26

T_TOMI2

Tominaga Test 2

R27

T_TOMI2

Tominaga Test 2

R28

T_TOMI2

Tominaga Test 2

R29

T_TOMI2

Tominaga Test 2

R30

T_TOMI2

Tominaga Test 2

R31

T_TOMI2

Tominaga Test 2

R32

T_TOMI2

Tominaga Test 2

R33

T_TOMI2

Tominaga Test 2

R34

T_TOMI2

Tominaga Test 2

R35

T_TOMI2

Tominaga Test 2

R36

T_TOMI2

Tominaga Test 2

R37

T_TOMI2

Tominaga Test 2

R38

T_TOMI2

Tominaga Test 2

R39

T_TOMI2

Tominaga Test 2

R40

T_TOMI2

Tominaga Test 2

R41

T_TOMI2

Tominaga Test 2

R42

T_TOMI2

Tominaga Test 2

R43

T_TOMI2

Tominaga Test 2

R44

T_TOMI2

Tominaga Test 2

R45

T_TOMI2

Tominaga Test 2

R46

T_TOMI2

Tominaga Test 2

R47

T_TOMI2

Tominaga Test 2

R48

T_TOMI2

Tominaga Test 2

R49

T_USUI: Usui Test Area

T_USUI

Usui Test Area

R00

T_USUI

Usui Test Area

R01

T_USUI

Usui Test Area

R02

T_USUI

Usui Test Area

R03

T_USUI

Usui Test Area

R04

T_USUI

Usui Test Area

R05

T_USUI

Usui Test Area

R06

T_USUI

Usui Test Area

R07

T_USUI

Usui Test Area

R08

T_USUI

Usui Test Area

R09

T_USUI

Usui Test Area

R10

T_USUI

Usui Test Area

R11

T_USUI

Usui Test Area

R12

T_USUI

Usui Test Area

R13

T_USUI

Usui Test Area

R14

T_USUI

Usui Test Area

R15

T_USUI

Usui Test Area

R16

T_USUI

Usui Test Area

R17

T_USUI

Usui Test Area

R18

T_USUI

Usui Test Area

R19

T_USUI

Usui Test Area

R20

T_USUI

Usui Test Area

R21

T_USUI

Usui Test Area

R22

T_USUI

Usui Test Area

R23

T_USUI

Usui Test Area

R24

T_USUI

Usui Test Area

R25

T_USUI

Usui Test Area

R26

T_USUI

Usui Test Area

R27

T_USUI

Usui Test Area

R28

T_USUI

Usui Test Area

R29

T_USUI

Usui Test Area

R30

T_USUI

Usui Test Area

R31

T_USUI

Usui Test Area

R32

T_USUI

Usui Test Area

R33

T_USUI

Usui Test Area

R34

T_USUI

Usui Test Area

R35

T_USUI

Usui Test Area

R36

T_USUI

Usui Test Area

R37

T_USUI

Usui Test Area

R38

T_USUI

Usui Test Area

R39

T_USUI

Usui Test Area

R40

T_YABUK: Yabuki

T_YABUK

Yabuki

R00

T_YABUK

Yabuki

R01

T_YABUK

Yabuki

R03

T_YABUK

Yabuki

R07

T_YABUK

Yabuki

R18

TEST: Kimura Test Dungeon

TEST

Kimura Test Dungeon

R00

TEST

Kimura Test Dungeon

R01

TEST

Kimura Test Dungeon

R02

TEST

Kimura Test Dungeon

R03

TEST

Kimura Test Dungeon

R04

TEST

Kimura Test Dungeon

R05

TEST

Kimura Test Dungeon

R06

TEST

Kimura Test Dungeon

R09

TEST

Kimura Test Dungeon

R10

TEST

Kimura Test Dungeon

R11

TEST

Kimura Test Dungeon

R16

TEST3: Kimura Test Field

TEST3

Kimura Test Field

R00

TEST3

Kimura Test Field

R01

TEST3

Kimura Test Field

R02

TEST3

Kimura Test Field

R03

TEST3

Kimura Test Field

R04

TEST3

Kimura Test Field

R05

TEST3

Kimura Test Field

R07

TEST3

Kimura Test Field

R09

TEST3

Kimura Test Field

R10

TEST3

Kimura Test Field

R11

TEST3

Kimura Test Field

R12

TEST3

Kimura Test Field

R13

Local Map A

TEST9

Local Map A

R00

TEST9

Local Map A

R01

TEST9

Local Map A

R02

TEST9

Local Map A

R03

TEST9

Local Map A

R04

TEST9

Local Map A

R05

TEST9

Local Map A

R06

TEST9

Local Map A

R07

TEST9

Local Map A

R08

TEST9

Local Map A

R09

TEST9

Local Map A

R10

TEST9

Local Map A

R11

TEST9

Local Map A

R12

TEST9

Local Map A

R13

TEST9

Local Map A

R14

TEST9

Local Map A

R15

TEST9

Local Map A

R16

TEST9

Local Map A

R17

TEST9

Local Map A

R18

TEST9

Local Map A

R19

TEST9

Local Map A

R20

TEST9

Local Map A

R21

TEST9

Local Map A

R22

TEST9

Local Map A

R23

TEST9

Local Map A

R24

TEST9

Local Map A

R25

TEST9

Local Map A

R26

TEST9

Local Map A

R27

TEST9

Local Map A

R28

TEST9

Local Map A

R29

TEST9

Local Map A

R30

TEST9

Local Map A

R31

TEST9

Local Map A

R32

TEST9

Local Map A

R33

TEST9

Local Map A

R34

TEST9

Local Map A

R35

TEST9

Local Map A

R36

TEST9

Local Map A

R37

TEST9

Local Map A

R38

TEST9

Local Map A

R39

TEST9

Local Map A

R40

TEST9

Local Map A

R41

TEST9

Local Map A

R42

TEST9

Local Map A

R43

TEST9

Local Map A

R44

TEST9

Local Map A

R45

TEST9

Local Map A

R46

TEST9

Local Map A

R47

TEST9

Local Map A

R48

TEST9

Local Map A

R49

TEST9

Local Map A

R50

TEST9

Local Map A

R51

TEST9

Local Map A

R52

TEST9

Local Map A

R53

TEST9

Local Map A

R54

TEST9

Local Map A

R55

TEST9

Local Map A

R56

TEST9

Local Map A

R57

TEST9

Local Map A

R58

TEST9

Local Map A

R59

TEST9

Local Map A

R60

TEST9

Local Map A

R61

TEST9

Local Map A

R62

Local Map B

TEST10

Local Map B

R00

TEST10

Local Map B

R01

TEST10

Local Map B

R02

TEST10

Local Map B

R03

TEST10

Local Map B

R04

TEST10

Local Map B

R05

TEST10

Local Map B

R06

TEST10

Local Map B

R07

TEST10

Local Map B

R08

TEST10

Local Map B

R09

TEST10

Local Map B

R10

TEST10

Local Map B

R11

TEST10

Local Map B

R12

TEST10

Local Map B

R13

TEST10

Local Map B

R14

TEST10

Local Map B

R15

TEST10

Local Map B

R16

TEST10

Local Map B

R17

TEST10

Local Map B

R18

TEST10

Local Map B

R19

TEST10

Local Map B

R20

TEST10

Local Map B

R21

TEST10

Local Map B

R22

TEST10

Local Map B

R23

TEST10

Local Map B

R24

TEST10

Local Map B

R25

TEST10

Local Map B

R26

TEST10

Local Map B

R27

TEST10

Local Map B

R28

TEST10

Local Map B

R29

TEST10

Local Map B

R30

TEST10

Local Map B

R31

TEST10

Local Map B

R32

TEST10

Local Map B

R33

TEST10

Local Map B

R34

TEST10

Local Map B

R35

TEST10

Local Map B

R36

TEST10

Local Map B

R37

TEST10

Local Map B

R38

TEST10

Local Map B

R39

TEST10

Local Map B

R40

TEST10

Local Map B

R41

TEST10

Local Map B

R42

TEST10

Local Map B

R43

TEST10

Local Map B

R44

TEST10

Local Map B

R45

TEST10

Local Map B

R46

TEST10

Local Map B

R47

TEST10

Local Map B

R48

TEST10

Local Map B

R49

TEST10

Local Map B

R50

TEST10

Local Map B

R51

TEST10

Local Map B

R52

TEST10

Local Map B

R53

TEST10

Local Map B

R54

TEST10

Local Map B

R55

TEST10

Local Map B

R56

TEST10

Local Map B

R57

TEST10

Local Map B

R58

TEST10

Local Map B

R59

TEST10

Local Map B

R60

TEST10

Local Map B

R61

TEST10

Local Map B

R62

Local Map C Light

TEST11

Local Map C Light

R00

TEST11

Local Map C Light

R01

TEST11

Local Map C Light

R02

TEST11

Local Map C Light

R03

TEST11

Local Map C Light

R04

TEST11

Local Map C Light

R05

TEST11

Local Map C Light

R06

TEST11

Local Map C Light

R07

TEST11

Local Map C Light

R08

TEST11

Local Map C Light

R09

TEST11

Local Map C Light

R10

TEST11

Local Map C Light

R11

TEST11

Local Map C Light

R12

TEST11

Local Map C Light

R13

TEST11

Local Map C Light

R14

TEST11

Local Map C Light

R15

TEST11

Local Map C Light

R16

TEST11

Local Map C Light

R17

TEST11

Local Map C Light

R18

TEST11

Local Map C Light

R19

TEST11

Local Map C Light

R20

TEST11

Local Map C Light

R21

TEST11

Local Map C Light

R22

TEST11

Local Map C Light

R23

TEST11

Local Map C Light

R24

TEST11

Local Map C Light

R25

TEST11

Local Map C Light

R26

TEST11

Local Map C Light

R27

TEST11

Local Map C Light

R28

TEST11

Local Map C Light

R29

TEST11

Local Map C Light

R30

TEST11

Local Map C Light

R31

TEST11

Local Map C Light

R32

TEST11

Local Map C Light

R33

TEST11

Local Map C Light

R34

TEST11

Local Map C Light

R35

TEST11

Local Map C Light

R36

TEST11

Local Map C Light

R37

TEST11

Local Map C Light

R38

TEST11

Local Map C Light

R39

TEST11

Local Map C Light

R40

TEST11

Local Map C Light

R41

TEST11

Local Map C Light

R42

TEST11

Local Map C Light

R43

TEST11

Local Map C Light

R44

TEST11

Local Map C Light

R45

TEST11

Local Map C Light

R46

TEST11

Local Map C Light

R47

TEST11

Local Map C Light

R48

TEST11

Local Map C Light

R49

TEST11

Local Map C Light

R50

TEST11

Local Map C Light

R51

TEST11

Local Map C Light

R52

TEST11

Local Map C Light

R53

TEST11

Local Map C Light

R54

TEST11

Local Map C Light

R55

TEST11

Local Map C Light

R56

TEST11

Local Map C Light

R57

TEST11

Local Map C Light

R58

TEST11

Local Map C Light

R59

TEST11

Local Map C Light

R60

TEST11

Local Map C Light

R61

TEST11

Local Map C Light

R62