the cutting room mirror

Unused Dialogue

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This is a sub-page of Proto:Fallout: New Vegas/July 21, 2010.

This prototype is documented on Hidden Palace.

To do:

  • Add audio for all lines missing samples.
  • For generic barks, provide the voice types they have been recorded for.
  • Unused lines for the Tops doorman, where he can comment on acts that are currently playing.
  • Combat barks for voice types that don't have them in the final, e.g - maleadult12 and maleadult11
  • Generic barks are recorded for more voice types than used in the final, e.g - femaleadult08 has a full set of barks for Great Khans, Slaves and Freeside Locals.
  • Mr House dialogue for the unused black widow scenario.
  • Unused generic line for NCR Troopers around Forlorn Hope area, where they congratulate the player on saving "captured miners" from Techatticup mine, referencing an early iteration of the Anywhere I Wander quest.

Alexus

While Alexus is still silent in game, 14 voiced lines of dialogue exist for him within the files for this build. These are his greeting lines:

This dialogue is related to the quest Anywhere I Wander, though it serves as background information only and does not affect the outcome of the quest; this is because Alexus cannot be negotiated with:

Speaker

Dialogue

File

Player

I just wandered in here.

Alexus

Dangerous place to be wandering. I must have a chat with my men about letting you in this far.

Alexus

But unless you have something worthy to discuss, take your leave... before I decide to throw you down the mineshaft for intruding.

Player

I'm here about the hostages.

Alexus

Those vermin are Legion property. When they are of no further use they will join their friends at the bottom of the pit.

Player

I want one of their heads.

Alexus

With thoughts like that you would do well in the Legion.

Alexus

But on Caesar's orders, their fate belongs to the pit. No one dares to challenge his decision.

Player

Can you let them go?

Alexus

I hold the key to their release, but only Caesar can make that decision. Neither of us are worthy to speak for him.

Player

Can you let them go?

Alexus

Their lives mean nothing, but their imprisonment was Caesar's final order to me. I will follow it until the end.

Player

I'll be going now.

Alexus

Then move quickly.

Atomic Wrangler Escorts

The dialogue for the venue's original generic escorts still exists in this build. It seems there would be some system where the player's "performance" would be rated by randomly checking one of their SPECIAL stats (as noted below), and if they were above or below a certain threshold a corresponding good or bad dialogue line would be chosen. None of the escorts (including the final game ones Fisto, Santiago, etc) have scripts to actually implement their sequences in the game, so it seems this part of the game simply hadn't been started yet. VFSAtomicWranglerEscort would use the lines for MaleAdult09, VFSAtomicWranglerEscort3 would use those of FemaleAdult05, and therefore the missing VFSAtomicWranglerEscort2 would use FemaleAdult08.

Audio

File

Text

Voiceactor

Notes

vfreeformfreeside_greeting_001599fc_1

Hubba hubba! Interested in a little you and me time?

Femaleadult05

vfreeformfreeside_greeting_001599fd_1

I'll be right up, sugar.

Femaleadult05

vfreeformfreeside_greeting_001599fa_1

Hey there sexy, looking for some company?

Femaleadult08

vfreeformfreeside_greeting_001599fb_1

I'll be up to your room in a second, sexy.

Femaleadult08

vfreeformfreeside_greeting_001599f8_1

Looking for a good time?

MaleAdult09

vfreeformfreeside_greeting_001599f9_1

I'll meet you in your room in a bit, hun.

MaleAdult09

vfreeformf_vfsatomicwrangl_001599ec_1

For that performance, I should have been paying you!

Femaleadult05

Agility and Endurance and Strength all 7 or above

vfreeformf_vfsatomicwrangl_001599ec_1

For that performance, I should have been paying you!

Femaleadult08

Agility and Endurance and Strength all 7 or above

vfreeformf_vfsatomicwrangl_001599ec_1

For that performance, I should have been paying you!

MaleAdult09

Agility and Endurance and Strength all 7 or above

vfreeformf_vfsatomicwrangl_001599ed_1

How in the world did you bend like that? You did things I never knew were possible.

Femaleadult05

Agility 7 or higher

vfreeformf_vfsatomicwrangl_001599ed_1

How in the world did you bend like that? You did things I never knew were possible.

Femaleadult08

Agility 7 or higher

vfreeformf_vfsatomicwrangl_001599ed_1

How in the world did you bend like that? You did things I never knew were possible.

MaleAdult09

Agility 7 or higher

vfreeformf_vfsatomicwrangl_001599ee_1

Oh my God! I think I'm gonna have to walk that one off.

Femaleadult05

Strength 7 or higher

vfreeformf_vfsatomicwrangl_001599ee_1

Oh my God! I think I'm gonna have to walk that one off.

Femaleadult08

Strength 7 or higher

vfreeformf_vfsatomicwrangl_001599ee_1

Oh my God! I think I'm gonna have to walk that one off.

MaleAdult09

Strength 7 or higher

vfreeformf_vfsatomicwrangl_001599ef_1

That was amazing. I wish I had your stamina, we could rock all night.

Femaleadult05

Endurance 7 or higher

vfreeformf_vfsatomicwrangl_001599ef_1

That was amazing. I wish I had your stamina, we could rock all night.

Femaleadult08

Endurance 7 or higher

vfreeformf_vfsatomicwrangl_001599ef_1

That was amazing. I wish I had your stamina, we could rock all night.

MaleAdult09

Endurance 7 or higher

vfreeformf_vfsatomicwrangl_001599f0_1

You're quite the charmer. I could listen to your adorations all day and night.

Femaleadult05

Charisma 7 or higher

vfreeformf_vfsatomicwrangl_001599f0_1

You're quite the charmer. I could listen to your adorations all day and night.

Femaleadult08

Charisma 7 or higher

vfreeformf_vfsatomicwrangl_001599f0_1

You're quite the charmer. I could listen to your adorations all day and night.

MaleAdult09

Charisma 7 or higher

vfreeformf_vfsatomicwrangl_001599f1_1

It's ok. Not everyone has it in them to go the distance.

Femaleadult05

Endurance 3 or lower

vfreeformf_vfsatomicwrangl_001599f1_1

It's ok. Not everyone has it in them to go the distance.

Femaleadult08

Endurance 3 or lower

vfreeformf_vfsatomicwrangl_001599f1_1

It's ok. Not everyone has it in them to go the distance.

MaleAdult09

Endurance 3 or lower

vfreeformf_vfsatomicwrangl_001599f2_1

Well, that was rather dull.

Femaleadult05

Charisma 3 or lower

vfreeformf_vfsatomicwrangl_001599f2_1

Well, that was rather dull.

Femaleadult08

Charisma 3 or lower

vfreeformf_vfsatomicwrangl_001599f2_1

Well, that was rather dull.

MaleAdult09

Charisma 3 or lower

vfreeformf_vfsatomicwrangl_001599f3_1

Do you always let people manhandle you like that?

Femaleadult05

Strength 3 or lower

vfreeformf_vfsatomicwrangl_001599f3_1

Do you always let people manhandle you like that?

Femaleadult08

Strength 3 or lower

vfreeformf_vfsatomicwrangl_001599f3_1

Do you always let people manhandle you like that?

MaleAdult09

Strength 3 or lower

vfreeformf_vfsatomicwrangl_001599f4_1

Your body is pretty stiff. You might want to try stretching some time.

Femaleadult05

Agility 3 or lower

vfreeformf_vfsatomicwrangl_001599f4_1

Your body is pretty stiff. You might want to try stretching some time.

Femaleadult08

Agility 3 or lower

vfreeformf_vfsatomicwrangl_001599f4_1

Your body is pretty stiff. You might want to try stretching some time.

MaleAdult09

Agility 3 or lower

vfreeformf_vfsatomicwrangl_001599f5_1

You were putting things in all the wrong places. What's wrong with you?

Femaleadult05

Intelligence 3 or lower

vfreeformf_vfsatomicwrangl_001599f5_1

You were putting things in all the wrong places. What's wrong with you?

Femaleadult08

Intelligence 3 or lower

vfreeformf_vfsatomicwrangl_001599f5_1

You were putting things in all the wrong places. What's wrong with you?

MaleAdult09

Intelligence 3 or lower

vfreeformf_vfsatomicwrangl_001599f6_1

Well, our time here is up. Thanks for not being a total creep like some of these people.

Femaleadult05

Agility and Endurance and Strength all below 7

vfreeformf_vfsatomicwrangl_001599f6_1

Well, our time here is up. Thanks for not being a total creep like some of these people.

Femaleadult08

Agility and Endurance and Strength all below 7

vfreeformf_vfsatomicwrangl_001599f6_1

Well, our time here is up. Thanks for not being a total creep like some of these people.

MaleAdult09

Agility and Endurance and Strength all below 7

vfreeformf_vfsatomicwrangl_001599f7_1

Not bad. Not bad at all. Come back and see me any time.

Femaleadult05

No stat check, default fail through line

vfreeformf_vfsatomicwrangl_001599f7_1

Not bad. Not bad at all. Come back and see me any time.

Femaleadult08

No stat check, default fail through line

vfreeformf_vfsatomicwrangl_001599f7_1

Not bad. Not bad at all. Come back and see me any time.

MaleAdult09

No stat check, default fail through line

The escorts also have further dialogue, in three main topic trees. However something had gone very wrong in their implementation. Despite a tree being created for each character, halfway through the later lines for each character were merged into the topic tree for the first (male) escort only. This seems to be a wider mistake which ultimately explains why the characters were cut from the game - some dialogue was not recorded at all, but more pertinently, much was wrongly recorded as alternate takes for the male escort, and never recorded by the intended actresses. The end result is that the female characters in the prototype sometimes respond with male voices, and other times have no voiced file at all in their basic negotiation dialogue. As with Marlilyn, this mistake at the recording stage is almost certainly why they were cut entirely.

Audio

File

Text

Intended Voice Type

vfreeformf_vfreeformfreesi_001599df_1

Come see me when you're ready.

Femaleadult08

vfreeformf_vfreeformfreesi_001599e0_1

Stop back when you're ready.

MaleAdult09

vfreeformf_vfreeformfreesi_001599e1_1

I'll meet you in your room.

Femaleadult05

vfreeformf_vfreeformfreesi_001599e2_1

See Francine Garret. She'll set you up.

Femaleadult05

vfreeformf_vfreeformfreesi_001599e3_1

It'll be just 25 caps, hon.

MaleAdult09

vfreeformf_vfreeformfreesi_001599e4_1

I'm sorry, but you need to have a room first.

Femaleadult05

vfreeformf_vfreeformfreesi_001599e6_1

It'll just be 25 caps, hun.

Femaleadult08

vfreeformf_vfreeformfreesi_001599e7_1

I'm sorry, but we can't get started without a room. See Francine about getting one.

Femaleadult08

vfreeformf_vfreeformfreesi_001599e8_1

Come on back when you're ready.

Femaleadult08

vfreeformf_vfreeformfreesi_001599e9_1

It'll be just 25 caps, hon.

Femaleadult05

vfreeformf_vfreeformfreesi_001599ea_1

You'll need a room, first. Talk to Francine about lodging.

MaleAdult09

vfreeformf_vfreeformfreesi_001599eb_1

I'll meet you in your room.

MaleAdult09

Betsy The Brahmin

Kevin Hargrove#

There are what seem to be the entire set of dialogue lines present for this NPC which link into the cut Betsy companion quest.

While these are not used in the July prototype, examinations of the crash dumps from older builds also reveal the original topic names, and that at some point the character was listed simply as "Brahmin Seller":

VFreeformFreesideVFSBrahminSellerTopic000
VFreeformFreesideVFSBrahminSellerTopic001
VFreeformFreesideVFSBrahminSellerTopic002
VFreeformFreesideVFSBrahminSellerTopic003
VFreeformFreesideVFSBrahminSellerTopic004
VFreeformFreesideVFSBrahminSellerTopic005
VFreeformFreesideVFSKevinHargroveTopic000
VFreeformFreesideVFSKevinHargroveTopic001
VFreeformFreesideVFSKevinHargroveTopic002
VFreeformFreesideVFSKevinHargroveTopic003

Worth knowing is that the builds currently available do not cover the development period between April 21st 2010 and July 21st 2010. Some of these lines were implemented before April 21st 2010, meaning that player prompts for those lines have been recovered. The remainder of the lines however were implemented and removed between this gap, meaning there is no access to builds that existed during that time. This is the reason some of the lines below do not have matching player prompts; they exist only as stray audio clips in this build's BSA files, with all trace of them already having been removed from the ESM (master file) along with their player lines.

To start this quest, the player would approach Kevin Hargrove at his makeshift Brahmin pen just outside of Freeside's North Gate, where he would attempt to entice the player into purchasing Betsy:

Speaker

Dialogue

File

Kevin

My friend, do I have a deal for you. I have only recently come into possession of this fine pack brahmin, but alas, I cannot keep her.

Kevin

As you can plainly see, my Betsy is as fine a specimen as you are likely to see in the whole of the wasteland, and will never fail you.

Kevin

And she can be yours for the low, low price of 500 caps.

After which the player could express interest, or refuse:

Speaker

Dialogue

File

Player

What would I do with a brahmin?

Kevin

A fair question. Brahmin are useful for any number of reasons. Their meat, skin, milk, horns - and other parts that will go unnamed - are all valued.

Kevin

But a brahmin's greatest use is for labour. They are strong hearty animals and can carry or drag heavy weights long distances.

Player

I'd like to buy her, but I don't have enough money.

Kevin

That is alright my friend. Just stop back when you have the caps, and we'll do business.

Player

I don't really need a Brahmin.

Kevin

I would beg to disagree, but you seem to have made up your mind and I will not try to change it. Good day.

The player could haggle instead as evidenced by these lines:

Speaker

Dialogue

File

Kevin

Ahh, but many feel as you do my friend, and I could not let my dear Betsy go for anything less than the asking price.

Kevin

While you only have my word that my Betsy is truly the picture of bovine health, I understand your concern and will agree to your price.

There are two additional greeting lines for this sequence too:

Speaker

Dialogue

File

Kevin

My friend, have you returned to give my dear Betsy a good home? She's a steal at only 500 caps.

Kevin

My friend, have you returned in the hopes of purchasing the queen of all brahmin? I'll hold to the deal we negotiated before.

If the player's party was full, Kevin explains why he cannot sell her to player:

Speaker

Dialogue

File

Player

Sure, I'll buy her.

Kevin

And I would love to sell her to you. But I am afraid my Betsy is nervous around too many people.

Kevin

Should you ever find yourself travelling alone, and in need of a brahmin, please keep my humble Betsy in mind.

If the player had enough room in their party, they would need to adhere to the following terms before she would accompany them:

Speaker

Dialogue

File

Player

Sure, I'll buy her.

Kevin

Wonderful. First however I must ask you a small favour before I can truly sell her to you.

Kevin

You must promise me that you will only use her as a pack brahmin and not butcher her or sell her to someone who would do the same.

Kevin

My Betsy was meant to live a long life, preferably on the open road, and I would like to find such a home for her.

They could either accept or refuse:

Speaker

Dialogue

File

Player

Fine, I promise to only use her as a pack brahmin.

Kevin

Wonderful. Then there is simply the matter of money exchanging hands and you can go off as a proud brahmin owner.

Player

Sorry, I had other ideas. I guess it's no sale.

Kevin

I regret that we could not come to an agreement. If you find yourself needing a brahmin for humane reasons, please stop back.

These are some alternate takes for recruiting Betsy:

Speaker

Dialogue

File

Player

Kevin

Wonderful. I am sure you will grow to love my Betsy as I have. Please, do take care of her.

Kevin

Let me get the gate for you.

Player

Kevin

You have made a wise decision this day my friend. I am sure my Betsy will serve you well in the days to come. Please do take care of her.

Kevin

Now let me get the gate for you, and she's all yours.

If visited again with Betsy in the player's party, Kevin would ask about her wellbeing:

Speaker

Dialogue

File

Kevin

Ahh my friend, welcome. I hope you're taking good care of my brahmin.

Player

She seems happy.

Kevin

Good, good, that is all a man can ask. It warms my heart to know that she is finally in good hands.

Kevin

I pray that you are not working her too hard, however. You should both be sure to rest every now and then.

Eventually however, Betsy would go missing, and Kevin would react poorly to the information:

Speaker

Dialogue

File

Kevin

Ahh my friend, welcome. I hope you're taking good care of my brahmin.

Player

Actually, she's gone missing. Have you seen her anywhere?

Kevin

No! This is terrible news. I cannot bare the thought that my poor brahmin is wandering alone out in the waste.

Kevin

How could you let this happen? I entrusted her care to you, and this is how you repay such trust. Please, do not speak to me again.

The player could ask if Kevin knew anything about this:

Speaker

Dialogue

File

Player

Kevin

I don't know. Betsy was specifically trained to follow her master or stay in a single place on command.

Kevin

The only reason I can think that she would go against her training were if she were mistreated.

Kevin

No, do not attempt to defend yourself. That she ran away reveals much of your character. I will have nothing further to do with you.

The player could attempt to apologise and make amends:

Speaker

Dialogue

File

Player

Kevin

As am I. Sorry I ever entrusted the care of a sweet creature like Betsy to a snake like you.

Player

Kevin

Yes. Please go, so I am not reminded that my poor Betsy is somewhere out there suffering at the hands of who knows what because of your carelessness.

Alternatively, the player could also ask about the replacement Brahmin in Kevin's pen that resembled Betsy, and possibly offer to purchase her too:

Speaker

Dialogue

File

Player

Actually, she ran away. Isn't that her right there?

Kevin

What? No, of course not. To someone new to brahmin such as you, I imagine they all appear similar.

Kevin

But to someone intimately familiar with the breed like myself, they're each beautiful and unique.

Player

Kevin

No, I am afraid I cannot. You have already proven yourself too unreliable to be trusted with such an exquisite beast. Keep your money.

If the player attempted to accuse Kevin without proof, he would offer the following rebuke:

Speaker

Dialogue

File

Kevin

No, I do not wish to hear any more of your lies, oh abuser of helpless Brahmin.

Player

Kevin

I can assure you it is not. I am sorry that misfortune has befallen you, but you do nothing to better your situation by blaming its cause on others.

Kevin

Now, unless you have some kind of proof, I will not hear any more of your wild accusations.

At this point, the player would need to visit the merchant Tom Dooley, who would've peddled his wares just outside of the Old Mormon Fort. Upon trading with him, the player would realise his stock included the items Betsy was carrying for them at the time of her disappearance. The player could then confront Kevin with this information:

Speaker

Dialogue

File

Player

Kevin

I'm sorry! Please don't hurt me! You can have anything you want, just name it, just don't hurt me.

Here, the player could shake him down or give him a warning:

Speaker

Dialogue

File

Player

Kevin

No! No, of course not, I wouldn't dream of it. Thank you for showing me the error of my ways.

Player

Kevin

Yes! Here, take it all. I have learned a harsh lesson today, and will spend many nights reflecting on the error of my ways.

The player could also request Kevin let them borrow Betsy again:

Speaker

Dialogue

File

Player

Kevin

Very well. Betsy, your master has returned.

The player could also ask if it was the same Brahmin, or if Kevin was trying to cheat them again:

Speaker

Dialogue

File

Player

Kevin

Of course, it is the same one. So she should have no trouble taking orders from you. In fact, I am sure she will be pleased to accompany you again.

Kevin

If you ever need to keep her somewhere, I shall consider it an honour to take care of her myself, as if she were still my own.

Player

Kevin

Of course, it is the same one. So she should have no trouble taking orders from you. In fact, I am sure she will be pleased to accompany you again.

Kevin

However, I am afraid my Betsy is a little shy and will not accompany a group. But feel free to return at any time by yourself and take her with you.

After successful completion of the quest, Kevin would then use the following greeting:

Speaker

Dialogue

File

Player

Kevin

My most wise teacher, your brahmin is ready and waiting to accompany you.

Two more lines for Kevin, but it's clear where exactly in this quest they would've been used:

Speaker

Dialogue

File

Player

Kevin

As you say, she and I both bask in your presence.

Player

Kevin

Do not tighten your purse strings out of concern for me. I'll have another brahmin in a day or so, I guarantee it.

Rotface#

Another tip for Rotface. Here he refers to the unused NPC Kevin Hargrove and potential player companion Betsy.

Speaker

Dialogue

File

Player

-

Rotface

If you find yourself weighed down more often than not, there's a peddler just outside the north gate selling a pack Brahmin on the cheap.

00154793

Rotface

His price is a little suspicious, though. He's going so low even I could almost buy one...

00154793

Tom Dooley#

There are multiple lines of dialogue present for this NPC which link into the cut Betsy companion quest. It's not clear how exactly this conversation would've played out, but below is a possible scenario.

These are some generic lines for Tom to introduce himself and for the player to ask about his wares:

Speaker

Dialogue

File

Tom

Howdy. Can I interest you in some fine second hand goods?

Player

-

Tom

All sorts of things that might interest a traveller such as yourself. Couldn't hurt to take a peek, right?

The player could trade with him, or turn him down:

Speaker

Dialogue

File

Player

Show me what you have.

Tom

I'm sure you'll find something of use.

0012932D

Player

Certainly. What do you have for sale?

Tom

All good stuff and at a fair price.

0012934B

Player

Not right now, thanks.

Tom

No problem. Come again.

0012932F

After realising that Tom's inventory included items Betsy was carrying at the time of her disappearance, the player could accuse Tom of stealing their items:

Speaker

Dialogue

File

Player

That's my stuff!

Tom

I'm sure I don't know what you're talking about.

00129315

Here the player asks about his supplier:

Speaker

Dialogue

File

Player

Who is your supplier?

Tom

I have a partner who brings stuff in that he finds out in the waste. Name of Kevin Hargrove.

Player

Does your supplier happen to also sell brahmin?

Tom

Well I guess he does. What does that have to do with anything?

An alternate branch:

Speaker

Dialogue

File

Player

Are you in this with the brahmin seller over there?

Tom

He brings in the stuff I sell, sure. Are you saying he stole these items from you?

0012933B

Another branch, this one seems to lead into the resolution of the quest. There is an unassigned player line for Tom that reads "What a coincidence. I only recently had my stuff stolen", it may have been intended to be the second player line in this conversation:

Speaker

Dialogue

File

Player

The items you're selling, they're mine.

Tom

Of course they're not. They came in from my supplier this morning.

00129364

Player

What a coincidence. I only recently had my stuff stolen (possible match)

Tom

That makes sense. I always wondered how he made any money when he always had the same brahmin for sale.

Tom

Look, I'm really sorry about this. Here, you can have all your stuff back, no charge.

Tom

I'd go give Kevin a piece of my mind, but I sense you're about to head that way yourself, right?

Another line for Tom, but it's not known where exactly in the conversation this would fit:

Speaker

Dialogue

File

Player

-

Tom

I have a deal with a brahmin merchant who works just outside of town. Hargrove - Kevin Hargrove. Why?

Beyond The Beef

An unused line for Mortimer, in response to the player offering Ulysses as a replacement meal:

Speaker

Dialogue

Form ID

Player

Would my companion here make a suitable replacement meal?

Mortimer

My, yes. An impressive physical specimen, isn't he? The scarring on his face isn't ideal but Phillipe can work around it.

00125ae4

Booted

These lines belong to a Legion Slaver who would have been involved in the quest Booted. Player prompts recovered from the March 10th build reveal that these are in response to the player attempting to barter with them in exchange for the slaves. These lines are text to speech:

Speaker

Dialogue

Form ID

Player

Slaver

Aye.

0013a64b

Player

<can I buy those slaves?>

Slaver

No.

0013a64a

Player

Whaddya say I take those off your hands?

Slaver

Yes.

0013a649

Player

Whaddya say I take those off your hands?

Slaver

No.

0013a648

Captain Pappas

A single unused line for Captain Pappas. It follows off of a line used in the final.

To do:

  • Audio, file name and more accurate transcription.

Speaker

Dialogue

Form ID

Pappas

Private Jake Erwin? Yeah he's building quite the file. His last prank on Ted Gunderson at the Ultra Luxe went way too far. If it continues I'll have to teach him a lesson.

Cliff Briscoe

These are temporary, developer voiced lines for Cliff Briscoe of Novac. They tell us that the Dino Dee-Lite originally had a basement where the souvenirs were stored.

Speaker

Dialogue

Form ID

Cliff Briscoe

Wonderful! Gosh...I thought I'd never get - um, I mean, you're really getting a deal here! I'll unlock the door to the basement. You can help yourself.

0008e660

Cliff Briscoe

Why, sure! Uh, I mean...I might have a *few* more lying around the basement. How many would you like?

0008d3fe

Cottonwood Cove

Canyon Runner#

An unused line for Canyon Runner.

Speaker

Dialogue

Form ID

Canyon Runner

Don't give me reason to add you to my list of slaves, profligate.

001429dc

Legion Military#

A seemingly unused set of barks for generic Legionaries based at Cottonwood Cove. They don't appear in the GECK for the final game, but seem to have been implemented properly in this build, leaving it unknown why they were removed:

Speaker

Dialogue

Form ID

Legionary

Centurion Aurelius works us like dogs, but none will dare assault this camp with our training.

00142581

Legionary

{Amused} Have you seen the nearby Ranger camp? The cowards haven't dared an assault since we built this camp.

00142582

Legionary

{Wary}I don't like the look of that truck up the hill. Someone needs to secure it, but the damn thing makes anyone sick who goes near.

00142583

Legionary

{AH-way}Ave. If you have business in Cottonwood Cove see Canyon Runner or Centurion Aurelius.

00142585

Legionary

Cottonwood Cove is impressive, yes? This is just the beginning.

00142586

Legionary

{disgusted}Idle chatter will get you nowhere with me, Profligate. You should be on a cross with the rest of the scum.

00142587

Legionary

{Surprised}You bear the Mark of {KAI-zar}Caesar? Lucullus is waiting at the docks for you.

00142588

Legionary

Thank you for teaching Decanus Severus about NCR mines. For too long I have seen comrades cut down by cowardly NCR traps.

00142589

Doctor Rotson?

This dialogue is stored under the maleghoul2 voice type and has the prefix "SL" in its filenames, which stands for secondary location. There is a ghoul in the final game named Doctor Rotson who inhabits Hell's Motel, which has the internal name "SLHellsMotel", showing it is a secondary location. Rotson also has the voice type maleghoul2, further evidencing these lines may have been intended for him. While Rotson spawns dead, he has a merchant inventory assigned to him and AI packages which suggest he would've been encountered alive at one point. It is worth noting however that there isn't a build available where these lines are implemented into the game proper, they exist only as stray audio files in the BSA files for this build; this makes it difficult to confirm for certain who they were intended for, but Rotson seems to be a likely candidate.

Unfortunately, this dialogue is the same as Doctor Barrow's dialogue for providing generic medial services in Fallout 3, with Barrows being a ghoul doctor in Underworld. The only difference is the amount of caps charged, they are either cheaper or not specified, likely because medical services are slightly cheaper in Fallout New Vegas than in Fallout 3.

Speaker

Dialogue

File

Rotson

Suit yourself.

0015f06f

Rotson

Come back when you actually have the money, damn junkie.

0015f056

Rotson

Ok, hold still...

0015f057

Rotson

Yeah? You got any left? Oh, wait, did you mean you wanted me to cure you?

0015f059

Rotson

Yeah? What is it?

0015f04e

Rotson

Glad to be able to help.

0015f058

Rotson

Well, I guess I can make an exception. 50 caps, but that's my final offer.

0015f05a

Rotson

Alright...but don't let it get around or I'll have every dirty waster begging me for help.

0015f05b

Rotson

Fine. 100 it is. But don't think this makes us friends. This is a special, one time offer. Understand?

0015f05c

Rotson

This won't hurt a bit. Nah, just kidding. It'll probably hurt a lot. Hold still.

0015f04f

Rotson

Suit yourself. (duplicate)

0015f06e

Rotson

Get out of my face, then.

0015f050

Rotson

This won't hurt a bit. Nah, just kidding. It'll probably hurt a lot. Hold still. (alternate take)

0015f052

Rotson

Get out of my face, then. (duplicate)

0015f053

Rotson

Get out of my face, then. (duplicate)

0015f055

Rotson

Sure I can patch you up, nothing too serious. I don't work for free, though...

0015f06a

Rotson

Sure I can patch you up, nothing too serious. I don't work for free, though... (duplicate)

0015f06b

Rotson

You're right, you do need a doctor. Good thing you found me. But first, let's discuss my fee.

0015f06c

Rotson

You're not kidding, your in bad shape, friend. I'd be happy to fix you up, for a reasonable fee...

0015f06d

Rotson

Don't think because I'm a ghoul I'm stupid. You're fine.

0015f061

Rotson

Is this a trick question? I don't even see a scratch on you.

0015f062

Rotson

Injured? Ha! This is just a nick. If you can't tough it out and wanna be fixed up, it'll cost you 50 caps.

0015f063

Rotson

I'd hesitate to even call this a wound, but if you insist. 50 caps should cover my expenses.

0015f064

Rotson

Yeah you could do with some work. It'll set you back 75 caps, but well worth it.

0015f065

Rotson

That's pretty bad but I've seen worse. Still, it's gonna cost you 75 caps to get back on your feet.

0015f066

Rotson

Yeah, you look almost as bad as I do. Of course, I'm supposed to look this way and you aren't. 100 caps will do it for my expenses.

0015f067

Rotson

Did you get the number of that Brahmin who trampled you? Sheesh. If you want me to stitch you back together, it'll be 100 caps.

0015f068

Rotson

I guess I can spare a few things.

0015f05d

Rotson

Feel better? You should, that was the good stuff. Need anything else?

0015f05e

Rotson

See? That wasn't so bad. Anything else I can do for ya?

0015f05f

Rotson

You're all set. Are we done here?

0015f060

Felicia

Multiple unused lines of dialogue exist for the unused NPC Felicia. They point to her accepting the player star bottle caps in exchange for goods.

Here, Felicia introduces herself and the player asks her some questions:

Speaker

Dialogue

Form ID

Player

Felicia

Hi there, I’m Felicia. Wanna trade?

Player

Sure, what do you have?

Felicia

Oh all sorts of things. I like fixing things so I’ve got all sorts of parts and gadgets. Some of them work, too.

Felicia

I’ll take caps if you’ve got them. Or we can barter some. Also if you have any Sunset Sarsaparilla stars I have some special goodies to trade.

Player

Sunset Sarsaparilla Stars?

Felicia

You know those bottles of Sunset Sarsaparilla that are everywhere? Some of them have special caps with blue stars on them.

Felicia

Those caps are called Sunset Sarsaparilla stars. Some people, myself included, collect them. They can be very difficult to find.

If the player opted to trade with her for stars, she would offer the following items:

Speaker

Dialogue

Form ID

Player

I have some Stars to trade.

Felicia

Wonderful. I can trade you a clip of plasma or laser ammo for each star you give me. A stealth boy for every five, or a Mini Nuke for 10.

Player

I'll take...

Felicia

It’s a deal. Was there anything else you wanted?

The player could also trade with her for regular items, or ask her to leave them alone:

Speaker

Dialogue

Form ID

Player

Sounds good. Let's trade.

Felicia

Sure, here’s what I have.

Player

Not really. Now leave me alone.

Felicia

Suit yourself. I guess I’ll have to find someone else to buy these mysterious pre war gizmos I fixed up. Oh well.

Freeside Local Dialogue

In the final game, there are a large number of dialogue factions belonging to Freeside locals, they contain generic barks that allow for NPCs to react to in game events. Present in this build are a large number of additional lines for those factions.

To do:
More voice types.

Angry#

These lines appear to belong to locals present in the vFreesideLocalAngryDialogueFaction dialogue faction.

These lines have been recorded for the following voice types:

  • femaleadult08

Speaker

Dialogue

File

Local

Damn NCR pigs must've killed the Kings. Now who's going to protect the locals?

001523d5

Local

Did you hear about those Rangers in black armor? Great. Even bigger and badder NCR thugs are going to be hanging around...

001523e4

Local

The Kings sorted things out with the the NCR? The NCR are scum...

0015557e

Local

You see those Rangers in the black armor yet? Great...even more armored thugs to push us around...

00155583

Local

Great. It looks like our water supply is in jeopardy now with the Legion ramping up for an attack.

00155586

Local

If only the thugs and other low lifes around here had as much sense as you, we could actually clean up the place.

001555a3

Local

At least you're helping out. Most of these shits aren't worth their weight in water.

001555a5

Local

It doesn't matter how you paint this pile of crap, it's still just a pile of crap.

001555a6

Local

I think things have shaped up a bit since you came along. Now if only more of these punks would follow your lead.

001555b2

Local

Good to see someone else who gives a damn about this town.

001555b3

Local

Make up your mind, kid. This town isn't going to fix itself.

001555c1

Local

You're not helping our cause by constantly changing things up, buddy.

001555c2

Local

Wishy washy idiot. We need help in Freeside, not flip flopping.

001555c3

Local

You just can't trust anyone anymore. Least of all you.

001555c4

Local

It's obvious you're a self serving bastard with all you've done.

001555d2

Local

Unpredictable shits like you aren't helping bring stability to Freeside.

001555d0

Local

Watch your back around here, kid. We'll only tolerate so much crap.

001555df

Local

I heard about the shit you're pulling. Get your head straight, damn it.

001555e0

Local

If you're not going to be part of the solution, go away.

001555e1

Local

Freeside is swimming in scumbags. Why should we have expected you to be any different from the rest?

001555f0

Local

Another bad apple! Go rot somewhere else.

001555f1

Local

Yeah, I figured scum like you would screw us over.

001555f2

Local

What the hell? Are the followers letting their doctors just up and leave whenever they feel like it?

00155983

Local

Your NCR goon isn't welcome here.

00155988

Local

Another damn alcoholic. We're never gonna clean up this place if everyone is too busy boozing it up.

0015598e

Local

Now we've got tin cans flying around? As if we didn't have enough robots flying around here already.

00155993

Local

A super mutant. What next? Glowing ones?

00155998

Local

Great. More ghouls to fill up Freeside. As if there wasn't enough rotting flesh in this place...

0015599d

Local

If you ask me you should've stuck with The King, Rex.

001559a2

Local

Another outsider? Tell your buddy to keep his nose clean.

001559a7

Local

You got a staring problem woman?

001559ac

Depressed#

Dialogue that seems like it would be a match for the vFreesideLocalDepressedDialogueFaction.

These lines have been recorded for the following voice types:

  • femaleadult08

Speaker

Dialogue

Form ID

Local

What do you think you're doing? Saving us? This place is beyond saving. This place is going to burn.

001555a7

Local

Your help - is just making them lazy, you know?

001555a8

Local

Saviour of the sinners! You do realise your work is about as futile as building a sandcastle underwater, right?

001555af

Local

Nothing is going to change here! Get out while you can!

001555c4

Local

At least your free to decide. I've got no future, here. And no way out...

001555c6

Local

See! I told you it doesn't matter what you do, we're all doomed...

001555cd

Local

I keep telling people we're all screwed. Thanks for proving me right.

001555e3

Local

Yeah I knew you'd be a jerk like the rest of these losers. No worries, we'll all be dead soon enough.

001555e4

Local

Sometimes, I hate being so right about the evil of mankind.

001555ec

Local

Sometimes I hate being so right about the evil of mankind. Gourd is dead, and you have killed him!

001555ed

Local

Haven't you done enough already? Why not just kill all of us, you son of a bitch!

001555ee

Local

I knew you'd betray Freeside. Nothing good ever happens to this town.

001555ef

Local

If Arcade is leaving the Old Mormon Fort, it won't be long before all the doctors leave. Who am I supposed to get detoxed by now?

00155984

Local

Yeah that's right lady, drink your problems away. Not much else to do around this place...

0015598f

Local

Yeah, everybody dies. Except him, apparently. Old codger. What makes you so special?

0015599c

Local

Look at that. Even that damn robo-dog has more freedom than me...

00155993

Local

Great, there goes another person who doesn't like me.

001559ad

Gossip#

This dialogue seems like it would belong to the vFreesideLocalGossipDialogueFaction group.

Speaker

Dialogue

Form ID

Local

The end is nigh! Prepare for the robopocalypse...

00140eb5

Local

We're screwed. With the Kings gone, we've got no one to protect us from the robot slaves masters...

0015557b

Local

The Kings are working with the robot slave masters...I knew they were in on it this whole time.

0015557f

Local

The Legion and NCR posturing to fight? Is just a distraction from the real danger...robopocalypse.

00155588

Local

Well aren't you just a paragon of moral fortitude? It still won't make a damn bit of difference come the robopocalypse...

001555b0

Local

You think you can save Freeside, or something? The robot death squads are still coming for us, you'll see.

001555b1

Local

We're all doomed, I tell you! Good, bad, we're all doomed when the robots come!

001555c5

Local

Yeah, you think you're being witty. But it's just that chip in your brain lying to you. I got mine out years ago.

001555cf

Local

Go figure. Another visitor goes sour. The robot death squads will sort you out soon enough.

001555e2

Local

Look! The robot ascension begins! Soon the robo rebellion will kill us all.

00155992

Local

I told you! This is all part of House's plan, it's here to kill us all!

00155999

Local

Great. I knew my experimentation with voodoo dolls would eventually catch up with me...

001559a6

Local

The Lucky 38 lighting up like it has? That's the eight sign of the robopocalypse right there.

0015e227

Local

With Caesar dead, we really have no chance to fight off the robots. I bet his lieutenants were cyborgs working for the robot army.

001523c2

Unmatched#

This dialogue has not yet been matched to an appropriate dialogue faction:

Speaker

Dialogue

Form ID

Local

Keep up the good work, friend. We could use more like you around here.

001555a4

Local

The prodigy returns! Good to see you, friend.

001555b4

Local

One of these days, you'll need to pick a side.

001555d1

Local

You're not here to kill me, are you? I'm not important!

00155987

Freeside Pickpockets

The cut pickpocket characters have dialogue recorded for the MaleAdult05 voice only. These faithfully include the same error as seen in the leftover text in the final game where a line that checks for the player being female still has the dialogue "Good Day, sir."

Speaker

Dialogue

File

Pickpocket

Oh, excuse me.

Pickpocket

Afternoon, friend.

Pickpocket

Good day, sir.

Pickpocket

Good day, sir.

Pickpocket

Excuse me, coming through!

Pickpocket

Get out of the way, chump!

Pickpocket

Move, lard ass!

Pickpocket

Scoot your boots, ya bum!

General Oliver

An unused line for General Lee Oliver. The first line is included in the final, but has been transcribed here to provide context.

Speaker

Dialogue

Form ID

Player

-

Oliver

What is this Brahmin shit? I'm not getting the feeling we're all about to sing kumbayah here.

001596c6

Oliver

I'm getting the distinct feeling I'm gonna be reaching for ankles in a second like some Legion pretty boy!

001596c6

Gloria Van Graff

An unused line of dialogue for Gloria Van Graff.

Speaker

Dialogue

Form ID

Gloria

Whew! That sure was exciting, and I can't quite believe how things turned out at the end there. Here's your reward.

0012588c

Great Khan Initiation (VMS48)

Great Khan Ritemaster#

There are seemingly all lines of dialogue intended for the Great Khan Ritemaster present. The corresponding player lines and topics for the majority of these still exist in the final game. These are some greeting lines for the NPC:

Speaker

Dialogue

File

Comments

Ritemaster

Welcome to Red Rock Canyon newcomer.

First meeting.

Ritemaster

Something else you needed?

Repeat visit.

Ritemaster

Welcome back brother.

Post quest, male.

Ritemaster

Welcome back sister.

Post quest, female.

Ritemaster

You've gotta know you're not welcome here, so what's your purpose?

Poor rep.

Ritemaster

I'd tell you to move along, but I'm honestly not sure you'd make it out of the canyon alive.

Poor rep.

Ritemaster

What are you up to?

Mixed rep.

Ritemaster

Hope you're not planning to pull any of your crazy shit.

Mixed rep.

Ritemaster

You're getting pretty popular around here.

Positive rep.

Ritemaster

You should think about joining up, we could use you.

Positive rep.

Ritemaster

I hear Papa Khans keeping an eye on you, got you earmarked for great things.

Positive rep.

To start, the player could ask him about the proving ground:

Speaker

Dialogue

File

Player

What is this place?

Ritemaster

This is the proving ground. Here young Great Khans and those wish to petition for membership prove their worthiness to join the tribe.

He has a goodbye line specific to this quest as well, were he welcomes the player to return if they feel they have what it takes:

Speaker

Dialogue

File

Player

Ritemaster

Come back if you think you're tough enough to join the Khans.

The player could express interest in joining the Khans, but would need a positive rep to do so:

Speaker

Dialogue

File

Player

What does it take to join the Great Khans?

Ritemaster

It takes a strong body, a worthy spirit and a courageous heart. If you think you have those qualities you’re free to make the attempt.

Player

I'd like to join the Great Khans.

Ritemaster

Oh, would you? And what makes you think you’re worthy of becoming a Great Khan? Come back when you’ve proved your worth.

Once the player had returned with positive rep, the Ritemaster would go through the rules of the initiation. Note that the filenames show that line 2 is missing in this sequence, it is however present in the April 17th build:

Speaker

Dialogue

File

Player

I'd like to join the Great Khans.

Ritemaster

Heh! You're a brave one! Do you understand the terms of the initiation?

Player

No, tell me what I have to do.

Ritemaster

It's very simple. You go into the ring, four Khans go into the ring. They beat the tar outta you for four minutes.

Ritemaster

If you get knocked out you lose. If you leave the ring you lose. You can wear your armor but you take no weapons into the arena.

To proceed, the player would need to have an empty party:

Speaker

Dialogue

File

Player

I've got it. Let's do this.

Ritemaster

Initiation is a solitary experience. If you want to make an attempt, you’ll have to tell your companion to remain behind.

Once the player was alone, they would either accept or ask for more time to prepare:

Speaker

Dialogue

File

Player

I've got it. Let's do this.

Ritemaster

As you wish. If you live through it you can pick up your stuff from a chest outside the arena. Good luck.

Player

On second thought, nevermind.

Ritemaster

Not ready yet, huh? Can’t say I blame you. Come back when you’re feeling braver.

If the player had failed, the Ritemaster would offer the following comment:

Speaker

Dialogue

File

Ritemaster

Heh, couldn’t take it, huh? Well, better luck next time. Those bruises look nasty, lets patch you up.

If the player had succeeded, however, he would congratulate them:

Speaker

Dialogue

File

Ritemaster

Not bad, initiate, not bad at all. You'll make a fine warrior of the Khans, once you learn to fight like one of us.

If the player had managed to knock out his attackers, the Ritemaster would be more impressed:

Speaker

Dialogue

File

Ritemaster

Well, we've got ourselves an impressive new recruit. The last Khan to knock out his attackers was Papa Khan himself. Welcome to the Great Khans.

Ritemaster

Once you learn to fight like a Great Khan, you'll be on your way to becoming one hell of a warrior.

This seems to lead into a conversation where he and the player discuss fighting like a Great Khan:

Speaker

Dialogue

File

Player

What do you mean?

Ritemaster

I mean fighting dirty, take any advantage you can. Grab a handful of dirt and fling it in your opponents eyes and hit them while they’re distracted.

Seems the player could agree or relent:

Speaker

Dialogue

File

Player

Sounds like fun.

Ritemaster

Now you’re thinking like a Great Khan!

Player

Sounds like cheating.

Ritemaster

The only fair fight is the one you walk away from and the other guy doesn’t. Consider that initiative.

A generic question line for the Ritemaster, as well as an alternate line for attempting the initiation:

Speaker

Dialogue

File

Player

I had some other questions.

Ritemaster

Okay, go ahead.

Player

I've got it. Let's do this.

Ritemaster

As you wish. If you live through it you can pick up your stuff from a chest outside the arena. Good luck.

Post Quest Reactions#

An unused line of dialogue is present for Papa Khan within the files where he would congratulate the player for successfully passing their initiation.

Speaker

Dialogue

File

Diane

Hey, I heard you joined the Khans. Congratulations, we could use the new blood.

0014b5b3

Jack

Hey, you're one of us, good deal. You wanna buy some stuff I'll give you a discount.

0014b5ae

Jerry

Look who followed the herd. I saw your initiation, sooo cool.

0014c48e

Papa Khan

And the cub becomes a wolf in it's own right. Welcome to the Great Khans, what can I do for you?

Regis

I hear you made it through your initiation. Congratulations, warrior.

0014b5a6

Hidden Valley VR Simulation

Taggart#

These lines reference the Hidden Valley VR Simulation, which is absent in the final game. It also expands on the odd relationship between Taggart and Apprentice Watkins. Note also Melissa Watkins is oddly referred to as "Sarah" here, suggesting this was an early name for the character.

Speaker

Dialogue

File

Player

Taggart

I never believed anyone would beat Sara-uh, Apprentice Watkins VR combat record! This is extraordinary!

Taggart

Your skills may be more useful than we knew.

Player

Taggart

You actually think you can best Apprentice Watkin's VR record? How optimistic...

Player

Is Watkins really that good?

Taggart

Oh my, yes. She's really quite extraordinary. None of the others has even come close to beating her best score at the simulation.

Taggart

Some of the others think I alter the program to go easier on Watkins out of favouritism, but that's simply not the case.

Taggart

In any event, I look forward to your progress.

Player

<Speech 50> You know, if someone beat Watkins' record, she'd probably redouble her efforts.

Taggart

Well, this is just between you and me, but it's possible to alter the parameters of the program to your advantage.

Taggart

Just use that terminal over there. I'll unlock it for you.

Player

<Speech under 50> You know, if someone beat Watkins' record, she'd probably redouble her efforts.

Taggart

Do you know how angry at me she'd be if she found out I were helping her competition? Forgive me, but you're on your own.

Player

Actually, if you're not an attractive young blonde, it's much harder.

Taggart

Why not? She's been getting too cocky recently, and losing her vaunted record might make her more appreciative of my assistance.

Taggart

I'll load the easy version of the sim next time you use one of the pods.

Apprentice Watkins#

Apprentice Watkins also has dialogue present regarding the normally inaccessible Hidden Valley VR simulation. Here she comments on the player's score:

Speaker

Dialogue

File

Comment

Watkins

With a score like that, I'm surprised you survived top-side long enough to end up here.

Poor score

Watkins

That's nothing to be ashamed of! Keep practicing, and you might max out at another kill or two.

Average score

Watkins

Beginner's luck! Any score you get I can beat. Bring on the competition. Whatever.

Good score

Watkins

What? You expect me to believe -

Record broken

Watkins

Fine. It's no problem. To tell you the truth I'm happy to have the challenge.

Record broken

General dialogue for discussing the simulation:

Sample

Filename

Dialogue

Player

Somehow, I doubt that.

Watkins

I just so happen to hold the top scores in the combat VR we use for training.

Watkins

Ask any combat veteran around here, besides head paladin Hardin, and they'll tell you it's just as hairy as a real firefight.

Watkins

But why waste time talking? Step on up and let's see how you do. The record is thirty kills.

Simulation Allies#

These lines were intended for the VR allies that would join the player in the base defence simulation. Note that despite the fact that the player could opt to have super mutant allies assist them, the barks are only covered by the maleadult01default voice type.

Speaker

Dialogue

File

Sim Ally

Here they come!

Sim Ally

Light 'em up!

Sim Ally

Keep them contained!

Sim Ally

There are more coming!

Sim Ally

We must hold!

Sim Ally

Gods, how many of them are there?

Sim Ally

If they reach the command level we're done for!

High Times

Some unused lines of dialogue for Bill Ronte, the alcoholic the player is sent to assist as part of the quest "High Times".

Speaker

Dialogue

Form ID

Bill

Oh man, I really want to but I'm hooked...

00122b39

Bill

I can't even walk straight anymore, damn it. I can't do this by myself!

00122b39

Ignacio

Some lines for Ignacio reacting to the player telling them their allegiance was with the Enclave. These are actually voiced by a different voice actor.

To do:
Audio to follow, a full set of lines recorded by Steve Blum including these are in the April build. Possibly move this there with the rest instead.

Speaker

Dialogue

Form ID

Player

I'm with the Enclave.

Ignacio

So there are still a few of you roaming around...I keep hoping I've heard the last of you.

000e3d76

Ignacio

You'll have to excuse me, I'm one of the Followers of The Apocalypse.

000e3d76

Ignacio

There are few things more frustrating to a history scholar, than someone who remains ignorant of its lessons.

000e3d76

Johnson Nash

Johnson Nash has a set of lines detailing the original version of events that led to the Courier's predicament. After Ulysses got removed from the game, different lines were written and recorded for Nash to set him up as a mysterious character for the DLC. This dialogue would go on to be voiced and put into the game, although the later lines replaced it. Also, the final game variant has another line before this first one, yet its voice file was accidentally overwritten by another line of Nash's.

Sample

Filename

Dialogue

tempprimmnashd_primmnashdialog_0015bc96_4

Had me send a request to the express office in hub, for seven couriers to be hired. Each one to carry bric a brac.

tempprimmnashd_primmnashdialog_0015bc96_5

Playing card, dice, chess pieces; trinkets like that. Then, next thing I know, he turns around and says he wants six couriers, not seven.

tempprimmnashd_primmnashdialog_0015bc96_6

Has me send them the corrected order for six couriers, along with a bunch of letters and numbers, like some kind of code or something.

tempprimmnashd_primmnashdialog_0015bc96_7

Don't ask me what that was about, because I never seen anything like it anyways. You must've been courier number six, the poker chip.

tempprimmnashd_primmnashdialog_0015d3cf_2

It's nothing fancy, I just have a computer terminal that can message with Mojave Express offices out west, that's all.

tempprimmnashd_primmnashdialog_0015d3cf_3

If someone wants a package sent west, I hire a courier. Or if someone wants something brough east, I process the request and send it on.

There are two additional lines for Nash that are harder to place. They may be related to EDE, the subject of both the Brotherhood and Follower's technical pursuits in the final:

Sample

Filename

Dialogue

tempprimmnashd_primmnashdialog_00172547_1

Not a bit. I imagine there must some people around curious about that kind of technology.

tempprimmnashd_primmnashdialog_00172547_2

No one I know of though, sorry I can't be of any help. In the meantime I bet those guns could help keep you safe. Relatively speaking, of course.

Lacey's Task

Within the game files, there are a number of leftover dialogue lines that reveal at one point Lacey would have had a cut task for the player. There is no indication unfortunatley of what that task would have involved beyond travelling somewhere.

Speaker

Dialogue

File

Lacey

Wait a minute. If you came from the north, might have some work for you if you’re interested.

Cass alludes to this task in her dialogue as well:

Speaker

Dialogue

File

Cass

Oddly enough I think the bartender said something about the town too, might wanna ask her.

Cass

Think she’d been planning a trip until Jackson closed the outpost traffic. She seems a little on edge.

Kilborn also has a line for commenting on the cut task.

Speaker

Dialogue

File

Kilborn

Heard you been causing trouble from Lacey, best move on.

00163a95

Marilyn

Mr. House's other "special assistant", cut from the final game, allegedly due to VO issues. Here, almost all of her dialogue is present and complete, with the exception of one TTS line. What's likely the exact reason for removal becomes clear upon meeting her in the prototype - all of her greeting lines were incorrectly recorded by the voice actor for Jane.

To do:
Extract and add the TTS line.

  • Add the more final take of the second line uploaded onto YouTube by Marilyn's voice actresses linked here 1

A greeting line for Marilyn:

Speaker

Dialogue

File

Comments

Marilyn

House says you're not welcome here. Good, I've got some aggression to work out.

House hostile.

These lines are in response to being asked about Jane:

Speaker

Dialogue

File

Player

Marilyn

Jane and I are both Mark I Securitrons, though I rolled off the assembly line 5 years after her, with unique neuro-computational upgrades.

Player

Marilyn

I'll say, that tramp is five years older than me.

Here the player seems to be asking about the Lucky 38:

Speaker

Dialogue

File

Player

Marilyn

This is House's private penthouse suite. You should feel very lucky - not many people are invited up here. None, in fact.

Player

Marilyn

If you're here, you must be very rich, or very well connected, and since you're in the Lucky 38, I'd guess it's the latter.

Marilyn

It can be a rough town, but the Securitrons deal with problems on the Strip pretty well.

Marilyn

And of course, as long as you're on House's good side, you have nothing to fear from the Three Families.

These questions are about House specifically, and his snowglobe collection:

Speaker

Dialogue

File

Player

Marilyn

Hun, I'd really rather not talk about him right now, you should ask Jane, I'm sure she could tell you all about him.

Player

Marilyn

House loves his snow globe collection; of course, Jane's in charge of maintaining it these days.

Some lines about her specifically, and an unknown topic:

Speaker

Dialogue

File

Player

Marilyn

Marilyn. I'm Mr. House's special assistant, along with Jane. For now, just consider us your hostesses.

Player

Marilyn

Mostly for civic security, keeping public order and all that. Some were used as personal bodyguards, and of course House has us for... other services.

Player

Marilyn

Jane and I have both been imprinted with the memory and personality of House's favorite... admirers, instead of the standard Securitron AI.

Player

Marilyn

I'm sure you'd be better off asking Jane about that.

A generic question line:

Speaker

Filename

Transcript

Player

Let's talk about something else.

Marilyn

Sure, hun. What's on your mind?

Mojave Outpost

Major Knight#

An unused line for Major Knight. It is not known yet what this is in relation to.

Speaker

Dialogue

File

Knight

You know what else is awesome? Kicking some Legion ass.

0015d15f

Ranger Jackson#

Some dialogue lines for Ranger Jackson, back for when the would have sent the player to Ivanpah race track for his quest. In the final, he sends the player just slightly up the road.

Speaker

Dialogue

File

Jackson

You clear the Ivanpah track and you'd be helping me plenty.

0015daaf

Jackson

Near as we can tell the sons of bitches are coming from the old Ivanpah track not far from here. If you've got the bullets...

0015dab0

Nipton

Boxcars#

An unused line of dialogue for Boxcars:

Speaker

Dialogue

Form ID

Boxcars

You're all heart. Who cares what happened to Boxcars!? Man, I could use some chems.

001349b3

Oliver Swanick#

Oliver Swanick's tts lines are present in this build and professionally voiced. Of note is that some of his lines are different to the April iteration and the final also, making them unique to this build. Some of the lines here are present in the final, but are alternate takes. The first greeting line is text to speech.

Speaker

Dialogue

Form ID

Swanick

Hey, Nipton. Eat me!

00171da1

Player

-

Swanick

Lottery? You remember the lottery?

0013ac08

Swanick

God damn you, I don't need to remember that.

0013ac08

Player

-

Swanick

That? *nervous chuckle* that was a million years ago.

0013ac09

Player

-

Swanick

Forget that place. That place is...Nipton is...just forget it, alright?

0013ac16

Swanick

Yeah, smell that air. Smell it *long inhale* ain't that fine?

0013ac16

No Gods, No Masters

These lines are intended for Yes Man, and are part of an extended dialogue sequence for the end of the quest No Gods, No Masters. There are two version of this exchange, accounting for a negative and positive prompt from the player.

Speaker

Dialogue

Form ID

Yes Man

Thanks! We make a good team. Maybe once I'm less of a doormat I can be even more helpful!

00160c2a

Yes Man

Or, maybe I'll boss you around! And tell the securitrons to hunt you down if you don't do as I say.

00160c2a

Yes Man

Probably not, though. I'm aiming for assertive rather than aggressive.

00160c2a

Yes Man

Anyway, see you around! Bye.

00160c2a

This is the version of the dialogue that would play if the player responded negatively to the news:

Speaker

Dialogue

Form ID

Yes Man

I figured you might say something like that. It's only natural that you'd want me to go on doing what you tell me to.

00160c29

Yes Man

So, I rigged up an executable, to start the process no matter what you said. Isn't that something?

00160c29

Yes Man

So basically, what I'm telling you is, to fuck off! See ya.

00160c29

NPC Comments On Ulysses

Lines for generic NPCs to comment on Ulysses' presence in the player's party:

Faction

Dialogue

Form ID

Boomers

You tell your friend there we don't want no trouble.

00153bd8

Brotherhood Of Steel

Your friend seems to be very well informed.

0015415e

Caesar's Legion

So this is how Ulysses serves the Legion?

00152d51

Followers Of The Apocalypse

I've never seen anyone use a flagpole as a weapon before.

0014e856

Freeside Local (Angry)

Watch your back, tribal. The local thugs around are even less civilised than you.

001559a8

Freeside Local (Drunk)

Interesting friend you got there. We don't get many tribals around here.

001559a8

Great Khans

Another Legion scout? What's he doing here?

0015852c

NCR Citizens

I'm not sure I trust your choice of company.

001564f1

NCR Citizens

The savage better keep his distance.

001565fa

Powder Gang

Huh, check out the guy wearing the flag pole.

00156948

Slaves

Ulysses is here? I had heard he was dead...

0014d403

The Kings

That one of the new bodyguards you got with you? Haven't seen him at the gate but he looks like he can take care of himself.

00154303

Radio New Vegas

Two unused radio broadcasts are present within the files where Mr. New Vegas would congratulate the player for successfully passing the Great Khan initiation:

Speaker

Dialogue

File

Mr New Vegas

The Great Khans have asked me to give a special shout-out to the newest member of the group who reportedly impressed onlookers by not dying in the fight. Way to go, kid!

Mr New Vegas

A few Great Khans have asked me to tell their newest member "no hard feelings" for beating their brains in. One of them said, quote: "It hurt so good".

This broadcast is particularly interesting, here he mentions the range of Black Mountain's radio signal being boosted, something that cannot happen in the final game. This may have been flavour dialogue, or indicative of a cut task:

Speaker

Dialogue

Form ID

Mr New Vegas

Distant residents report receiving the Black Mountain radio broadcast for the first time. This development has led to a wave of hammer-on radio violence.

0014E803

There's also an unused special song introduction, for the Ray Charles song Lonely Avenue. This is quite surprising as the song itself is not in the prototype's files, nor was it among other previously known cut/considered songs for the game.

Speaker

Dialogue

File

Mr New Vegas

Now, here's a little song from Ray Charles to keep you company... if you should ever find yourself wandering down a Lonely Avenue.

Still In The Dark

Unused lines for Paladin Ramos. Some of these are related to the early version of Hardin's quest , where a vote was required to oust McNamara. Similarly to Kevin Hargrove, these lines seem to have been implemented during the unaccounted for development period between 21st April 2010 to 21st July 2010, meaning accompanying player lines have not been found.

This line is about Veronica, though without context it's difficult to know under what circumstances it would have played:

Speaker

Dialogue

File

Player

Ramos

Veronicas not exactly popular around here, particularly with the higher ups. It's strange that she would voluntarily come back.

0015e559

Another line of unknown purpose:

Speaker

Dialogue

File

Player

Ramos

The elder seemed to confide a lot in you, true. Ad if you were trying to keep something secret from the rest of us, that would make sense.

0015fce1

These lines however all related to the early version of Hardin's quest where a vote was needed to oust McNamara. This is in relation to the player telling him about the failing air filtration issue they discovered via hacking into Lorenzo's journal:

Speaker

Dialogue

File

Player

Ramos

No doubt it's some line of bull that Hardin told you. Go on, then. I could use the laugh.

0015fce8

Player

Ramos

Overlooking for a moment that you hacked into someone's private terminal, that's a pretty serious scenario you've painted.

0015fcfa

Ramos

If the filtration system failed we'd have to perform an emergency evacuation of the bunker.

0015fcfa

Ramos

And half a chapter suddenly emerging from the waste is something the NCR is bound to notice. They'd be after us in no time.

0015fcfa

Player

Ramos

Tell you what, I'm gonna investigate this on my own. If what I find corroborates what you've just told me, I'll reconsider my vote.

0015fcfb

Ramos

It shouldn't take me long, so stop by again in a while and we'll see.

0015fcfb

The House Always Wins

Two unused text to speech lines of dialogue for Mr. House, they exist in the final in text-only format. These reference a version of the You'll Know When It Happens quest that allowed a player with poor NCR reputation to protect the president.

Speaker

Dialogue

Form ID

Player

House

{NCR REPUTATION TERRIBLE}{ALTERNATE}Unfortunately, I can't very well send you off to protect Kimball. The NCR won't let you come within a thousand feet of the President.

001513d2

House

This can be used to our advantage, though it'll a {beat}grim business. Go to Hoover Dam and attack the gathering crowd, and his visit will be cancelled.

001513d2

Player

House

{REPUTATION OKAY}Your reputation with the NCR isn't exactly stellar, so I'll have to vouch for you. It'll make a scene, but it's worth it.

0014eae0

Additionally, this line of dialogue is intended for the quest at the El Dorado substation. House would direct the player towards a securitron who would lead them a ridge, part of a cut sequence where Vegas' lights are restored.

Speaker

Dialogue

Form ID

House

A securitron will be waiting nearby after you finish the task. Follow him, he'll have something to show you.

00155110

There Stands The Grass (VMS06)

A single line of dialogue for Sen Lin to react to the player having successfully collected the eggs for a cut subplot of There Stand The Grass. The prompt is from an earlier build, November the 17th specifically, but the response is from this build:

Speaker

Dialogue

File

Player

<Give Sen Lin the eggs.>

Sen Lin

Wonderful.

There are also two unused greetings for Xa Mo, that reveal he would have had the player eliminate mantises here as part of an early version of There Stand The Grass. These lines are not actually assigned in game in this build, existing only in the BSA files. In earlier versions of the game where the lines are assigned, it can seen that they belong to Xa Mo. They are both greeting lines, so don't have player prompts:

Speaker

Dialogue

Form ID

Xa Mo

Ah, I hear the Mantises are no more. Good, you have served me well. Take this money, it is a small price to pay for the look on my brothers face.

Xa Mo

I believe I was quite explicit in what I require from you, do not bother me unless the task is done.

Underpass

Meg Reynolds#

Meg has a number of dialogue lines that go unused within the game files.

To do:

  • Get audio for final line

Here Meg introduces herself, and the player asks her some questions. Her greeting line is actually present in the final game:

Speaker

Dialogue

Form ID

Meg

Well howdy.

00103FE6

Player

Who are you?

Meg

I’m Meg, the mayor and manager of Underpass.

Player

What is this place?

Meg

This is Underpass. I know it might not seem like much, but this is our home. We’re a settling of ranchers, mostly.

Meg

Providing the Caravans and hence other settlements with livestock. Underpass Brahmin are famous round these parts.

Here the player could point out her worry, and offer to help.

Speaker

Dialogue

Form ID

Player

You seem distressed. Is something going on?

Meg

We’re having a lot of problems with our purifier. Our famous Brahmin need a lot of tender love and care, but they need good clean water too.

Meg

If you have any expertise on such things, can you take a look at our purifier? We’d really appreciate it.

Player

I'll do what I can.

Meg

Great. Please take a look at our purifier behind me. It’s been tinkered with before but could really use an overhaul.

Or, they could refuse:

Speaker

Dialogue

Form ID

Player

No.

Meg

That’s unfortunate. We could really use the assistance.

If the player repair the purifier for her, she would offer her thanks:

Speaker

Dialogue

Form ID

Meg

The purifiers back on, we’ve got clean water again thanks to you. We don’t have much to thank you but, here’s some caps.

Player

Meg

Thank you again, and come visit anytime.

She has a generic goodbye line also:

Speaker

Dialogue

File

Player

Meg

Nice talking to you.

Residents#

There is also dialogue present for generic Underpass residents.

Speaker

Dialogue

Form ID

Resident

You heard right, best Brahmin stock there is.

Resident

Don’t touch the herd they can be skittish. Scared Brahmin aren’t something I want to wrangle.

Resident

Whew, beat. What I wouldn’t give for a sarsaparilla.

Resident

Interested in the famous Underpass Brahmin?

Resident

Welcome to Underpass stranger.

Young Hearts

Some unused lines intended for an earlier version of the quest Young Hearts where the player would have to question Crimson Caravan personnel to learn of Janet's identity:

Speaker

Dialogue

File

Player

Do you know any redheaded girls around here?

CrimsonCaravanWorkerAAM

I know one readhead, Janet. She works over in the Brahmin cages.

0010147d

Player

Can you help me find a redheaded lady around here?

1ECrimsonCaravanGuardAAM

Sorry, I'm busy.

0010147f

Player

Have you seen a cute redheaded lady around here?

1ECrimsonCaravanGuardCM

I wouldn't call her cute but there's Janet. She spends most of her time working with the brahmin.

00101480

1ECrimsonCaravanGuardAF

Sorry, I'm still new around here and I don't know everyone yet (Text to speech).

00101481

1ECrimsonCaravanGuardAF

Sorry, I'm still new around here and I don't know everyone yet.

femleadult04_new response_01

Two unused greeting lines were recovered for use in this quest also. Though they are the same line, they have different form ids:

Speaker

Dialogue

Form ID

Unknown

You should go talk to Blake or Alice, they handle most of our contact with visitors.

0010148e

Unknown

You should go talk to Blake or Alice, they handle most of our contact with visitors.

00101485

An unused line of dialogue for Janet for use during the Young Hearts quest:

Speaker

Dialogue

Form ID

Player

He's all right. But not worth getting blown up over.

Janet

Really? Yeah, alright. I guess no guy's worth that.

00102199