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The Legend of Zelda: Tears of the Kingdom

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This page details pre-release information and/or media for The Legend of Zelda: Tears of the Kingdom.

Tears of the Kingdom was spawned from the idea of more DLC packs for The Legend of Zelda: Breath of the Wild. Because many new ideas came from this, they were put to use later for an expanded sequel.

2019 "First Look" Trailer#

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This Nintendo Direct video was first shown in Summer of 2019, as a teaser for Breath of the Wild's sequel. It features many differences from the released game's introduction sequence:

  • There is no gameplay, it's all shown through a cutscene.
  • The platform Ganondorf's corpse rests has an organic appearance, and the energy emanating from the arm is greener in hue than the final game's blue.
  • The murals that Link and Zelda find are closer in style to the Zonai architecture in Breath of the Wild's Zonai Ruins.
  • Link and Zelda are shown riding a creature, later revealed to be a Dondon, implying that the trip to explore the Castle ruins was much longer in this early version of the game.
  • The arm lacks a Secret Stone spot, and has a gilded brace around it.
  • When they fall down the chasm, it appears that Link manages to catch Zelda's arm at the same time he's caught by the Zonai arm.
  • Link appears undamaged by Gloom from the arm.

Master Works#

Like with The Legend of Zelda: Breath of the Wild before it, Nintendo released a Master Works book for Tears of the Kingdom. This features numerous pieces of concept art for the game, showing all manner of ideas not used in the final game.

  • Mineru's Construct had a variety of alternate designs. These include a giant robot owl, a stone golem covered in plants, and a metallic one with cannons for arms.
  • Yunobo had a variety of alternate designs for his brainwashed boss form, showing him in all manner of different over the top outfits.
  • Mucktorok had sludge versions of a crab, manta ray and sea serpent for alternate forms, implying the shark one was just one of multiple ideas under consideration.
  • The Seized Construct was once a puppet, sorta like Puppet Ganon in The Wind Waker.
  • Flux Constructs had a tank like form that shot fire, similar to one of Master Kohga's attacks in his final encounter.
  • Queen Gibdo had a centipede like appearance, which was far bigger than its final design.
  • The Fire Temple had various alternate designs, including one with a spiral design and one based on stalactites hanging from the roof of the Depths.
  • Ganondorf had a huge variety of designs, with forms seemingly inspired by Twilight Princess, Skyward Sword and Hyrule Warriors.
  • The Demon Dragon battle was potentially meant to take place in the Depths, with some concept art showing it hanging from a pillar. It was also more than 3 times larger than its form from the final game.
  • The game was named Tears of the Dragon, though this was changed to avoid spoilers.

(Source: 13 Awesome Unused Ideas from Tears of the Kingdom Master Works! (YouTube))