the cutting room mirror

Game & Wario

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Unused Music#

test0#

stream/test0.bfwav is a long, repetitive drum beat.

Unused Sounds#

Unused#

This voice clip is of the Adventure King stating exactly what this voice clip is. Found in content/Sound/userManagementFiles/GROUP_SP.bfgrp.

Dog Sounds#

There are seven dog sounds located in content\Sound\wav. Most of them are .rdb files, one is a .raw file (which is a duplicate of dog1.wav), and two are .wav files.

(Source: ChainSwordCS and DogToon64)

Demo Leftovers#

Leftovers for the European kiosk demo exist in the folder DemoEU. Similarly, DemoUS is present in the North American release, but it's completely empty.

Internal Game Names#

All of the games are nicknamed differently than what is seen in-game. Only Arrow and Ski are consistent.

Internal

In-game

Note

Arrow2

Islands

Bowl

Bowling

Broom

Ashley

Draw

Sketch

Draw2

Miiverse Sketch

Find

Fruit

Jump

Kung Fu

Measure

Design

The name is reflected in the name of the Measure Up tech demo at E3 2011

Nintendo

Gamer

Puzzle

Patchwork

Pyoro

Bird

Remote

Taxi

Search

Shutter

ShieldPose

Pirate

The name is reflected in the name of the Shield Pose tech demo at E3 2011

VsBeat

Disco

Empty Directories#

A few empty folders are present in content. These folders consist of _dev, _Viewer, Story, and Test; with Test having the most to offer. There is also an empty folder named _original in Common\Msg\US_$LANG$.

/Test
  * /Agl
  * /Archive
  * /Benchmark
  * /Compressor
  * /Data
  * /Draw2
  * /Face
     * /Lyt
     * /Shader
  * /Lyt
  * /Matsubara
  * /Shader
  * /ShadowPicture
  * /Shushi
  * /TestJames
  * /Yamanaka

Obscured Screenshots#

G&W_Obscuredshot1.png G&W_Obscuredshot2.png G&W_Obscuredshot3.png
These three screenshots used for the minigame tip cards all share a similar oddity: they're all unaltered due to the fact the minigame tip card's front graphic obscures their borders.

Regional Differences#

Title Screen#

International

Japanese

The Japanese title screen has a subtitle under the logo that translates to "Gēmu ando Wario" (Game & Wario's Japanese name, which means "Game & Wario"). The subtitle was removed from the international logo.

(Source: DogToon64 and Super Mario Wiki)

Minigame Title Screens#

All of the title screens have one difference or another. Usually, it's removing the Japanese subtitle from the logo (each one translates to the minigame's English name (eg. "スキー" translates to "Ski")), but there is the occasional name change, though. One odd difference to note is that the image quality in almost all of the Japanese title screens are better than the image quality in the North American and European title screens.

Single-Player Minigames#

International

Japanese

The title screen for Arrow simply removed the Japanese subtitle from the logo in the international version.

North American

European

Japanese

The title screen for Shutter also has differences, but this time, in all three versions of the game. The name for Shutter was changed to "Camera" in the European version. The Japanese subtitle was also removed in the North American and European versions. Shutter is the only single-player minigame (excluding Miiverse Sketch) with regional differences between all three sprites.

International

Japanese

Ski's title screen's Japanese subtitle was removed from the international version. Additionally, the logo in the international version is slightly larger, the sparkles were shifted, and there are less sparkles compared to the amount of sparkles in the Japanese version.

International

Japanese

As usual, Patchwork's title screen's Japanese subtitle was removed from the international version. Additionally, Kat and Ana's names were written in Japanese in the Japanese title screen and in English in the international version.

International

Japanese

The Japanese subtitle in Kung Fu's title screen was removed in the international version.

International

Japanese

Once again, the Japanese subtitle was removed from Gamer's title screen.

International

Japanese

Design's title screen; Japanese subtitle removed; the logo was sized-up in the international version. Genius!

International

Japanese

Ashley's title screen's logo was shifted up a bit. And as usual, the Japanese subtitle was removed. Wicked!

International

Japanese

The Japanese subtitle from Taxi's title screen was removed from the international title screen. But that's not the only difference: Another difference between the two is that the size of the title screen in the international version is much larger than the one in the Japanese version (2560x1440 compared to the usual size of 1280x720)! It's also the only title screen sprite to be larger than the rest.

International

Japanese

Again, the Japanese subtitle for Pirates' title screen was removed from the international logo.

International

Japanese

Ditto for the Pirates logo. Additionally, the Japanese logo is anti-aliased while the international logo is not.

International

Japanese

As usual, the Japanese subtitle was removed from the international version of Bowling's title screen. Additionally, the logo was shifted slightly to the left and the red shape behind the letters, bowling ball, and bowling pin was changed from dark red to translucent bright red.

International

Japanese

Like always, Bird's title screen had its Japanese subtitle removed from the international version. Pyoro!

(Source: DogToon64)

Multiplayer Minigames#

North American

European

Japanese

The name for Sketch was changed to "Artwork" in the European version. The Japanese subtitle was also removed in both the North American and European versions. Sketch is the only multiplayer minigame with regional differences between all three sprites.

International

Japanese

The Japanese subtitle was removed from Fruit's logo like usual, and the logo was shifted up a bit in the international version.

International

Japanese

The Japanese subtitle from Islands' logo was removed. Not a whole lot of other differences (aside from the image quality differing between the two).

International

Japanese

Aside from the obvious Japanese subtitle removal, the international version of Disco's logo's purple and green lightning bolt shapes and the text were shifted closer together.

(Source: DogToon64)

Miiverse Sketch#

North American

European

Japanese

And last but not least, the final minigame: Miiverse Sketch. The name in the European version was changed to "Miiverse Artwork", meanwhile, the name in the Japanese version is displayed as "Miiversketch." Additionally, all of the WarioWare cast's names were changed from Japanese to English in the North American and European versions. In the European version, there several files present which possibly meant that there translations of Miiverse Sketch's title screen planned at one point, but that seemed to have never happened since the sprites in the archives are all duplicates of the English version... except for the French version.

English/Spanish/Italian/German

French

For some odd reason, Miiverse Sketch's "French" sprite removed the period from Dr. Crygor's name to make it "Dr Crygor" instead. Whether this was a mistake on the developer's part is a question that will be a mystery.

(Source: DogToon64)

Oddities#

Movie File Creation Dates#

The movie files all have metadata that show the date that each one was created on or around.

Filename (see internal game names above)

Date

Arrow

January 10, 2013

Broom

January 29, 2013

EpilogueA

February 5, 2013

EpilogueB

January 5, 2013

Jump

December 12, 2012

Measure

February 8, 2013

Nintendo

December 18, 2012

Prologue

December 29, 2012

Puzzle

December 22, 2012

Remote

December 24, 2012

Search

March 7, 2013

ShieldPose

February 8, 2013

Ski

February 7, 2013

The movie files for the prologue and the intros for Kung-Fu, Gamer, Patchworks and Taxi were all created in 2012. Meanwhile, the movie files for both parts of the epilogue and the intros for Arrow, Ashley, Design, Shutter, Pirate, and Ski were created in 2013. Interestingly, the second part of the epilogue seems to have been created exactly one month before the first part was.

(Source: DogToon64)

Internal Project Name#

Game & Wario is referred to as Slate. This is likely because of the game taking advantage of the Wii U GamePad's features. The game also contains "slate"-like objects for each of its minigames. The internal name may also be reflected in the game's two-letter code "SA" (Slate).