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Looney Tunes: Back in Action (GameCube, PlayStation 2)

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Looney Tunes: Back in Action is a platformer based on the movie. While there isn't much else, it's known for the banter between playable Daffy Duck and Bugs Bunny characters and taking some notes from scrapped elements of the film, such as Danger Duck.

Sub-Pages#

Debug Menu#

The codes listed below will replace the pause menu with a debug menu.

GCN

PS2 (USA)

042592E0 00000000

202D2128 00000000

Option

Effect

Continue Game

Closes debug menu.

Map Screen

Returns to map screen.

Hud Display

Enables/disables HUD.

Chall Display

Enables/disables talking character bubble.

AI Disable

Enables/disables enemy AI.

ScreenShot Mode

Moves the camera freely and enables free character placement. It may freeze the game at times.

Edit Sound Info

Changes the volume of the music and sound effects.

Camera Menu

Changes camera coordinates. They may not function correctly on certain levels.

Cut Scenes

Watch any of the movie clips in the game.

Debug Warp

Warp to select points in a hub world.

Bugs Parameters

Change Bugs Bunny's attributes, such as walking speed, jump height, etc. It may freeze the game.

Daffy Parameters

Change Daffy Duck's attributes, such as walking speed, jump height, etc. It may also freeze the game.

(PS2 Code: Punk7890)

Debug Camera#

Applying the below code will enable a free camera mode when pausing the game. Press Triangle to warp the player to a new camera location. Pressing L2 would have saved a screenshot to a network path.

GCN

PS2 (USA)

202D2120 00000001

(Source: Punk7890 (PS2 code))

Error Messages#

Present throughout boot.dol are some interesting error messages, these are also present in the PlayStation 2 version's executable:

We're in some mad state here we're not meant to be in.  Tell Keith!!!  s_eFrontEndState = %d
Unknown result from BIASaveState_CheckCard(). Tell Keith!!!
Cannot Find Scene Press Pad to continue
Duplicate emitter class names: "%s" Edit .lvl files to avoid name conflict
dontcare
File server function not available in non debug mode

Build Date#

Present in the boot.dol and SLES/SLUS files, respectively:

Version

Address

Build Date

US & EU GCN

0x182490

( Oct 28 2003 12:41:47)

US PS2

0x297AB0

( Oct 24 2003 17:14:54)

EU PS2

0x1E2320

( Oct 24 2003 17:18:02)

References#


  1. GameFAQs↩︎