This is a sub-page of Rhythm Heaven Fever/English Translation Differences.
Toy Car#
Description#
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Europe |
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Pull back. Let go. What could be simpler? |
Just pull back... and let go! How hard can it be? |
In-Game Text Changes#
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Hold A to start... |
Hold A to start. |
And find the right time to let it go. |
Try to find the right time to release the button. |
Whoops! Too far. |
Oh dear! You held on too long this time. |
The goal is way up ahead... |
Dear oh Dear! Try again! |
Police Call#
Description#
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The "toy" is actually an investigation tool. When you discover anything suspicious, communicate with your informants there. |
Sarge, there's been an incident! Did you notice anything suspicious lately? Use your phone to search for clues. |
Introduction#
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Lieutenant, are you feeling better after the cold yet? |
Sarge, have you recovered from your cold yet? |
You should look after yourself better. |
You should look after yourself more. |
Well, I guess we should start our investigation... *cough* *cough* |
Well, I guess we should start our investigation. Cough! Cough! |
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Hey, Lieutenant, can I ask you something? |
Sarge, can I ask you something? |
Lieutenant? Are you even listening? |
Sarge... Are you even listening? |
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Hey, Lieutenant, did you watch the season finale last night? |
Sarge, did you watch the drama on TV last night? |
Can you believe Noelle is a magical robot from space AND the future? |
I can't wait to see what happens next. |
Well, I guess we should start our investigation... |
Well, I guess we should start our investigation. |
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Europe |
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Hey, Lieutenant, did you see what happened to my jelly doughnut? |
Sarge, did you see what happened to my jam doughnut? |
Oh, and you've got something red on your face... |
Where'd it go? Hey... Do you have something red on your face? |
Well, I guess we should start our investigation... |
Well, I guess we should start our investigation. |
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Europe |
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Hey, Lieutenant, how did your son's team do last night? |
Sarge, how was your son's sports day? |
That's great! I was never good at any sports when I was a kid... |
I don't know why but I always came second. |
Well, I guess we should start our investigation... |
Well, I guess we should start our investigation. |
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Europe |
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Hey, Lieutenant, enjoying the weather today? |
Sarge, isn't the weather nice today? |
Aah! I just love the fresh air! |
Aah! I just love the fresh air! |
Well, I guess we should start our investigation... |
Well, I guess we should start our investigation. |
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Europe |
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Hey, Lieutenant, how was the Mexican food last night? |
Sarge, how was the noodle shop last night? |
Personally, I can't get enough black-bean enchiladas. |
Personally, I prefer a nice pork cutlet. |
Well, I guess we should start our investigation... |
Well, I guess we should start our investigation. |
Call Dialogue#
Type in an incorrect word#
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Maybe you got the code word wrong... |
Maybe you got the buttons mixed up... |
That code word didn't seem to work... |
That didn't seem to work... |
That's funny... That code word doesn't seem to work. |
That's odd... It didn't seem to work. |
Lieutenant, can you think of anything you might have seen? |
Try to think. There must be something! |
Type in a correct word#
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That had to be a prank call...right? |
Do you think it was just a prank call? |
Who was that? |
Who was that, sarge? |
Was that phone call related to our investigation? |
Sarge, was that somehow related to our investigation? |
Type in a hint word#
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Lieutenant! New lead! |
Sarge! We got a new lead! |
Lieutenant! We got a tip from our...tipster! |
Sarge! We got a new lead! |
Lieutenant! We got a lead from our weirdo tipster! |
Sarge! We got a new lead! |
Lieutenant! We got another lead from our tipster! |
Sarge! We got a new lead! |
Lieutenant! We got a new lead from our tipster! |
Sarge! We got a new lead! |
There may be a hidden code word in that [Minigame name] game! |
There may be a hidden message in the [Minigame name] game. |
Hi-Hat#
Description#
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Europe |
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Have you played a hi-hat before? If you have, this'll be a cinch. If not, enjoy this opportunity to learn and grow as a person. |
Have you seen a hi-hat before? If you have, this should be a cinch for you. If not, enjoy learning a new drumming technique. |
A "-" was removed from "4, 8, and 16-Beat" when playing this minigame in the UK version.
Rhythm Fighter#
Description#
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Europe |
|---|---|
Use rhythm in a new way--to knock out an opponent! (This game requires two Wii Remote controllers to play.) |
You decide the rhythm to try and knock out your opponent! (This game requires two Wii Remotes to play) |
Tutorial Dialogue#
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Europe |
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Create an attack routine to rhythm-duke it out! |
You must create a rhythm to defeat your opponent. |
I want a clean fight! |
The rules of this game are simple! |
Here's how to make an attack routine: |
Making an attack: |
Press A to punch and A and B to kick. |
The attacker can press A to punch or A and B to kick. |
Press buttons to the beat after you see "P1 (or P2), attack with rhythm!" |
Choose which buttons to press to the rhythm. |
Here's how to defend against an attack: |
Defending an attack: |
Block the attacker's moves by copying them. |
Defend the attacker's moves by copying them. |
Use A to dodge punches and A and B for kicks. |
Press A to defend punches, A and B to avoid kicks. |
Memorizing your opponent's moves as a rhythm is key! |
Memorising your opponent's moves is essential to win! |
Empty your opponent's health meter to win. |
The first player to empty their opponent's meter wins. |
And now...fighters, begin! |
There can be only one winner! |
During Gameplay#
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Rhythm FIGHT! |
Rhythm Fight! |
P1, attack with rhythm! |
It is Player 1's turn to make a rhythm attack. |
P2, attack with rhythm! |
It is Player 2's turn to make a rhythm attack. |
"Let's go!" |
Let's go! |
"Good rhythm, but..." |
Nice try, but... |
"Can I dodge now?" |
Think you can avoid their attack? |
"Not bad." |
It looks like this fight will go the distance! |
"Bring it!" |
Bring it on! |
"Don't count me out yet!" |
Grrrrrrrrrrrr! |
"Only the most rhythmic fighter will survive!" |
Only the best rhythm fighter will survive! |
[P1 or P2] WINS! |
[P1 or P2] WON! |